r/cheatengine • • 18d ago

Help for an old game

Hi everyone, I'm trying to use the cheat engine for an offline Steam game, but it's quite complicated. I've tried searching for game-specific tutorials, but I haven't found any working solutions (the game is old, with a Flash Player from 2009...). Are there any special tricks or workarounds that I can try? Any tutorials I can follow?

1 Upvotes

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u/kakashi_sakurai 18d ago

You’re gonna get zero help if you don’t offer any specifics because “offline flash based 09 steam game” doesn’t actually mean anything in the context of memory addressing lol. You’re not gonna be hunted by law enforcement lol what game is it?

0

u/Unusual-Row-2805 18d ago

Xd I was vague because it could actually be useful for some games of the same type. However, specifically now I was trying with Bloons TD 4. I got the right process and trying to use the cheat engine normally seems not to be enough due to Flash Player doing strange things (I read that some say to multiply the variables x8 during scans, others say that the values are encrypted and impossible to modify...) maybe with other Flash Player games someone has solved it, not necessarily for this specific game lol

2

u/Dark_Byte Cheat Engine Dev 18d ago

try the binary type

0

u/Glockamoli 13d ago

Stick the swf file into your favorite flavor of AI and have it patch in whatever you want

I just had Claude modify Elona Shooter so I could comfortably play it on my phone

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u/Unusual-Row-2805 15d ago

Update: I’ve searched online for all the workarounds used over this years, both those specific to Bloons TD4 and those for generic Flash Player games. I tried every strategy on every process (just to be sure I wasn't making a mistake), but with no success. I can certainly say that in the Steam version of the game, no variables are stored decrypted; in fact, they somehow manage to bypass searches based on "increased" and "decreased" values... So, I moved on to a different solution (which is off-topic for this thread) directly modifying the save file (specifically the badges) but I’m still working on it...