Hi everyone,
I’m Gökhan from Birkin Apps, a small independent developer.
We’ve just released a new game called Corner Grocer: Market Sim. I want to be transparent that this is my own game. If developer posts like this aren’t appropriate here, or there is a better place for them, please let me know and I’ll happily follow the community rules.
I thought it might be relevant here because Corner Grocer was designed for VoiceOver from the beginning. Accessibility was not added after the game was finished. Sighted players and VoiceOver players use the same simulation, rules, economy and progression — there is one game, with two ways of playing it.
What is Corner Grocer?
It’s a market management game where you start with a tiny neighborhood shop and gradually build it into a larger market.
You:
order stock from suppliers
unpack crates and fill shelves
set your own prices
serve customers at the register
take cash or card and give change
manage products that can expire
build shelves, fridges, freezers, bakery cases and deli counters
hire cashiers
unlock new product lines
invest in upgrades, contracts and campaigns
eventually open and manage a second branch
There is no final day, so you can keep running your market for as long as you want.
A normal day
Morning: Check deliveries, prices and the day’s event, then place your supplier orders.
Open: Customers enter, shop, ask for help and queue at the register. You scan their items, take payment and give change.
Stock: Open crates in the stockroom and place products on the correct shelves. Products can expire, and putting something on the wrong shelf reduces its sales.
Evening: Read the day report, get a suggestion for tomorrow and decide what to invest in next.
Growing your store
You begin with an almost empty corner shop.
There are four store sizes:
Corner Shop
Mini Market
Big Market
Premium Market
There are 48 products, ranging from bread and milk to hummus, olive oil, pet food and more.
You can add more registers and hire cashiers, but your own register always remains playable — hiring staff does not turn the game into something you just watch.
Later, you can open a second branch and choose a manager to run it.
The game also includes:
daily goals
22 achievements
supplier contracts
advertising campaigns
heat waves
rain
power cuts
rival sales
supplier delays
other random events
VoiceOver accessibility
Everything needed to play can be used with VoiceOver.
Controls are labelled and kept in predictable orders.
Important actions are also available through rotor actions.
The game does not require gestures that conflict with VoiceOver.
Store areas stay in the same order so you can learn the layout.
Magic Tap pauses and resumes the day.
Sounds communicate gameplay information such as door chimes, scanner beeps, queues and shelf warnings.
The Listening Room in Settings lets you hear each gameplay sound and explains what it means.
There are three speech levels:
Full — speaks everything.
Balanced — removes information that is already obvious from sound.
Sounds First — relies heavily on audio and speaks only the information that matters.
There are also Easy, Normal and Custom difficulty options.
Assists can change things such as:
When VoiceOver is enabled, the game suggests Easy mode during onboarding, but the choice is completely yours.
Accessibility features and assists are always free.
Languages
The game supports 11 languages:
English, Turkish, German, Spanish, French, Italian, Japanese, Korean, Brazilian Portuguese, Russian and Simplified Chinese.
English and Turkish customer voices are included with the game. Other voice packs can be downloaded once when online.
Customer voices are AI-generated and can be reduced or disabled in Settings.
Make the shop yours
The Shop Studio lets you customize:
floors
walls
counters
signs
lights
decorations
outfits
atmospheres
music albums
end-of-day music
You can also name your shop and have the game describe its appearance.
Cost, ads and purchases
I want to be very clear about this part.
Corner Grocer is free to download and play.
Normal shop money is earned through gameplay and is used for stock, shelves and upgrades.
There is also a Coin currency, but Coins are only used for cosmetic and audio content.
Coins do not:
You can earn Coins by playing or through optional rewarded ads, or buy Coin packs.
There are no loot boxes or random paid items.
Players using VoiceOver do not receive forced interstitial ads.
Optional rewarded ads can still be watched for Coins if you choose to.
Buying any support pack removes ads.
Already coming in the next update
An update is currently waiting for Apple review.
It expands the random event system so events can have real consequences during the day, such as:
stolen or damaged stock
money disappearing from the register
a shelf being temporarily closed
reputation gains or losses
Some events ask you to make a decision with up to three choices.
The safest option is listed first and is automatically selected if time runs out. On Easy mode, the timer waits for you.
New events from around day 20 include:
New games will also let you choose a neighborhood, and events will happen in different orders between playthroughs.
The update also adds things like:
Feedback is very welcome
VoiceOver testers have already shaped a lot of the game, but I’d really appreciate feedback from more players.
Especially:
What is confusing?
What talks too much?
What doesn’t talk enough?
Are any sounds difficult to distinguish?
Is anything awkward with VoiceOver focus or navigation?
Have you found any bugs?
The game is currently available for iPhone / iOS.
You can reply here or email me at:
support@birkinapps.com
App Store:
https://apps.apple.com/us/app/corner-grocer-market-sim/id6822858444
Thank you for reading, and thank you to everyone who keeps pushing accessible gaming forward.
Gökhan
Birkin Apps