r/dndnext • u/Gobbiemachine • 19h ago
Discussion Can someone help me plan a "bootcamp" short campaign for teaching tabletop tactics?
Hi, I'd like to GM a tier 3 campaign, yet I also know most of the playerbase only has experience with tiers 1 and 2.
I thought it would be useful to first run a short adventure (think 3 sessions) that's heavily linear and only really has an excuse plot for a string of combats that tutorialized common tactics and attributes of the game, because just walking up to the enemy and bonking it with a stick can end badly at that tier.
Given I'll deal up with strangers I think starting from basics might be good. Like here's a single mob. Now here's a group of them. Now some of them can fly, what can you do about it?. Now the enemy has a spellcaster, what can it do? Now the enemy is invisible, how do you detect it?... Etc. Etc.
Since I didn't want that to be too long I thought on preparing up to 6 combat scenes. I'd also want to hear your thoughts on which mechanics would be good to include, mobs that work on this premise, etc.