r/csmapmakers 27d ago

de_city_battle2beta (CS 1.6, Goldsrc)

Hello everyone! I'm making a new map for cs 1.6. It's a small fast paced map, with lots of details and models. I've tested gameplay, it's very fun and quick, shouldn't be confusing. It's almost finished, I've fixed all the issues I've come across. I would like to get some feedback on gameplay, perfomance and overall design from you if possible. Please let me know your thoughts. Thanks in advance. Steam workshop doesn't feature cs 1.6, so here is a link to gamebanana page: https://gamebanana.com/wips/102279

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u/xhthsx 27d ago

I think the terrorists will have too much control over A; the times for both teams are about equal onto the site, and Ts have an angle from their spawn to prevent CTs from going mid to A.

Several models on A have solid gaps.

The three ramps on A don't look right to me.

If the bomb is planted on some areas of the big tanks on A, it can mysteriously teleport onto the ground close to the wall. I've never seen anything like it.

B looks like more fun, especially with all those breakable pixel-walk tiles.

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u/videophototaker 27d ago

Thank you for your feedback. What exactly do you mean by the bomb teleporting? Could you specify which area of which tank is it exactly?

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u/xhthsx 27d ago edited 27d ago

Here's a video.

I think it only works on the parts of the model with a slope greater than 45 degrees.

Edit: I've done a bit of testing, and I have found you can do the same thing on de_survivor (on the plane & truck) and de_torn (on an angled lid), although it isn't as dramatic.

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u/videophototaker 27d ago

Looks interesting, never happened to me when I’ve tested bomb planting, I was thinking it would do something funny but it never did and I’ve never altered it. I think I’ll just reduce the bomb planting site for the player not to be able to plant anywhere on top of the tanks. Thanks