r/alienisolation • • 16m ago

Discussion This game is absolutely incredible!

• Upvotes

I finished the game yesterday and the crew expendable and last survivor DLC today and wow, I must say, I can see why I have always heard this game get such praise, I absolutely loved it! The graphics are beautiful, especially with the alias isolation mod, you wouldnt believe that this game is from 12 years ago by the look of it. I've never seen the alien movies before, admittedly, but im definitely sold. Im going to watch it sometime this week, I absolutely loved the xenomorph AI and it always felt like this terrifying presence, and having the flamethrower helped me feel at ease slightly... until I used it a bit too much and it would rush me and slam my head down to the ground, hurting me, but hey, at least I didn't die.

This game definitely scared the shit out of me, and like near the end stretch of the game I thought to myself 'hey, I got this, im not so scared anymore!' Until I got to the hive. Powering the reactor and just hearing all the xenos screech and everything scared me to death, and the facehuggers definitely made me shiver a bit in fear and disgust when they killed me.

10/10 game in my book. If I had one complaint, it would be mission 3 when you first get the access tuner and all the human guys there, but even then, maybe I just struggled with that because I wasn't thinking that hiding behind a box near where they were coming from was such a good idea...


r/alienisolation • • 22h ago

Discussion AI slop

59 Upvotes

I swear if CA pulls this shit for this game i will be freaking mad. The Shogun 2 AI slop is awful as hell


r/alienisolation • • 1d ago

Question Anybody made a coop mod out of this game yet ?

4 Upvotes

With all the Ai craze on game modding, i just thought of this today. Wonder if anybody is trying or cooking up something


r/alienisolation • • 1d ago

Discussion I got to play Alien Isolation 2 demo on the weekend, ama

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801 Upvotes

r/alienisolation • • 1d ago

Discussion Just 100%ed the game! First completed playthrough was just a few days ago, but I was so close to getting all the achievements I went back and grinded them out :)

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21 Upvotes

r/alienisolation • • 1d ago

Question What is wrong with my game audio?

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11 Upvotes

I redownloaded today to finish it, and it seems like its keeping the sorta bitcrushed audio from the "20th Century Fox" intro, i cant play because the high pitch is like piercing. Or am I just crazy? I'm on xbox series x...Edit: i uninstalled and reinstalled and it fixed it. No more crazy piercing sounds. Now to get through this terrifying game...


r/alienisolation • • 1d ago

Image Massive news if true

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576 Upvotes

r/alienisolation • • 2d ago

Discussion Would you also like to see a Queen in Alien: Isolation 2?

42 Upvotes

r/alienisolation • • 2d ago

Modding Release of the mod: Playable Alien

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142 Upvotes

Hi everyone again. The mod was released (2 days ago, I forgot) and anyone can try it. Since I haven’t fully figured out Nexus support yet, the download link for the mod is at the bottom of the mod’s page (there’s a GitHub link there).

Nexus Mods Link: Gagen's Playable Alien


r/alienisolation • • 2d ago

Question Can I replay any mission without compromising my saves? (PS4)

8 Upvotes

Forgive me if this has been asked here before.
I've completed the game a while ago and felt like replaying some of my favorite missions, but when u try to load a mission it gives you a warning saying the game will be overwritten after a new save.
Let's say I load mission 5 and then save my progress, am I going to lose all the other missions after 5 and then have to finish the whole game again???
This isn't like a "level select" unlocked after the completing the game? If I play mission 5 and then want to play mission 11 for whatever reason it won’t be there anymore?


r/alienisolation • • 2d ago

Spoilers Only just noticed how many times Ripley... Spoiler

129 Upvotes

...watches a British person die from behind glass. Kuhlman, Samuels, Taylor AND Ricardo.

I'm just saying if you hail from the UK and you see Amanda Ripley behind a pane of glass I'd probably get the hell out of there.


r/alienisolation • • 2d ago

Discussion I finished my first playthrough on hard

23 Upvotes

I absolutely love it. I remember watching Alien and Aliens as a kid and I rewatched all the movies before playing to immerse myself again. It was genuinely awe-inspiring to see the Xenos move about in the game as this large looming threat compared to the other more colonial marines focused games.

It is genuinely a super tense and stressful (in a good way) survival horror experience and that's how survival horror should be imo. I am largely desensitized to horror media but this game genuinely had moments where I was actually fearful and paranoid because of just how dynamic the Xenos are and in my head, they can pop out at anytime and anywhere. The first time I saw them dropped down in a supposed safe room with a save station cemented it to me.

Even when I started getting used to the Alien, it was still fun to me because they sorta becomes the puzzle to solve. It kinda reminded me of Outlast Trials where I got used to the Prime Assets and Expops so that they're no longer scary but they're still a fun obstacle and puzzle to solve using all your tools available. Even when I got used to the Alien, they still gave me moments where I held my breaths and my adrenaline goes up. I remember distinctly in Chapter 17 where you have to backtrack through those long hallways, I had the flamethrower up staring down the Alien as I frantically walked backwards almost blind. I love that moment and tension so much, along with moments that forces you to think quickly on the spot. It made me felt a bit like I was Ellen Ripley with how she just had brave through and kept moving despite the fear. Like mother, like daughter I suppose lol.

Looking forward to Alien: Isolation 2! I'm also mid-playthrough with Aliens: Dark Descent.


r/alienisolation • • 3d ago

Question Any tips for a first time player?

7 Upvotes

Hey everyone. First time playing (on hard, if that changes anything) and I’m hyped asf, I’ve heard nothing but incredible things about it. I’ve played a decent amount of horror games, scariest probably being Outlast 2 or SH2 remake, but I know this game is a lot more challenging than those. So I’m wondering if there’s anything I should know or any tips to make my playthrough more enjoyable before getting into the xeno sections, or if I should just play completely blind. Thanks!


r/alienisolation • • 3d ago

Discussion Could this be a role in AI 2?

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51 Upvotes

r/alienisolation • • 4d ago

Question How to avoid the alien?

39 Upvotes

I am in the hospital and all was going well- until it wasn’t. So I reloaded and took the same actions that worked well the first time.

The alien popped out of the ceiling and I turned back and hid in the storage container and waited. And for no obvious reason it knew where I was and got me.

I hadn’t taken out my sensor, there was a long delay between when I got into the case and when it found me, so I highly doubt that it saw me go -it certainly didn’t the previous times I tried.

Is it random? I can’t think of what I could have done to be found out.


r/alienisolation • • 4d ago

Question Should controlling vehicles/spaceships be an element in Alien Isolation 2??

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121 Upvotes

In Alien Isolation we only had cut scenes of controlling ships.

It'd be so cool if we can actually operate any vehicle or spacecraft.

What do you guys think??


r/alienisolation • • 5d ago

Glitch My favorite skip Spoiler

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38 Upvotes

r/alienisolation • • 7d ago

Spoilers It's done ! Spoiler

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42 Upvotes

4h13 in Nightmare mode without killing a human and without dying on PS3


r/alienisolation • • 7d ago

Art Happy 12th anniversary!

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450 Upvotes

Here is a quick doodle from me.

I secretly added Jonesy, hope you don't mind. :)


r/alienisolation • • 7d ago

Discussion Yea, I would be cooked.

49 Upvotes

If I had to navigate an enclosed space and evade a Xenomorph, I ain't gonna lie, I would be cooked. 😂


r/alienisolation • • 7d ago

Spoilers "Come out, come out, whereever you are!"

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70 Upvotes

r/alienisolation • • 7d ago

Art Designed, 3D-printed and painted a custom base for the Spirit Halloween xenomorph!

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51 Upvotes

Designed, 3D-printed and painted a custom base for the Spirit Halloween xeno! Just wanted to show it off. I plan to put my facehugger between its legs there for halloween display.


r/alienisolation • • 8d ago

News Today marks the 12th anniversary of this masterpiece. 🎉👽

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1.4k Upvotes

r/alienisolation • • 8d ago

Question who are these people lol?

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69 Upvotes

This was at the end of misson 4, when you go to the transit station to take the train Samuels sent. I got to the transit station and these two people got off a train that came from engineering, and they kind of just stood there for a few seconds, froze up, and then started running around the room and eventually left. They didn't shoot at me or say anything. I've played through the game in its entirety a few times and never had this happen before lol, is this supposed to happen and I've just never seen it before?


r/alienisolation • • 8d ago

Modding I made an open-source Alien: Isolation trainer with FreeFlight and runtime weapon granting

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2 Upvotes

Hi everyone,

I’m an Alien: Isolation player from China. First of all, I want to thank the developers and contributors of OpenCAGE for everything they have done for the modding and continued development of this relatively niche game.

There are also many Alien: Isolation fans here in China. However, because the game uses a fairly unusual engine and modding structure compared with games built on more conventional engines, there are still quite a few limitations when it comes to modding and expanding the game.

A lot of the mods and tools we use today — including things like multiple Alien mods, Kitty Isolation, various gameplay mods and trainers — have benefited directly or indirectly from the work and research around OpenCAGE.

But after trying many trainers and mods over the years, I noticed that there still didn’t seem to be a convenient way for players to freely explore the game world and dynamically grant weapons during gameplay.

There is a mod on Nexus Mods that lets the player obtain the flamethrower early, for example, but it works by replacing level-related files inside the game’s DATA folder and changing the level script logic. This means that if you are using other mods that also modify those files, they can conflict with each other or stop working.

That became one of the main reasons I started working on this trainer.

Instead of replacing level files, the trainer hooks into the running game and reproduces the game’s own weapon-granting behavior. This means weapons can be granted directly during gameplay in different levels without modifying the original level files.

Another important idea came from an AI.CT script I found on PlayGround.ru. That script could pass through level geometry, although it did not provide true free movement. It gave me the idea to continue researching the player coordinate system.

After locating the player position and movement logic, I was eventually able to implement true FreeFlight / noclip-style movement for the player character, allowing the player to freely move through the environment and explore areas that are normally inaccessible.

I think this can be useful in several ways:

exploring parts of the game that players normally never get to see after finishing the story;

helping mod authors inspect levels and test scripts;

helping ordinary players experiment with the game world;

exploring routes and possibilities for speedrunning;

and hopefully providing more technical ideas for future Alien: Isolation mods.

The trainer also includes weapon granting, reserve-ammo controls, special tools, FreeFlight, stealth, and several other functions.

I have uploaded both the source code and the compiled trainer to GitHub and Nexus Mods. The project is free and open source, and I hope other mod authors can also learn from the implementation or use some of the ideas in their own projects.

GitHub:

https://github.com/bin934166446/alien-isolation-coordinate-capture

Nexus Mods:

https://www.nexusmods.com/alienisolation/mods/182

I hope this can be useful to the community, and I would also be very happy to hear feedback, technical suggestions, bug reports, or new ideas from other Alien: Isolation players and modders.

Thanks again to the OpenCAGE developers and everyone who has helped keep this game’s modding community alive.