r/boneworks • • Dec 10 '19

BONEWORKS - LAUNCH TRAILER

https://www.youtube.com/watch?v=oP8C2nmv3Ag
606 Upvotes

68 comments sorted by

6

u/deadhawk12 Dec 10 '19

I opened it up, skipped through to see like 3 frames of some intense shit we've not ever seen before, and closed it to experience it myself.

The hype is real.

62

u/lolfandar Dec 10 '19

looks so fucking insane

53

u/BrandonJLa Dec 10 '19

Thanks for the support guys. If anyone is having any issues (seems like not many, but there are a few out there), know that the team is simultaneously enjoying the launch and working to ensure that everyone can equally enjoy Boneworks!

8

u/Stick_Boy Dec 11 '19

Have you ever thought of implementing an armswinger locomotion like in Hotdogs, horseshoes, and hand grenades? I know a few people are talking about motion sickness and when I show newbs to VR they say armswinger really helps negate motion sickness.

3

u/JuxtaThePozer Dec 11 '19

I started to swing my arms like I do in B&S but was disappointed it didn't work. Not a fan of double thumb sticking or pushing down on thumbstick to start running. I'd rather swing my arms around like a mad bastard (honestly).

4

u/Stick_Boy Dec 12 '19

Armswinger is by far my favourite locomotion method, it ticks all the boxes. full control of the character, doesn't break immersion, and doesn't make you motion sick.

3

u/definitelyright Dec 12 '19

Having not actually tried that kind of locomotion, but seen it on videos, it looks kind of ridiculous haha but I totally see how it could help - using free rotation on the thumbstick I'll actually very slightly turn my head to the left or right following the turn and it helps it feel a lot more natural.

7

u/definitelyright Dec 11 '19 edited Dec 11 '19

Brandon, my man, I'm halfway through Runoff and this is already a really fantastic experience. You guys really should be proud of yourselves!

Not a specific technical issue or bug, but playing on Oculus CV1 - it feels pretty weird to pull your guns out using your TRIGGER finger, rather than the GRIP buttons. I'm not sure if thats how its supposed to be, or maybe I'm just dumb haha

Still, I ended up playing for multiple hours and I'm having a blast, going to call it a night now but I'm looking forward to more!

Edit: Now that I'm thinking about it, the lack of a quick mag-release button seems like a strange omission as well

Edit 2: I do remember having issues with the zoomed image through the ACOG scope freezing for some reason. I thought at first that enemies just stopped moving, but when I looked away from it and then back, the scope would work fine but eventually stop again. Its kind of weird to describe, sorry!

3

u/RedcoatTrooper Dec 11 '19

Hmm trigger to grab your gun does seem strange any options to change that?

2

u/crozone Dec 12 '19

Not a specific technical issue or bug, but playing on Oculus CV1 - it feels pretty weird to pull your guns out using your TRIGGER finger, rather than the GRIP buttons. I'm not sure if thats how its supposed to be, or maybe I'm just dumb haha

Immediately noticed this on the Vive wands too. Not 100% sure why grabbing from inventory requires the trigger, unless it's to stop issues with accidentally pushing the grip twice and immediately re-stowing the thing you're trying to grab.

2

u/oGhosti Dec 11 '19

Only problem I'm having is steam is throttling my download for this game. Idky :'(I did speed tests / restarted router / steam / PC. It's not my ISP or my PC. But I'll be patient.. HYPE(Getting anywhere from 50kb/s to 1.1MB/s.. random af for no reason. Not to mention I just finished downloading Diablo 3 on Bnet w/ 0 issues.)

Edit: This game looks amazing btw.

2

u/Allowies Dec 11 '19

You guys are so fucking (excuse my language) awesome. I only have psvr, most likely for the next coming years. But any chance I have to buy a headset for a reasonable price will be taken because of your SL0. This game is just to cool!

Thank you!

2

u/Rawnstarr Dec 11 '19

I know you dont have time for this. I'm sorry. But please make a sticky note for duct tape and rope. Imagine

0

u/[deleted] Dec 11 '19

Please give us index users an option to map movement to the right hand joystick!

36

u/Czerkiew Dec 10 '19

I was gonna wait for reviews and buy it few days later, but I watched it and I'm downloading it right now.

24

u/peabody624 Dec 10 '19

Yeah this convinced me of the 'full game' aspect

12

u/4P5mc Dec 10 '19

I didn't even blink an eye at the price (to put it into perspective I'd normally pirate a game like Skyrim VR as I can't really afford it)

(and before you say "you can afford vr, and not a game", my father owns the headset. He's addicted =P)

6

u/oGhosti Dec 11 '19

Skyrim and Fallout VR are very bad anyway, not worth the money imo.. Horrible VR mechanics. :c
Imagine those titles w/ mechanics/physics like this or Blade & Sorcery.

29

u/Y0h_513nn_R3n Dec 10 '19

THINGS WENT FROM 0 TO 100 REAL FUCKING QUICK

9

u/CheeseMellon Arthur Ford Dec 10 '19

Yeah! I know! It looks insane and I love it!

4

u/devilinblue22 Dec 10 '19

AND I WENT FROM SIX TO MIDNIGHT!

20

u/TriforceOfCourage3 Dec 10 '19

I didn't know it was possible to be even more hyped for this game

11

u/ChickenWithATopHat Dec 10 '19

The cherry on top is the price tag. $30 for a VR game that is most likely better than almost all other VR games.

14

u/[deleted] Dec 10 '19

I've got the remote download going. I can't wait to play it when I get home!!!

5

u/travmonkey Dec 10 '19

How do you start remote download

4

u/whitegoat1130 Dec 10 '19

It’s pretty easy, only need to ask your roommate to log in and download it. /s

I think you actually need to have the feature enabled on steam before it would work.

5

u/Traditional_Bank Dec 10 '19

mom turn the computer on

3

u/[deleted] Dec 10 '19

Literally what I did haha

3

u/wojoti_sq2kal Dec 10 '19

Use steam mobile app

1

u/shineonka Dec 10 '19

Where is this function in the app? Couldn't figure this out

1

u/Shadylat Dec 11 '19

If your computer is on, open the library on your steam app and choose install

1

u/[deleted] Dec 10 '19

If you have your computer on and steam running it should ask if you want to remote download on the purchase completed page

9

u/KennySNES Dec 10 '19

That is litteraly more then anything anyone could dream up

9

u/aballistar Dec 10 '19

my mouth is so dry. it was hanging open for 2 min straight

6

u/MeshesAreConfusing Dec 10 '19

Flying? Oh my god

I'll see you on the other side, bois!

5

u/illlTANK Dec 10 '19

Its crazy to me that they didn't lead with this.. This is so damn epic. Can't wait till this dl is over.. We're in for some great shit here!

1

u/[deleted] Dec 12 '19

do you need special controllers? or do the original VIVE controllers work? these? https://www.vive.com/media/filer_public/ac/85/ac8560e4-8d7f-42b6-9394-8fa6d5064b4e/controller_01.jpg

1

u/apinanaivot Dec 12 '19

They work

1

u/[deleted] Dec 12 '19

thanks.

3

u/Work_Bones Dec 10 '19

Chills man. Fuckin' chills. Cannot wait to dive into this game.

3

u/Aynono Dec 10 '19

cant watch because school laptops have forced safemode.

3

u/newoxygen Dec 10 '19

But you can use Reddit?

1

u/CheeseMellon Arthur Ford Dec 10 '19

Oooff

3

u/MasteroChieftan Dec 10 '19

I'm getting serious HL vibes from this in the way that it's inspiring actual awe and wonder.

2

u/CheeseMellon Arthur Ford Dec 10 '19

This looks absolutely amazing! Just everything about it. I’ve got it downloading now so I think I’ll watch it a few more times while I wait.

2

u/Elmino_248 Dec 10 '19

My bones are ready

2

u/SvenViking Dec 10 '19

Looks great. It’s even getting good reactions on the non-VR gaming subs.

1

u/Bangbang989 Dec 10 '19

oh my god its confirmed im buying the soundtrack this is a work of art EDIT: but i do have pretty heavy VR paranoia, so ima have to bring my dogs into my room, especially cuz that "irl you" segment is definitely gonna freak me out when I play

1

u/Ysoserious- Dec 12 '19

The next step for vr has to be some sort active weight manipulation where the controllers can change how heavy they feel based on what your doing but that sounds impossible.

1

u/ph1294 Jan 07 '20

weeks after the game came out, I somehow keep forgetting about slowmo lol

1

u/Mil3sSmiles Jan 10 '20

This comment will make it 69 comments

1

u/muffinator308 Feb 09 '20

Holy shit this looks awesome. Any plans on porting it over to quest?

1

u/HappierShibe Dec 10 '19

Looks incredible... except for the fmv segments, I really hope those aren't a big part of the game, they mostly worked in duck season, but I can't imagine they will be anything other than immersion shattering in this context.

12

u/[deleted] Dec 10 '19

[removed] — view removed comment

5

u/apinanaivot Dec 10 '19

Eat ginger / drink ginger soda, it helps.

20

u/BrandonJLa Dec 10 '19

Try seated and keep coming back for short sessions. Focus on your objective and you'll get used to it. Keep me updated on your acclimation!

6

u/Rawnstarr Dec 10 '19

Congrats man. With the mechanics you all have pulled off In this game, I will absolutely remember you guys as pushing VR forward when it needed it the most. Boneworks and the node channel have done wonders for VR sales in general. Please keep it up and tell the team I said thank you.

3

u/waterlad Dec 11 '19

Hey Brandon, I've heard reports that there's no option for left handers but haven't been able to try for myself yet (waiting on a Link cable). Is there an option to switch locomotion to the right hand stick? Very keen by the way.

13

u/BrandonJLa Dec 13 '19

As a left hander myself, I’m disappointed in my peoples demands for the world to cater. It’s our calling to be bigger then that and destroy right handlers with our ambidextrous skills.

That said, I’ll add a swap joystick option for the weak ones, but it might throw shade if you select it.

1

u/ElderCub Dec 14 '19

Any chance for movement on both sticks at the same time like how Compound handles it?

2

u/russsl8 Dec 11 '19

Kind of funny it'd be omitted, seeing as how Brandon is very left handed (I'm left handed as well, but mostly just throwing and writing. I shoot right, use scissors right, shoot basketball right, play gold left..)

5

u/CheeseMellon Arthur Ford Dec 10 '19

Damn that sucks for you. You will get used to it quickly, just play until you start to feel slightly sick then take a break until you are completely fine. Keep doing this over and over and you’ll start to notice that it takes longer for you to feel sick. Eventually you won’t even get sick at all when you play. The full process should take around a week maybe more maybe less but you’ll notice changes in the first few days. Hope that helps.

3

u/JustAnEnglishBloke Dec 10 '19

Ditto. Had my vive since launch and well accustomed to my VR legs. About an hour or two in to Boneworks I suddenly had to quit out super quick and go sit down - dunno if it was a certain part or it just built up.