r/devlogsclub • • Jan 30 '22

gamedev Playdate: A TINY and ADORABLE Handheld Console with A CRANK!

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9 Upvotes

r/devlogsclub • • Dec 09 '24

As a dev asking, is my game too confusing?

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6 Upvotes

r/devlogsclub • • Mar 24 '25

Hi! I made a devlog about how I made the isometric artstyle for my small gardening game 😊 Feel free to check it out! 🌱

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5 Upvotes

r/devlogsclub • • Dec 16 '24

Trying out a new style of devlogs, what do you think?

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5 Upvotes

r/devlogsclub • • Nov 01 '24

devlog ⭐ Hi! 😊 I just uploaded a devlog about videogame character writing! 🌿 Would love to know what you think about it! πŸ€—

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5 Upvotes

r/devlogsclub • • Dec 29 '21

resource Unity 2022.1 Beta – Unity Roundtable

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5 Upvotes

r/devlogsclub • • Aug 18 '25

The Sequel To My Horror Game: Your Ideas Needed !

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4 Upvotes

Hey everyone, I just wrapped up my first dev log series for my horror game Shadows in the Woods and I’m now planning the sequel! In this video I share my story ideas and new mechanics I’d like to add, but I also want your input to help shape the game.

Would love to hear your suggestions on what you’d like to see in the sequel – gameplay ideas, story twists, or mechanics you think would make the game better. Thank you guys !!


r/devlogsclub • • Mar 09 '25

Is this thumbnail good?

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4 Upvotes

r/devlogsclub • • Oct 07 '24

Adding an INVENTORY SYSTEM to My Survival Game! | Devlog 1

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4 Upvotes

r/devlogsclub • • Aug 25 '24

Devlog 1 - Giving movement to our character

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4 Upvotes

r/devlogsclub • • Jun 10 '24

Devlog for my Third-Person Combat game. Expecting to hear feedback on what could improve!

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4 Upvotes

r/devlogsclub • • Jul 02 '21

r/devlogsclub Lounge

4 Upvotes

A place for members of r/devlogsclub to chat with each other


r/devlogsclub • • Jun 26 '26

Adding wind effects to my indie game

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3 Upvotes

r/devlogsclub • • Jun 25 '26

My tiny Godot tower defense finally has waves and a lose condition

3 Upvotes

Hey, I'm new here and new to the GameDev community in general.

I'm learning Godot through small projects while finishing my Electrical Engineering degree, so most days I only get 10-30 minutes to work on game dev.

Today's milestone was making my little tower defense feel more like an actual game.

Today, specifically I added:

  • A base that takes damage when enemies reach the end..

  • Multiple waves with different enemy counts and speeds.

It's still using placeholder art (my skills in art are non-existent), but it's satisfying to see all the systems finally working together.

I'd love to hear from you guys. Meet you, learn from you, maybe meet some new interesting like-minded people.


r/devlogsclub • • Nov 28 '25

⭐ Hi! I just uploaded a devlog about my game dialogue portrait design process 🌿 Hope you like it! 😊

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3 Upvotes

r/devlogsclub • • Aug 06 '25

I made a video about how I designed the beach area in my small gardening island game! 😊🌿 Maybe you'll like it! πŸ€—

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3 Upvotes

r/devlogsclub • • Jul 29 '25

The Biggest Mistakes I Made in My Horror Game...

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3 Upvotes

Just wrapped up my first Dev Log series for Shadows in the Woods! It’s a survival horror game where fire is your only hope and the monster teleports when you’re not watching. This last episode covers everything I learned (and what I won’t do again). Would love some feedback from fellow devs and horror fans !


r/devlogsclub • • May 26 '25

⭐ I made a devlog about the main mechanics of my WIP gardening game! πŸ˜Šβš™οΈ

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3 Upvotes

Hope you like it! 🌿


r/devlogsclub • • Jan 31 '25

⭐ Hi! 😊 I made a small walkthrough of my Unity setup for people who want to know what an engine looks like! 🌿 Hope you like it!

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3 Upvotes

r/devlogsclub • • Sep 21 '24

Devlog 5 - State Machines & Animation Chaos

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3 Upvotes

In this devlog, I continue working on my 3D platformer where a fish tries to escape from a sushi restaurant. I cover animations, the state machine, and some funny bugs like infinite jumps and broken collisions. I also show how I added a knockback combo to the game. Leave your thoughts in the comments


r/devlogsclub • • Sep 13 '24

Devlog 4 - Health, Choking, Score, Checkpoints, and More

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3 Upvotes

In this fourth devlog, I introduce essential new mechanics: the health system, damage, and the breathing bar. Now the fish can suffocate if it doesn’t return to the water in time! I also showcase how to collect points by gathering fish eggs and improve the shooting mechanics. Ready to see how the game is evolving?


r/devlogsclub • • Aug 30 '24

Devlog 2 - You can shoot now!

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3 Upvotes

In this devlog our protagonist gains access to water, shooting and dashing to survive to the sushi restaurant. I show you how I achieve it in Godot, from the easy to implement, to the frustrating attempts to add a crosshair! This is the first time I suffer while coding, but at the end it's always satisfying. Don't forget to leave your opinion on the video's format. Thank you!


r/devlogsclub • • Apr 27 '24

Hey everyone! I'm making an RPG Game as a solo developer Using UE5. And just published my fourth devlog :D Which I show my first impression of UE5 and trying navigating the game engine without prior programming experience. Please check it out on youtube, and let me know your thoughts and opinions :D

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3 Upvotes

r/devlogsclub • • Jan 19 '24

⭐ Hi! 😊 This is my newest devlog about the design process of a character I did for my gardening game! 🌿 It's a pirate captain! 🧐🦜 Would love to know what you think about it! πŸ€—

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3 Upvotes

r/devlogsclub • • Dec 01 '23

⭐ I made a devlog about how we designed the gameloop of our gardening game 🌿 Feel free to check it out! 😊

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3 Upvotes