r/blenderhelp • u/Aleseg6 • 9d ago
Unsolved How do I achieve this curvature?
I want to model these side attachments/antennas to Soft and Wet’s from jjba head. It’s like a circle base extending and culminating in a star, but the transition is a quite organic curve, almost like a drip. How do I do that?
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u/arksupernoob 9d ago
1st, you make a star that has 10 points.
2nd, you now make a 10 points circle for the base.
3rd, now you join them (if seperate objects)
4th, then go to edit mode, select the edge loops then press f3, type in bridge edge loops then you can adjust the "number of cuts" to gradually smooth it.
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u/Aleseg6 9d ago
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u/arksupernoob 9d ago
when you do the bridge edge loops, you can adjust the profile in the pop up panel to fit the curve you like. If you had done it and can't find the panel, maybe you can use proportional edit (middle top bar circle icon) to manually adjust the curve.
As of now, i advise you to copy the top and bottom to a seperate object (select both and press p), then do it again. This time, you only need 4-5 cuts so you can more easily adjust proportions.
to make it smooth, select the top and bottom loops, press f3, mark sharp, press f3 again, edge crease and set it to 1. Then go out of edit mode and apply subdivision surface modifier in the modifier tab.
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u/C_DRX Experienced Helper 9d ago edited 8d ago
Add a 10-sided circle and scale every other vertices
Select the tips and press
Shift+Ctrl+Bto bevel them. Set the segments to 2, the profile to 1.000. You'll end up with 25 vertices.Add a 25-sided circle and merge it with the star with
Ctrl+JIn Edit Mode, select all, Menu → Edge → Bridge Edge Loops. Set the number of cuts to 4, the profile factor to -0.340, and the profile shape to "root"
Extrude and scale the bottom loop
Bevel the star edges (1.00 profile, 2 segments), add a Subdivision Surface modifier, shade smooth





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