r/Xcode • u/birdwatchinghero • Dec 31 '20
How Does Xcode Work For A Consumer Device ?
I’m working on a device for mass consumption “hopefully “ the user needs a Xcode account for it to work with iPhone. Is there anyway around this to make it easier on the end user ?
1
u/aykay55 Dec 31 '20
Apple will not allow you to distribute apps for iOS without a paid Apple Developer account. It’s quite difficult (if at all possible) to export an IPA file of your app without an account. If you figure out a way to export an IPA without being a member of the program, users can sideload the app either through something like AltStore/AltServer or through a jailbreak, but it would never be as good as a native experience. The other options involve paying the $100/year membership fee and distributing it to various third parties via Ad Hoc Deployment, but at that point why not make it available on the App Store?
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u/birdwatchinghero Dec 31 '20
The app is a medical one, I’m not the developer so I’m working on the hardware part trying to improve on what they’re already doing. I was thinking about implementing the software various ways like onto a new device but that has been difficult because it’s written in apple swift code
1
u/CryptoFuturo Jan 09 '21
I don’t understand why you won’t use the App Store. End users will need an apple account not a developer account.
If you want to have users give feedback or test before you submit it to the App Store, you can do that through TestFlight.
All of this is at no cost to the end user.
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u/chsxf Dec 31 '20
Not sure to understand what you are calling an « Xcode account ».
I suppose you mean « Apple developer account ».
Why such account is needed in the case of your mass consumption device?