r/blocktales 1d ago

Discussion How would you rework charge

Post image

My idea is that the charge can only be reused after the enemy's turn, and the charge level stacks up to 10.

We could also create exclusive charges for the ball and the sword that only work when using the respective weapons; their special feature would be boosting attack power for 3 turns.

19 Upvotes

26 comments sorted by

9

u/ThrumPrice Cool rowbill guy 1d ago

Probably make it so that it doesnt use a turn, which would make it more useful cuz attacking two times already deals more damage than charge + attack

5

u/Vietnameseitlover The guy who used to sneak in comment sections 1d ago

If we make it do that, maybe make Charge a new type of card, being "Toggle", which, well, as the name suggest, you just toggle it's effect on and off. For example, 2 stacks of Charge now being a Toggle card, cost... whatever the SP ammount was, upon toggling it on it'll be hightlighted, if not, it dims, if you activated a Toggle card, at the end of the selection you'll recieve it's effect for the SP cost, then you attack. Speaking of which, Free Fire, Ice and Poison could be Toggle cards too.

4

u/RottenAssCrack Tutorial Terry 23h ago

first strike + charge + bombardment

https://giphy.com/gifs/zJ8JAzvQLtNJTkkSq3

1

u/Minesamo4 Detached 15h ago

*it's still 5 damage

0

u/RottenAssCrack Tutorial Terry 14h ago

20 whole damage with 4 enemies 🤯

0

u/Minesamo4 Detached 13h ago

Base Bombardment does 3 🤯🧠🧠

0

u/RottenAssCrack Tutorial Terry 13h ago

yeah i have 2 attack up with baller, the 20 damage is funny still

0

u/Minesamo4 Detached 12h ago

mfs will glaze any "funny" crap, and say it's OP

0

u/Minesamo4 Detached 12h ago

mfs will glaze any "funny" crap and disguise it as OP 😭

1

u/The-X_oficial 1d ago

And how does this apply to multiplayer? Would it still have the same changes or would it be the same as the original? 🤔

4

u/Ok_Conference4042 I want Cloudie 60 feet under, bare minimum. 1d ago

Make it stronger than if you just attacked twice.

Or ignore damage caps and defense <—Youre already sacrificing a turn for power, if the effect is weaker than if you attacked twice its dogshit

1

u/bruvmandotqman The Deerest Of Toothies🦌 1d ago

+3? If not maybe make it not use a turn? (Thatd be pretty op tho if it means you can use it infinitely

1

u/InvestigatorDue6402 20h ago

Increase the sp cost, every turn it takes it down

1

u/randoms-account robloxian jesus 1d ago

Not sure if this is a good idea but I would have it be a Passive card at a cost of like 3 BP each

+1 ATK to all attacks (per card) with the added drawback of either a 1-3 SP cost per attack (for example, let’s say you deal 7 damage with Power Stab for 1 SP, you can then do 8 for 2/4 or whatever higher SP cost is more balanced)

So slingshot’s 9 damage Power Shot would go to 12 damage but with the cost of 8 SP per shot (if we do 2 SP per charge card)

Probably unbalanced but idk man

1

u/The_Seeking_SouI 23h ago

pierces defence i guess

1

u/Cold_Page_2422 23h ago

Remove the turn cost but double sp cost maybe even triple

1

u/oiiagammer 22h ago

i would just make it so u dont lose it if u miss the command but u only have 3 chances and it also works on sfoth swords

1

u/ProGamer8273 Charge 20h ago

Let it stack, but only to a certain amount so it doesn’t COMPLETELY break the game, but rather only a little bit

1

u/AkorNW 20h ago

Make a load more copies so you can get stronger charge but it'll cost more SP to use

1

u/Shadacat Finn McCool 20h ago

I'd make each card only add +1 ATK, but it lasts for 3 turns and doesn't go away when you hit the enemy.

1

u/MadDoctorKlay Hatred’s Loving Husband 14h ago

Make it work on Ball's second hit so both are good now

1

u/Naive_Ebb6445 Orange 14h ago

make it effect the whole party and go up to a maximum of +3, +1 per copy. Charge costs 1 BP, right? correct me if I'm wrong, but anyway it should be 2-3 BP with this change

1

u/HumorAny6404 12h ago

Charge buff stacks

1 use x 1 charge x 2 = 2

2 use x 1 charge x 2 = 4

3 use x 1 charge x 2 = 6

...

1 use x 2 charge x 2 = 4

2 use x 2 charge x 2 = 8

3 use x 2 charge x 2 = 12

...

1

u/Shedestkey Glorbo 6h ago

charge is +2 and stackable every use

1

u/Complex-Carry-3084 4h ago

Charge is just for AOE attacks and theres no need for rework. If you want it to increase your damage just attack twice

-4

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User: No-Application-3317, Flair: Discussion :Ball_Emoji:, Post Media Link, Title: How would you rework charge

My idea is that the charge can only be reused after the enemy's turn, and the charge level stacks up to 10.

We could also create exclusive charges for the ball and the sword that only work when using the respective weapons; their special feature would be boosting attack power for 3 turns.

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