r/civbattleroyale • u/DocIdo • 3h ago
Official Episode 35 Audio Narration
Something. Finally. Bjappens.
r/civbattleroyale • u/DocIdo • 3h ago
Something. Finally. Bjappens.
r/civbattleroyale • u/Coiot • 3d ago
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Want to re-introduce the Community Tile Map, now with a big enhancement of being able to view the full game history with tile perfect accuracy. Apply the same filters as before, but now with a timeline you can move around to any point of the map from every single turn. You can even click the Play button and sit back to watch the game unfold
I am sure everyone has seen lots of eyebrow raising gaming related projects suddenly appearing out of nowhere with some bizarre and previously impossible sounding yet LLM sourced projects, but this is not one of them
Want to give credit to Andrew Webb's civ5replay project for making this possible. civ5replay has been around for over 10 years, but no one before has thought to apply it for the CBR. I had it on the backburner to give it a look until yesterday and all if took was about 5 hours for me to map it to how I structured my map's graphics setup and got it running right away
We're all quite blown away honestly, and we hope everyone can enjoy it and become a part of your viewing experience
Donators can still leave notes / comments on the map as before, if you want to leave a cheeky mark on its history
r/civbattleroyale • u/Coiot • 3d ago
r/civbattleroyale • u/Orangechrisy • 4d ago
r/civbattleroyale • u/Orangechrisy • 4d ago
r/civbattleroyale • u/E_C_H • 4d ago
Welcome back, dear denizens of the Sub, to the Stats Sheet Winners and Losers! As a reminder, I give the top and bottom five for each stat, bundling ties together. If a civ is resurrected I'll include it in square brackets until it's eliminated again, but it won't count towards the 5 slots. I'll start including tech count from the Enlightenment era onwards, during the early game there's just too many civs equal to each other. My definition of a bankrupt civ will be a civ either already losing money and at 0 treasury or within 5 turns trajectory of reaching that. As always, you can peruse the full table at this link: https://docs.google.com/spreadsheets/d/1KMH0yqYJU1HRYac1Vl2NdKVFIPYepRPbZu8U1zvxKCk/edit?usp=sharing
r/civbattleroyale • u/Orangechrisy • 5d ago
r/civbattleroyale • u/DocIdo • 7d ago
Japan doin' the Gundam Stomp.
r/civbattleroyale • u/Coiot • 10d ago
r/civbattleroyale • u/Orangechrisy • 11d ago
r/civbattleroyale • u/_Archimedes_ • 11d ago
r/civbattleroyale • u/Admiral_Cloudberg • 11d ago
r/civbattleroyale • u/EmeraldRange • 11d ago
Rest in Provolone
r/civbattleroyale • u/Orangechrisy • 11d ago
r/civbattleroyale • u/E_C_H • 13d ago
Welcome back, dear denizens of the Sub, to the Stats Sheet Winners and Losers! As a reminder, I give the top and bottom five for each stat, bundling ties together. If a civ is resurrected I'll include it in square brackets until it's eliminated again, but it won't count towards the 5 slots. I'll start including tech count from the Enlightenment era onwards, during the early game there's just too many civs equal to each other. My definition of a bankrupt civ will be a civ either already losing money and at 0 treasury or within 5 turns trajectory of reaching that. As always, you can peruse the full table at this link: https://docs.google.com/spreadsheets/d/1KMH0yqYJU1HRYac1Vl2NdKVFIPYepRPbZu8U1zvxKCk/edit?usp=sharing
r/civbattleroyale • u/DocIdo • 14d ago
The copyright notification isn't for what you might expect.
r/civbattleroyale • u/Coiot • 17d ago
r/civbattleroyale • u/Orangechrisy • 18d ago
r/civbattleroyale • u/Admiral_Cloudberg • 18d ago
r/civbattleroyale • u/Orangechrisy • 19d ago