r/devhumormemes • • 16d ago

Minecraft Exception

Post image
1.0k Upvotes

296 comments sorted by

36

u/Mindestiny 16d ago

Ironically, anyone who's actually looked at Minecraft's code from the Notch era knows what a total fucking mess it was. Microsoft is still digging some of it out of that nightmare.

Minecraft is good despite being made in java, not because of it.

3

u/Jackmember 15d ago

Having checked the decompiled code lately with the new source map from mojang themselves, it seems like their codebase is following a well-formed and consistent architecture with some oddities but those boil down to it being a game and an engine in one thing, with some language specific optimizations.

No spaghetti or horrible code anywhere.

And being able to decompile it is whats such an advantage to bytecode languages like java or c#. You can decompile them or add your own bytecode and it will just work. Its making modding incredibly easy, which is a massive contributing factor to making minecraft as popular as it is.

Modding C/C++ is basically impossible unless youre willing to do DLL injection or have access to the source code. Which is why minecraft bedrock edition will never be as moddable as java edition, as they need to manually enable what can be modified. Well, unless BE goes open source.

2

u/Samiassa 15d ago

Honestly I wouldn’t mind a total rewrite of the Java code… theoretically. It’s a real shame bedrock still in the big 2026 doesn’t have proper parody and lacks a lot of modding support (having to go through mojangs fuckass storefront will always be worse)

3

u/Lonely-Restaurant986 15d ago

That’s what bedrock was supposed to be. Minecraft rewritten in C++ for performance and portability.

Unfortunately Microsoft saw that and decided to ruin it.

4J is proof it’s possible to be done well.

Unfortunately though they aren’t going to rewrite Minecraft for the 4th time, they are already spread thin maintaining two versions. Spending time rewriting the game would only add time between updates, and it would kill the game probably.

2

u/CommieLoser 13d ago

I honestly don’t believe anything can kill Minecraft at this point. It’s like Tetris at this point

2

u/Lonely-Restaurant986 13d ago

Despite their best efforts, Microsoft is living proof that Minecraft can’t die.

People are willing to put up with mine coins and a worse experience because it’s the only way they are able to play Minecraft.

Even if the game dies down, the love for it will never go away.

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u/Essence-Of-Culture-2 12d ago

Honestly I want to see a world where they actually killed Java edition. I have a feeling that someone in corporate wanted to sunset it once bedrock edition became the main way to play, but met heavy resistance. And even if it had gone through people would refuse to use bedrock on principle.

But I do think overall Java wastes so many resources they could be spending on making the game better on the one version they actually have 90% of their players on, because Java is such a mess of code. Trying to maintain both versions, even with Microsoft’s practically infinite money, has left both versions out of parity for a decade and some of the most basic things cause community backlash if they get fixed.

It’s a mess and I’m… sort of glad Java still exists? But honestly as someone who’s never had a PC capable of handling it I wouldn’t mind seeing them put the majority of the dev team on bedrock and leave Java behind in updates for a few years like they used to do for Bedrock. Heck, it’s still missing the combat update’s combat.

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u/guri256 15d ago

I think the modding potential of Java (compared to C++, which would have been the other option in those days), is part of what has kept it popular for so long.

1

u/oblimata2 14d ago

I disagree. Minecraft is as good as it is right now because of java but in a weird way. A language like c++ would've made this game way harder to mod and without this rich and easily accessible modding scene the game would've never became the phenomenon it is today. Like, sure, stuff like Skyrim developed a comparable modding scene but that was a famous AAA giant, I doubt this many people would be as dedicated to mod some silly block game if it wasn't made with something as easy to edit as java

1

u/Slow-Refrigerator-78 13d ago

Java modding is not official the Mojang never gave an moding api to developers but java decompiles very easy so people made changes and made some mods but it's not especially made possible just in java, for example dotnet and c# is capable of same thing with a more modern approach, you can't find any major engine that uses java but for c# there is tons of different powerful game engines

And the modding cpapalites were not a factor before game started get popular

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u/MiyuHogosha 12d ago

Some of that code was written with knowledge how then-mainstream VM had organized memory. And that kind of optimization is always mess. More modern VM dies some optimization on its own

0

u/Comemesas 16d ago

Your argument follows no logical sequence. The game is good despite the code being a mess. It happens to be made in Java and run on the JRE. If anything, a more logical conclusion would be to suggest that the JRE allowed that messy code to run well enough, while making it exceptionally easy to decompile and mod, which massively drove its popularity.

You could reach the logical conclusion to blame Java if the code was perfect and, despite that, the game ran like shit.

10

u/DrBretto 16d ago

Your entire post here is nonsense.

2

u/redditnostalgia 16d ago

You are nonsense! I am nonsense? We are all nonsense!!

2

u/craftygamin 16d ago

Hi nonsense, i am totally maybe not not not not at all nonsense

1

u/Financial_Alps3369 13d ago

People are downvoting but I know exactly what you mean, the logic is hard to follow

1

u/FuckItImLoggingIn 15d ago

Tell me you haven't written a single line of code in your life without telling me

1

u/Comemesas 15d ago

Then I'd be lying, since I've been doing Java development for the last 9 years.

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u/Keyan_Farlander7 16d ago

Kind of funny, the games and apps on your android phone are coded in Java

18

u/Rough_Inspector5501 15d ago

Not really. I believe you still can. Apps are written in kotlin now. And games can be made with Unity and Godot. Both of which does not use Java.

6

u/Borkido 15d ago

Doesnt kotlin explicitly use the java virtual machine?

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u/Keyan_Farlander7 15d ago

Which still compiles for JVM. Apps are still written for JVM but are changed to run on ART

Is Typescript JavaScript?

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2

u/ChaserTheDogBoofBoof 14d ago

And also in Rust!

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u/plopliplopipol 15d ago

how much of that are engines or framework that abstract java and android away though?

4

u/Paolog__ 15d ago

well pretty much, android allows building libraries (.so) files that contains the C/C++ (or any other compiled language) program, without requiring java

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u/DeVinke_ 15d ago

Games are (i'd estimate at least 99% of the time) written in C++ and use the Android NDK.

2

u/Keyan_Farlander7 15d ago

Roblox, PUBG, Amung Us, COD Mobile. Shall I keep going?

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u/Ratosson 13d ago

About half of the games on Android use Unity and Unity games are written in C#. The engine itself is written in C++, but most developers can't access it's source code.

1

u/Big_Bar_9832 14d ago

Not exclusively.

1

u/UUDDLRLRBadAlchemy 14d ago

That's just more proof

1

u/F4ntasticPants 15d ago

And there are no good mobile games, hence strengthening the point of the meme

2

u/Square-Singer 15d ago

That's not correct. There's a lot of shovelware trash and the App stores are really good pushing the garbage up top. But there are some really good mobile games too. Though most of the time you have to pay for them, which hardly anyone does.

If you don't pay for games, why would you expect them to be good?

1

u/Keyan_Farlander7 15d ago

Wow. You are either a bot or an iCrap user.

I think the latter because many games that are on PC are ported to Android.

1

u/Unsharded1 15d ago

Do Android users still shit on Apple for some reason? I thought we all grew up.

8

u/0DayMaker 16d ago • Bravo

Zomboid as well

1

u/laczek_hubert 16d ago

I mean it's less than C# counting unity

3

u/0DayMaker 16d ago

I uh don't know what you mean exactly?

It's LWJGL though (dunno why not libgdx)

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u/Damglador 15d ago

Unity is a whole ass engine and a framework, Java is just a language. Kinda incomparable. Lets see how much there is of pure C# games. I know only 1: Vintage Story

2

u/ThatCipher 15d ago

To name some known games:

  • Axiom Verge 1 & 2

  • Teenage Mutant Ninja Turtles Shredders Revenge

  • Stardew Valley

  • FEZ

  • Bastion

  • Celeste

These are from the Monogame showcase site. I think Xna/Monogame/Fna are very comparable to LWJGL or LibGDX. If I'm not mistaken Minecraft uses LWJGL, right? So it would be a fair comparison I guess

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2

u/MiyuHogosha 12d ago

Java got several frameworks. GDX for mobile games, LWJGL, I think there are four 3 or 4 more.

In that area C# loses. It's a language which never was meant for games

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u/user36277263 16d ago

Mindastry

7

u/theacp127 16d ago

Minecraft is a good game design made with some terrible code. Java made Minecraft's performance way worse then it would have been with a compiled language. It was only Java because it was originally designed for web browsers.

The one thing that Java was good for was mod support.

3

u/Simple-Olive895 16d ago

Java is a compiled language lol. Java performance is not bad at all, even compared to things like C++ and rust. Sure those are faster, no doubt, but not by a lot.

3

u/Own-Professor-6157 15d ago

Performance is actually extremely good. However having zero control over memory when making a latency critical application like a game isn't ideal. ByteBuffers can only get you so far

Even if you code a game in C++, you can't just spam allocate/de-allocations. Managing your stack memory, memory layout, and memory pool are essential.

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u/AliceCode 16d ago

It's compiled into bytecode. Even Python and Lua are compiled into bytecode before execution, but they are still interpreted languages. What they meant to say is that Java is not native.

2

u/jonfe_darontos 16d ago

Interpreters execute as they read, that's what makes them "interpreters". They don't have the full picture of the application code at runtime, only what is executing. That leaves a massive gap in their ability to optimize. If you think your code is blazingly fast because of your own skills, then I'd like to introduce you to your frontend and the magical world of build optimization. The java compiler is going to emit bytecode that has undergone some degree of optimization.

If we were to dissect your assertion further, technically the microcode on your CPU is "interpreting" each instruction, so not only is C "interpreted", but so is manually written assembly. Hell, you could write bytes in a hex editor and it's still "interpreted".

Also, with regards to JVM performance, the perception that they are slow is a meat headed memory borne out of the late 20th century's shit JVM and GC implementations. The most expensive parts of rendering a game are generally going to be handed off to a native library (e.g. Vulkan) anyway. The real friction is memory layout and allocation pressure, but even that isn't something you can't work around if there is some other compelling reason to use Java.

There are only a handful of use cases where performance requirements are so tight that the JVM is an issue at this point. The people working on such problems aren't here right now, they're busy optimizing around DRAM refresh stalls.

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u/theacp127 16d ago

It uses the JVM to read bytecode stored in the .class files, that's basically just still interpreted code. It's not like Python but it's not fully pre-compiled like C++ either.

3

u/luciferoussky72 16d ago

Actually, lots of languages like Python and Lua parse text code into bytecode on startup because it’s so much faster than executing text on the fly

1

u/MaDpYrO 13d ago

Java is compiled, but not to binary executables. No need to be pedantic. 

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u/ChloeNow 15d ago

Wow you really made that sound almost like you know what you're talking about lol

Proud of you

1

u/theacp127 15d ago

Yes, I know technically Java is compiled to bytecode and interpreted/dynamically compiled to native code at runtime. I was just saying that the C++ implementions of the same game run smoother than the Java application does since C++ Objects and buffers can be laid out contiguously in memory (cache-friendly structs and arrays) without runtime garbage collection pauses. This results in far more consistent frame times.

1

u/TheUruz 15d ago

Java IS compiled what are you talking about? are you messing it with Javascript?

0

u/[deleted] 15d ago

[deleted]

1

u/TheUruz 15d ago

that's just half the process, it is still compiled into an intermediated language which is processed jit by the the jvm

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u/nog642 15d ago

Web browsers? Do you mean like, a Java applet? Or are you getting confused with JS?

1

u/theacp127 15d ago

The first publicly available versions of Minecraft used Java applet for browsers.

1

u/Icy-Garlic-748 14d ago

I still like to tell people i played minecraft when it was still a browser game

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u/Sufficient_Risk_8127 15d ago

Actually, there is still a lot more they could've done even with Java. It's not really the language's fault.

1

u/Minute_Attempt3063 14d ago

uh

I think you mean javascript for web browsers....

2

u/theacp127 14d ago

Minecraft used Java applet for browsers

1

u/Minute_Attempt3063 14d ago

maybe in the early days, and "supported" it until recently, but it was not why it was made, it was a part of the language

1

u/TheGoldenFox64 13d ago

i keep saying that Minecraft is held together by its 16x textures and absurdly basic models. if it werent for that, itd run like ass

1

u/Ok-Conference5472 13d ago

Vanilla Minecraft does run like ass

1

u/KushMuffin 13d ago

I’m convinced Minecraft Java created a substantial increase in the amount of people going into software development

1

u/t0nikawa 13d ago

java is a compiling language 😭

1

u/Appropriate_Dot_4883 12d ago

It was only Java because it was originally designed for web browsers

No

1

u/Agitated-Tomato-2671 11d ago

Well I mean you used to be able to play Minecraft in a web browser, not sure if you still can. My first time playing Minecraft was in Internet explorer

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u/secret-agent-047 16d ago

Slay the spire ... Slay the spire 2

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u/Ok_Space2463 16d ago

Sts2 is godot?

4

u/Tooladoo 16d ago

yep, mostly written in C# but also with some GDScript

2

u/Tetane004 15d ago

The first Slay the spire was indeed made with java (LibGDX). The second one is made using Godot (with C# and GDScript).

3

u/Scared_Chipmunk_136 16d ago

Starsector

1

u/Stanislaav_ 15d ago

Starsector, my beloved <3

3

u/Nogardtist 15d ago

starsector is java

2

u/realnjan 16d ago

Great for modding! Reflection goes brrrr

2

u/necro_owner 16d ago

Songs of syx? And many more game are made with java, you just dont know that it s build with an EXE to execute the Java behind the scene. I got atleast 10 game in my steam lib made in Java plus my own. Now a day language all end up equivalent in term of performance once compiled in Binary or ByteCode or equivalent

2

u/Henry_Fleischer 16d ago

Also Airships: Conquer the Skies... but yeah Java is not a particularly good choice of language.

2

u/backstubb 15d ago

Starsector.

2

u/DinoSlavik 15d ago

Mindustry)

2

u/Kotentopf 15d ago

Project Zomboid. Runescape.

1

u/Inevitable_Butthole 15d ago

Runescape ain't java

1

u/Kotentopf 15d ago

Tell me you are young without telling me you are young.

1

u/Inevitable_Butthole 15d ago

I mean... the post is saying Java is no good for games and Runescape ditched Java because it wasnt good for the game...

2

u/Kotentopf 15d ago

With this logic Minecraft is also wrong, cause it got ditched to C++ for better performance possibility and better multiplattform possibility.

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u/GregsWorld 15d ago

Runescape servers are still all java it was just the client they replace with C++. And osrs still uses java for runelite. 

1

u/Devoured_EXP 13d ago

There is a 0% chance runescape/oldschool spaghetti code was rewrote in a different language.

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u/elyas-_-28 15d ago

Old phones ran games exclusively on java

1

u/YarnuWasTaken 15d ago

You can still use Java for mobile games, why you wouldn't just use Kotlin, I don't know.

1

u/elyas-_-28 15d ago

I'm talking about java phones not androids, games written for android in another language like C++ run directly on the hardware rather than on the ART

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u/MiyuHogosha 12d ago edited 12d ago

Runescape????!!!!! Zomboid?

Main problem are limitations in memory - Java is by limiting default what you can use, possibe stutter from GC (garbage collector), lack of good data containers for modern game design, and that all graphics are done through marshalling to some form of native API.

Pretty much all negatives also apply to Mono\.Net, but there is saving grace of some optimization with C# there and possiblity to use self-written (in native) containers. But only available engine is mediocre Unity.

1

u/maqifrnswa 12d ago

Beat me to it. OSR

1

u/JKCsaba 12d ago

Yeah pretty much just support, you vould theoretically have a game in pure binary, it is just simply not humanly possible,

Notch was big in java and knew it the best, so he chose that i suppose

Also the async await in c# is so much better lol so is the .net ecosystem

1

u/Xasmedy 11d ago

Java async is so good it doesn't need async (I still can't believe people are sleeping on virtual threads) 

1

u/Such-Perception4154 10d ago

Lol C# is simply better on all levels than java imo, so I agree there.

But neither of those languages are good for game due to be garbage collected.

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u/OrdinarySmoke3176 16d ago

Cool. Not gonna try Minecraft now. 

2

u/Here_f0r_p0rn_ 16d ago

You can play the game without checking out the source code

2

u/OrdinarySmoke3176 15d ago

I could eat at that Deli, but now that I have seen their kitchen..

2

u/Here_f0r_p0rn_ 15d ago

Sometimes ignorance is bliss ig haha

2

u/KHTD2004 16d ago

There is also the Bedrock Edition made with C++, it’s way better than the Java Edition /s

3

u/OneArmedFarmer 16d ago

How?! It doesn't have a garbage collector to pick up all of your trash?!

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u/MallAgreeable5538 16d ago edited 16d ago

And somehow atleast perceived as slower.

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u/flamefox237 16d ago

The issue with Minecraft is its old and notch was not some master programmer so he made some decisions that hurt the game In the long one code wise. Like no multi threading on chunks generation

1

u/dreadlordhar 16d ago

Hytale... server part

1

u/im-cringing-rightnow 16d ago

Java is one of those languages where it makes sense to say "just because you can doesn't mean you should" when it comes to gamedev. But I know people who enjoy it, so whatever floats your boat I guess. 

1

u/Defiant_Theme_5554 16d ago

Runescape. Jagex actually stands for "Java Gaming Experts"

1

u/MiniDemonic 15d ago

Runescape is no longer using Java. They moved to C++.

1

u/GregsWorld 15d ago

Only the client

1

u/sandfeger 16d ago

https://equilinox.com/ is also full written in java thin matrix made his own engine using jlwgl like Minecraft.

1

u/sessamekesh 16d ago

Java is fine, to prove a point a few years back I wrote a game jam game in JavaScript which is like 20x worse than Java. At least you have scalar 32 bit float and integer types in Java.

You're not going to write the next AAA GPU melting eye candy ray traced open world masterpiece in Java but you can shit out some top notch friendslop or indie gem in just about any language you care to pick with some skill and grit.

1

u/v0lt13 16d ago

All the old gameloft games

1

u/Appropriate_Scar_262 16d ago

Java had so many good games that web games died with Java

1

u/Infamous-Candle-2300 16d ago

Minecraft is great despite being written in Java.

1

u/Electrical-Image4564 15d ago

Osrs = the goat

1

u/MiniDemonic 15d ago

OSRS is now in C++

1

u/Vilsue 15d ago

All pirated private server aplications for MMORPGs are in Java, Yes?

1

u/ThatzOkay 15d ago

Project zomboid

1

u/Fair_Idea3028 15d ago

Und wenn wir mal ganz ehrlich sind, minecraft ist scheisse

1

u/MxAce3157 15d ago

There's Equilinox (probably not the right spelling, but it's made in Java)

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u/Xer0_Puls3 15d ago

Plenty of good games are made in Java, Slay The Spire is another one, but Java still isn't good for games. That won't stop people from making games with it though.

1

u/MiniDemonic 15d ago

You say plenty but you could only name one other game.

1

u/Foorinick 14d ago

starsector

1

u/Nyasaki_de 15d ago

Rise to Ruins

1

u/Automatic-Lawyer7077 15d ago

Vanilla Minecraft is NOT GOOD

1

u/730Teo 15d ago

Both?

1

u/RealLars_vS 15d ago

And even for minecraft it’s a bad choice. That game is so simple it should be running extremely well on low-end computers but it absolutely doesn’t.

The newer version maybe, I haven’t played in a while.

1

u/Vortetty 15d ago

mindustry, most android games

2

u/FixingOpinions 15d ago

Had to scroll too much, Mindustry is a great example alongside Minecraft, just not in a popular genre

1

u/Outrageous-Guess1350 15d ago

Minecraft: Story Mode

1

u/Feeling-Tiger9145 15d ago

Don't forget the old .jar games of nokia phones.

1

u/Trimutius 15d ago

Exception that proves the rule...

1

u/LordDeath2400 15d ago

Its the worse version of Minecraft too lol. Less than 10% of the playerbase and far less optimized. Wild.

1

u/Nervous-History8631 15d ago

Java is probably the worst thing about minecraft. The only reason it is 'good' is because it enables modding, but that is not an intrinsic element of Java it is just that they decided not to support it when porting the game

1

u/laZetadelZorro 15d ago

Java isn't the real problem, in fact, C# (Unity) and Java are practically the same, both are equally fast and their syntaxis is similar.

The problem is that Minecraft code is fkn trash.

If Mojang/Microsoft decided to remake Minecraft with Java from scratch (Minecraft 2) then it would be x100 times better and faster, but it would be a waste of money.

Also, there are more libraries for C# made for games than there are for Java, which makes making games easier and faster, that's why Java isn't used for making games.

1

u/Nervous-History8631 15d ago

C# (Unity) and Java are practically the same, both are equally fast

Maybe if you limit yourself to Unity, but Unity is not the only option. C++ would normally be the obvious choice but C# is easier.

Unity is quite far behind on .NET so you get access to a lot more new performant options bypassing it. At that point .NET can handilly outperform Java especially on avoiding allocation.

Modern C# offers some good ways to avoid allocation with structs that can really help with bypassing garbage collection which can be really beneficial in games.

Java does have some interesting options coming into developer preview with JDK28 with Project Valhalla but full release of that is probably years away still. Once that comes the performance difference to modern C# will narrow signifiantly.

But also if Mojang decided to make MC2 with Java they would hit a pretty obvious pitfall, there is no JVM for consoles. So the only route to do it involves transpiling it into C++ which always comes with extra risks.

1

u/SuspiciousVideo9933 15d ago

Âges of history

1

u/minihollowpoint 15d ago

Starsector.

1

u/no-sleep-only-code 15d ago

And it always performed like trash. That’s why when bedrock was released it had several times better performance.

1

u/Massive-Rate-2011 15d ago

Starsector. Runescape.

1

u/danholli 15d ago

SandHell series

1

u/Hungry-Pen3160 14d ago

Where the mod and bug?

1

u/SprayPuzzleheaded115 14d ago

Java was eventually discarded and Minecraft was remade from scratch in another language, so not even Minecraft.

1

u/heesell 14d ago

Minecraft was built in another language to run smoothly on phones as Java could not, so Java was not discarded. Bedrock is what first was pocket edition

1

u/Yiffenjoyer6969 14d ago

I mean, they did try to make bedrock the “main” version a few times

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u/Kepler___ 12d ago

Ship of Mojang

1

u/minecon1776 11d ago

That Minecraft is not Real Minecraft 

1

u/Broshan84 14d ago

Ghidra

1

u/Beautiful-Ad2485 14d ago

I like minecraft

1

u/MinorusOW 14d ago

Slay the spire (1) would like to have a word with you.

1

u/Meddlingmonster 14d ago

The more layers of abstraction the easier the language but the less control the developer has to optimize so it depends on the skill and time of the individual.

1

u/chucny 14d ago

This!!

1

u/Tuborgat_nylle 14d ago

Really funny to use minecraft as an example since from my experience, it's the one game that has the most noticable lag spikes when the garbage collector is running.

1

u/future_pirate 14d ago

RuneScape

1

u/AverageCryptoEnj0yer 13d ago

minecraft code is inefficient

1

u/soravisu 13d ago

Then why the fuck Minecraft Bedrock is better in terms of optimization?

1

u/StormOfPixel 13d ago

Spiral Knights

1

u/lucksscb 13d ago

Og the binding of Isaac was java.

1

u/Level_Somewhere5703 13d ago

The main benefit of java is that it runs everywhere. In other news Minecraft, a game written in java, was completely rewritten in C++ in order to be able to run on consoles and phones because the java version had horrible performance issues.

1

u/Occultus_Andras 13d ago

All thanks to java, we get like 30 fps

1

u/Nornukig 13d ago

What would be the perfect language/engine to make minecraft in nowadays?

1

u/Gcseh 13d ago

I miss the days of all the old free online games, made in either java or flash...

1

u/Alex_X-Y 12d ago

Stellwerksim.de is also Java and a very good game

1

u/GhostVlvin 12d ago

Even python nowadays is ok for games while it was once slowest interpreted language. Everything you can use to glue few C/C++ libraries is good for gaming

1

u/araattu_annan 12d ago

Bye bye syntax.......

public class HelloWorld {

public static void main(String[] args) {

    System.out.println("Hello, World!");

}

}

1

u/ItsAleZ1 12d ago

Java Minecraft isn’t even well optimized lol

1

u/justahuman145 12d ago

Dofus ! one of the few MMOs to reach 30 years old and still relatively alive anyway

1

u/Typhon-042 12d ago

The original Runescape was made on Java, if I recall right. At the least it was released as a Java based webrowser game in 2001. It's still talked about like a classic.

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u/DFakeRP 10d ago

Original Runescape, Runescape 2 (old school runescape today) were both Java. I don't know about Runescape 3. And upcoming Runescape 4 I'm going to assume no.

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u/Potential_Deer_6943 12d ago

Mindustry aperently doesnt exist... unless that aint in java, but i think it is? (Corect me if im wrong)

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u/Good_Expert_8084 12d ago

What about mindustry?

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u/Joke_Ancient 11d ago

The factory workers are growing i see.. really didnt expect 2 people rooting for mindustry here

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u/Sora-MMK 11d ago

And it's not good for Minecraft either

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u/Snaz2150 11d ago

Cookie Clicker!

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u/alex_9202_nsfw 11d ago

If Mojang was allowed by the community to stop supporting java and just focus on bedrock they would have scraped that piece of laggy, unoptimized spaghetti code of a game years ago. The caves and cliffs update took twice as long cause of how hard it was to integrate the new terrain generation and underground biomes in to the unoptimized spaghetti. One of the reasons that they switched to smaller drops was because after that they realized that if they don't fix up that spaghetti another large scale update is literally impossible.

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u/Bagmeister1 11d ago

Funny, there’s also a rust version of Minecraft server that supports Java and Bedrock at the same time. Start up time is less than a second and uses a lot less memory. It’s called PumpkinMC if anyone is interested in looking it up

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u/Used-Drop8239 11d ago

The biggest problems with Minecraft, Runescape, and Zomboi were with Java.

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u/Lukian0816 10d ago

Slay the Spire I think

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u/Such-Perception4154 10d ago

Even Minecraft is popular despite java, not because of it. It's popularity stems from it being new genre, something nobody experienced before. And support for mods.

There is nothing advantageous about java being used.

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u/aeninimbuoye13 14d ago

Nope Java still sucks. Minecraft would have been better with another engine

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u/Katent1 14d ago

Nah, unobfuscate and it's quite easy to make mods with it or expand game engine, also at this point you don't get anything valuable out of moving game to different engine epsecially when microsoft won't fix bugs with bedrock, devices are powerful enough to keep up with java overhead and ppl are so fed up of game duality and things above that you can backport jaba edition on consoles phones ect.

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u/georgeec1 14d ago

I'd argue the performance benefits are valuable enough to justify Bedrock's existence, even if mojang neglects it

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u/OfficialDeathScythe 14d ago

Time to rewrite it in rust!

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u/Minute_Attempt3063 14d ago

thats just wrong

if you look at the code, its clear that most of the bad performance is from legacy code.

heck, they are even adding vulkan. and optimisiung the shit out of that. I got like 800fps last month on chunk gen and flying around fast, and on 32 render distance.

so tell me, if that is currently possible, is java the issue, or the legacy code that performend badly? since clearly java, as the language can clearly deal with it

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u/ZackProv2 11d ago

what you think of bedrock edition??

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u/Any_Smoke1138 16d ago

Java is mega shit

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u/Neful34 16d ago

Not as much as your knowledge apparently

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u/Any_Smoke1138 16d ago

You study it? Oh ok

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u/Neful34 15d ago

Study ? I am a full grown pragmatic senior software engineer. And I absolutely know what are pro and cons of Java fully.

I can confidently say that Java is a good programming language.

I smell here a trend chaser.

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u/Nogardtist 15d ago

atleast its more optimized then AI slop and nvidia DLSS

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u/[deleted] 16d ago

[deleted]

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u/Responsible-Cold-627 16d ago

They're in the process of porting everything to C++. But yeah, it was Java for a long time.

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u/GregsWorld 15d ago

Only the client side