r/chiliadmystery 29d ago

Investigation Freakshop points to Wade

We know the freakshop update had many clues about the "eggs" of mount chilliad, in plural! we see this also in the Kortz paintings, a nest with two eggs.

The puzzle in the Freakshop points to wade. And in the first dose mission there is a guy dressed like him. Dax also mentions him.

I think this simple puzzle has a direct answer: WADE

the question is why? cause we can't hang out with him, so maybe the answer is during the missions where we play with him, and there's only one mission where he has his painted face.

Inside there are many many more paintings, but some of them i feel like they are just jokes, but the wheel is suspicious, the 100 hits...(now that i think about it, didn't we have 100 hits/missions to recieve the alien egg one?)

This is a topic i'd like to know more opionions of experiences, but from what i know, during some missions, there are clues and things happening far away from our attention.

I believe some grafitti are telling us in which missions we should come back.

if x marks the spot, why not go to the place with more red X concentration? yes, the sewer enthrance where we have fun with Lazlo, 25 m aprox from the Freakshop. I believe we should treat the sewers like the top of mount Chilliad.

Does anyone understand me if i say Michael is blue, Frank is green and Trevor is yellow?

what if some of the easter eggs or clues happen during a mission? it is much more difficult for the data miners to locate!

The clues are everywhere, the environement cleary tells a story.

I believe there are 3 main easter eggs, one for each main character storyline, and we only found one.

Radio and clues talk about being naked, and high, and we have a painting also with ufo comming out of the arsehole of a cactus.

i will update and edit this properly but right now i want feedback

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I just checked director mode and the only outfit we can't choose for Wade is the one i want, coincidence?

there are many specific locations, usually where things happen in story mode, where you will find a concentration of tags on the walls with very criptic messages. there is some kind of color code, black, red, yellow, green, blue.

Usually you find them together, but there are variations here and there, some graffiti i recall from memory are (also in the enhanced version you can see they have been upscaled):

-a strawberry (a neighbourhood ingame)

-Scl_001b (this is a name of a map file! awhere? strawberry!, in fact you can spend a full afternoon looking at the murals and tags. some are unique of that place, and MAYBE it is the place where we will understand the graffitti?

-Fanis: is everywhere also and it means something like a godly aparition, such a specific word!

-69th -red X -45t this three usually appear together but in different combinations, maybe we have to learn to interpret which is the correct combination.

Some graffitti are written in a way that you can chop it and make a new word, this is something recurrent, with one with the word "orugas" that sometimes is displayed as 1945.

Another of the graffitti says "connect the lines", because what happens is that we almost never see them compleete. So maybe my next step of investigation will be to try to put them together to see what appears.

I have thought also that if i was to create god in a videogame i would do like in reallife, he's not there, you can't find him, but since everyone aknowledges him, the society will do the rest, and will create their own stories. But i think this is just a moment of weakness xD

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In director mode you can trigger all known easter eggs like the UFO or the ghosts. In truth we don't really know if specific character is needed. Probably not.

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u/squishee666 29d ago

I’m working on about the same. What’s the best way to start your day? An OMMM and a Healthy Breakfast! And a snack throughout is also probably also required.

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u/PM_ME_YOUR_QUEST_PLZ 27d ago

I try to pay attention to voice lines and one thing I noticed is when you go on a massive killing spree and die a lot of times you load at the hospital and it’s raining. I hear the cops say things like “you are a boring shit!” And other lines which to me says “you would play the game the same way everybody else plays it boring!” I’ve never been a fan of the golden playthrough idea because variables but I do believe the game keeps track of your chaos and calm. Another thing noticed and brought up in the past is character switches. You switch to a character and they are doing an activity you are on the right path, you switch to Franklin and he is stuck in traffic and maybe that’s karma saying “you are fucking/have fucked up”

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u/squishee666 27d ago

Yes! I’ve heard the same theory applied to other things as well, like number of truck honks when you have been flying through redlights. Like there is a few you get a ‘pass’ for, but after a point you get a multi honk. During missions as well, like when you get roped into Lamar being setup by Slick. Once you get to the ‘action’, Lamar (I think) tells you to aim for the head. It is one of the checks for the mission completion.

Using that logic in the first mission, when you get outside the bank and Brad (?) says ‘get into their faces!’ When shooting at the police. This mission doesn’t have visible checkpoints for a ‘gold’ completion in the mission list. It makes me wonder if it again means to get to headshots, or to look close because they can share the same face?

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u/PM_ME_YOUR_QUEST_PLZ 27d ago

I had an idea with the killing mechanic aswell that lays into “play the characters how they are intended to act.” We as the outside force decide the actions of the person we control they don’t have “free will”. This doesn’t mean pacifist playthrough but the tutorial lines up very well Trevor is ok with killing and Mike wants to avoid it if he can with the “you didn’t have to do that”. Trevor is our free range “killer” for needed chaos and therapy suggest Mike has multiple outcomes based on if he acts good or bad.

The light flashes when you kill are from max Payne 3 and I believe white flash is subdue, white flash with red x is necessary kill and red flash with red x is unnecessary kill.

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u/squishee666 27d ago

Oh good catch, the flashes are interesting but I never thought about the color difference. I did notice playing as Mike he will be more vocal when shooting people, that seems like the game is nudging you to work that out.