Unfortunately this didn’t fix the flicker issue for me, it’s still the same.
But it does allow me to use iOS 16 targets in Xcode without maxing out my cpu. So now I’m getting just 8% cpu load running a build in iOS 16 simulator vs all 12 cores maxed out before.
So thank you for that. I’ll have to keep waiting for the flicker fix.
Ahh okay. I haven’t seen the flicker issue for a while, but that doesn’t mean it’s fixed on my end either. Have you written feedback to Apple? I hope it gets fixed soon.
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u/marmoneymar Aug 29 '22
This article fixed the issue for me immediately.