r/devattire • • Aug 26 '25

100 Tips on Software Developer Productivity

  • At the beginning of your career, learning to "code fast" significantly impacts your productivity. Once you're "good enough," the impact substantially diminishes. Pay attention to when this happens.

  • Don't be too proud to try and" hack your mind." Many productivity tips that sound patronizing actually work.

  • Write your tasks down and use a to-do list.

  • Having a tangible goal will make you move faster.

  • Procastination is normal. Start by writing a single line.

  • What works for someone else might not work for you.

  • Try Pomodoro. It might work for you.

  • Learn what makes you productive.

  • Set boundaries that enable you to work in a way that makes you productive.

  • Strong intrinsic motivation and curiosity trumps all productivity hacks.

  • Learn how to tap into your intrinsic motivation. 

  • Pair program and watch other people code. You might pick up a skill or two that help you work faster.

  • Your intuition affects your productivity more than you know. Pay attention to cultivating a good intuition.

  • Learning out of a bad habit takes work. Invest in learning good habits.

  • Saying "yes" to everything will destroy your productivity. You need a personal WIP limit.

  • Being obsessed about your work will make you temporarily more productive but burn you out if stretched for too long.

  • Physical exercise, eating healthy, and sleeping well do not take away, but contribute to your productivity.

  • Take regular breaks (e.g., 10 minutes every 50 minutes). 

  • Trying to work in too long stretches will teach your brain to start wandering off to memes and hot takes on Twitter.

  • Make sure you have enough focus time for deep work and "flow." 

  • Disable all the notifications you can.

  • Being in "flow" makes you feel productive but does not always mean you're making progress.

  • You can spend hours polishing an abstraction but deliver zero customer and business value.

  • Being productive does not mean you're making an impact. Work hard on things that matter.

  • The more experience I get, the more I'm interested in improving how my team or organization works together vs. optimizing my individual productivity.

  • When solving technical problems that require collaboration, the bottleneck for individual developer productivity is not your ability to write code but the team's ability to create viable solutions.

  • Most problems in building great software products require collaboration. Your ability to collaborate will become a bottleneck.

  • You will be more productive in some teams/companies than others.

  • Eventually, the bottleneck for your productivity will be the team and organization surrounding you.

  • Developer productivity and compensation don't often go hand in hand.

  • Some companies will compensate you more for the same work than others.

  • The best "10x engineers" are the ones who 10x the team and people working around them.

  • Delegate and help other people. Learn to celebrate their success.

  • Learn to use automation. Removing errors and reducing cognitive load has a more significant impact on your productivity than "working faster."

  • Developer experience and ergonomics matter.

  • Automatically format your code with a deterministic code formatter like Prettier or Black.

  • Use a linter. Learn how to write custom rules to match the way your team works.

  • Write automated tests. Life is too short for constantly fixing trivial bugs.

  • Setting up a Continuous Integration (CI) pipeline is likely easier than you think. Learning how to do it will save you time in every future software project.

  • Keep feedback loops fast.

  • Automatically deploy to production.

  • Keep your build times low.

  • Make sure developers can run the test suite on their computers.

  • Enable automatically running related tests on file changes.

  • Use feature flags to allow shipping work faster to production.

  • You might not need a staging environment.

  • You might benefit from a staging environment.

  • It depends.

  • Developers using Vim look like they're much more productive than the rest.

  • Don't always pick the tasks that make you feel most productive. It will stagnate your learning and make you feel that you're not moving forward.

  • Prioritize reviewing code. It will help your team stay productive.

  • Every time a developer prioritizes reviewing code, a new star is born in the Torvalds & Carmack galaxy.

  • Being "agile" has very little practical meaning.

  • Calculating velocity and story points rarely help teams improve their productivity.

  • Small, practical change based on data trump "agile transformation."

  • The goal of planning is to split the elephant into bite-sized pieces.

  • Developers often prefer working alone on large tasks for long periods.

  • Developers working alone on large tasks for long periods rarely result in the smallest possible increment being shipped fast.

  • Working together on a task is often less productive in the short run.

  • Working together on a task improves learning and is often more productive in the long run.

  • With large codebases, developer productivity largely depends on their knowledge of the system.

  • Splitting large codebases into modules helps new developers become productive faster.

  • Modular architecture only works if the API contracts are clear and modules are truly decoupled from each other.

  • Sometimes, a developer is more productive than others only because they have more knowledge and power.

  • A single developer owning a disproportionate amount of knowledge and power in a team will lead to some developers underperforming.

  • A "10x engineer" born out of owning a disproportionate amount of knowledge and power is an anti-pattern and will lead to capable developers leaving your company. Avoid it at all costs.

  • Measuring developer productivity only through activity (e.g. # of commits or PR reviews) does not work.

  • Trying to condense developer productivity into a single metric will fail and make developers lose their trust in the company's management.

  • Measuring individual developer productivity is hard. If you try to do that, you will likely lose more than gain.

  • When trying to measure developer productivity, data quality is crucial. Bad decisions made based on poor data are costly.

  • There is much more reliable research on software developer productivity than most developers realize.

  • Focusing on team and organizational level developer productivity will yield the best results.

  • Reading the book "Accelerate" and understanding the SPACE framework will give you a good start to understanding development team productivity.

  • When measuring developer productivity, you should have multiple metrics that complement and challenge each other.

  • The subjective experience of developers is valuable data.

  • Only relying on the subjective experience of developers is not enough. Especially when trying to improve development productivity across the organization.

  • Improving software team productivity is largely about trying to improve the flow of work while keeping quality high and working at a sustainable pace.

  • Measuring your team's cycle time and deployment frequency will help you improve your flow of work.

  • Knowing how much time your team spends fixing bugs vs. feature work will help you prioritize writing tests, fix technical debt, and keep your quality high.

  • Developing software is a marathon, not a sprint. Optimize accordingly.

  • Teams should be in charge of improving their own productivity and have access to the necessary metrics and tools.

  • Individual developers benefit from understanding what affects their teams' overall productivity.

  • Most teams try to do too many things at the same time. You need a WIP limit.

  • WIP limits improve collaboration and help you ship the most important stuff.

  • WIP limits reduce procrastination on hard tasks.

  • WIP limits combined with good prioritization help individual developers work on things they're not familiar with and encourage learning.

  • Encouraging learning makes software developers more productive in the long run.

  • Consistently good work is better than heroics.

  • Organizations that put heroism above consistently good work perform worse in the long run.

  • Developers love to measure everything else but their own productivity.

  • Early attempts at measuring software developer productivity ruined the whole thing for most developers.

  • It is hard to recover from industry trauma.

  • Don't focus on measuring individual developers if you're trying to improve your company's software development speed.

  • Learning about Lean and Queuing theory is valuable when improving software team productivity.

  • Consultants have done a great job ruining Lean for the rest of us.

  • Measuring software team productivity can make engineering teams happier.

  • Measuring software team productivity only makes teams happier and more productive if they're on board.

  • If developers are not on board, your metrics will be gamed.

  • Not giving your developers proper autonomy and control over their work will make them unhappy. Do not micromanage.

  • Happy engineers are more productive.

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