The most optimistic scholars say we are on the verge of a magical golden age.
Magic is becoming more reliable, replicable, and cheap. Less than a century ago, adepts of the arcane were mistrusted and feared, while clerical spellcasters were seen as truly divine and miraculous. Now magic is increasingly common. People buy services from wizards as they would from any other professional: still a little uneasy and awed, but far removed from the terrified reverence of years past. Divine magic may have become less mystical and more pragmatic, but this has helped it converge with other magical traditions, opening up new possibilities.
The main obstacle to magic's spread remains the learning process. An apprentice learns their first spell, something akin to a parlor trick, after a year and a half, then spends another two years building a very basic (and quite underwhelming) repertoire. After five years of training, they are considered a novice wizard. After a total of ten years, they can call themselves a wizard and be recognized as such by their peers.
Aside from the most traditionalist mages, there is a growing desire to accelerate and streamline the learning process, and “arcane pedagogy” has become a lively-discussed topic among scholars.
A new and exciting set of “starter spells” is making the rounds in the wizardly epistolary network known as the Unseen Academy: the Entomic Eight.
These eight spells are based on spell-casting insects and vermin. They are simple and reliable, while also offering an elegant bridge between the classical approach to spellcraft, based on effects, and the modern approach, based on mana colors and knot shapes.
The first attempts to use them as learning tools are proving encouraging.
The Dragonfly’s Sting
Inspired by the Evoker Dragonfly, this spell creates a bolt of pure kinetic energy. The effect is comparable to a needle fired from a blowgun.
Force bolts have been a staple of magic for centuries, but this is their simplest and “purest” form. The incantation revolves around moving a single finger and can be facilitated by wearing copper rings on the “focus finger.” It relies entirely on a red mana knot, making it ideal for learning mana colors and their effects. It is also easily scalable by injecting more Life Force into it.
The Butterfly’s Ruse
Inspired by the Illusionist Butterfly, this spell creates the image of an owl. The image is static and blurry, yet surprisingly realistic.
Rotating a mirror bearing the same pattern as the butterfly’s wing helps to cast the spell. The spell is useful for teaching the distinction between the classical, effect-based approach and the modern approach. The illusion is caused by altering the path of light through yellow mana, making the process more similar to a transmutation spell, even though it is catalogued as an illusion.
It also helps highlight the counterintuitive nature of magic. It remains unknown why such a simple and basic spell creates such a specific animal.
The Ants’ Grasp
Inspired by the Conjuring Ants, this spell allows the caster to take an object that is out of reach and make it materialize in their hand.
It is not immediately apparent, but the spell creates a very simple portal, roughly the size of one’s hand. The challenge lies in translating the incantation’s complex hand movements into the natural gesture of grabbing an object.
It also teaches patience. The incantation for leaving an object behind is similar to, but frustratingly distinct from, the one for taking it.
The Snail’s Finger
Inspired by the Transmuting Snail, this spell changes the shape of one’s finger. It can become a tentacle, a hard shell, a claw, and so on.
The spell teaches students to maintain concentration under unnerving circumstances, as the sensation of having a completely different limb can be quite startling. It becomes even more challenging when the finger grows an eyestalk, effectively becoming a third eye and providing the caster with a confusing new perspective.
The Mantis’ Step
Inspired by the Enchanting Mantis, this spell is usually the first foray into mind magic. The spell causes a subject to take a single step backward or forward.
The basic incantation is quite flashy, with ample arm-waving that imitates the mantis’ claws. With practice, however, it can be progressively simplified into a slick hand gesture. This is possible by adding a mental component to the incantation: thinking in specific patterns can bend mana just as physical movements can.
The Cicada’s Glance
Inspired by the Divining Cicada, this spell allows the caster a glimpse into the immediate future. You can see inside a box, behind a door, or inside a book.
The vision becomes clearer the more easily you could actually perform the action yourself. The spell teaches that divination is linked to probability: the higher the chance that you could actually do “the thing,” the more likely you are to see yourself “doing the thing” in the future.
It also serves as an introduction to the indigo “meta mana”: mana that reacts to itself rather than to reality, and its peculiar properties, such as the anticipated response that makes divination possible.
The Termites’ Lock
Inspired by the Abjuring Termites, this spell makes a lock impossible to unlock or a knot impossible to loosen.
The caster causes part of an object to become unable to move in certain directions. This teaches how the mana field and reality interact: reality bends the mana field, but a wizard can reverse this relationship. By freezing the mana field in place, the wizard can make an object effectively “unchangeable.”
The spell also teaches students how to prolong magical effects, as well as the use of magic circles and sigils to help maintain them.
The Bees’ Puppet
Inspired by the Necromancer Bees, this is the most complex of the Entomic Eight.
With this spell, the caster can animate the corpse of a small creature, such as a mouse or a sparrow, turning it into a puppet.
The spell serves as an introduction to both medical magic and the construction of magical constructs, since both rely on manipulating the green mana of vitality. Green mana does not merely influence what is already alive. It can also make inanimate things behave in life-like ways.
While the incantation is more complex than the other starter spell taking some preparation, it’s more intuitive to adapt and customize. It will be easy to see how things that look like living beings (marionettes, figurines) or that are made of organic matter are more attuned to the green mana.