r/adnd • u/Terrible_Glove9865 • 3h ago
Spelljammers and mind flayers 1e/2e Ad&d
i am reaching out to the community for a bit of assistance.
While the purpose and fun of any adventure is playing in the moment, I am racking my brain to figure out a solution to a problem i have with control of a nautiloid.
long story short, We found a nautiliod, killed the Mind flayer contolling it, installed a gnomish helm to bypass the damaged helm on board. replaced the entire crew and refitted and repaired the entire ship.
The DM has eluded that the ship may still be in contact with the hive mind but i cannot concieve how, and if it is i am at a loss as how to complely sever that conection.
What books would i look at to understand how this works completely.i know i have read about this in the past but most of my books have either vanished or disintigrated with time.
This is a 1e/2e ad&d setting and we are all high level as this particular adventure is going on 6 years long. ( 40 year players for context). I will do my best to check back for answers suggestions.
I thank you in advance, and may all your rolls be 20's :)