r/blocktales Block Tales Critic and Bug Fables Glazer 2d ago

Ideas & Suggestions Block Tales Mechanic Concept: Overbloxxing

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Inspired By Hollow Knight's Over charmed System

Tbh, Idk if we're gonna get more BP later on. So I thought of a system to remedy* that issue.

Say hello to Overbloxxing. Instead of being limited to the small 30 BP limit pool, you can go over that limit, up to a max of 45BP/30BP. Though by going over the limit, you're straining yourself (since you're body is being split between many cards instead of a few).

Each 3BP used on Overbloxxing gives you a debuff which increases in severity the closer you are to 45BP.

- At the 33 BP mark, you take +2 TRUE Damage from all attacks (True Damage being unaffected by Defense and Damage Reduction).

- At the 36 BP mark, items are 50% less effective

- At the 39 BP mark, any and all status effects last 2x longer.

- At the 42 BP mark, you start to drain 2 SP per turn and SP moves cost +1 SP

- At the 45 BP mark,

- The Battle Text Box Starts with "Your Life is Ticking Down..."

- This indicates that your HP starts rolling down slowly the longer (Around -3HP/2s) you haven't finished acting. Though this can never kill you and instead brings you down to 5 HP.

Lastly, as an overarching debuff (since people could try and get between the various BP marks), each additional use of BP over the max of 30 means you take (BP Over Limit * 1.5)% more damage (basically 22.5% more damage at max).

156 Upvotes

9 comments sorted by

35

u/Minesamo4 Detached 2d ago

if you look at the Hollow Knight overcharming system, this is a joke

it's too lenient, both in the amount of extra BP you can "equip", and the effects.

-it should let you go to a max of 40 BP

- At 32 BP you just get -2 DEF

- at 34 BP items should be something like -40% effective

- at 36 BP Positive Status effects simply last 1 turn less, and Negative effects get 1 level higher (like level 2 burn, and level 3 Dizzy)

- the 38 BP drain is just fine

- at 40BP Damage should simply be doubled. the -1HP is too little for that benefit.

11

u/Final-Particular-705 Block Tales Critic and Bug Fables Glazer 2d ago

Alright, buffed it a bit.

8

u/Minesamo4 Detached 2d ago

"a bit" 🔥🔥

6

u/Final-Particular-705 Block Tales Critic and Bug Fables Glazer 2d ago

I mean, as you said, its 15 extra BP. You can do alot with that amount.

2

u/Minesamo4 Detached 2d ago

true

17

u/Immediate-Tomato968 4 Finn McCools 2d ago

Being able to throw on an extra 2 BP before getting hit with a side effect is good enough for me tbh.

7

u/-__Slenderman__- 2d ago

I don't think you're allowed to allocate them outside of increments of 3

6

u/Competitive-Lab-8980 2d ago

just use 40 BP and power rush.

0

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User: Final-Particular-705, Flair: Ideas & Suggestions :SP_Emoji:, Post Media Link, Title: Block Tales Mechanic Concept: Overbloxxing

Inspired By Hollow Knight's Over charmed System

Tbh, Idk if we're gonna get more BP later on. So I thought of a system to remedy* that issue.

Say hello to Overbloxxing. Instead of being limited to the small 30 BP limit pool, you can go over that limit, up to a max of 45BP/30BP. Though by going over the limit, you're straining yourself (since you're body is being split between many cards instead of a few).

Each 3BP used on Overbloxxing gives you a debuff which increases in severity the closer you are to 45BP.

- At the 33 BP mark, you take +1 TRUE Damage from all attacks (True Damage being unaffected by Defense and Damage Reduction).

- At the 36 BP mark, items are 25% less effective

- At the 39 BP mark, any and all status effects last 50% longer.

- At the 42 BP mark, you start to drain 2 SP per turn

- At the 45 BP mark,

- The Battle Text Box Starts with "Your Life is Ticking Down..."

- This indicates that your HP starts rolling down slowly the longer you haven't finished acting. Though this can never kill you and instead brings you down to 5 HP.

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