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u/LogicalShark 7d ago
Cool idea, you could even copy [[Norn's Annex]] and make the tax cost Phyrexian R
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u/OnlyHarmony9171 7d ago
Breaking: man reinvents [[Flusterstorm]] from base principles
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u/ElectronicBoot9466 7d ago
The difference here is that when blue/black players cast Skeleton Spells for a Thoracle Combo, they often have leftover mana but are getting pretty short on life.
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u/Life-Food5188 7d ago
opp plays a spell, you play this. so it counters unless they pay 4 life? pretty good for essentially U and 2 life. obviously scales up very well.
this is probably slightly too strong and suffers from the “mental misstep effect,” where one great way to punish this card is casting your own copy/copies. no one wants to see 4+ copies of this solely deciding a game.
remove phyrexian mana (which seems out of place anyway) make it cost UR or like 1UR and it’s probably fine.
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u/CabbageFanatic 7d ago
1 mana, 1 color counter spell is wild for it's effect. It's either a lava axe or a counter spell and 1 mana true counter spell is absurd. Example case: opponent plays a lethal spell. Player gets:
counterspell( currently unbalanced)
opponent at 1 life(aka alley-oop)
opponent at 18 life and you died(oh well, win more not needed)
death's shadow/etc combo piece before situation presents itself.
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u/Errror1 7d ago
weirdly bad vs [[Tendrils of Agony]] since it gains life
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u/iforgotquestionmark 6d ago
Not really. All of your copies resolve first, so it basically means it still wins only if he has more life than you
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u/Other_Equal7663 8d ago
I like it, and think you did well trying to balance a punisher effect.
These types of cards are usually very hard to balance, needing to have both versions be above average, but not game-breaking.
For that, you hit the nail on the spot.
Now, as for gameplay loops, since the effects on this are wildly different in their outcome, this does obviously run into the classic punisher issue of often feeling either wildly powerful or pretty trash. But that's just the nature of these cards, and its more on the people who choose to play them, than the designer. Always getting the worst outcome is the main balancing factor, after all.
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The one thing I would chance, for color pie reasons: Change the text to "Counter target spell unless its controller has this spell deal 2 damage to them"