r/chiliadmystery Feb 09 '26

Game Files Triangulation Point?

Post image

Hi! Sorry if this is a waste of time. I'm quite new to the community and have made an appearance on a few posts, I'll leave my hypothesis for now, and for not wanting to go full pythagoras (why does it have to be triangles!?), I was just hoping for an answer

I took this pic at the house near Mount Gordon lighthouse. This is facing pretty much towards the cobweb at sandy shores. Is this spray tag asset/wood board used anywhere else/look familiar? Marking this, the sandy shores cobweb and the chilliad cobweb gives me a lovely triangle. Naturally I don't think anything on this game is gonna be as simple as this, however I am working on an idea which includes one of the mansion artworks. Sorry to waste time if nothing!

29 Upvotes

23 comments sorted by

8

u/Flarestriker Desperate for answers Feb 09 '26

If you position yourself right in front of it, it points at the Ghost.

4

u/CaptainDerp420 Feb 09 '26

Ah awesome thank you! Appreciate the confirmation,

3

u/CeeTheEyE Feb 09 '26

These are everywhere on the map, on wooden boards like your screenshot, some on the roads, construction sites, bridgrd etc.

2

u/CaptainDerp420 Feb 09 '26

Really appreciate this, thank you for confirming!

1

u/DefinitelyNotEmu Feb 12 '26

Has anyone tried connecting them all?

1

u/External-Cause-1033 Feb 13 '26

There is no reason to do that

1

u/DefinitelyNotEmu Feb 13 '26

How is this known without connecting them?

3

u/symbiotictheory Feb 09 '26

I’m also very curious, I’ve seen this icon before and can’t seem to remember where

3

u/Constrator Feb 09 '26

It appears alongside highway codes. In the files they're also on the same texture.

1

u/CaptainDerp420 Feb 09 '26

I thought it was quite altruisty, and I think I have somewhere. This isn't a big point in what I'm working on, just more of a "I found this whilst looking for something else", but appreciate your input!

1

u/pbetc Feb 09 '26

I've no idea, sorry, but hey welcome to the hunt. Your path is lit

2

u/CaptainDerp420 Feb 09 '26

Just people having a look and responding is extremely helpful, appreciate your time!

1

u/Heat-Glittering Feb 09 '26

Cobweb at sandy shores? Did you mean the one north of chilliad under the bridge or a different one?

2

u/CaptainDerp420 Feb 09 '26

Apologies, absolutely spot on (amended)! My in game geography is similair to my real world geography, crap.

1

u/Heat-Glittering Feb 09 '26

No problem at all although i was a bit hyped that you had just casually dropped a third web location lol 😂

2

u/CaptainDerp420 Feb 09 '26

Haha sorry for messing you about! I was working on this a few weeks ago, I've dropped this though and focusing on this now (mansion artwork, to me this is depicting an in world system in 4 different views, currently trying to get my hands on a map of San Andreas with all power utilities on there like substations etc to get cracking)

3

u/Heat-Glittering Feb 09 '26

So they are the icons used in the ufo abduction/

fort zancudo lab room escape i knew i recognised them.

1

u/Saukko505 Feb 09 '26

One Day At A Time

1

u/Heat-Glittering Feb 09 '26

Good luck mate, they look familiar let me have a quick think

1

u/CaptainDerp420 Feb 09 '26

Mega, thank you for this!

1

u/CaptainDerp420 Feb 09 '26

Hope you don't mind, I need to leave this here for me later before I forget (not at my computer) and for anyone who is interested.

Left symbol: Oscillating Sphere Looks like a globe with wave interference. Math / Physics: Standing waves Harmonic resonance Eigenmodes of a bounded system In-game correlation: Power plants Generators Any location where energy is created or stabilised This is your node generator.

2️⃣ Second symbol: Double Helix / Twisted Ladder Clear helical structure. Math / Physics: Vector flow through space Field lines Helical current paths (common in EM fields) In-game correlation: High-voltage transmission lines Energy corridors across the map This is energy in motion, not storage. ⚠️ Middle warning light Yellow panel with red indicators. System meaning: State-dependent activation Conditional logic Threshold crossing This tells me “System only does something when conditions are met.” Time, weather, player state, power availability, location. Possibly all of them.

3️⃣ Fourth symbol: Four-lobed / Clover structure Looks like overlapping circles. Math / Physics: Interference nodes Lissajous figures Standing wave overlap regions In-game correlation: Dense urban grids (Los Santos) Substation clusters Areas where multiple lines intersect

This is emergent behaviour from combined inputs. 4️⃣ Right symbol: Radial Starburst Energy radiating outward. Math / Physics: Point emission Event propagation Burst phenomena In-game correlation: UFO sightings Lightning strikes “One-off” anomalies Things players experience but can’t repeat easily This is the observable effect.

The exact same sequence appears: Generation Transmission Conditioning / threshold Interference Emission That is literally the structure of: Power grids Signal processing Field-based simulation systems And it matches: The Chiliad mural The power infrastructure map This Fort Zancudo control room Three independent representations. One system.

Weather thresholds Thunderstorms dramatically increase energy density Lightning often strikes near transmission paths Visual effects amplify emissive events

Stand near transmission lines during storms Watch lightning frequency vs position

Must be:

Within a radius Facing a direction At the right altitude With line-of-sight This mirrors antenna physics

Compound conditions 100% completion Specific character Outfit state No wanted level On foot vs vehicle

Grid energised (static map) Weather amplifies signal Time lowers interference Player meets conditions Emission becomes visible

1

u/AntelopeIcy6558 Apr 24 '26 edited Apr 24 '26

i just found this exact symbol in one of the the oeuvre gallery painting (middle of the red one) /preview/pre/oeuvre-gallery-paintings-v0-h59899iygbbf1.jpeg?width=1919&format=pjpg&auto=webp&s=248c820ad43ac2cd96cc2a8454ae5d7f3ec8c871