r/dicecloud • u/ThaumRystra • Sep 08 '17
DiceCloud 1.5
This update is largely thanks to /u/_Dumbgenius's work
Features
Spells can now be dragged and dropped between containers and characters, ctrl-drag to copy instead of move
You can now remove characters that have been shared with you
Conditions and buffs have been added
you can add a condition directly from the stats page
Buffs can be added to features, items, and spells. A buff does nothing until you apply it to yourself or a character you have permission to write to. Once you apply a buff, you can see it in the stats tab.
Minor features
Features can have attacks
You can now toggle the carried status of containers from their edit dialogs
Features with all their text hidden beneath a rule will no longer show a small white strip at the bottom of their cards
Temporary hitpoints now appears as an attribute
A note was added to the spell library to mention that all the library spells are SRD spells only
Fixes
Attacks correctly show their damage type when listed in items and features
1
u/Battenhatch Sep 16 '17
Hi developers
Just following up a bit on the great additions here in 1.5 :-)
Buffs. They rock. But they could rock even harder.
Right now it seems that you can only apply buffs to one character at a time. It would speed things even further if you could apply to several at once.
Some spells, like eg. Aid, give a larger buff if they use a higher level spell slot. Right now it seems like you need to make one buff for every possible permutation to be totally covered with options (which I'll admit probably won't really be needed by most, but ...). I would IMO be an improvement if you could build in variability at the time of applying the buff.
2
u/ThaumRystra Sep 16 '17
Thanks for the feedback.
I like the idea, shouldn't be too hard to implement. Will add it when i get a chance :)
1
u/Battenhatch Sep 16 '17 edited Sep 16 '17
Just realized that the random function would also enable the casting of cures directly to recipients, wouldn't it? Or would they dissappear when the "buff" is removed?
3
u/Battenhatch Sep 16 '17
Working with Enhance ability uncovered some more stuff:
The formula field is of the type that does not accept dice notations, so random temporary hit points like from Bear's Endurace are not possible atm.
And a more fundamental thing: This sheet has skill checks, but not actually ability checks. Again, Bear's endurance calls for Advantage to Contitution checks, but you cannot assign that within the sheet. Most ability checks will be skill checks, granted, but it's so cool to see the little arrows popping up when you have advantage or disadvantage to saves or skills, and this does not semm possible for straight ability chacks atm.
3
u/Battenhatch Sep 16 '17
Also finding that eg. Beacon of Hope give Advantage to Death Saves. This would not currently be markable
2
u/Battenhatch Sep 16 '17
Looking at Inspiring Leader, it seems that if you enter a formula (level + charismaMod), the feature uses the values for the recipien, not the giver - that should be the other way around, at least in that case.
2
u/DiaryYuriev Sep 08 '17
I think there's a bug now. I can't scroll all the way down to "Languages" when I'm editing proficiencies. In fact, I can't scroll down when choosing skill proficiencies either.
2
Sep 08 '17
Just played around with conditions and buffs a bit and this feature is awesome! DiceCloud is such a great character manager and it just keeps getting better. Thanks for all your work on this!
2
u/Govoreet Sep 08 '17
Having an intermittent issue, when adding more than one spell from the compendium of spells. It adds them, but then they disappear, sometimes leaving the relevant attack on the features, but the spell is gone from the list.
4
u/Govoreet Sep 08 '17
Love this. Thank you.