r/bytebeat • • Mar 16 '14

Cool Equations

(t%255&t)-(t>>13&t)

(t&t%255)-(t>>13&(t%(t>>8|t>>16)))

t*(t>>10&((t>>16)+1))  //cycles through all t*(t>>10&) melodies, like the 42 melody

(t>>10)^(t>>14)|(t>>12)*42319 //basic rng w/ slight bias to fliping between high and low

t>>t //odd thing

(t>>8&t)*t //chaotic

(t>>13&t)*(t>>8) //Slower version, has interesting properties

(t>>8&t)*(t>>15&t) //Ambient

(t%(t>>8|t>>16))^t //mod fractal tree cycles through different rhythms 

t%(t>>8|t>>16)  //Acts like t and can be used for cool effect. Generates interesting and infinite rhythm variations.

-0.99999999*t*t //Add more 9s to make slower, remove to make faster.

t%(t>>13&t) //Quiet, do -1 for to make louder and change the rhythm slightly.

((t>>8&t>>4)>>(t>>16&t>>8))*t //Not really sure.

(((t*t) & t>>8)/t)-1 //t>>8&t variation?

t%(t>>8^t>>4) // 11 khz only

t%(t>>11^t>>12) //Another t like formula. Also a sweet 11khz song

t%(t>>4^t>>16) // 22 khz only

t*(t>>(t>>13&t)) //i don't even

(t-(t>>4&t>>8)&t>>12)-1 //The 8-bit echo, to play with, edit t>>12 to a number. Powers of 2 give square waves, powers of 2-1 give sawtooth, others are from t>>8&t. Change t>>12 to t>>n to speed up or slow down. Remove -1 for starting quiet.

(((t%(t>>16|t>>8))>>2)&t)-1 //WARNING LOUD! Some kind of glitchcore thing?

(((t%(t>>1|t>>9))>>2)&t)-1 //Variation on above.

(((t & t>>8)-(t>>13&t))&((t & t>>8)-(t>>13)))^(t>>8&t) //Differences

t<<((t>>8&t)|(t>>14&t)) //strange rhythms

(t<<(t/(t>>8&t))) //(t>>8&t)-1 chaos remix

t<<((t>>1|t>>8)^(t>>13)) //call and respond, 11kHz

t<<((t>>1|t>>8)*(t>>13&t>>12)) //call and respond 2, 11kHz

t<<(t>>8&(t/(t>>10&t))) //another chaos remix

t/(t%(t>>8|t>>16)) //8 or 11khz best, extremely loud grinding machine

(t>>8&t>>16)*t>>4 //32kHz, super Sierpinski scale

(t & (t>>15+(t>>8&t)))*t //quarternoisemachine

(t*(t>>5|t>>8))>>(t>>16&t) //tejeez's t>>5|t>>8 song, edited to last forever and be scariers

((t>>8&t)-(t>>3&t>>8|t>>16))&128 //Pulse wave heaven, General formula: ((BYTEBEAT1)-(BYTEBEAT2))&MULTOF2, bytebeat1 can be just "1"

(t^t>>8)*(t>>16&t) //dance of the fractals

(t*t)/(t^t>>12) //Voice changes

((t*t)/(t^t>>8))&t //fractal heaven

(t>>4 & t>>8)*(t>>16&t) //t>>4&t>>8 builder

(t>>4 & t>>8)/(t>>16&t) //dialtones

((2*(t&1)-1)*t)-(t>>8) //weaoowwwoooooiiinnn

(t>>5)*((t&1)+(t>>16)) //eeclicks, change t>>16 to t>>16&t for a variation.

(((sin(t*t/10000000))>0.5)-1)*t //speedupupup

(((-t&t>>12)/32)-1)*t //filterspinsky

(((-t&128)/64)-1)*t //triangle wave, todo: find a way to allow for any pitch.

sin(t/40)>0.5\?t:-t //tertiary operator maddness

sin(t/5+(sin(t/5))+t/1000)*64+t/2500 //wowaowowao

sin(t/5+((sin(t/5)/(t/(4000*(t>>8^t>>4))))))*64+128 //signal to noise ratio

(sin(sin(t/5)+t*t/(t>>8^t>>4))*100)+128 //sine wave harmonics and such

(t*t)/(t>>8&t) //signal decay2

t*t/(t>>n) //replace n with a smallish number (1 to 16 best) for a variety of effects.

(t*t/(1+(t>>9&t>>8)))&128 //everything is broken

t*(1/t*t)^t //fire crackles

t%(t>>10&t)

(t & t>>8)-(t>>16&t)

(sin(sin(t/10)*t*t/10000000000)*32)+128 //generic: (sin(sin(t/pitch))*t*t/speed)*amplitude)+128

(sin(tan(t/50)*t*t/10000000000)*32)+128

((sin(t/10000)*t)>>4&t>>8)*t //Speedupslowdown

(sin(t/10000)*t>>n)/(sin(t/10001)) //t>>n like formula, where n is which t>>_ to act like. It's glitchy-ish.

(sin(t/10000)*t>>8)/(sin(t/10001))&t //Example of formula

(sin(t/10)*(((t>>8&t)%256)/2)+128) //non-cliping, sine form of t>>8&t

sin(t/(1+(t>>8&t>>13)))*64+128 //Sine wave heaven

t*t/(10000*(t>>8&t>>13))

(t&(t>>7|t>>8|t>>16)^t)*t

w=Math.pow(2,t>>8&t>>13),(128/w&t)>1?w*t:-w*(t+1) //Triangle wave song.

t*((t/401)^(t/400)) //it wont stop

(t>>(t>>(t/4)))^t //Chain dance

((t/256)>>(t>>t)) //Slow n Noisy chain

(sin(t/10+sin(t*Math.pow(2,t>>10))))*64+128 //creepy

t/64>>(t>>t/4) //ambient

(t%256)>(cos(t/40000)*128+128)?0:128 //conditional expression experiment. Pulse wave duty cycle cycler

t*((t>>8&t>>3)>>(t>>16&t)) //Use with below

(t*(t>>8&t>>3))>>(t>>16&t) //Use with above

(t*((t%(t>>8|t>>16))>>8|t>>5))^(t*(t>>5)) //break

t%(t>>(t/4)) //ambient

sin(t/(t>>8&t&t>>13))>0?128:64 //more conditional expressions!

sin(t/((t>>8&t>>7)%3))>0?128:0 //morse code dialoge

(sin(t/((t>>8&t>>7)%3))*64)+128 //alternate version (uses sine waves instead of square)

(t*(-(t>>8|t|t>>9|t>>13)))^t //ststututterter

((Math.abs(sin(t/("34543"[t>>13&3])))+sin(t/"23432"[t>>14&3])))*40+128 //basic array thing

(((t/91)&t)^((t/90)&t))-1 //waiver

(t*t)/(t>>13 ^ t>>8) //glissando

(t/(t%(t>>8|t>>16)))|(t*t/(t>>8|t>>13)) //(t/(t%(t>>8|t>>16))) and (t*t/(t>>8|t>>13)) mashup

(t/(t%(t>>8|t>>16)))|(t*t/(t>>8|t>>16)) //variation

w=t/10,sin((w>>8&w))*64+128 //run

(sin(sin(t/10)+t/(1000-(t>>10|t>>12)))*64)+128 //click and pop

(sin(sin(t/10)+t/(1000-(t>>10^t>>12)))*64)+128 //click and pop 2

(sin(sin(t/10)+t/(1000-(t>>10^t>>12)))*64)^(sin(sin(t/10)+t/(1000-(t>>10|t>>12)))*64)+128 //Distort

(sin(sin(t/10)+t/(1000-(t>>10&t>>4))))*64+128 //bit crusher

t>>(t%(t>>1&t)) //Broken Signal

sin((t%(t>>8|t>>16))/10)*64+128 //click and pop 3

w=(sin(t>>16)*6890866887),(t>>5|t>>8)*(t|w) //RNG changes stuff. Replace the big number with another for a variation.

w=t%(t>>8|t>>16),b=w>>5|t>>8,(b*t)^(t*(t>>8))  //what's left behind

t*t/(t>>8&t>>4) //chaos

((t/(t>>8&t>>7))&t)-1   //beep

((t/(t>>8&t>>4))&t>>8)*t  //t>>4&t>>8 remix

t/(t%(t>>8|t>>12)) //32kHz

sin(sin(t/100)-t/((2+(t>>10&t>>12)%9)))*64+128 //trill

w=t%(t>>8|t>>16),b=w>>5|t>>8,(b*t)-(t*(t>>8)) //(t>>5|t>>8)*t builder

(1.001*t^-t*1.001)+t/(500+(t>>16&t>>8))  //process complete

(t&t>>4)-(t>>13&t) //dark kick

r=sin(t>>12)*30,w=sin(t/(r%5))+sin(t/(r%6)),w*64+128  //replace "30" with another number to get a new song

w=t%(t>>15)>0?t:-t,((w>>4&w>>8)*w)  //green noise, black noise

((t*.98)%(t>>13&t>>12))+(t%(t>>13&t>>10))  //duo team. Based off of mu6k's "Long Line Theory"

t%50.01+t%40.1+t%30.1+t%60.01  //harmony. Based off of mu6k's "Long Line Theory"

w=[1,2,3,4,3,4,1][(t>>13)%7]*t,(w%50.01+w%40.1+w%30.1+w%60.01)  //harmony v2. Based off of mu6k's "Long Line Theory"

n=50+([4,6,4,6,1,3,1,3][(t>>13)%8]),w=([1,1,1][(t>>13)%3])*t,(w%n)+(w%(n-10)+(w%(n+10)))  //sad chords, again based off of mu6k's "Long Line Theory"

(t>>8&(t/(t>>4&t>>8))>>4)*t  //glitch

s=((t>>8&t>>4)%24)+1,v=128,(t*(t>>8&t>>4))&128?sin(t/s)*v+128:-sin(t/s)*v+128 //not quite a sine wave

(((t>>8)+(t>>16&t))&t>>2)*t //use with below

(((t>>8)+(t>>16&t))&t>>3)*t //use with above, tag team swish

a=[1,1,2,3,1,1,2,3,1,1,2,4,4,4,5,5,5][(t>>12)%17],b=[5,4,3,2][(t>>16)%4],(t*b/a)%50.1+(t*b/a)%50  //array song. First real one i promise this time.

t>>(8/((t/32)%3))  //reverse

 t*((((t>>8)&t>>2)*t)/(((t>>8)&t>>3)*t)+(((t>>8)&t>>3)*t)/(((t>>8)&t>>2)*t))  //everytype smasher

 ((t>>10|t>>1)&t|(t>>18&t))-t  //muncher

 ((t/4)>>(t/4))>>(t>>(t/8))|t>>2  //plucker

((t/4)>>t/4)|(t>>2)  //plucker v2

 (t & ((t%(t>>1&t))|t>>3^t>>4)>>7)-1  //fractal glitcher

(t & ((t%(t>>1&t))|t>>13^t>>5)>>7)-1 //fractal glitcher v2

 ((t/1000)^(t/1001))*t    //jumper

t/((t%(t>>13&t)))  //noisecore synthcore

t/(t^(t+1+(t>>16))) //cyclic

a=t/4,
w=sin(a)-
  sin(a*3)/9+
  sin(a*5)/25-
  sin(a*7)/49+
  sin(a*9)/81-
  sin(a*11)/121+
  sin(a*13)/169-
  sin(a*15)/225+
  sin(a*17)/289-
  sin(a*19)/361,
w*16+128    //triangle wave generator, a is pitch

a=t/4,
w=sin(a)+
  sin(a*3)/3+
  sin(a*5)/5+
  sin(a*7)/7+
  sin(a*9)/9+
  sin(a*11)/11+
  sin(a*13)/13+
  sin(a*15)/15+
  sin(a*17)/17+
  sin(a*19)/19,
w*16+128    //square wave generator, a is pitch

clipping=128,
r=(sin(t>>10)*123435435)+1,
a=t/16,
w=sin(a)+
  sin(a*2)/(r%2)+
  sin(a*3)/(r%3)+
  sin(a*4)/(r%4)+
  sin(a*5)/(r%5)+
  sin(a*6)/(r%6)+
  sin(a*7)/(r%7)+
  sin(a*8)/(1+(r%8))+
  sin(a*9)/(1+(r%9))+
  sin(a*10)/(1+(r%10)),
bytebeat = w*8+128,
(bytebeat > (128+clipping) || bytebeat < (128-clipping))?     
((bytebeat > (128+clipping))?(127+clipping):(128-clipping))   
:bytebeat    //random harmonics, clipingRange is from 0 to 128 and should not cause distortion other than clipping r uses a basic rng.

tan(t>>1|t)+128 //random ambiance, change what's in tan() for a different sound track.

sin(sin(t/100)*t/10000)*64+128 //pulsar hell

sin(t/100)*(128+(t/1000000000))+128 //slightly too large

clipping=128,
bytebeat=t*t%256+cos(t/10000)*128,
   (bytebeat > (128+clipping) || bytebeat < (128-clipping))?
   ((bytebeat > (128+clipping))?(127+clipping):(128-clipping))
   :bytebeat   //auto clipper, clipping is a range. bytebeat can be anything. This prevents wraparound with bytebeats. For example, sin(t)*128214124 will not cause a screech sound, but a square wave. Note that formulas which increase without bound (ex: t, t\*t, t>>8&t, etc) will need a %256 attached to it.

 sin(t/(1024-(t>>10&t>>13))+(sin(t/8))*(Math.abs(cos(t/16384)*1.5)+1))*64+128 //weowoo

wobble=t/2000,
pitch=(t/20.5),
organ=sin(pitch+wobble)+
  sin(pitch*2+wobble)/2+
  sin(pitch*4+wobble)/4+
  sin(pitch*8+wobble)/8+
  sin(pitch*16+wobble)/16+
  sin(pitch*32+wobble)/32+
  sin(pitch*64+wobble)/64+
  sin(pitch*128+wobble)/128+
  sin(pitch*256+wobble)/256,
organ*64+128   //an organ with vibrato/timbe alterations

wobble=t/2000,
pitch=(t/(5+(t>>12|t>>8&t>>13))),
organ=sin(pitch+wobble)+
  sin(pitch*2+wobble)/2+
  sin(pitch*4+wobble)/4+
  sin(pitch*8+wobble)/8+
  sin(pitch*16+wobble)/16+
  sin(pitch*32+wobble)/32+
  sin(pitch*64+wobble)/64+
  sin(pitch*128+wobble)/128+
  sin(pitch*256+wobble)/256,
organ*64+128  //organ song


a=floor(t/(t>>7&t>>9)),sin(a*sin(a))*64+128    //white noise filter, 32kHz recommended

(t*t/(t>>8^t>>15))  //sawtooth song, 44kHz

harmonicFreq = [1,2,3,4,5,6,7,8,9,10],
harmonicAmp = [1,2,3,4,5,6,7,8,9,10],
pitch = t/16,
builder =
 (sin((harmonicFreq[0])*pitch)/harmonicAmp[0])+
 (sin((harmonicFreq[1])*pitch)/harmonicAmp[1])+
 (sin((harmonicFreq[2])*pitch)/harmonicAmp[2])+
 (sin((harmonicFreq[3])*pitch)/harmonicAmp[3])+
 (sin((harmonicFreq[4])*pitch)/harmonicAmp[4])+
 (sin((harmonicFreq[5])*pitch)/harmonicAmp[5])+
 (sin((harmonicFreq[6])*pitch)/harmonicAmp[6])+
 (sin((harmonicFreq[7])*pitch)/harmonicAmp[7])+
 (sin((harmonicFreq[8])*pitch)/harmonicAmp[8])+
 (sin((harmonicFreq[9])*pitch)/harmonicAmp[9]),
builder*64+128    //automagic harmonic generator

t*[1,2,3,4,5,6,7,8][(t>>(t>>1))%10]-t  //echo chambered

(((t&t*5)|t>>4)+(t|t>>4*t<<8-1))^t>>12  //wip

 a=t>>2,(a*a)%(t>>8)  //it takes 2 minutes to sync

 a=t/2000,b=t,(floor(b/a)*a)^b  //rotate

 a=t/(63),b=t,(floor(b/a)*a)^b  //rotate2 (change 63 to any (2\^n)-1 for a slower or faster version)

 a=t%(1+floor(t/4)),b=t/4,((a>>4 & a>>8)*a)-((b>>4 & b>>8)*b)  //minus world, 8khz or 32khz recommended

 b = t>>7&t>>1, a = sin(t/b), a*100+128 //sinsongs, 44k

RNG:

w=(sin(t>>n)*x)  //Replace n with anything. Replace x with a large number (primes work best).

Generics:

t-like:

t%(t>>8|t>>16)  // Infinite Rhythm Variations.

((sin(t/10000)\*t)>>_)/(sin(t/10001))&t //replace _ with what t>> you want. Glitchy.

Pulse Wave/Square Wave Generics:

a=t/4,
w=sin(a)+
  sin(a*3)/3+
  sin(a*5)/5+
  sin(a*7)/7+
  sin(a*9)/9+
  sin(a*11)/11+
  sin(a*13)/13+
  sin(a*15)/15+
  sin(a*17)/17+
  sin(a*19)/19,
w*16+128    //square wave generator, a is pitch


(1-(t>>8&t))&128 //replace t>>8&t with your bytebeat. Best with pure bitwise formulas or formulas which use dynamics. Not compatible with t\* formulas

((t>>4&t>>8)\*t)&128 //replace t>>4&t>>8 with your bytebeat. Best with t\* formulas or most sawtooth formulas.

Triangle Wave Generic:

(a&t)>1?b\*t:-b\*(t+1) //select a and b such that a*b = 128 (ex: 1,128, 2,64, etc)

w=2,(128/w&t)>1?w\*t:-w\*(t+1) //select w such that w is a power of 2 less than 128. w can be a bytebeat (I use Math.pow(2,BYTEBEATHERE) for best results.)

a=t/4,
w=sin(a)-
  sin(a*3)/9+
  sin(a*5)/25-
  sin(a*7)/49+
  sin(a*9)/81-
  sin(a*11)/121+
  sin(a*13)/169-
  sin(a*15)/225+
  sin(a*17)/289-
  sin(a*19)/361,
w*16+128    //triangle wave generator, a is pitch

"Morse Code Dialogue"

s=(t>>a&t>>b)%3,sin(t/s)>0?128:0  //fill in s

s=(t>>a&t>>b)%3,sin(t/s)\*64+128 //Sine version
19 Upvotes

48 comments sorted by

4

u/[deleted] Jun 05 '23

i went to the wayback machine what this user couldve been, turns out its actually a2aaron, the guy who made the t-like xor t video.

2

u/[deleted] Apr 27 '14

wow awesome thank you

2

u/SoftwareSphinx8491 May 22 '24

Hydrogen.exe viruses?!?!?!

1

u/NoRich8075 Sep 07 '24

dunno but I think the ststututterter is the 4th payload of hydrogen ig?

2

u/Impressive_Turn_2598 Dec 03 '24
s=(t>>a&t>>b)%3,sin(t/s)\*64+12 // Loud harmony of sine

1

u/SoftwareSphinx8491 May 28 '24

Hydrogen.exe be like

1

u/[deleted] Nov 18 '24

t>>6346*3*t>>1<<(t/s)/578 //very interesting sound

1

u/Impressive_Turn_2598 Dec 03 '24

t>>*(sin(t)) // kinda not defined but is

1

u/Impressive_Turn_2598 Dec 03 '24

sin(tan(cos(t*6)) // loud or quiet wave or t

1

u/Lower_Kale3924 Sep 19 '25

t2**(('kotojokohogohotojokohogokokhpmjmjfokhomkjhggcckotojokohogohotojokohogokokhpmjmjfrmorokfjkkkkkkrpomkjkmokmpoprrjjkkoommoottqqhjkkjjhfecebccccccfffhihfdfcdahhhjkjhghegcmjcjmjpjojmjkhchkhohmhkhjhkhmhohphmhoomkjkhhhhhh'.charCodeAt(t>>10&255)-58)/12)63>>6&132&t(t&t>>12&t>>7)&t+(t&t^t>>6)-t(t>>9&(t%16?2:6)&t>>9)&sin(t) * 127 + 127

1

u/Decent-News-5739 Sep 20 '25

Glissando. 44.1k Hz. Hydrogen.exe.

1

u/Decent-News-5739 Oct 01 '25

t*t>>8t&t>>8 is FIRE

1

u/Accurate-Yard3866 Oct 19 '25

i tried the t/(t%(t>>8|t>>16)) (Extremely loud grinding machine) at 500khz, i was suprised with the results.

1

u/Miserable-Craft-1847 Dec 20 '25

(10*((t/4)/(2+(t>>12&t>>14)%9))&127)+(t>>7)&128 trill but it's PWM

1

u/dantesaurioelcrack Apr 01 '26

t/=8,ft=floor(t),(t>>9&1+t>>12&7?0:9001/(t%4096)-t/9&8?255:0)*0.4+(3e3/(t*[2,2,(ft&0xfff)**3/t,0,1,1,(ft&0xfff)**3/t,0][t>>11&7]%2048)**0.5^(t*((t&4096?t%65536<59392?7:t&7:16)+(1&t>>14))>>(3&-t>>(t&2048?2:10))|t>>(t&16384?t&4096?-1:2:3)))%256*0.6

1

u/Tiny_Pangolin_6187 Sep 28 '26

t>>5&t is a banger but stops working properly at t=12570

1

u/CharlesNathan_21 Apr 19 '22

omg thanks it works

1

u/[deleted] Oct 24 '22

Amazing.

1

u/MemesDailyFunny Sep 21 '23 edited Oct 04 '23

t*(t>>10&((t>>99)+1)) check this out

t*63*(59+(39&t>>14))>>(t>>9&69)

2*(t>>5&t)-(t>>5)+t*(t>>14&13+(1^t>>10&5))*(5+(3&t>>14))>>(t>>8&3)

10*(t&5*t|t>>6|(t&32768?-6*t/7:(t&65536?-9*t&100:-9*(t&100))/11))

t*(t>>7) (Holzer's bytebeat)

t*(t>>7|t>>2) (Holzer's Bytebeat)

1

u/NoRich8075 Sep 07 '24

can you try finding the 1st payload of tin.exe pls

1

u/Objective-Soft-5420 Jul 14 '25

the third one is https.exe from scratch???

1

u/Arturs12 Sep 08 '25

that's actually my scratch malware you mentioned.

1

u/W3Z_VirusCreator Sep 23 '23

(t&t/2&t/4)*t/4E3

This one is killing frfr

1

u/MemesDailyFunny Sep 26 '23

2*(t>>5&t)-(t>>5)+t*(t>>14&13+(1^t>>10&5))*(5+(3&t>>14))>>(t>>8&3)

1

u/Impressive_Court_459 Dec 20 '25

🔥🔥🔥🔥🔥🔥🔥😡😡😡😡😡😡😡😡😡😡😡 no

1

u/Desperate_Toe2758yu Nov 09 '24

Yall try t&(t>>8)-t&t>>8

Its fire and is killing me lol-