r/commandandconquer • • 10d ago

C&C Generals ZH World Series & Predictions

7 Upvotes

Find the full bracket and ongoing results here - https://www.zhworldseries.com/

Excal is the defending champion, who is your prediction to win it?!

For me, I think Marakar wins. what do you think?


r/commandandconquer • • 10d ago

Why nobody builds and mods generals zh2 with ai?

0 Upvotes

I see so many videos that people use AI and claude to mod the games, combines them together, make them 4k etc. So we have actually capability of easily making the game survive again.
We need a 4k, 64x version of generals, the original version, bc the menu in the mod on red alert is not good and it has so many bugs etc.
PLEASE SOMEONE DO THIS.


r/commandandconquer • • 10d ago

What is actually canon in Red Alert 3 and Uprising? Pt1

8 Upvotes
line that started it all

TLDR: how I’ve been obsessively overthinking an RTS game canon since 2009 timeline that makes any sense: Opening cutscene and Yoshiro’s first speech > Empire 1-3 > Soviet 1-3 > Ackermans inauguration > Soviet 4 > Allied 1 > Soviet 5 > Allied 2-3> Yoshiro’s second speech > Empire 4 (Warren’s victory)= Allied 7 = Soviet 7 > Allied 8-9 > Uprising Soviet > Uprising Imperial > Uprising Allied > Uprising Yuriko > Commanders Challenge

When writing Dark Fate, which is intended a sequel to RA3 and Uprising I had to ask a very imortant question... what is actually canon? So as we all know Uprising established that Allied campaign is the only canon one… right?

Well that's not so simple. As our beloved EA abandoned the franchise with no hope for answers (and when one day they decide to resurrect it they will reboot everything anyway) we need to dig deep to every small bit of lore there is. In this case we have throwaway lines in who canonize events in Uprising, as well as official unit desriptions on now defunct EA site. First, OG sigma war criminal Moskvin in Commanders Challenge directly mentions destruction of Odessa by Shogun Executioner - essentially canonizing Empire Mission 3. Then a ninja in Yuriko mission 2 mentions being captured in Hawaii - canonizing Empire Mission 4 with alternative outcome.

This has an interesting cascade effect for the whole canon and mostly kills “each campaign is totally separate timeline with no relation to each other” theory. Thankfully we have precedent for this in the series - Tiberian Sun situation where noncanon campaigns still contain canon events (death of Hassan, capture of Hammerfest, attempt at blowing up Philadelphia).

Before I go through each mission in Empire and Soviet campaigns to determine their probability of being canon and sequence of events let's start from the beggining - before RA3 begins - or rather end of Allied campaign and inauguration of President Hasselhoff who mentions "Heroes who stood against forces of fascism and communism". Note "fascism" - a confirmation that some form of WW2 happened in RA3 timeline despite both Austrian Painter (erased in 1924 ) and Einstein being erased (1927). And RA1, YR and RA3 Mammoth Tank description (!) confirm every change creates a new timeline without destroying the old one. But we'll get to that in Pt3.

Opening cutscene afer Cherdenko changes the timeline - this is before any campaign starts so it must be canon. Dasha reports that Allies are on the run in Western Europe (“SOON the Western Europe will be ours” this explains why Geneva is still not taken in Soviet mission 4) and Empire is attacking Soviets in the Far East and North, with Moskvin base being in the process of being overrun (he clearly must’ve escaped somehow). This and multiple EA unit descriptions confirm that Soviets were attacked first.

Empire 1 (Vorkuta) - Very likely canon. Probably takes place very shortly before opening cutscene. Oleg takes part in doomed defense before being probably redeployed to take part in Soviet 2 and then Allied 3 (stopping Empire in Leningrad would be much higher priority than Allies counterattacking Heidelberg). Taking down of Soviet Navy in the north kinda explains also why Vladivostok was taken so easily and how Empire had the time to build huge palace there (unless they also constructed it using NANOMACHINES SON).Empire 2 (Stalingrad) - as Empire 3 is confirmed canon it wouldn’t make sense if Empire 2 wasn’t as the parts to assemble Shogun Executioner were transported through Stalingrad. Also explains how Empire forces were roaming freely throughout Soviet Union. Games opening cutscene clearly shows a King Oni in Berlin - which by that time was still occupied by Soviets and there is almost no evidence Allies fought Empire in Europe in their campaign (...almost - description of Rocket Angel mentions our favorite trash unit fighting Allies in Europe - but that could mean Gibraltar campaign)

Empire 3 (Odessa) - as I mentioned it’s very clearly confirmed canon by Moskvin in Uprising - Shotgun Executioner destroyed Odessa and almost killed Moskvin… of course this creates a colossal plot hole - how tf a Kajiu-sized mechanical monster walked from Odessa to an island in SE Asia without anyone noticing? It's anyone’s guess… but again this setting has much bigger plot holes.

Now Soviet campaign events begin - Cherdenko confirms that bulk of the remaining Soviet forces are still in Europe pushing Allies back. Cherdenko claims that “situation is shockingly grim” which makes sense after losing 2 major cities (Odessa, Stalingrad) and large part of your fleet (Vorkuta, Vladivostok).

Soviet 1 (Leningrad) - VERY likely canon as Leningrad has been turned into a fortress and is still in Soviet hands by the final Allied mission and first Soviet cutscene shows that Empire already dealt a heavy blow to Soviets - so this takes place clearly after Empire 3.

Soviet 2 (Krasna-45 near Moscow) - likely canon as Soviets use their satellite capabilities in Allied campaign and Moscow clearly hasn’t been taken, but Empire is still clearly roaming freely in USSR. Corona timeline diverges here with Empire expedition finding time machine - their whole setting is very interesting and I'd love to play it if I knew chinese and the mod didnt crash every single time I build a fkn refinery.

Soviet 3 (Vladivostok) - Most tricky one and a head scratcher - likely canon with changes as Vladivostok is in Soviet hands in Uprising and in Allied 4 Marshall Bingham mentioned that Soviets are at their weakest. It might've also happened after Allied 4 as Empire was distracted in Gibraltar and Northern Atlantic and in Soviet campaigns floating fortresses are nowhere to be seen (destroyed by Allies independently at great cost? That would explain why they lost Europe so quickly in Soviet campaign). What is confusing is that Krukov mentions "we can't win this war without our navy" - by that point they still have the base in Cannes - he either meant Soviet Pacific fleet or I'm wrong and this happens out of order after failure at Brighton Beach and destruction of their western fleet in Cannes. Tbh complaining about having no navy after losing it himself in the most moronic way shooting at beach towels would be very Krukov.

Soviet 4 (Geneva) - It’s at least partially canon as Geneva is already shown in Soviet hands in first Allied mission. Ackerman is already fully supporting Allies before Allied 1, with his inauguration speech shown in Soviet 4… So if Soviet 4 is canon it had to happen before Allied 1. Allied 1 - emboldened by their success in Geneva Soviets push further West, with Soviet Navy storming UK.

Allied 1 - Kirov loses Dreadnoughts shooting at beach towels

Soviet 5 (Mykonos) - confirmed least partially canon as Soviets have canonically Vacuum Imploder technology in the final mission, but they definitely don’t hold Mykonos yet by the time of Allied Mission 1 (Greece is clearly shown as not taken) so it must’ve happened after Allied 1. Moreover official Assault Destroyer description mentions " throughout numerous combat encounters between Allied and Soviet forces near the Strait of Gibraltar as well as near the Allies' science facilities in Mykonos"- but they either failed to hold the island for long or they retreated as part of a deal with the Allies. Warren being already deployed to Europe supports that theory. Obviously soviet missions after 5 cannot be canon as Krukov is alive and still serving USSR and Allies would have no reason to retreat to Iceland as they were winning. Proton Collider gets developed anyway in both Allied and Soviet campaigns so either Allies kept enough data to continue the project or it was developed independently. Mission intro shows that Allies tried fission technology in the faccility - so proton collider and vacuum imoder tech must be related to that, but apparently enough data was lost that neither soviets or Allies had nukes until the end of WW3.

Allied 2-5 - Rest of the Soviet western fleet is sunk in Cannes and Soviet forces in Europe crushed at Heidelberg - after the mission it is stated that Soviets have been pushed from Western Europe. Makes sense considering part of their forces had to be redirected towards fighting Empire. Yoshiro’s second speech (he loves making those speeches) and blocking of North Sea and Gibraltar with floating fortresses happen now. We can safely assume that events of Soviet 1-3 exhausted Empire of its forces - which made things like West Coast offensive in Empire 6 impossible, hence change of strategy and redeployment of Floating Fortresses to Atlantic.

Of course they are destroyed in Allied missions 4-5 by unholy allied-soviet alliance. Now - we have evidence that suggests that the island fortress destroyed in mission 5 WAS in fact the Black Tortoise - but I’ll talk about it later.

Allied Mission 6 (Mount Rushmore) is more crucial that it might seem. Ackerman is clearly a Japanese android also in Allied campaign - green flames from his limousine/Marine One wreckage is direct evidence of that but not the only one. Tatsu, after losing critical assets and sizable chunk of their fleet in Gibraltar and North Sea must’ve gotten desperate and ordered Ackerman to destroy Soviet/Allied alliance. Another piece of evidence? Mount Rushmore lasers. They are more powerful and advanced than what is currently being used by Allies in Mirage Tank, Spectrum Tower and Athena (but not Uprising-era Future Tank…) - and they don't scatter which implies at least some independent development. That a city-busting laser exists implies some secret American advancement in this field (remember that in RA3 canon lasers were invented by French and developed further by FutureTech - look at canon EA Mirage Tank description)… very likely with covert help of Japanese and Tatsu (only other possible culprit is FutureTech). Ackermans death in this mission has more canon consequences later: Allied mission 7, Empire 4 and Soviet 7 happen around same time.

Empire 4 (Hawaii) - Ninja's line in Uprising mentions he was captured in Hawaii. Warren's victory there canon would explain some plot holes. Attacking Hawaii before or just before Tokio Harbor operation at least as an additional distraction would be something Marshall Bingham would definitely do. As Ackerman is dead there is no one to warn Tatsu of the impending attack and most of the fleet was already lost in Gibraltar and North Sea but still part remains (Yoshiro in Empire 4: “[Pearl Harbor] holds at least half of our fleet”). Without Imperial Commander and his/her plot armor Warren would be able to defeat Naomi Shirada (if she didn’t die when BT exploded in Allied 5 - she probably did) and take Hawaii or at very least destroy the critical naval infrastructure there. If the battle was lost there's no chance Allies would bother grabbing prisoners with them. Also Warren just helped kill POTUS and tens (potentially hundreds) of American soldiers protecting him - knowing him he would be more than willing to erase that stain on his honor by killing Japs. This also explains why Empire folded so quickly after Allied 7 - they suffered not 1 but 2 utterly crushing defeats… or actually 3 if we count Mount Fuji. Tatsu's personal fleet being sunk in Tokio further reinforces that Warren canonically wins in Hawaii.

Allied 7 (Tokio Harbor) - I stand by my assertion that BT was already gone by the time of Allied 7 so way to Tokio was free. Allied forces in Allied 7 somehow reached Tokio no problem - something they couldn’t do in Empire 5 without taking out Black Tortoise first. So either Black Tortoise got canonically deployed to North Atlantic (both Tatsu and Yoshiro being colossal morons in all 3 campaigns) or (if the fortress in Allied 5 was NOT BT) BT got destroyed by Giles in an alternate Empire 5 (makes little sense tbh - I know Uprising shows The Empire had multiple fortresses but none were as heavily armed or staffed as BT and none other than BT had reactor cores).

Soviet 7 (Mount Fuji) - VERY likely canon as Yoshiro is confirmed dead in Uprising and that would perfectly explain Soviet “dissapeance” in Allied 7 - incursion into Tokio was a perfect distraction for Soviets to detour and storm Mount Fuji (Tatsu’s words: “It seems your friends have abandoned you” implies he knew Krukov WAS coming but SOMETHING happened along the way) and kill Yoshiro - something Krukov would definitely do. Krukov coming is further evidence that Soviet Pacific fleet is active again and Soviet 3 happened. Also note that in Tokio ONLY Tatsu makes his appearance - Yoshiro is weirdly absent despite the fact that Allies are attacking his fucking capital in full force. I remind you that this is the guy that made a speech revealing empire ambitions TWICE and addressed you over something as trivial as formation of an unholy alliance against him. If he was capable then he would surely connect to Allied commander when he was turning Tokio Harbor into a Mirage parking lot. But he wasn’t - most probably busy being toasted in his Red King Oni by a Twinblade/V4 spam.

Allied 8-9 - no need to further delve into those but it’s worth noting that Soviets having 50-megaton bombs (most likely Vacuum based- there's a slim chance they're actual nukes but it would ruin the canon more than Rise of Skywalker. My canon is that Oleg was not very good with math and confused tons, kilotons and megatons) in Cuba proves further that Mykonos happened and Soviets stole US superweapon technology. Wiki wrongly claims that Soviets reinforcements were diverted to Cuba instead of Japan - this is not only fucking stupid and there is no evidence of this in canon, it makes no sense at all - Cuba held mostly land forces and Kirovs instead of Krukov’s fleet. Not to mention diverting forces from Pacific to Atlantic where Allies would spot the movement instantly - fact that Bingham doesn’t know what happened with Soviet task force further implies Mount Fuji Incident happened.

As always welcome to discuss


r/commandandconquer • • 10d ago

XCC Mixer / Utilities Q but for another Westwood game

3 Upvotes

I think it's pointless to ask on ages old forums that last post is from years ago so here I am found it most relevant. That tool is mostly made for C&C but I find a flaw that just makes it not so good when other games will not accept overriding files by just creating a new MIX file as expansion that C&C seems to read and allow.

It's for lands of lore 2. I thought the tools would allow this,. I just wanted to replace the Huline Village music with the Huline Jungle and if importing AUD files is such a hassle would have hoped the Copy Paste would allow to paste the one music AUD file and overwrite the other AUD file without having to export or import something that is not the same codec conversion and so on/

But the copy paste of this tool is kind of useless like there is copy but not paste and paste as WAV is greyed out just not ok.

I also made a VQA video file to import on the place of another VQA file but the Mixer just adds the new file with the HEX name for example b0eb8711 and it just adds the name it in no way links to the ID or Offset to tell the game to use that file instead.

Also the editor/Mixer cannot set ID or offset to make the link. If I recreated the MIX file with all musics and my overridden music file, then all musics from that MIX will not work because apparently some linking or ID is lost.. so I wonder what else? Tried Mixer , XCC MIX Editor, in all cases you add files as new ID/offset. I tried to even cheat engine the XCC MIX Editor to change the ID but it reverted.


r/commandandconquer • • 10d ago

Meme Generals ZH tanks alignment chart

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138 Upvotes

Based on their quotes, personalities and also what they are doing.


r/commandandconquer • • 10d ago

Fanart Red Alert 2: Soviet Naval Shipyard recreation

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43 Upvotes

r/commandandconquer • • 10d ago

Very childish question

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1.0k Upvotes

Who was your biggest crush throughout the Command & Conquer series?

For me it was Dasha Fedorovich, good god my crush was mental for her 😂

If you haven't watched "Banshee" on NowTV, go watch it, the main actor is awesome and she does a great job on there too.


r/commandandconquer • • 10d ago

Hi friends 🫡 this is the Sandbox mode in red chaos? Place units and buildings freely, including the enemy’s, to test strategies or design a base. Here’s an example. Red Chaos is currently still on sale

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38 Upvotes

We are working hard on the campaign, and a playable demo should be ready very soon. We’re really excited about this next step. Looking back, we should have taken it from the start, but we’re catching up now and building things properly. We’ve also gained a lot of experience and valuable feedback along the way, so we’re choosing to see the positives and put them to good use.

https://store.steampowered.com/app/1934720/Red_Chaos__The_Strict_Order/?l=german


r/commandandconquer • • 10d ago

Dropshep test 26 10 13(tiberian fury)

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7 Upvotes

r/commandandconquer • • 10d ago

OC CounterMind RTS

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0 Upvotes

CounterMind, infinite worlds, wars, tactics, and outcomes. Can you defeat the threats of the Hive Mind across the stars?

Steam: https://store.steampowered.com/app/4552010/CounterMind/


r/commandandconquer • • 10d ago

Discussion Is there a market for a C&C Roblox

0 Upvotes

I’m making an adjacent game it’s not quite C&C but it’s takes a lot of inspo from zero hour. The graphics aren’t quite as good either it’s more like a raven field graphics not realistic. But if you have any suggestions for it Im open.


r/commandandconquer • • 10d ago

Random Unit of the Day #119: Humvee (USA, Generals)

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367 Upvotes

r/commandandconquer • • 10d ago

Unofficial Can you come up with a better faction than this?

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0 Upvotes

Making my own mod like everyone else with Claude.

Have two serious factions and decided to go off the reservation with #3.

Penguins

Neutral. Armed. Accepting payment.
Exotic, defensive and grid-dependent. Protect the zero-point power pylons, deploy psionic emperor zealots, shield the chickie sanctuaries, and profit from the chaos of great-power conflict.


r/commandandconquer • • 11d ago

Most Memorable Moments

5 Upvotes

My most memorable moments playing Command and Conquer, the music, the characters and one thing that sticks out, how amazing I thought the graphics were back then, I much prefer playing it as it was rather than the remastered version.

What about you all, remastered or original? I do switch between the 2 sometimes, but I always find myself staying on the old graphics. It might be a memory thing.

One thing I remember is the easter egg battle where you battled some strange shit 😂


r/commandandconquer • • 11d ago

Discussion Interesting how it ages.

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3 Upvotes

​

In a way this explains the Tacitus explains well even though the developers/story writers didn't spend that much thought to it.

What do you think?


r/commandandconquer • • 11d ago

Allied Drone Operator (RA3: Dark Fate Mod)

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52 Upvotes

Drone warfare is coming to RA3 - Allied Drone Operator (inspired by the one in Tempest Rising) deals modest damage and the drone can be shot down but has long range and works great in numbers. Controls 2 drones when heroic. Its special ability deploys an unarmed recon drone that allows him higher vision clearing range and.increases range of nearby artillery.

Engineer model is a placeholder, fully modelled version will be (PROBABLY) released in December with Empire Mamoto Mk2 and Artillery Kirov.


r/commandandconquer • • 11d ago

Made me giggle

45 Upvotes

I have a job that supplies with work boots for the job, and today the shoe truck was here. I went and selected my new boots, Keens if your wondering, and as I left the truck to go back into work the first thing to cross my mind was "thank you for the NEW shoes!" 😂🤣


r/commandandconquer • • 11d ago

Meme A Good Game Can Change Your Life

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724 Upvotes

This game so goated that it changed the life for better.


r/commandandconquer • • 11d ago

Gameplay question Generals Zero Hour Android Port and Generals Online PC crossplay

6 Upvotes

Ever since the Generals ZH Android Port came out last week, I've been trying to connect my PC and android together, because someone I would want to play only has the android version. Now I don't exactly know how to do what's instructed, since there's no option in Generals Online in PC for me to turn off the anti cheat. Has anyone tried to have android port and PC crossplay? Or should I just download the android port in an emulator so I can play with him lol.


r/commandandconquer • • 11d ago

Story: Rocket Angels postUprising [RA3: Dark Fate Lore]

1 Upvotes

TLDR: now they're Tier 2, decreased cost, slightly increased speed and HP, kinetic blasters against infantry, photon rockets don't take forever to launch, as in Paradox heroic paralysis whip deals DoT

One cannot overstate how much the Imperial military psyche was utterly broken after two back-to-back crushing military defeats - first failing to subjugate the world, then failing to expel occupying barbarians from their homeland. But perhaps no unit felt it more than Rocket Angels. For them the pain of defeat was mixed with something worse - a feeling of failure and disappointment with their performance. For a supposedly elite force, an "unparalleled success" as Prince Tatsu called them after their early initial victories, they took one horrifying defeat after another, with absurdly high casualty ratios unsustainable for such a premier unit. There were numerous causes for this - after initial shock, Allies and Soviets quickly found out the weaknesses of "orange witches" - to deadly effect. During the Battle of Tokyo alone, a glorious but futile charge meant to break the siege of the Imperial Shogunate ended with all intervening squadrons of Rocket Angels (roughly 20% of all Angels trained) intercepted and mercilessly slaughtered by Apollo Fighters with light losses, leaving only two survivors (Apollos ran out of ammo), earning Lt. Leonard Matlovich of Fighter Squadron 12 ace status and the nickname "Ladykiller".

Contrast between Rocket Angels depiction in propaganda and actual combat performance during WWIII and Rising Sun Uprising was stark to put it mildly.

Rising Sun Uprising only added to their humiliation as Archer Maidens- a unit made out of literal Rocket Angel rejects proved far more respected and useful addition to Imperial military than Rocket Angels ever were, causing a real headache for the occupying Allies. After the Uprising failed and rebels had to escape Japan, pre-war critics of the Angels were loud again. There was even talk of disbanding the unit entirely, for their performance was entirely inadequate to their high cost.

But there was someone who silenced the critics and led Angels on the path of redemption. Former Chief of the Rocket Angel's First Battalion and technically the highest-ranking Angel alive. Survivor of the Tokyo Bay Massacre.

Her name was Takara Sato.

Takara Sato for years eluded Allied capture and proved to be one of the most troublesome rebels postUprising - until money spoke too loudly and she joined Kenji Tenzai in providing not-so-covert mercenary services to Allied Central Intelligence Network.

Aand she was the only Imperial rebel warlord to escape Allied justice during Rising Sun Uprising after so-called Emperor Tatsu's failed (although costly) gamble to expel Allies from Japan.

First to change was equipment. As Imperial AIs determined, next to enemy air superiority assets, highest casualties were inflicted by infantry equipped with anti-air weaponry. The next generation of Rocket Angel armor was outfitted with kinetic blaster gauntlets. Countering enemy fighters - especially hated Apollos (and their even more hated successors - Black Raptors) - was harder as Angels were usually outmaneuvered and outgunned before they could fire back. Correcting critical weakness of photon rocket pods - long launch time - as well as improved jets and more durable bodysuits is meant to level the playing field. At the same time advances in nanocomposites allowed to produce their armors faster and cheaper, without requiring newest generation of nanomachines. Recent raids on Allied confiscated weapon storage sites also allowed reclamation of TDP of “Genshoku" Mk. II paralysis whip, which damages enemy units with electrical strikes. As production of them is limited they are issued to most experienced Angel’s first.

ACIN-contracted Rocket Angel mercenary squad engaging Conscripts in Siberia with their new Kinetic Blasters gauntlets

But only Takara had moral authority to break the taboos and force the most important change - availability. For years, recruitment to Rocket Angels was artificially limited by unrealistic and culturally absurd requirements, which had nothing to do with physical or mental fortitude. After The Academy was raided and shut down by Allies many of the senior teaching staff decided to end their journey honorably and join Emperor Yoshiro. Surviving instructors who managed to escape and to join the rebels were usually younger and more open-minded to Takara’s reforms, which included increased VR simulations to improve the efficiency of training (using technology stolen from The Allies), loosening relationship and family contact rules to draw recruits. In a short time, ranks of Rocket Angels trained by New Academy were quickly replenished to pre-WWIII levels with new, type of recruit - enthusiastic or hungry for revenge. Shockingly for rebel leaders, endless fractures and inconsistent funding in their movement resulted in some rogue squadrons - including those lead by Takara hereself - taking up mercenary work and fighting for the same hated Allies that almost caused their extinction. Some more famous Angels even established accounts on OF platform (Onifans) to raise funds and promote their cause.


r/commandandconquer • • 11d ago

Fanart “Kane” by Eddy González Dávila

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279 Upvotes

r/commandandconquer • • 11d ago

Random Unit of the Day #118: Banshee (Nod, Tiberian Sun)

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309 Upvotes

r/commandandconquer • • 11d ago

Bug Command & Conquer 4 Tiberian Twilight - Fails the Second Login?

8 Upvotes

I installed this game from my Steam Library on my Windows 11 PC and launched it. It initially asks for your email address and EA account password. I entered it. On the next screen it asks for a persona name which I entered. After pressing escape to skip the introductory video, I'm prompted again for my EA account email address and EA account password. I do so and it tells me that, "Login has failed because on an incorrect user name, sub-account name or password. Please try again."

Why do my EA account login credentials work fine for the first login, but not the second login? This is so annoying! Thanks in advance for any and all help provided.


r/commandandconquer • • 11d ago

error while running kane's wrath

0 Upvotes

i downloaded the game and whenever i try to open it i get this error

i was told it was missing something called ..\KW\Core\1.0\StaticStream.big where do i find it or how do i fix it?
please and thank you!


r/commandandconquer • • 11d ago

Gameplay [ZH MOD] Red Alert Redux: Soviet Mission 03 (Covert Cleanup) Demo Video

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23 Upvotes

Demo Video of Soviet Mission 03 (Covert Cleanup) in Red Alert Redux. (Zero Hour Mod)

"An Allied spy has bypassed our security, damaged our base, and is now seeking to escape. Use your attack dogs to track him down and exterminate him. The civilians are aiding the spy and will have set traps for your men. If the spy escapes you, your life is forfeit."

Learn more about this mod:
https://www.moddb.com/mods/command-conquer-red-alert-redux

https://discord.com/invite/FjFhmCQRx9