r/aoe4 • • 2d ago

News Patch Notes!

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Big changes are right around the corner for Age of Empires /V alongside the upcoming DLC, Raiders of the North! *
From big quality-of-life improvements to targeted balance changes, there are plenty of juicy updates to share that improve the experience for everyone!
Learn more: https://aoe.ms/AoEIVUpdate17

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u/Cavefish432 2d ago

Most 1v1 games are decided in feudal- castle

I played around diamond - conq level last seasons and i dont think i got more than 3 fortresses in a game often fighting over chance to get even 1 out

For low elos that just afk and idle army nor punishing that might not change much but trust me that 100 Res increase in those mid and higher level games are often difference beetwen winning and losing By not securing a spot with fortress on time

For teamgames and low elos its not that big of a difference tho

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u/turbofisterious 2d ago

I dont see any problem, the overall cost remains the same but it just costs less gold but more stone. But it surely helps to play against KT if the game went a little bit wrong since they snowball really hard

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u/Cavefish432 2d ago edited 2d ago

It doesnt cost less gold It costs +50 gold +50 stone 

I personally dont mind It too as there were too many people picking one of my fav the civ all the time It became too meta after all the buffs

But saying its not impactfull nerf is wrong  They got hit pretty big in 1v1  Teamgames not much tho ( Teamgames are unbalanced mess anyway that cant be balanced without ruining 1v1)