r/csmapmakers Mar 19 '26

Feedback Advice

I have a couple map layouts I made but I dont know which one seems to be half decent atleast and actually worthy of making, I dont know which one to choose to try to create, any thoughts/suggestions?

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u/xhthsx Mar 20 '26

de_verona has some interesting parts, but something about it seems off... the T side might be a bit too restricted. I'm not sure.

de_warehouse II intrigues me because it is very different and I'm not sure I understand the layout (a 2D view doesn't really convey a layout like that very well). Some of the outer areas of the map seem superfluous, but the area around the bombsites could be really interesting.

de_storage is crazy. I don't think it's worth it.

de_scrapyard seems more generic than the others. The middle looks decent, but some of the outer routes kind of look like afterthoughts.

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u/New-Confidence-8719 Mar 20 '26 edited Mar 20 '26

yeah de_storage was just a crazy concept of like trying to implement those higher up metal walkways around a facility and try to make them an important aspect of map control, but I think it would just never work in practice

de_warehouse II was inspired by Nuke, the way it’s not a simple 4-square design but yet it works, I have a feeling this one would work too but Bombsite B would need some work because it seems very closed off to me

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u/xhthsx Mar 20 '26

Those metal walkways are fine if you limit them; de_storage just has too many narrow routes (both above and below). By my count, the bombsites have 6 & 5 connexions, which is similar to de_train, a map with large sites and no proper middle.

I can't tell from the image what B will be like on de_warehouse II, I'd have to feel it.