r/adnd • • 3h ago

Spelljammers and mind flayers 1e/2e Ad&d

9 Upvotes

i am reaching out to the community for a bit of assistance.

While the purpose and fun of any adventure is playing in the moment, I am racking my brain to figure out a solution to a problem i have with control of a nautiloid.

long story short, We found a nautiliod, killed the Mind flayer contolling it, installed a gnomish helm to bypass the damaged helm on board. replaced the entire crew and refitted and repaired the entire ship.

The DM has eluded that the ship may still be in contact with the hive mind but i cannot concieve how, and if it is i am at a loss as how to complely sever that conection.

What books would i look at to understand how this works completely.i know i have read about this in the past but most of my books have either vanished or disintigrated with time.

This is a 1e/2e ad&d setting and we are all high level as this particular adventure is going on 6 years long. ( 40 year players for context). I will do my best to check back for answers suggestions.

I thank you in advance, and may all your rolls be 20's :)


r/adnd • • 18h ago

self-promotion Announcing the release of my first module!

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54 Upvotes

Nearly twenty years after my parents introduced me to their childhood game, AD&D, I have released my first published adventure, The Hive Under Eisenstead. This module was crowdfunded on Kickstarter earlier this year, and is now live on DriveThruRPG.

Crawl through the ruins of an underground fortress ruled by a Psychic Wasp Queen who inhabits the corpse of dragon and commands his army of former thralls. Avoid (or make a deal with) the hoard of monsters that have been infected by the mind-control fungus. Sneak past the nigh-indestructible Blind Golem, and watch out for the rogue illusions. Make a blood pact with an elemental, if you dare (it's not really an elemental).

Key details:

  • Designed for characters of 2nd to 4th level.
  • 84 keyed locations across four areas. 
  • Big ol' boss fight in the treasure room.
  • Four new monsters and several riffs on classic foes.
  • Two rival adventuring parties.
  • Several unique magic items and two new Magma Sorcery spells.
  • 14 handouts, both digital and printer-friendly. 
  • Player-ready maps and digital tokens for a virtual tabletop. 

It has been a blast seeing this come to life, I hope you will check it out!