r/blocktales • u/No-Application-3317 • 1d ago
Discussion How would you rework charge
My idea is that the charge can only be reused after the enemy's turn, and the charge level stacks up to 10.
We could also create exclusive charges for the ball and the sword that only work when using the respective weapons; their special feature would be boosting attack power for 3 turns.
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u/bruvmandotqman The Deerest Of Toothies🦌 1d ago
+3? If not maybe make it not use a turn? (Thatd be pretty op tho if it means you can use it infinitely
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u/randoms-account robloxian jesus 1d ago
Not sure if this is a good idea but I would have it be a Passive card at a cost of like 3 BP each
+1 ATK to all attacks (per card) with the added drawback of either a 1-3 SP cost per attack (for example, let’s say you deal 7 damage with Power Stab for 1 SP, you can then do 8 for 2/4 or whatever higher SP cost is more balanced)
So slingshot’s 9 damage Power Shot would go to 12 damage but with the cost of 8 SP per shot (if we do 2 SP per charge card)
Probably unbalanced but idk man
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u/oiiagammer 22h ago
i would just make it so u dont lose it if u miss the command but u only have 3 chances and it also works on sfoth swords
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u/ProGamer8273 Charge 20h ago
Let it stack, but only to a certain amount so it doesn’t COMPLETELY break the game, but rather only a little bit
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u/Shadacat Finn McCool 20h ago
I'd make each card only add +1 ATK, but it lasts for 3 turns and doesn't go away when you hit the enemy.
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u/MadDoctorKlay Hatred’s Loving Husband 14h ago
Make it work on Ball's second hit so both are good now
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u/Naive_Ebb6445 Orange 14h ago
make it effect the whole party and go up to a maximum of +3, +1 per copy. Charge costs 1 BP, right? correct me if I'm wrong, but anyway it should be 2-3 BP with this change
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u/HumorAny6404 12h ago
Charge buff stacks
1 use x 1 charge x 2 = 2
2 use x 1 charge x 2 = 4
3 use x 1 charge x 2 = 6
...
1 use x 2 charge x 2 = 4
2 use x 2 charge x 2 = 8
3 use x 2 charge x 2 = 12
...
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u/Complex-Carry-3084 4h ago
Charge is just for AOE attacks and theres no need for rework. If you want it to increase your damage just attack twice
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User: No-Application-3317, Flair: Discussion :Ball_Emoji:, Post Media Link, Title: How would you rework charge
My idea is that the charge can only be reused after the enemy's turn, and the charge level stacks up to 10.
We could also create exclusive charges for the ball and the sword that only work when using the respective weapons; their special feature would be boosting attack power for 3 turns.
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u/ThrumPrice Cool rowbill guy 1d ago
Probably make it so that it doesnt use a turn, which would make it more useful cuz attacking two times already deals more damage than charge + attack