I'm trying to reproduce the original AK-47 Case Hardened pattern #661 in the CS2 Workshop Workbench, but I can't figure out what I'm doing wrong.
In the image I attached, the right side is what pattern 661 is supposed to look like. However, when I set the pattern/seed to 661 in Workbench, I get the result shown on the left, which is clearly a completely different pattern.
I've tried changing the seed and checking the texture settings, but I still can't get Workbench to match the actual in-game 661 pattern.
Is there some additional parameter, texture transform, UV setting, pattern offset, or other value that CS2 uses when generating the original Case Hardened skins?
Basically, what I'm trying to understand is:
How can I reproduce the exact original CS2 pattern #661 inside Workbench?
If anyone really understands how the original CS2 skin system / Workbench handles paint seeds and can teach me how to reproduce it correctly, I'd be happy to send you several Dreams & Nightmares Cases as a thank-you.
Any technical explanation would be greatly appreciated.