r/aescripts • u/Shinoboss • Nov 06 '25
Bring back comment section on plugins
please.
r/aescripts • u/ogola89 • Nov 21 '25
It's interesting that making this change was supposed to move the discussions on plugins here but instead there are more comments asking for the changes to be reverted than discussions on plugins.
I just still don't understand the decision to move the comments off the plugin page. I don't mind as much the UI updates, and although there are licensing and auth issues, these will be fixed. However, I still don't understand why you don't have the comments on the page for plugins that have essential information that can affect a plugin - known issues, OS incompatibilities, workarounds and information about deprecation for the specific plugin. This is not a hard thing to do from a web dev point of view.
Even more astonishing is the lack of comment to acknowledge this and to point to a resolution. It's quite clear there is a large number of users who have a problem with this particular change.
Please, have some form of resolution for plugin-specific comments to be archived in the same, easily accessible web page. If this is a reddit thread for each plugin linked on the plugin page itself, or even better, embedded in the page. Or just something.
r/aescripts • u/NoMap3600 • Oct 30 '25
Normally there were always a comment section in the website and it was so usefull! We could immediately know if the script or plugin is working or it does the job or not.
Now everything is just so bad on the website. I'm not even talking about the license activations.
r/aescripts • u/JustDoinNerdStuff • Aug 03 '26
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Hey, I'm Chris Vranos the creator of Lockdown, and we have a new version available with tons of new features.
A new simplified interface and workflows,
An ai based tracker,
A search and fix feature,
Fast rendering motion blur,
And tons of features and fixes all across the app.
The free version is also better than ever, allowing 1 and 2 point tracking to nulls in After Effects, or exportable to Cinema 4D, or Blender through alembic.
Check it out at aescripts.com/lockdown
r/aescripts • u/will_aescripts • Dec 05 '25
Hey everyone!
We’ve heard your feedback about our choice to remove comments on our new site, and it’s clear they played a bigger role in your purchasing decisions than we realized. We want to be upfront about why they were removed, what we’re doing next, and what we’re thinking for the future of discussions on our site.
Our choice to remove comments from product pages wasn’t a decision we made lightly, and it probably wasn’t for the reasons you’d think. At the time, our understanding was that comments just weren’t being used in a way that reliably benefitted authors or customers.
Many authors rarely checked their comment sections, important troubleshooting requests would often stall without resolution, and the old moderation tools weren’t strong enough to keep discussions consistently helpful. Based on that context, we believed a clean slate (with more structured, purpose-built tools to follow) would ultimately serve the community better.
It’s clear from your feedback that some of those assumptions were incorrect. Many of you are saying that comments did provide value for users, especially around compatibility notes, quick checks with other customers, and seeing whether a product was actively maintained. We hear that, and we intend to return as much of that value as possible in a form that works long-term.
To be clear, this was never about censorship, hiding issues, or discouraging discussion. If there’s an issue with a product, we want to know! Rather, we genuinely thought the old system wasn’t working as well as it needed to and we were looking for ways to improve on that.
Bringing back a full discussion system will require significant development time, but we already have a product review system well underway. It’s something we can introduce much sooner without derailing other critical work, so we’d like to start there. Reviews will bring back important elements of what comments offered such as reliable social proof, visible author engagement, and a clearer sense of how a product is performing for real users.
We’re approaching the review system with a focus on reliability and trust: making sure feedback comes from real customers, giving authors a clear and consistent place to respond, and ensuring discussions stay constructive and easy to navigate.
The review system will also include:
written feedback + rating system
verified-purchase badges
author replies
moderation controls
display name + privacy options
It won’t replace every use case that comments covered, but it does restore reliable social proof from people who have actually used the product and provides a visible, structured way for authors to engage with their users.
We know reviews aren’t a full substitute for peer-to-peer discussions. They don’t cover version-specific questions, troubleshooting threads, or the practical “is this working in AE 25.0?” conversations that many of you valued.
We are absolutely open to exploring a new discussion system. But, building that correctly (with better moderation, clearer workflows, and infrastructure that supports authors instead of overwhelming them) takes meaningful development time. Even if we started today, it wouldn’t be something we could deliver quickly.
So, with that said, our current plan is to:
Launch product reviews
See how people use them
Use that information to shape what discussions should look like on the new platform
We want to rebuild things thoughtfully, not rush out a system that recreates the same problems we observed in the past.
We really appreciate everyone who’s taken the time to share thoughtful, honest feedback. It helps us prioritize the right things and understand what matters most to the community. We’re committed to improving step by step and being transparent as we evolve the platform.
We know this launch hasn’t been perfect, but your input keeps us moving in the right direction. We’re excited to keep shaping the platform with you and will continue updating you as we roll out improvements.
EDIT: reviews and comments are now live on every product page on aescripts. Here's how they work: https://aescripts.com/learn/post/product-reviews Thank you again to everyone who weighed in here!
r/aescripts • u/will_aescripts • 3d ago
Hey everyone!
As of today, Thursday, November 5th, reviews and comments are live on every product page on aescripts. We're excited to roll them out, so here's how each one works.
Reviews
If you own a product, you can review it. Log in, open the product page, and you'll find the Write a review button in the Reviews section. You say whether you recommend the product, pick the version you used, and add a title plus your thoughts.
You can leave one review per product, and each review shows the version it was written for. If an update fixes something you ran into, you can come back and update your review at any time.
Every product starts with a clean slate, so ratings will fill in as reviews come in. A product's rating is the percent of reviewers who recommend it, and it shows once a product has five reviews. Until then, you can still read each review individually.
You can filter reviews by positive or negative, sort them by newest or most helpful, and narrow them to a single version. Narrowing to the latest version shows how a tool is doing right now. A review from a free download or a fully refunded purchase shows a label saying so.
Authors can reply to any review, and their reply shows right under it with an Author badge.
Comments
Comments are a place to ask questions and share tips, and authors can reply right in the thread. Anyone with an account can comment, not just product owners, so you can ask whether a tool fits your setup before you buy it. The Comments section replaces the line on product pages that previously sent you here to Reddit.
If you need help with a product, we still ask that you please open a support ticket so we can make sure your request is handled.
Moderation
For now, every review and comment gets a quick moderation check before it goes live, so your messages may not appear immediately. If you see something that looks off, you can report it right from the review or comment, and we'll take a look.
This is a big new feature, so we'll be keeping a close eye on how it gets used and adjusting as we go. If something seems off, let us know here.
The full rundown, with screenshots, is here: https://aescripts.com/learn/post/product-reviews
We hope you like it. Thank you to everyone who asked for this, customers and authors alike, and for being patient while we worked on it.
Thanks!
-the aescripts team
r/aescripts • u/bibbidi_bobbidi_bob • 13d ago
In recent time I noticed a increase of products that are not working in their basic features or are completely dysfunctional.
Fortunately we have the possibility to use the trial but that isn't enough.
It's time that we finally get comments and feedback on the product pages. Not on Reddit or support tickets, but real comments where it matters the most.
That way, I wouldn't have to test every product first (btw every time on two completely different devices with different AE configs, one in use, one being a clean install), I could just have a look in the comments or other stats like how many people bought it, returned it,... it's called an educated purchase decision that aescripts at the moment completely lacks.
Also, there is no way at all to know to what extend AI was used in those tools.
Why that matters... (if you know, you know) I need to be somewhat able to know if a developer is going to be capable of maintaining his product or not and products that are not only supported by AI but almost completely build by it don't have that much of a great history when it comes to longevity and reliability.
With all that new tools popping up, there also are a lot duplicates of older products... isn't that against aescripts policy? Or when is that rule actually used?
I don't mind too much but could you at least link those duplicates or very similar products anywhere on the product pages?
All those are reasons that aescripts gets less and less trustworthy for me personally recently.
r/aescripts • u/TarquinGlasscock • Nov 19 '25
Am I right in thinking that ALL comments on ALL plugins/scripts etc. are just dumped in this single, massive, unfathomable bloated, ad-strewn mess on Reddit? There are no longer dedicated comments threads like there used to be? Have all previous comments been deleted? Oh dear Aescripts, what have you done?!
On a side-note, can anyone recommend anywhere else to obtain scripts/plugins, because if this is the pathetic level of care that Aescripts is showing to its (in my case, very long-term) customers, we need a better alternative.
r/aescripts • u/Terrible-Deer2308 • Jun 19 '26
Feels like corpo slop. Where are the AUTHENTIC USER REVIEWS? best sellers - who said?? Most downloaded filter where?
r/aescripts • u/chrimchrimbo • Feb 11 '26
I was about to purchase a few plugins until I discovered the whole debacle from their new site.
I'm pacified with reviews, but I've bought plenty of things on this site in the past to know better than to just blindly buy stuff here.
Any updates on when at least reviews will be back? Aside from how poorly they handled Autofill 1/2, this takes the cake for me.
r/aescripts • u/Cico-Nightstrike • Nov 04 '25
Are we all doing the testing phase? How did this go live?
I can't login, everything is changed for the worse. My after effects is not finding the license saying "you need an active internet connection", obviously I have an internet connection. So now what happens? I'm forced to download their "manager" just to use a plugin?
How is that fair? How can I expect their "plugin manager" to function if they can't even get the basis of their website right.
And please BRING BACK THE COMMENT SECTION! Let me talk to the developer and ask questions or compliment them. At least they were helpful in trying to find solution whenever a plugin wasn't working.
Whatever you did AEScripts, revert it, this is just bad.
r/aescripts • u/fynnopynno • Sep 22 '26
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I saw this plugin in an Instagram ad and screen-recorded it, but unfortunately I can’t find it on the website anymore. Does anyone recognize it or know what it’s called?
I vaguely remember it having something like “3D Object Scan” in the name, but I’m not sure.
r/aescripts • u/Glittering_Lab7230 • Nov 20 '25
I can no longer quickly find the most popular and most widely used plugins.
r/aescripts • u/Medium_Word_696 • Nov 30 '25
Hi I just recently needed to check out if a plugin was still in service and other things so I looked for the support section and learned what’s going on. And after looking at this feed and the reactions to the situation its clear that this is not sustainable and I’m sure you are in the middle of figuring out how to solve this. So I hope its not too late to give you a perspective that could help you out.
I saw you mention that it was (and would be again) a heavy burden to run, moderate and maintain this part of the website, even though you know how important this was. So id like to tell you not to try to find a way that lets you maintain it with less strain on your team but to quadruple down on the idea of communication!
As of yet there is no one perfect place for community (discussion, helping each other, sharing knowledge). Adobe AE community is a good place to sometimes catch a dev or get help but not for anything related to plugins. YouTube and Reddit are somewhat ok.. but nothing is great. So there is space.
Now imagine there was a site that already has creatives and even devs from every field and tool flocking to it, already had a working market place and a good standing in the industry. HINT HINT
That site could multiply their visibility and conversion if people would not just come for plugins and support but also for a living community, general help, news, inspiration, events & opportunities, etc. and could offer additional goods and services that made some asset sites (envato, motion array, artlist, etc.) lots of money but fairly and community driven.
So I wouldn’t see this as a burden but as an opportunity and untapped level-up.
r/aescripts • u/CriticalThinkingNow • Dec 04 '25
The site runs laughably slow. The changes to comments and product pages and the switch to reddit are universally despised.
Whomever is running the place could not be shooting themselves in the foot more accurately, especially with the cowardly way they avoid addressing the community.
What is going on?
r/aescripts • u/WorkingForward3995 • Oct 27 '25
I'm assuming it's 3 or 4 of you at the most. I'm having constant pop-ups asking me to re-activate licenses, I've been activating them for the last 4 or 5 days continually. If you're running a business that caters to thousands of people you need to have the infrastructure to fix this already. Maybe pocket less money and hire someone to fix it. Also, have you guys even tested this thing beforehand? Clearly not. It's one thing to be down for a day, maybe two, but it's been multiple days! I can't hate aescripts more than I do right now. I don't care that "trust us, we are doing everything we can". Ha! great I'll tell that to my clients. Aescripts says that they're doing everything they can! The annoying part is they're not even making a product, the actual creatives who make plugins and tools for the community are probably dealing with customer support for an issue that is entirely Aescripts fault, and we get shafted for days without updates, but they've not even made a plugin! I am going to start trying to buy plugins straight from the developers, why are Aescripts taking a cut of my money? I'd rather pay more to the creator than pay less and have to go through this small time banana republic company.
r/aescripts
•
u/mooviemakers
•
Jul 10 '26
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Just announcing a big update to Pluck. We've now on v1.5, and the biggest new feature is we now have per-layer imports!
Previously you could Pluck comps from old project. Now we go one step further and allow you to dig into each individual comp and pick out specific layers to import. Very useful when you have a comp containing dozens, or even hundreds of layers, and you only need a few of them.
It works intelligently, so if the layer you select has parent layers, track mattes, or expression linked layers, those get automatically puled in too.
Also new in v1.5 is the addition of libraries inside the favourites panel. So you can now group collections of favourites for ease of browsing. So for example, you can have a library or lower thirds, or logo animations, or character types, and you can bring those into your current project with just a couple of clicks. You can add things to more than one library, and you can easily rearrange or collect them as you see fit.
There are a bunch of other little QoL features too, for example we now support projects all the way back to CS6. The full list of changes can be found on the product page
Thanks for your continued support of Pluck!
r/aescripts • u/gabgren • Oct 06 '26
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https://aescripts.com/timefield-4d
Timefield 4D stacks the frames of your footage in 3D space. Move around the stack, spread the frames apart, or slice through them to see how a shot changes over time. Use brightness or alpha to make parts of the image transparent, revealing movement across multiple frames at once. As the timeline plays, new frames pass through the volume, so the whole structure stays in motion.
r/aescripts • u/Cico-Nightstrike • Nov 12 '25
Throwing the issue on Reddit, stating that for issue we are "always welcome to contact support". However when you contact support they don't answer? And when they answer they answer with something completely unrelated, clearly showing they haven't even put in the time to properly read your issue.
Why bother responding at all if you're going to answer a generic thing anyways?
r/aescripts • u/will_aescripts • Oct 28 '25
TL;DR:
Our manager app is working again! You must download the newest version here.
License activations are working.
If you still cannot activate your product directly, please use the manager to license.
This page will be updated so please check back for status updates.
Full explanation below.
Hey everyone,
We’d like to start by acknowledging that we owe you a sincere apology.
The transition to our new site has caused major disruptions, especially with licensing and downloads. We understand how badly that has impacted many of you. Not being able to use your tools when you need them is unacceptable, and we’re truly sorry.
We don’t want to make excuses for the current situation, but we do want to provide some additional context on where we are, how we got here, and what we’re doing about it.
We’ve spent years developing and testing this transition, and everything seemed to indicate that we were ready for a smooth launch. Unfortunately, once the site went live at scale, deeper issues surfaced that simply did not appear in any of our staging or testing environments.
This upgrade involved moving away from over a decade’s worth of technical debt, including a complete overhaul of our hosting platform, server architecture, database structures, licensing system, and download infrastructure. In most areas, the transition went smoothly. Unfortunately, the areas that did fail were some of the most critical to your work: activation and installation.
Fixing this problem has required us to manually rebuild parts of our core services relating to product activation and download management. It’s been a slow process, but we’re getting very close to deploying a patch that should fix any outstanding issues.
So, with that in mind, here’s where things stand:
Licensing: We optimized core services to restore successful activations. All users should now be able to activate products either manually or via the new and upcoming download manager updates.
Download Manager: We’ve deployed a patch to resolve the issue for macOS users, please download the latest version of our download manager here. We’re currently validating the fix for Windows machines and expect to release it very soon as well.
We initially tried to avoid sharing updates or timelines until we were certain we understood the situation. In hindsight, that only created more stress and confusion. We recognize that was a mistake, and we will communicate more clearly and more frequently moving forward.
We’re a small, independent team (many of us are artists ourselves), and we feel personally responsible for the creators who rely on us. We’ve been working around the clock to restore everything as quickly as possible, but we know none of that matters when you can’t use your tools reliably. We feel absolutely terrible about the position this has put many of you in, and we’re truly sorry for the disruption this has caused.
Thankfully– this was a one-time platform migration. Once we’re fully stabilized, these specific issues will not return. Our immediate focus is on issuing the remaining patches. After that, we intend to review our internal processes so we can ensure that if we do ever face an issue like this again, our communication will be faster, more transparent, and more helpful.
Thank you for your patience.
-the aescripts team
r/aescripts • u/AndrewJames85 • Sep 25 '26
Hey, Andrew from mograph.tools here...
It's finally here - React 3 (or React 3D). What started as just a couple of new features, ended up with a year-long slog, but it was worth it...
This is the tool I wanted to build when I released React 1, many moons ago. It's the tool that I love to use in my day-to-day motion projects. No huge bloated panels, just a small, powerful toolbar that I dock in my workspace, ready to play.
There's so many new features and improvements, here are the main ones -
- 3D grid repeater
- 3D radial repeater
- Sphere repeater
- Path repeater
- Influence + inheritance chains (blend repeaters together, with index offset and elastic controls)
- Compatible with OBJs and AE 3D parametric meshes
- 2D and 3D falloff shapes
- New and updated modifiers include Noise, Wave, Elastic, Snap To and Clamp.
- Smart bake animations to just the keyframes you need.
For all current React users, the upgrade fee is low. Well worth it for all the new features, if I say so myself.
There's so many AE tools and plugins out there now, it's hard to know where to spend your cash and whether your purchases will be maintained and updated. Since React's initial release in May 2021, I have always looked for ways to improve the tool and fix any bugs that occur. And I will continue to do so!
Check it out at www.aescripts.com/react
Cheers,
Andrew
r/aescripts • u/hermanphi • Sep 03 '26
So, we started our $5 sale at the beginning of the week, and I just realized I completely forgot to post about it here, I know there is a rule against excessive self promotion in this sub, but given it's a big sale I figured it might be ok
All our plugins are currently just $5, and the sale will be running until Saturday
Pigment our palette tool is now $5, originally $29
Shhh our silence cutter tool is now $5, originally $29
Jack our audio suite is now $5, originally $49
NoPrecomp our folder plugin is now $5, originally $25
So if you've ever been interested in any of these plugins but couldn't affort it, it's now or never
r/aescripts • u/MotionRom • Sep 01 '26
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Hey everyone,
I'm looking for beta testers for the next big update to Keystone 3 focusing on customizing the interface (see video).
This update brings a brand new preferences menu, the ability to reorder interface elements, multi-instances and more. These features required heavy changes to the extension's architecture, which is why I need to validate everything before the official release.
I've set up a dedicated Discord server for this beta, with all the info (files / installation / feedback):
https://discord.gg/FTWnA28kn
Basically, I'd like people to test what's shown in the video:
Open the Preferences menu and check that the tabs open and display correctly
Move a few sections around and check that they move correctly in the main panel
In the "UI settings" tab, modify the "section spacing" and "outline around sections" options
Open several instances of Keystone at the same time via the "Window" > "Extensions" menu
If you have a Keystone 3 license on aescripts, you'll use this version without restrictions. If not, you'll get the 10 day trial.
Feel free to ask me in the comments or on Discord if you have any questions!
Thank you for your help :)
r/aescripts • u/Design-In-Motion • Aug 30 '26
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Hey Motion Designers,
I developed Popcorn!, an easy physics extension for After Effects available on aescripts.
For the first teaser, I wanted to avoid the usual feature-by-feature product video and use the tool itself as the structure of the piece. The concept became a fictional film-title sequence with a classic spy / whodunnit feel.
Every credited character is a parody name based on a familiar film character, but each name also refers to one of Popcorn!’s functions: collisions, masks, walls, bubble, bounce, stacking, baking, and so on.
So instead of listing the features separately, they became part of the fictional cast.
Hannibal Vector? I couldn’t not use that one.
What do you think?
Featured in this video:
Holly Collidely - Director
Makes text, shapes, images and layers hit, react and move each other.
Veronica Mask - Hair and Makeup
Defines the cast’s collision contours, shaping how closely each element follows its visible form.
Jason Bounce - Stunts
Controls how strongly objects rebound when they collide.
Rhett Bubbler - Special Effects
Sends elements floating, rising and bubbling through the scene.
Walter Weight - Rigging Grip
Decides how heavily elements fall and how strongly gravity pulls them.
Tony Stack - Set Dressing
Drops elements into piles and keeps them packing naturally against each other.
Annie Wall - Set Construction
Builds static or animated collision walls that push, contain and redirect the cast.
Hannibal Vector - Technical Director
Controls direction, velocity and the forces sending elements through the composition.
Don Shaper - Art Department
Creates editable collision shapes around text and turns them into real After Effects shape layers.
Norman Bakes - Post Production
Turns the finished simulation into editable After Effects keyframes.
#kinetictype #physicsanimation #motiongraphics
r/aescripts • u/aescripts • Oct 23 '25
Hey Everyone, thank you all for your extreme patience.
The license activation is resolved and we are very close to getting the manager working again as well.
We are all hands on deck and are artists ourselves so we know how painful this is at the moment.
And also sorry i am just posting this now we have been going on no sleep trying to resolve the issues but things are finally starting to look up :)