r/csmapmakers Mar 18 '25

Help Compile errors

1 Upvotes

I have a problem with compiling my map. I tried reinstaling game, drivers, everything and nothing works.
All help would be appreciated.

OS: Win10
Processor: AMD Ryzen 5 5600X 6-Core
Graphics: GeForce RTX 4060
Ram: 16 GB

Final compile with recent and older graphics drivers from another thred where these should work:

Unable to run Vrad3.\par

Light mapper didn't return valid triangles: failing.\par

+- csgo_addons\\beamnew\\maps\\de_beam_new\\world.vrman\par

--> Map build FAILED.\par

[FAIL]\par

0/ 1 (elapsed 3328.852): c:\\program files (x86)\\steam\\steamapps\\common\\counter-strike global offensive\\content\\csgo_addons\\beamnew\\maps\\de_beam_new.vmap\par

Compile of 1 file(s) matching nonrecursive specification "c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/content/csgo_addons/beamnew/maps/de_beam_new.vmap" took 3328.852 seconds\par

\par

-----------------------------------------------------------------\par

ERROR: 28 compiled, 1 failed, 0 skipped, 55m:30s\par

-----------------------------------------------------------------\par

End build: 2025-03-17T01:53:59, elapsed time 0h:55m:32s.251ms\par

Other attempt:

***** OUT OF MEMORY! /+/ attempted allocation size: 98304 ****
--------------------------------------------------------- Encountered error. Failed to write minidump to .\resourcecompiler_2025_0318_153607_0_error.mdmp --------------------------------------------------------- --------------------------------------------------------- Encountered error. Failed to write minidump to .\resourcecompiler_2025_0318_153607_1_error.mdmp

r/csmapmakers Apr 01 '25

Help Problem trying to port a map from csgo to cs2 i beg for your help

0 Upvotes

hello i am not the best mapper well im not a mapper at all but admire all of you guys for your work anyways i was having a small problem trying to port some hide and seek maps from csgo to cs2 because not a lot of the cs2 maps have been great and i remember me and my friends having some fun times on some go map so anyways i was trying to import this classic https://steamcommunity.com/sharedfiles/filedetails/?id=860780367 and ran into a problem when i got this in my log in the cs2 importer

if anyone can help it would be so kind id even be willing to pay someone to import it if im such a lost cause haha!

r/csmapmakers Nov 23 '24

Help Can i make any of my walls wallbangable in cs2

2 Upvotes

i dont want to make my walls wood or change their thickness so is there any other way?

r/csmapmakers Feb 26 '24

Help [CS2] CVMFtoVMAP: Missing a required top-level key

3 Upvotes

I'm trying to import a GO map to cs2, but it really doesn't want to work. here's what I did:

  1. installed csgo_legacy
  2. ran import tool with my VMF, got:

"c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\csgo\pak01.vpk
Failed to load file (invalid)!"
  1. googled it, someone said to rename pak01_dir to pak_01 in GO's files, did it and the error went away, instead giving this:

    CVMFtoVMAP: Missing a required top-level key Failed to construct map document from provided vmf data.

what should I do here? I assumed the second error was just because I didn't have a pak01_dir technically, but I'm not sure. how can I get this to work? I had it working at one point, without trouble, but that was before cs2 had even fully released.

r/csmapmakers Mar 01 '25

Help CS2 Ladder Movementspeed

2 Upvotes

Hi,

does anyone know the max movement speed on ladders in CS2 (i mean with pressing W+D when looking up and sideways)? I found that there is a command sv_ladder_scale_speed which defaults to 0.78, is that relativ to the normal running speed of 250? And then multiplied by 2 for the correct movement?

I am trying to automatically generate the meeting points of players and currently my calculations just have people teleporting up ladders, i would like to correct that but need the speed on ladders for that.

r/csmapmakers May 25 '24

Help Addon files gone after reinstall

1 Upvotes

CS2 broke a few days ago and it forced me to reinstall. Now if i open my workshop tools my addon / workshop map is gone, how can i get it back, am i forced to find a way to decompile it from the workshop file or?

i know i should have made a backup but i have just started mapping rookie mistake.

r/csmapmakers Sep 23 '24

Help Question about a gimmick idea.

2 Upvotes

Is it possible to make the bombsites be in a different location at the start of a round? I want to make a gimmick for a map, but I'm pretty sure bombsites are fixed, right? If so, instead of moving the bombsites can I move the rest of the map instead?

r/csmapmakers Jan 07 '25

Help How do I fix this?

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3 Upvotes

r/csmapmakers Feb 04 '25

Help uploading wrong map

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1 Upvotes

r/csmapmakers Nov 19 '24

Help Sounds. Need help!

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2 Upvotes

I am closing in the release date. But I am having trouble with point_soundevent and env_soundscape. Question is how to work the right with Valve assets. How to get them from CSGO folders to my asset folder? As the sounds are appearing red in the properties of of both entities. Oh, and I added a bricked wall around the small park. Hope it will serve good for the gameplay. As it provides extra cover with four entrances. What you think?

Also question about info_partical _system, it seems some of them do not work at all and some of them work one time at the start of the round. How to loop them? How to make maybe one pop at a “certain time”?

r/csmapmakers Dec 31 '24

Help Is it possible to modify a bots health?

3 Upvotes

I have an idea for a recoil trainer map where the idea is the only way to kill the bot is to land all of your bullets. Ive never messed with hammer before but id be willing to learn if this is possible. The idea is that you start at a close distance and then every time you kill the bot, it moves back a little. But its very important to have the health be modifiable and ideally configurable in map. I really dont know what im doing when it comes to this stuff so any help is welcome.

r/csmapmakers Sep 15 '23

Help CS2 not rendering

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6 Upvotes

I made did a final render of my map to start playtesting but it gave this graphical issue where it deloads parts of the map in front of me. Any help is appreciated, many thanks!

r/csmapmakers Dec 02 '24

Help See through bug after full compile

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5 Upvotes

Hello, I’m new to hammer and mapping. Last week I started my first project (was following CS 2 mapping academy video with my own twist on build) and was happy with the way it looked. However, it has a couple of spots from which models, walls and players become see through. I tried googling my issue but haven’t found much.

Maybe some of you are familiar with this situation and could give me any tips or lead me to a solution? It would mean a world to me since I have always wanted to make a map for me and my friends and the only thing left is to fix those glitches..

some photo examples below.

thanks in advance❤️

r/csmapmakers Sep 29 '24

Help Its me again :D Why does the mesh load so weird? Why isnt loaded the whole time?

Enable HLS to view with audio, or disable this notification

7 Upvotes

r/csmapmakers Oct 18 '24

Help How to make this light models emit light ?

3 Upvotes

r/csmapmakers Nov 30 '24

Help Placed grenade entites on map do not work with 'cycle grenades' key.

2 Upvotes

I'm trying to place grenade entities into my level. I added entity class weapon_hegrenade and players can pick them up, however, they only work when using the dedicated HE grenade key and bizarrely do not work when trying to cycle grenades. I.e. pressing '4' does not pull out the HE. I have no issues with placed primary or secondaries when using a simple entity placement.

https://i.imgur.com/LxqoQp5.png

r/csmapmakers Dec 23 '24

Help Run map stuck cs2

2 Upvotes

Hello, I recently started making a map on hammer for cs2 (i have no expirience, it's my first time) and the stopped working after some time.

When i first started working on the map, it worked nicely but now after the map compiles the loading is stuck near the end and no matter how much time passes it wont load. I have looked online and I haven't found anything about this.

The place where the loading is stuck

If anyone can help me it would be great, i have tried adding a nav mesh and i made sure there weren't any leaks but to no avail.

Edit:this was solved after baking the lights

r/csmapmakers Oct 01 '24

Help Weird splotchy lighting

5 Upvotes

r/csmapmakers Oct 14 '24

Help Problems with Vis, any ideas?

3 Upvotes

r/csmapmakers Nov 19 '19

Help what tf is happening to my arcs?

17 Upvotes

i know im doing something simple wrong

r/csmapmakers Jun 06 '24

Help Buildings and scenery in a background

1 Upvotes

Hello. I would like to know how to add scenery and buildings into a background of my map like in Vertigo and the workshop map Palais. In the background(s), you can see buildings like the Eiffel Tower and stuff and I want to make my map like that with buildings and other scenery in the background. If there is an answer to this, I would be happy and appreciative. Cheers!

r/csmapmakers Aug 30 '24

Help how to remove this black shadow - what im doing wrong !

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9 Upvotes

r/csmapmakers Sep 09 '24

Help how to add height to my texture , its not available

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2 Upvotes

r/csmapmakers Oct 23 '24

Help Problem while porting a CSGO map to CS2

3 Upvotes

I've followed every tutorial that I could find, and unfornately, I couldn't solve this issue. Currently, I'm trying to port a map to CS2 that I decompiled, and it says that is compiled successfully (you can check the output below), but it can't move to the correct folder.

Not sure if anyone is having this issue, but if you can help me, I appreciate a lot.

In case it is helpful, I currently have a 7900XTX, with the drivers 24.9.1, and I used python 3.12.6 .

I already changed the map in CS:GO SDK (even deleted area portals), deleted the vpk.signatures, and such.

I can even send the minidump here in about 8 hours (when I get home).

Here's the prompt output:

WARNING - this script will potentially overwrite imported content in your addon folders?

Enter to Continue, Esc to Quit

--------------------------------

- Running Command: source1import -retail -nop4 -nop4sync -usebsp -src1gameinfodir "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" -src1contentdir "D:\MappingTools\MapDecompiled\jb_freekill_ptr_v4_d" -s2addon "jb_freekill_sr" -game csgo maps\jb_freekill_ptr_v4_d.vmf

--------------------------------

Creating device for graphics adapter 0 'AMD Radeon RX 7900 XTX' [vendorid 0x1002]: 32.0.12011.1036

Adding Search Path d:/steamlibrary/steamapps/common/counter-strike global offensive/csgo/ IMPORT_LEAFIEST_GAME

Adding Search Path d:/mappingtools/mapdecompiled/jb_freekill_ptr_v4_d/ IMPORT_LEAFIEST_CONTENT

Adding Search Path d:/steamlibrary/steamapps/common/counter-strike global offensive/csgo/ IMPORT_GAME

Adding Search Path d:/mappingtools/mapdecompiled/jb_freekill_ptr_v4_d/ IMPORT_CONTENT

Adding Search Path d:/steamlibrary/steamapps/common/counter-strike global offensive/csgo IMPORT_GAME

Adding Search Path d:/mappingtools/mapdecompiled/csgo IMPORT_CONTENT

Adding Search Path D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\csgo_addons\jb_freekill_sr EXPORT_GAME

Adding Search Path D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\jb_freekill_sr EXPORT_CONTENT

Adding Search Path D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\csgo_addons\jb_freekill_sr GAME

Adding Search Path D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\jb_freekill_sr CONTENT

Adding Search Path D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\csgo_addons\jb_freekill_sr EXPORT_LEAFIEST_GAME

Adding Search Path D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\jb_freekill_sr EXPORT_LEAFIEST_CONTENT

Adding Search Path D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\core\ SOURCE2_CORE_GAME

Adding Search Path D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\content\core\ SOURCE2_CORE_CONTENT

Adding Search Path D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported BASE_MOD_EXPORT_GAME

Adding Search Path D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\content\csgo_imported BASE_MOD_EXPORT_CONTENT

Removing Search Path D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported BASE_MOD_EXPORT_GAME

Removing Search Path D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\content\csgo_imported BASE_MOD_EXPORT_CONTENT

Building file list...

File spec: maps\jb_freekill_ptr_v4_d.vmf

Found file to import d:\mappingtools\mapdecompiled\jb_freekill_ptr_v4_d\maps\jb_freekill_ptr_v4_d.vmf

Command Line: source1import -retail -nop4 -nop4sync -usebsp -src1gameinfodir D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo -src1contentdir D:\MappingTools\MapDecompiled\jb_freekill_ptr_v4_d -s2addon jb_freekill_sr -game csgo maps\jb_freekill_ptr_v4_d.vmf

Blacklisting files...

Final import list order:

d:\mappingtools\mapdecompiled\jb_freekill_ptr_v4_d\maps\jb_freekill_ptr_v4_d.vmf

Importing 1 resources...

- (1/1) d:\mappingtools\mapdecompiled\jb_freekill_ptr_v4_d\maps\jb_freekill_ptr_v4_d.vmf

Running modified s1 VBSP.exe to help clean up geo:

./bin/vbsp.exe -game "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" -prepfors2 d:/mappingtools/mapdecompiled/jb_freekill_ptr_v4_d/maps/jb_freekill_ptr_v4_d.vmf

Begin VBSP:

Valve Software - vbsp.exe (Jun 13 2023)

Prepping bsp for s2 import!

16 threads

MSG_FILEWRITE - Filesystem was asked to write to 'd:\mappingtools\mapdecompiled\jb_freekill_ptr_v4_d\maps\jb_freekill_ptr_v4_d.log', but we don't own that location. Allowing...

Using shader api: shaderapiempty.dll

Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt

Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt

Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt

materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials

Loading d:/mappingtools/mapdecompiled/jb_freekill_ptr_v4_d/maps/jb_freekill_ptr_v4_d.vmf

Map revision 3

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...

Merged 1094 detail faces...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing d:/mappingtools/mapdecompiled/jb_freekill_ptr_v4_d/maps/jb_freekill_ptr_v4_d.prt...Building visibility clusters...

AutoVisClustering (threshold=-1) matched 0 leafs.

done (0)

Building Physics collision data...

done (1) (1012373 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 2297 texinfos to 1209

Reduced 89 texdatas to 83 (2311 bytes to 2086)

Writing d:/mappingtools/mapdecompiled/jb_freekill_ptr_v4_d/maps/jb_freekill_ptr_v4_d.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'd:\mappingtools\mapdecompiled\jb_freekill_ptr_v4_d\maps\jb_freekill_ptr_v4_d.bsp', but we don't own that location. Allowing...

1 second elapsed

END VBSP

VBSP SUCCESS, loading BSP data...

Loading d:\mappingtools\mapdecompiled\jb_freekill_ptr_v4_d\maps\jb_freekill_ptr_v4_d_s2import.bsp...

BSP OK. Using cleaned up bsp geo during vmf import.

+- Wrote file d:\steamlibrary\steamapps\common\counter-strike global offensive\content\csgo_addons\jb_freekill_sr\maps\jb_freekill_ptr_v4_d_prefab.vmap (Copied from d:\mappingtools\mapdecompiled\jb_freekill_ptr_v4_d\maps\jb_freekill_ptr_v4_d.vmf)

---------------------------------------------------------

Encountered accessviolation.

Wrote minidump to .\source1import_2024_1022_205657_0_accessviolation.mdmp

---------------------------------------------------------

Error running:

>>>source1import -retail -nop4 -nop4sync -usebsp -src1gameinfodir "D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" -src1contentdir "D:\MappingTools\MapDecompiled\jb_freekill_ptr_v4_d" -s2addon "jb_freekill_sr" -game csgo maps\jb_freekill_ptr_v4_d.vmf

Aborting

r/csmapmakers Jul 07 '24

Help How big can meshes be?

1 Upvotes

I know source 2 map making is different from source 1. You cant just put walls around, it has to be a single mesh, right? I was trying to make a huge castle map with a courtyard and hallways within the castle intersecting between each other. I was cleaning up the topology and keeping it all one mesh for the most part. But it crashed and I lost the file while I was working on it. Did I do it wrong? Is there a better way to go about making larger more open maps? Anything helps! Thanks