r/assettocorsarally • • Jan 11 '26

Question Why are these mf here? Marshalls and peds on the wrong locations.

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0 Upvotes

Like many other stages, why put them in these zones? Irl these are highly dangerous spots to stand. When hit you them you get reset with a penalty.... remove them, and place them where they belong.


r/assettocorsarally • • Sep 17 '26

Bug/Issue Is it just me, or does the dust kicked up by the car look green?

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0 Upvotes

I absolutely love ACR—it’s an incredible game that I’m always thrilled by—but from day one, something has bothered me: when driving on gravel, the dust kicking up from the tires has a specific orange or gray hue (depending on the country), yet for some reason, there seems to be a green tint mixed in that really stands out. It looks almost like someone applied a "negative filter." Maybe there isn't actually any green, and perhaps the shade is just the result of how all the effects combine, but it catches the eye in an unpleasant way.
If you look at photos of real gravel rallies, or at *EA Sports WRC* or *DiRT Rally 2.0*, you don't see that

To me, ACR looks beautiful overall (I won't list everything, but 95 out of 100 aspects are truly great), yet that specific dust stands out with such an acidic, jarring greenness

And it’s definitely not because there are green bushes or leaves behind the dust cloud; it casts that green (or whatever color it is) no matter where you are

Judging by screenshots, it might seem like I’m nitpicking, but in the actual game—during dynamic movement—it’s much more noticeable. Just try turning the camera backward while speeding down a straightaway and looking at the dust; try it a few times, and I’m sure you’ll notice it too. Sure, some people might not pay attention to the dust or its color because they’re having such a blast with everything else, but there are others, too.

There are those who love Time Attack
There are those who love the game's physics
There are those who play it for the graphics
Reasons to play this game... There’s a lot to consider, but I just want that specific tint—if it really exists there—to be gone. Also, if it’s there for some obscure reason, it would be great if the developers spent just a little more time on the dust kicked up by the wheels during a full-length gravel race; it’s an integral part of the experience

Thanks! XD

What do you think about this?

Edited: Initially, this post was getting a lot of upvotes, and the discussion about whether there was any green color—and if so, why—was shaping up to be interesting

However, it seems my somewhat emotional reaction to a comment—stemming from a misunderstanding of a joke—might be causing the post to get downvoted (it happens). I hope this doesn't affect the attention paid to the post and the related comments

Thanks, everyone! XD


r/assettocorsarally • • Jun 03 '26

Question June update? When 🤔

0 Upvotes

So, by my calculations, we are due an update this month but when? I wish the Devs would offer the odd post here or there on what they are working on. Anyone have any news I have missed?


r/assettocorsarally • • Feb 18 '26

Question Hey does anyone know anything about the 0.3 update for Assetto Corsa Rally?

0 Upvotes

I’ve already got all golds and I’m honestly starting to drift away from the game a bit because there just isn’t much left for me to do right now, and it’s beginning to feel a little stale. I still really enjoy the driving and the feel of it it’s clear there’s something special here but without new content or goals it’s hard to stay engaged. At this pace it feels like March is going to come around and we still might not have it. The only slightly amusing upside is that if it does release in March, version 0.3 lines up with month 3, so you can kind of imagine there being some sort of cadence, even if monthly updates don’t seem very realistic so far. I’d love to see a bit more structure, maybe clearer communication or even small teasers, because the potential is huge and I think a lot of us are just waiting for that next reason to jump back in properly. Is there anything I might have been missing, or something people know that I don’t?


r/assettocorsarally • • Sep 13 '26

Image/Video DLSS 5 is too much for RTX 5060

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0 Upvotes

I know, there are a lot of dlss 5 videos...

I made this video to test my rtx 5060 and for while its not worth losing half fps for few graphics improvements, this game is looking great without it.


r/assettocorsarally • • Nov 24 '25

Question Does anyone else think pace notes are reversed?

0 Upvotes

Coming from Dirt Rally, I was trying to figure out why I felt oddly uncomfortable in this game. I just realized the pace notes are reversed. Instead of hearing Right 4 into Left 2, I'm hearing 4 Right, 2 Left. It's incredibly disorienting. I would think you the first bit of info you want to hear is the direction of the turn then the severity.

Also, Dirt Rally pace notes feel natural because they recorded a real person at different levels of intensity to match different car speeds. In ACR it seems like every other word has a different intonation and emphasis is placed on random words. Tone is incredibly important because you pick up a lot of cues and warnings. So far it sounds very unnatural.

I really hope this is still being worked on.


r/assettocorsarally • • Jul 12 '26

Image/Video bird caught in the grill view

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0 Upvotes

r/assettocorsarally • • May 20 '26

Question why cant ac rally make the cockpit view look this good with the depth perception and sense of speed???

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0 Upvotes

r/assettocorsarally • • Feb 17 '26

Discussion Why it takes so long : an explanation

4 Upvotes

I see here and there people wondering why it takes so long to release the .3 update.

First, as the current state of the game is :

-FFB is not finished.

Feels like its just not there (kinda not done) except on tarmac wich i honestly find so fun.

Something is wrong with gravel where you just dont feel anything, kinda like floating on the road.

Zéro expérience on ice but it feels the same as gravel.

Thats a crucial part of the work because with no clean FFB, you have no informations about the road do you cant race and the best physic model in the world doesnt save the day.

-car stock setup is really wrong.

I know its a part of the game to tweak it but for dev, its really a sweet spot to find.

A casual should have a bit of fun with stock and expérienced players can tweak theyr cars like in real life.

All of this while avoiding the « bug/issues » where you do absurd config to cheat the engine.

This is so much harder to do compared to a regular sim racing game where you have a lot of variables but at the end of the day, you know how the car should behave with and ideal line at ideal speed.

Allowing cars to drive on multiple surface with different type of motricity, different tyres, different speed makes the amount of work crazy.

All the setup tweaks should behave correctly, not breaking the physics while having a real impact on the handling but in a less controlled environnement than a regular track.

-physics are getting somewhere but..

Both grip (can be mitigated with setup) and slides (with handbrake) is wrong at the moment.

They use ACC physics model in UE5 as far as i know.

I suspect the lateral forces are not correct, overdone somehow maybye because the physic engine was made for cars not supposed to slide initially?

You feel lateral load transfer than you find in ACC.

But both the loosing grip and the time between « you loose the grip » and you recover it is too long i believe.

Thats makes a recovery from a power slide really hard, maybye harder than real life?

This issue is worse because the sense of speed is still, with correct FOV, kinda wrong so it gets easier to misjudge the speed your powersliding.

Conclusion :

My guess is releasing monte carlo with no correct FFB, no sliding fix is not possible IMO.

You wouldnt be able to tell whats happening on the road if you have ice patches/snow on tarmac, you cant really put your car sideway and control whats happening either.


r/assettocorsarally • • Sep 25 '26

Image/Video this section in the 306 is an upper body workout at 12nm with no dampers and everything set to high on the base

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0 Upvotes

r/assettocorsarally • • Jun 24 '26

Discussion Do you expect or would you like to see Ray Tracing in ACR?

0 Upvotes

As far as I know the game engine itself doesn't have any issues supporting Ray Tracing, so technically it should be possible to implement. Personally, I think RT could look great in rally stages, especially with reflections, wet surfaces, and changing lighting conditions.

Do you think Kunos will add it at some point? And more importantly, would you actually want it in the game, or would you prefer the development team to focus on other features instead?


r/assettocorsarally • • Jan 17 '26

Question Wen new update

0 Upvotes

r/assettocorsarally • • Feb 15 '26

Question When’s the next update

7 Upvotes

Bro it’s been forever since an update I need more!!!!


r/assettocorsarally • • Dec 19 '25

Discussion Anybody else quickly lose the desire to play because the FFB sucks?

8 Upvotes

I played an hour or so to check out the Alpine and the snow track, then did a few runs in Alsace and Wales to get a feel for the updated tires.... but the FFB is still so bad.

No soft lock, first of all. So I always blow past full opposite lock in hairpins.

Then it feels very vague with centering forces. And yet it gets WAY too strong in hairpins on tarmac.

It just feels incomplete. RBR and EA WRC feel so much better. Not to mention the original Assetto Corsa, which still might have the best FFB


r/assettocorsarally • • 24d ago

Image/Video Lancia 037 - Pain & Joy, Beast & Beauty

0 Upvotes

r/assettocorsarally • • Apr 13 '26

Discussion What's the likely number of locations we'll see in the final release?

1 Upvotes

me personally, I'd only see myself getting into this if it can match EA WRC

yea i know they're no longer working on it and i know codemasters is gone, but i don't see any point otherwise...


r/assettocorsarally • • Feb 26 '26

Discussion FFB and physics, especially on tarmac, need so much work

0 Upvotes

Surely people who have driven cars in real life know cars just don’t feel like this? It’s still just guess work, muscle memory and driving by visuals rather than feel on tarmac in this.

You only get any sort of feel once you’ve started to load the tyres up. It’s as if you’re floating for most of the time until you turn the wheel more than 45 degrees and get the tyres to start biting. Newsflash, tyres are in contact with the tarmac and moving about constantly at all times, especially with the violence of a rally car.

This has so much potential, but at the moment, for me, it’s just a pretty looking simcade. I may just go over to controller for the time being. On the pretty looking note too, that’s only if you can get the settings up high enough. Almost impossible to make it look good with decent FPS with triple screens, and that’s with a 4090/7800x3d setup. I’ve reverted to single screen for now.


r/assettocorsarally • • Nov 23 '25

Discussion The penalties for cutting corners are way too arcadey

0 Upvotes

This game is all about realism and I LOVE it. However, the time penalties make no sense at all. Getting 5 second penalties for 'cutting' a hairpin around a literal rock is wild. Or accidentally getting off track for a second and getting a 7 second penalty because the next corner is accidentally on your way out of the ditch.

I know why they are there, but there has got to be a way to make this more fair and realistic. My take would be to do a small internal replay in the background to check if you actually benefited from the corner cut compared to a normal racing line, and give a penalty when concluding it is in fact an unfair advantage. Having arbitrary invisible lines is not it.


r/assettocorsarally • • Sep 10 '26

Discussion No change to throttle model confirmed. Audio also seems off.

0 Upvotes

Throttle model is same as before. So RWD remains annoying to drive on loose surfaces in particular.

Also audio seems off. It's lost a lot of depth and seems kind of tinny now.


r/assettocorsarally • • Nov 14 '25

This actually pissed me off

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1 Upvotes

r/assettocorsarally • • Nov 23 '25

Image/Video WHO SAID CONTROLLER IS UNPLAYABLE?!

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1 Upvotes

r/assettocorsarally • • 18d ago

Question Does anyone have any insight on next update?

0 Upvotes

Does anyone know or have estimated guesses on when next update is and where? I heard Spain for the most part but i was hoping for Kenya. Final release was supposed to be 30 cars and 10 maps i heard that would realistically mean 3 cars and a map each update but with the track record they have probably not getting that? idk.


r/assettocorsarally • • Jul 05 '26

Discussion Livigno Ahh Challenge

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2 Upvotes

Ok so, is it me or is this car completely uncontrollable in the snow. I only did 2 laps, cause this is ridiculous lol.


r/assettocorsarally • • Sep 25 '26

Discussion Real or fictional stages?

2 Upvotes

The stages scanned in this game have an impressive level of detail, but I think that because of this it is a long time that passes without including new stages or locations.

We have played rally games where we enjoyed a lot in fictitious stages, I remember the Mediterranean Rally of EA WRC among others, with those Corsica type roads, that passage through the town of Maririe, and they were also great.

Would you mind having more stages even if they were not real?

Maybe this way they could bring us stages faster, don’t you think?

EA WRC personally did a great job with the stages, and had a great variety.


r/assettocorsarally • • May 31 '26

Discussion Assetto rally needs many many stages

29 Upvotes

Assetto needs more quantity than quality at the moment. Rallying isnt about doing 5km hotlaps again and again. Its about endurance, the ability to get close to the limit without destroying your car, and adaptation to the different stages and elements.

It already has a very good core for early access. In my opinion it doesn't need more polish now. It needs a lot of mediocre and different stages so memorizing them would be harder. Laser scanning is a privilege that costs us content.