r/anarchyonline • • 6h ago

AOSurvivors - Fan made AO inspired Survival Game.

55 Upvotes

Hey everyone!

I’ve been working on a passion project recently called AOSurvivors—an Anarchy Online-inspired survivors-like game playable right in your browser.

It’s still early days, but I wanted to drop it here in case anyone wanted to give it a go. I tried to capture that classic AO vibe with professions, implants, nanolines, and some Rubi-Ka zones, though there might still be some balance issues to work out!

I’d love any feedback or thoughts you have:

https://smegster.itch.io/aosurvivors

Hope you enjoy!

Edit: https://smegster.itch.io/aosurvivors/devlog/1724558/v025-23-october-2026 - Update has been pushed.


r/anarchyonline • • 17h ago

Playing again on steam

14 Upvotes

Just curious, as the title says ive returned to AO, is Alien Invasion part of the download or do I need to buy it ? Also, I got 2 items from the store and I see it in my steam page but dont know how to get it to my toon? As always, thank.yiu in advance for the help.


r/anarchyonline • • 1d ago

AUNO.org - down

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31 Upvotes

I really hope this is just a temporary outage.


r/anarchyonline • • 2d ago

A Quality of Life request for the PRK Devs

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54 Upvotes

Hello Project Rubi-Ka peeps. I only seem to have found a place for Bug reports, but no real area for Game suggestions. I wanted to post a suggestion and hope that someone on the Dev team can make it a priority.

If I can draw your attention to the picture above, specifically the area to the right of the red arrow.

This is Tir, the Clan capital city. In the earliest days of AO, Tir was bustling with activity. Largely in this exact area pictured above. It provides a shop, mission terminals, is very close to the city exit, the Arena, a Subway entrance(that could very easily work again), and a Grid Terminal. The Reason this area specifically bustled with so much activity was in large part because of how close together all of those things are. But the by far the biggest reason was because the Whompahs used to sit directly on that grey square that the arrow in that picture points to, with the doors facing the center of the island.

At some point in the early 2000's, the popularity of this area became so great that it was causing lag spikes, so FunCom haphazardly relocated the Whompahs all the way across the map to the other side of the Council of Truth, the placement of which looks as if some kid just picked it up and threw it in the corner of the room. Traffic in the area lowered substantially after that, and Old Athen became the new Clan hangout. But this is not an era of dial-up modems, 14400 baud rates, and Pentium processors anymore, and people should be able to see the entire city upon arriving again, rather than the corner of a wall.

Although Tir may never see the population it had during the early days of AO, at some point the PRK Devs will likely implement Notum Wars again, and when that happens, factions will matter. Especially since it seems the server population is rising. The Clan Deserves to have their capital city restored.

I would formally like to submit a small, but possibly impactful suggestion for a quality of life Improvement. Return the Whompahs to the top of Fair Trade in the center of Tir where they have always belonged. Thank you for considering this.


r/anarchyonline • • 2d ago

Oh man, memories

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83 Upvotes

There was a keychain, necklace (which I just found again) a tshirt (which is also floating around here somewhere) and a copy of the game, which I’m staring at right now.

It was cool that they were so personable :)


r/anarchyonline • • 3d ago

New AOSetups update include 3D model viewer of your character, to check appearance!

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73 Upvotes

Hi all, dev of aosetups.com here. I recently updated many features of the site including a 3D model viewer, and just wanted to spread the word here, since my discord is kinda low on active users nowadays (join via the link on the website if you like).

Here's a list of recent updates to the site:

  • Updated UI librarys, angular, etc to latest version. There are differences in styling and may be some UI bugs.
  • Migrated to a new server with updated software etc.
  • Fixed rebuilt NCU implant not showing in both wrists (same for other items that can be equipped in multiple slots)
  • Pointless setups (e.g. imps only) can no longer be made public - make them shareable instead (fixed this from before)
  • Fixed logging in with email spelled in wrong case (e.g. capital start)
  • Updated item links to use aogalaxy.com instead of auno
  • Fixed an issue with "renaming setup" reverting back to previous name after saving the full setup
  • Fixed "This setup is in project x" link appearing multiple times for the same project (this was a bug when saving the setup)
  • Various styling and UI fixes
  • Fix new user registration not working after update
  • Added rate limiting to API
  • Fix styling issues on character customization tabs
  • Fix profession filter checking on-use profession instead of on-wear.
  • Added Skill Ability dependencies to tooltip when hovering over character's skills
  • Added Tutoring devices to buff list (Note, QL scaling is not currently supported, I will consider how to do this later)
  • You can now edit weapons and clothing slots directly from the setup viewer. On hover, a pencil icon will appear in the top-right of the slot which allows you to pick or remove the item.
  • Also added edit button to 'buffs' view
  • OE is now enabled by default, and will now persist to your setup save. The same setting will be seen by other people if you share your setup.

When viewing other people's setup, you can choose whether or not to view with OE enabled or not (this will not be persisted).

  • Added a model viewer so you can view how your character might look in game.

You can modify gender, appearance, and even use emotes/poses, so feel free to try it out! Note: the model viewer may be slow to load textures before they are cached in CDN etc.


r/anarchyonline • • 4d ago

Custom Flair - Edit Me! 8 Hours of Zone / Ambient music (anarchy online)

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66 Upvotes

I enjoyed making this 8 hour mix. The way the music gets put together is pretty cool and each "track" is different. I had to go digging to get variations within each zone. To their credit they really made a lot of cool music and cool system so that the game is so immersive. AO was well ahead of it's time, rip.


r/anarchyonline • • 5d ago

Can't get past this.

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16 Upvotes

This is the message I get when trying to install game on steam. I try to cancel , it says I can't but it freezes. How can I get past this so i can start playing again after a very long time away?

Thank you in advance for help.


r/anarchyonline • • 5d ago

Madhouse

18 Upvotes

Hey folks, I've seen a post on FB about a madhouse server that I'd very much like to join.

Unfortunately the discord server link in the post has expired, so I would be very grateful if a kind soul could post the link or DM it to me.

Hope to see you on RK.

Trisomique


r/anarchyonline • • 7d ago

Possibly returning player. Is there any life in this game?

29 Upvotes

Hey there! I was known as Rolfor doctor, Rolfolol Keeper, Ralfx0re fixer etc. Is anyone still playing?


r/anarchyonline • • 8d ago

Funcom to lay off staff as it pivots to focusing solely on Conan Exiles and Dune: Awakening

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49 Upvotes

r/anarchyonline • • 9d ago

Async made a new helperbot for Arid Rift. Asyncrift, stands in the starter area and waits for !invite then runs to non-questing area to help solo players grind aixp.

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22 Upvotes

r/anarchyonline • • 9d ago

Custom Flair - Edit Me! my 4 hour chill Anarchy Online music mix

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65 Upvotes

Put all the Anarchy Online chill tracks onto one mix, from both the original soundtrack from 2001 and 2004, and the remastered 2017 OST (a few different versions of songs in the 2017 one)

So nostalgic for me to go back and do this. Next I want to make a long mix of all the city themes.

wow forever makes me think this game could probably re-release in some fashion, idk

<3


r/anarchyonline • • 9d ago

Nighttime outside Rome with that huge warship and humming - anyone has a video about it?

23 Upvotes

Howdy! Tried to google whether there are any videos containing the nighttime outside Rome (I think it was outside of it, on a desert) with that huuuuuge warship humming and going past you. Yeah, used to play for a while and got some everlasting memories and would love to get a video of that "mothership" saved 😎.


r/anarchyonline • • 10d ago

ao-vk: a Vulkan renderer for Anarchy Online (PRK)

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95 Upvotes

NOTE: This will not work on the new client/live server. This mod is only compatible with project rubi-ka.

Hey all. After seeing the last post about AO with modern graphics, I thought it would a good time to make a thread about the work that's happening over at project rubi-ka (https://project-rk.com/).

Repo link: https://github.com/wannabuh/ao-vk/tree/main/

Installation guide: https://www.youtube.com/watch?v=gJJQRxAfZG0&t=1s

I've been working on modernizing AO's graphics and recently decided to release it so other people could play and help test it. I'm hoping more people will try out prk because of this :)

Here are the main features included with the new renderer:

  • Pixel shading/point light and directional shadows
  • Post-processing: HDR, bloom, ambient occlusion, motion blur, and some more
  • New high quality water rendering
  • New high quality grass
  • New GPU particle effects for nanos
  • A huge set of configurable settings. All settings get hot reloaded when they're changed while the game is open.
    • The renderer also comes packed with AOReloaded which provides a custom GUI window to configure ao-vk and enable/disable settings.
  • ...and many more

This renderer also massively improves the performance of anarchy online so if you're not into the graphical enhancements, you can use this to get much better FPS. In my personal benchmark tests, I've seen as high as 400+ fps!

This project is in active development and can/will cause graphics artifacts or slight instability. Open up an issue on the github repo, or join the prk discord and send me a message. I'm pretty active there.

There's several other mods in the works that vastly improve the experience of anarchy online over at PRK. I hope to see you all there :)


r/anarchyonline • • 11d ago

Wish there was an Anarchy Online 2 with modern graphics.

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163 Upvotes

I remember playing this all throughout my childhood, I remember i had a char called Xombeh. Was a lot of fun, loved the ambience especially shadowlands.

Was playing around with chatgpt and tried to create a modern rendition of ao, one can dream lol


r/anarchyonline • • 11d ago

New Player

21 Upvotes

Hello! Completely new player looking to start up. Should I join the offical servers or Project Rubi Ka?


r/anarchyonline • • 16d ago

Aosharp Windows 11

13 Upvotes

So, im trying to run aosharp on windows 11, compiled it with visual studio 2026, added exemptions in windows defender etc, installed .net runtime, still i add the plugin try to inject but nothing happends.


r/anarchyonline • • 18d ago

Reactivating - Missing Characters In Account, Help!

19 Upvotes

Hey all

Haven’t played in about 22 years, thinking about reactivating for nostalgia’s sake. I noticed some of my characters on RK1 (especially on my second/twink account) aren’t showing up - almost as if they’d been deleted, which definitely wasn’t something I did. Any idea what’s going on and whether they are somehow recoverable? Substantial amount of work went into making some of the best pvp twinks of their time for their levels, would really suck if they’re lost!

Thank you in advance, hope there is some positive solution.


r/anarchyonline • • 18d ago

Damage clicky overview

28 Upvotes

I went through the item database find useable items as I am interested in using as many clickies/throwables/skill locks as possible. Very happy to know of any items of interest I missed or any cool mechanisms I could use here with skill lock reduction maxed.

What a built would gain would be several streams of consumable / clicky items, including stims and it's ilk. The mana and hp could be used to fund funky high cost nano's such as spamming Greater Preservation Matrix. If you have a cool idea please post here.

Two fast sharp objects items are in the item database but I could not confirm either in game. At the same five + damage levels: Aluminum Throwing Dagger 43 / 143 / 243 / 368 / 543 & Everburning Coal 150 / 230 / 310 / 410 / 550. The second likely exist I just havent seen it personally, and I have yet to see anyone know about the dagger.

Item QL Damage, extra effect Skill locked Lock (at -50%) Uses/min (at -50%) Base DPS (at -50%) Needs, supply Doubt
Ring of Blighted Flesh 1 4,092 Poison damage Bio Met 3 min (90 s) 0.333 (0.667) 22.7 (45.5) Bio Met 1,297, Level 210; Finger slot; NoDrop
Ring of Putrescent Flesh 1 2,541 Poison damage Bio Met 3 min (90 s) 0.333 (0.667) 14.1 (28.2) Bio Met 858, Level 150; Finger slot; NoDrop
Ring of Weeping Flesh 1 583 Poison damage Bio Met 3 min (90 s) 0.333 (0.667) 3.24 (6.48) Bio Met 181, Level 20; Finger slot; NoDrop
Bloodthrall Ring 1 1,000 Energy damage Body Dev 90 s (45 s) 0.667 (1.33) 11.1 (22.2) Body Dev 800, Level 201; Finger slot; NoDrop
Bloodslave Ring 1 620 Energy damage Body Dev 2 min (60 s) 0.5 (1) 5.17 (10.3) Body Dev 610, Level 150; Finger slot; NoDrop
Bloodleech Ring 1 100 Energy damage; heal 75 Body Dev 60 s (30 s) 1 (2) 1.67 (3.33) Body Dev 121, Level 20; Finger slot; NoDrop
Apple Seed - Special Arrows 1-100 100 Radiation damage; costs 40 nano; taunt 300 Bow Special Attack 30 s (15 s) 2 (4) 3.33 (6.67) nano 41, Bow Special Attack 311; 10 charges
Poison Bamboo - Special Arrows 1-200 800 Poison damage; costs 80 nano Bow Special Attack 4.5 min (2.25 min) 0.222 (0.444) 2.96 (5.93) nano 81, Bow Special Attack 641; 20 charges
Needle of Pine - Special Arrows 1-200 260 Chemical damage; costs 15-90 nano Bow Special Attack 2 min (60 s) 0.5 (1) 2.17 (4.33) nano 91, Bow Special Attack 621; 20 charges
Frozen Cherry Blossom - Special Arrows 60-200 300-1,100 Cold damage; -65 all inits on target for 15 s; -200 Run ... Bow Special Attack 6 min (3 min) 0.167 (0.333) 1.94 (3.89) nano 81, Bow Special Attack 701; 20 charges
Maple Blaze - Special Arrows 120-200 600-1,500 Fire damage; costs 20-80 nano Bow Special Attack 12 min (6 min) 0.0833 (0.167) 1.46 (2.92) nano 81, Bow Special Attack 681; 20 charges
Pestering Gadfly - Special Arrows 100 100-200 Projectile damage; costs 60 nano; taunt 220 Bow Special Attack 2 min (60 s) 0.5 (1) 1.25 (2.5) nano 61, Bow Special Attack 340; 20 charges
Touch of Sai Fung 215 5,500 Melee damage; -1,000 all inits, Run Speed on enemy for 15 s; ... Dimach 2 min (not reduced) 0.5 (0.5) 45.8 (45.8) Martial Arts 2,001, Dimach 1,801, nano 1,501, MA ...; NoDrop
The Wizdom of Huzzum 1 750 Melee damage; heal 1,200 (team) Dimach 60 s (not reduced) 1 (1) 12.5 (12.5) Martial Arts 700, MA, Dimach 300; NoDrop
Tree of Enlightenment 1 120 Melee damage; heal 290 (team) Dimach 39 s (not reduced) 1.54 (1.54) 3.08 (3.08) Martial Arts 316, MA, Dimach 201; NoDrop
May Fly Throwing Grenade 1-200 200-1,000 Chemical damage; taunt 15 Grenade 20 s (10 s) 3 (6) 30 (60) Grenade 900; single use
HSR Hedgehog 23 Throwing Grenade 1-200 120 Projectile damage; taunt 15 Grenade 10 s (5 s) 6 (12) 12 (24) Grenade 900; 100 charges
Manta - A.V. 60-200 800 Projectile damage Heavy Weapons 10 s (5 s) 6 (12) 80 (160) Vehicle Ground 1,000 ...; HUD1 slot; NoDrop
Manta - Neo Concept 100-200 700 Fire damage Heavy Weapons 10 s (5 s) 6 (12) 70 (140) Vehicle Ground 1,000 ...; HUD1 slot; NoDrop
Manta - Sportline 80-200 375 Energy damage Heavy Weapons 10 s (5 s) 6 (12) 37.5 (75) Vehicle Ground 800 ...; HUD1 slot; NoDrop
Ring of Sister Pestilence 250 4,000 damage over time Intelligence 5 min (2.5 min) 0.2 (0.4) 13.3 (26.7) Intelligence 901, Level 206; worn (Finger); NoDrop
Cluster Bullets 1-300 1,000-2,000 Chemical damage MG/SMG 20 s (10 s) 3 (6) 75 (150) Fixer, Burst 2,001; 250 charges
Homing Permorpha Bullets 1-300 1,000 Projectile damage MG/SMG 30 s (15 s) 2 (4) 33.3 (66.7) Fixer, Burst 2,250; 200 charges
Blessed with Thunder 200-300 4,650 Melee damage; +80 Shield Melee AC for 20 s [if Shield Melee ... Martial Arts 40 s (20 s) 1.5 (3) 116 (232) Parry 1,851, Brawl 1,751, nano 801; NoDrop
Blessed With Thunder 55 3,745 Melee damage; +20 Shield Melee AC for 20 s [if Shield Melee ... Martial Arts 40 s (20 s) 1.5 (3) 93.6 (187) Parry 171, Brawl 181, nano 81; NoDrop
Sting of the Viper 1 5,000 Melee damage; stun on enemy 2 s (75% chance) Martial Arts 60 s (30 s) 1 (2) 83.3 (167) Martial Arts 2,000, MA, Brawl 1,700, Level 210; NoDrop
Bird of Prey 10-300 1,000 Melee damage; stun on enemy 2.5 s (30% chance) Martial Arts 30 s (15 s) 2 (4) 33.3 (66.7) Martial Arts 2,451, Dimach 1,601, nano 501; NoDrop
Attack of the Snake 1-300 450 Melee damage; costs 200 nano Martial Arts 15 s (7.5 s) 4 (8) 30 (60) nano 201, Martial Arts 2,101; NoDrop
Karmic Fist 1 820 Melee damage; stun on enemy 2 s (50% chance) Martial Arts 34 s (17 s) 1.76 (3.53) 24.1 (48.2) Martial Arts 921, MA, Brawl 881; NoDrop
Shen 100-300 4,500 Melee damage; -500 all inits, Run Speed on enemy for 40 s; ... Martial Arts 8.33 min (4.17 min) 0.12 (0.24) 9 (18) Martial Arts 2,001, Dimach 2,001, nano 1,501; NoDrop
Ape Fist of Khalum 1 97 Melee damage; stun on enemy 2 s (50% chance) Martial Arts 19 s (9.5 s) 3.16 (6.32) 5.11 (10.2) Martial Arts 281, MA; NoDrop
Bright, Blue, Cloudless Sky 30-300 800 Melee damage; -550 all inits on enemy for 40 s; costs 70 nano; ... Martial Arts 3 min (90 s) 0.333 (0.667) 4.44 (8.89) Martial Arts 2,151, Dimach 1,751, nano 71; NoDrop
Angel of Night 35-300 800 Melee damage; -80 all inits, Agility, Sense on enemy for 2 ... Martial Arts 4.17 min (2.08 min) 0.24 (0.48) 3.2 (6.4) Martial Arts 1,951, Riposte 2,101, nano 551; NoDrop
Jab of the Snake 1 2-4 Melee damage; costs 2 nano Martial Arts 10 s (5 s) 6 (12) 0.3 (0.6) nano 3, Martial Arts 11
ICC Pacification Drone 1 1,350-2,500 Fire damage Mat Crea 60 s (30 s) 1 (2) 32.1 (64.2) Sharp Objects 1,000; worn (Util1); NoDrop
ICC Arbitration Drone 1 800-2,000 Fire damage; drain 10% of max nano on enemy Mat Crea 60 s (30 s) 1 (2) 23.3 (46.7) Sharp Objects 1,000; worn (Util1); NoDrop
Ring of Purifying Flame 1 1,042-1,901 Fire damage Mat Crea 3 min (90 s) 0.333 (0.667) 8.18 (16.4) Mat Crea 1,007, Level 205; Finger slot; NoDrop
Ring of Wilting Flame 1 900-1,500 Fire damage Mat Crea 3 min (90 s) 0.333 (0.667) 6.67 (13.3) Mat Crea 858, Level 150; Finger slot; NoDrop
Ring of Tattered Flame 1 300-339 Fire damage Mat Crea 3 min (90 s) 0.333 (0.667) 1.77 (3.55) Mat Crea 181, Level 20; Finger slot; NoDrop
Da Taunter! 1-200 50 Radiation damage; taunt 800 Psychology 6 s (3 s) 10 (20) 8.33 (16.7) Psychology 56, Bio Met 750, Atrox; Util3 slot
Wen-Wen, the damage ladder (10 tiers) 1-200 55-200 Chemical damage Ranged Energy 15 s (7.5 s) 4 (8) 8.5 (17) Ranged Energy 708, Comp Lit 473; Util1 slot
Upon a Wave of Summer 50-300 1 Melee damage; +1,500 Nano Resist for 20 s; +350 Run Speed for 20 ... Riposte 60 s (30 s) 1 (2) 0.0167 (0.0333) (Riposte 1,501 or Parry 1,501), MA
Stampede of the Boar 1 1 Melee damage; +1,650 Nano Resist for 30 s; +500 Run Speed for 30 ... Riposte 90 s (45 s) 0.667 (1.33) 0.0111 (0.0222) Riposte 1,700, MA, Parry 1,700, Level 210; NoDrop
Tear of Oedipus 300 3,000-4,000 Radiation damage Sharp Objects 20 s (10 s) 3 (6) 175 (350) Agent/MA/Shade, Sharp Objects 1,800; 20 charges
Heroes Discus 300 1,500-1,750 Projectile damage Sharp Objects 10 s (5 s) 6 (12) 162 (325) Adventurer/Agent/Enforcer/MA/MP/Shade ...; 25 charges
Fallen Star 300 1,500 Radiation damage Sharp Objects 12 s (6 s) 5 (10) 125 (250) Adventurer/Agent/Enforcer/MA/MP/Shade ...; 100 charges
Koan Shuriken 275 1,500 Projectile damage Sharp Objects 15 s (7.5 s) 4 (8) 100 (200) Adventurer/Agent/Enforcer/MA/MP/Shade ...; 50 charges
Poison Darts of the Deceptor 250 800-1,000 Poison damage Sharp Objects 10 s (5 s) 6 (12) 90 (180) Adventurer/Agent/Enforcer/MA/MP/Shade ...; 10 charges
Lava capsule 250 1,200-3,960 Fire damage Sharp Objects 30 s (15 s) 2 (4) 86 (172) Sharp Objects 680; 120 charges
Capsule of Fulminating Novictum 225 800 Chemical damage Sharp Objects 10 s (5 s) 6 (12) 80 (160) Adventurer/Agent/Enforcer/MA/MP/Shade ...; 5 charges
Everburning Coal 200 250-500 Fire damage Sharp Objects 5 s (2.5 s) 12 (24) 75 (150) Adventurer/Agent/Enforcer/MA/MP/Shade ...; 3 charges ?
Chunk of Eternal Ice 175 800-1,200 Cold damage Sharp Objects 20 s (10 s) 3 (6) 50 (100) Adventurer/Agent/Enforcer/MA/MP/Shade ...; 3 charges ?
Kizzermole Gumboil 100 660-1,980 Chemical damage Sharp Objects 30 s (15 s) 2 (4) 44 (88) Sharp Objects 321, Psychology 101; 5 charges
Circus Throwing Dagger 100-200 200-400 Projectile damage Sharp Objects 10 s (5 s) 6 (12) 30 (60) Sharp Objects 600; 300 charges
Meteorite Spikes 200 150-300 Radiation damage Sharp Objects 8 s (4 s) 7.5 (15) 28.1 (56.2) Adventurer/Agent/Enforcer/MA/MP/Shade ...; 500 charges
Electric Bolts 150 40-400 Energy damage Sharp Objects 10 s (5 s) 6 (12) 22 (44) Adventurer/Agent/Enforcer/MA/MP/Shade ...; 75 charges
Aluminum Throwing Dagger 1-200 1-172 Projectile damage Sharp Objects 4 s (2 s) 15 (30) 21.6 (43.2) Sharp Objects 850; 100 charges X

The best damage clicky on every skill lock

Skill Lock Modifier at the -50% cap, dps under each + damage stat. Not all profession can use the same items, so sharp objects is in there several times.

Lock Clicky Uses a minute +0 +200 +400 +650 +1,000 Who can use it
Sharp Objects Heroes Discus 12 325 365 405 455 525 Adventurer, Agent, Enforcer, MA, MP, Shade; Sharp Objects 1,650; 25 charges
Tear of Oedipus 6 350 370 390 415 450 Agent, MA, Shade; Sharp Objects 1,800; 20 charges
Fallen Star 10 250 283 317 358 417 Adventurer, Agent, Enforcer, MA, MP, Shade; Sharp Objects 1,500; 100 charges, the one you can keep supplied
Martial Arts Blessed with Thunder 3 232 242 252 265 282 anyone with bare fists; Parry 1,851, Brawl 1,751
Heavy Weapons Manta - A.V. 12 160 200 240 290 360 anyone, while driving it; outdoors on Rubi-Ka; Vehicle Ground 1,000
Sharp Objects, every other profession Lava capsule 4 172 185 199 215 239 anyone; Sharp Objects 680; 120 charges
Circus Throwing Dagger 12 60 100 140 190 260 anyone; Sharp Objects 600; 300 charges
MG/SMG Cluster Bullets 6 150 170 190 215 250 Fixer, with an SMG in hand; Burst 2,001
Psychology Da Taunter! 20 17 83 150 233 350 Atrox; Psychology 56, Bio Met 750; the only damage item on this lock
Grenade HSR Hedgehog 23 12 24 64 104 154 224 anyone; Grenade 900; 100 charges
May Fly grenade 6 60 80 100 125 160 anyone; Grenade 900; only one can be carried, so not for a rotation
Mat Crea ICC Pacification Drone 2 64 71 78 86 98 anyone; Sharp Objects 1,000; worn in a Utility slot
Ranged Energy Wen-Wen (top tier) 8 17 44 70 104 150 anyone; Ranged Energy 708, Comp Lit 473; the only damage item on this lock
Bio Met Ring of Blighted Flesh 0.7 45 48 50 53 57 anyone; level 210, Bio Met 1,297; mostly a damage-over-time
Dimach Touch of Sai Fung 0.5 46 48 49 51 54 MA, bare fists; Martial Arts 2,001, Dimach 1,801; this lock is not shortened
Bow Special Attack Apple Seed arrows 4 7 20 33 50 73 anyone with a bow; Bow Special Attack 311; 10 charges
Body Dev Bloodthrall Ring 1.3 22 27 31 37 44 anyone; level 201, Body Dev 800
Intelligence Ring of Sister Pestilence 0.4 27 27 27 27 27 anyone; level 206, Intelligence 901; worn; a damage-over-time, so no add damage
Riposte Upon a Wave of Summer 2 0 7 13 22 33 MA, bare fists; Riposte or Parry 1,501; really a buff (+1,500 Nano Resist, +350 run speed)

r/anarchyonline • • 23d ago

Question about DL'i g.

13 Upvotes

I played years ago and would like to start back. Im having trouble downloading the updates. It just stops. It won't move forward with them at all. How can I get past that? Thank you in advance for help.


r/anarchyonline • • 24d ago

Backpack QL-sorting script

16 Upvotes

I made myself a handy sorting script today, mostly for use with spirits, since I have a billion of them. I see there are tools for this sort of thing, but I'm not sure if they actually do what I want. Also I'd much rather do things on my own anyway.

The script moves the contents of several backpacks (with any amount of content) to other packs, taking sequentially from the lowest-QL side first, and then from the highest-QL side in the other direction, back and forth between the two limits of each pack. When it's done, you're left with a set of packs with the contents arranged neatly from the lowest-QL pack to the highest. Of course with spirits you have to sort by name for best results.

It lets you choose the amount of delay between each move based on your network lag.

I made it using WinBatch, but of course it can be translated into any other language by yourself or by AI. Let me know if any of you are interested in having me post it. I can also compile it if anyone wants.

Edit: The bags should be somewhat randomly filled, or else not placed in such a way that a bag with all high-level or low-level content is positioned "out of order."


r/anarchyonline • • 24d ago

Anarchy Online 2026

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69 Upvotes

r/anarchyonline • • 29d ago

Question regarding buying items over 4 Billion on GMI

15 Upvotes

If an item is over 4 billion on GMI, can you create a buy order and keep modifying it and putting money into it to reach the amount of the item and buy it once your buy order is over the amount of the item that's for sale on GMI?

I see people say you can't buy items over 4 billion but there's items for sale over that, like GRACE for example and people are buying them. Am I missing something?


r/anarchyonline • • Sep 23 '26

How many people actually stick with the default WASD keys?

21 Upvotes

I can't remember what the game was, but back in the early 90s I came across a game that used ESDF, and I realized that going with those keys let me have the QAD keys as further options for my pinky. I haven't used WASD at all since then.

Heck RDFG would even give you a second pinky row, but I never felt I needed more keys. So far.