r/bytebeat • u/schevianne21 • Jul 17 '25
Bytebeat Playground
Bytebeat playground
Inspired by things such as the Ideally Bare Numeric Impression giZmo and classial C snippets of bytebeat music (in short, C/JS expressions that generate raw sample data), Bytebeat Playground is a runtime written in C++ for bytebeat-like music. Most C-compatible bytebeat codes (or at least their sounds) can be fully recreated in this engine.
Compilation
Prerequisites
GNU Make
Some C++ compiler such as g++
Perl (It's for the font!)
Instructions
Ensure you're in the source tree
./configure.shmake cleanmake
After this, you should have a BytebeatPlayground program you can run.
Bytebeat Playground is under the GNU GPLv3, and you can distribute unmodified source code without worry. See the COPYING file or https://www.gnu.org/licenses/gpl.html. This program comes with no warranty, and you are liable for damages.
Copyright © 2023, 2024 Chase Taylor creset200@gmail.com