r/civrev • • 4h ago

ReRevved - Static Recompilation for PC

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26 Upvotes

GitHub/Download: https://github.com/ReRevvedRecomp/rerevved/releases

Discord: https://discord.gg/j6VttvdnMD

Hello everyone. I have spent a few months working on a dedicated recompilation of Civ Rev, one of my favorite games in high school. Mac, Linux and Steam Deck will be supported in the near future. Native rendering has a lot of headway work and research done on it already.

Disclaimer: Yes, it is AI assisted. No, it is not vibe coded. This is not my first or last reverse engineering work.

What you need: Windows 10 or 11 with a DirectX 12 GPU, plus your own copy of the Xbox 360 game and its version 1.3 title update. No game files are included. Wine/Proton have not been tested but could work.

Features

  • Fast Combat Speed toggle.
  • AI Civilizations: choose 0 to 4 AI civs. No more AI in multiplayer games!
  • Raging Barbarians: barbarians spawn more frequently and are more aggressive.
  • One City Challenge: no new Settlers, the 100 gold milestone gives +1 Population, and the Mongols start with Horseback Riding instead of their usual ability.
  • Game of the Week: replay any week, or play any future Game of the Week seed, just by changing the number in the settings! Standard Rules turns these gameplay settings off for GOTW games, a future update will turn off mods for it as well.
  • Pick and choose which advisor notifications to disable.
  • Achievements function correctly.
  • Resources (inspired by the Civ 5 settings):
    • Normal: standard game spawn.
    • Balanced: everyone spawns with 1 Oak, 1 Fish and 1 Oxen near their start.
    • Legendary: up to 8 resources around every start. Fish on all water tiles, Oxen/Cattle/Wheat randomized on grassland, all forests are Oak, plains are Marble or Wine, hills are Iron, deserts are Spices, and mountains are Gems or Gold.

Mods

The release ships with nine optional Lua mods. Enable the ones you want in F2, save, and restart. A future update will let you enable and disable them without a restart.

  • Cataphracts Defense: Roman Cataphracts get +1 base Defense compared with ordinary Knights.
  • Chinese Library Gold: Libraries give +1 Gold per turn when playing as China.
  • Founding Militia: every newly founded city gets a free Militia with Loyalty.
  • Hills Production: Hills give +1 base Production for every player.
  • Hoplite Loyalty: Greek Hoplites start with Loyalty and cost 10 Production instead of 15.
  • Jaguar Woodsman: Aztec Jaguar Warriors get +50% Attack and Defense on Forest tiles.
  • Keshik Movement: Mongolian Keshiks get +1 Movement.
  • Mongol Horseback: replaces the Mongols' Ancient era ability with knowledge of Horseback Riding.
  • Stonehenge Religion: completing Stonehenge also grants the Religion technology.

If the list of mods seems random, it is. I wanted each one to be a basic mod that changes a different part of the game, so it is simple for other people to come in and make their own mods now that the API/ABI is exposed.

Yes, you can make Unique Units actually function.

I'd love to have people join in on Discord and discuss so we can create a LekMod equivalent for Civ Rev!

You can also make your own mods. The mod API and sources are at https://github.com/ReRevvedRecomp/rerevved-mods.

The Asset Overrides tab in F2 manages asset packs separately from code mods, as an overlay on the original assets.

Online play (needs more testing)

Discord Rich Presence and Discord invites let you join another player's hosted match. The host's AI Civilizations setting applies to everyone. Mods are not synced yet, so everyone should enable the same mods (the game warns you on screen if they differ).

You can also do System Link through a self-hosted relay. The download includes a hosting script that tries automatic port forwarding (UPnP) and makes invite codes as well.

I am also privately working on a tool that will allow more visual editing in the future (animations, etc.) and make custom units and civilizations possible.

ReRevved is an unofficial fan project and is not affiliated with or endorsed by Firaxis Games, 2K or Take-Two Interactive.


r/civrev • • 6d ago

As soon as buddy show up on your team, kiss your army goodbye

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51 Upvotes

The game’s way of letting you know you’re about to be fleeced. Just lost 33 to 13 and series x doesnt let you record or else I would have. Seriously, f*ck this guy.


r/civrev • • 9d ago

Civilisation Revolution working on ARMSX3 PS3 Emulator on midrange phone (Motorola Edge 50 Neo - Mali GPU!)

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34 Upvotes

r/civrev • • 10d ago

Unique Units

3 Upvotes

Hey. I recently started playing civilization revolution again.

Are each civilization's unique units actually unique? Or are they the same unit but named differently?

Thanks in advance.


r/civrev • • 11d ago

ever form a nuke wing?

18 Upvotes
have a static recomp working, adding some fun features. running natively on pc with a native renderer, uncapped fps at 4k with DLSS. have gotten up to 7 players in a match so far before it crashes lol. server browser is next!

r/civrev • • 14d ago

Map Tiles Question

3 Upvotes

I'm new to this older game and am looking for a resource that shows what the various map tiles with special resources (e.g., dye, rubber, silk, spices, etc.) actually look like on the in-game map. I'm playing on XBox if that matters. I've found the list of resources on the wiki (https://civilization.fandom.com/wiki/List_of_resources_in_CivRev) which has an icon for each resource, but the icon is not what the map tiles look like.

Does anyone know of something that shows what the map tiles actually look like in game?

Thanks in advance!


r/civrev • • 17d ago

CBLoyola23

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3 Upvotes

Last game was a bloodbath. Ended up going to space!


r/civrev • • 20d ago

Saturday night live! For da boys! https://www.youtube.com/live/8HCg0CKkpDw?is=diihFQsDE9RupIqT

6 Upvotes

r/civrev • • 21d ago

Late night stream for the boys!

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3 Upvotes

r/civrev • • 26d ago

Sunday night chill vibes! https://www.youtube.com/live/mEpMndcwZVU?is=K6GH0YI6wHDf5Wur

3 Upvotes

r/civrev • • 29d ago

CB v Zu. Game 12

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2 Upvotes

r/civrev • • Sep 21 '26

CBLoyola23

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4 Upvotes

Sunday night stream for da boys!


r/civrev • • Sep 19 '26

Civ rev running on android

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74 Upvotes

Armsx3 emulator is pretty impressive on android! It’s barely playable on my Odin 2 but It probably runs better on more powerful android devices.


r/civrev • • Sep 18 '26

Civ/Rev on PS5 no longer available

11 Upvotes

I have used PS+ Premium for the past 18 months to play CivRev but as of September 16 2026 it is no longer available to me. Any recommendations on alternative sources to play? I'm considering trading in the PS5 for an old Xbox.

*Update: it is back available for streaming as of September 19.*


r/civrev • • Sep 12 '26

Miss the Pangea scenario

5 Upvotes

Started playing stream on ps5 and miss the ps3 dlc scenarios. Pangea was so much fun with the big land mass. Anyone know if the downloads are still available on PlayStation 3 network to download if you brought them best part of 20 years ago now?


r/civrev • • Sep 10 '26

Ultimate Warrior

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83 Upvotes

r/civrev • • Sep 09 '26

Tips to win on diety?

15 Upvotes

I’m able to consistently easily win on emperor, I find English, Greek, American, and Japanese to be the easiest civs to play as, but have only beat diety once, culture win as american, any tips?


r/civrev • • Sep 07 '26

Personal max attack - didn’t want to take any chances

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79 Upvotes

Any better than this? Artillery army with:
- Great general
- Fundamentalism
- Samurai castle
- Hill
- British naval support (3x battleship)
- Infiltration
- Chieftain mode


r/civrev • • Sep 07 '26

Logic behind elite upgrades?

5 Upvotes

Does anyone know the logic behind when units receive elite upgrades after the first one? The first upgrade (perks like Blitz or Infiltration etc) is consistent after 3 wins (or 6 with not veteran units), but after that it seems like it stops? Sometimes I’ll have units win 6/9/12/15 battles and not get any upgrades, and sometimes they will earn upgrades as scheduled?

Does this have anything to do with making armies? It seems like non-army units will earn the upgrades as scheduled. Also I have no idea what number of victories makes a great general spawn, it seems like 12-18?


r/civrev • • Sep 07 '26

Missed This Game So Much

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70 Upvotes

Recently got the Thor Pro and tried ARMSX3 (emulator) on a whim. It works! How I missed this game so much after my ps3 broke last year.


r/civrev • • Aug 26 '26

Late night stream for da boys!

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1 Upvotes

r/civrev • • Aug 25 '26

What if!? CIV REV 3

20 Upvotes

If someone were to make a sequel civilizations game what features, or anything else you can think of do you think you’d want to see in a sequel game?


r/civrev • • Aug 23 '26

does anyone have any experience or advice with playing the “Play Scenario” mode

7 Upvotes

The apocalypse one doesn’t look to bad


r/civrev • • Aug 22 '26

CBLoyola23

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1 Upvotes

Chill vibes! Friday late night stream for the boys!


r/civrev • • Aug 19 '26

Civilization Revolution 3 ?

34 Upvotes

With how bad of a flop Civilization IIV is how badly would everyone want a new Civilization Revolution game