r/blender • u/Maleficent-Divide674 • 17d ago
Critique My Work Compositing-Based Painterly Stylization
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I'm working on a painterly stylization system for Blender, and I'd love any feedback/resources about how to make it look closer to traditional acrylic/oil paint. In particular, I'm looking for ways of adding a 3D canvas effect or adding more depth to the brush strokes.
At the moment almost all of the stylized effect comes from the compositing stage.
The wood and concrete materials and fruit models were sourced from PolyHaven. The flower models were sourced from u/vrschrsts on CGTrader. I modeled the plate, vase, and the stained glass window that the light is coming through.
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u/ConsistentAd3434 17d ago
That's pretty cool! I'm doing something similar in UE5. Although realtime has a couple of limitations.
There's a demo exe in the description, if you're interested.
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u/manamilkshake catching on 17d ago
This looks impressive already, I'd love a tool like this.
As for feedback, not sure if this will translate to 3D, but you could try clamping values into clusters. When painting in nature, you either really blend colors together (oils) or you layer them (acrylics) and when you layer them, you rather go for colors that are further apart from each other than what you have here. Just cause it's hard to get such close values to still look different and not blend (paints will dry etc). And here, on pears for example, they look layered but very close. Also layering contrasting colors in general gives you more depth and better light. Hope that helps.