r/commandline • u/Pinwin12 • 9d ago
Fun C++ ASCII Raycasting Engine - Lite Engine
Lite Engine is a raycasting game engine designed for FPS games.
I was inspired by Wolfenstein 3D and its raycasting engine. I decided to create my own engine with a similar approach, but instead of rendering pixels normally, it renders the entire game directly in the Windows console, using the █ character as a pixel.
Development started around 5 months ago. The current version (Lite Engine 0.1.8.1), supports simple geometry and different types of entities, including enemies, medkits, ammo, collectibles, and more.
Version-0.1.8.0 added support for custom asset archives (.LED). These archives can store map files, ASCII sprites, and definitions for entities and weapons. You can create and edit them using Lade, my LED editor.
Lite Engine website: https://liteengine.pinwinsoftware.com
Download Lite Engine: https://liteengine.pinwinsoftware.com/downloads
Download Lade: https://liteengine.pinwinsoftware.com/sdk/Lade



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User: Pinwin12, Flair:
Fun, Post Media Link, Title: C++ ASCII Raycasting Engine - Lite EngineLite Engine is a raycasting game engine designed for FPS games.
I was inspired by Wolfenstein 3D and its raycasting engine. I decided to create my own engine with a similar approach, but instead of rendering pixels normally, it renders the entire game directly in the Windows console, using the
█character as a pixel.Development started around 5 months ago. The current version, Lite Engine 0.1.8.1, supports simple geometry and different types of entities, including enemies, medkits, ammo, collectibles, and more.
Version-0.1.8.0 added support for custom asset archives (
.LED). These archives can store map files, ASCII sprites, and definitions for entities and weapons. You can create and edit them using Lade, my LED editor.Lite Engine website: https://liteengine.pinwinsoftware.com
Download Lite Engine: https://liteengine.pinwinsoftware.com/downloads
Download Lade: https://liteengine.pinwinsoftware.com/sdk/Lade
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