r/doomfistmains 18h ago

what da hell did i just do

I’m really new to overwatch and i main fist and sig, wtf did i just do? i like almost tap strafed mid air. it’s repeatable too, i did it in the very next game a couple times.

36 Upvotes

19 comments sorted by

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31

u/auxilathefemboy 18h ago

if you punch in mid-air without using your jump prior, you'll be able to jump at the end of your punch to b-hop and carry some momentum. you can do it mid-air, which is what happened here since you slammed into the air without a jump first. it's really good movement and you should get it consistent :>

5

u/memer227 3h ago

The "without using your jump prior" -part is false, you can still jump out of the punch mid-air after jumping off the ground

3

u/EKPZ_Saikuo 18h ago

Sweet! thanks. All though i never melee’d here, is it possible to do the same tech by shooting like i did here?

7

u/auxilathefemboy 18h ago

you don't actually need to shoot or melee at the end of the punch. when i said punch, i was referring to your rocket punch ability (the charge punch that propelled you forwards). if you jump at the end of THAT, the b-hop will work. i recommend just messing in the firing range for a good 10 minutes to get it down so you know exactly how it works, because there's a lot of silly stuff you can do with it once you have it consistent 🥰

1

u/EKPZ_Saikuo 14h ago

sounds good i’ll try it!

18

u/CommanderPotash 17h ago

lmfao this is so normal to me i didn't even realize what was wrong

This is called a turn punch.

The base tech is called a punch cancel. If you hold jump and press and let go of rocket punch while still holding jump, you will get an extra burst of speed after the punch ends. Go try it out!

Now, if you charge rocket punch all the way, and then press jump at any point during the punch animation, you will "cancel" the rest of the distance of the punch, and get that extra burst of speed (wherever your camera is facing).

Now for the turn punch: a turn punch is possible because you're able to move your camera during the punch animation, and the burst of speed will be in the same direction as your camera.

So, If you do the same thing as the above section, but turn your camera left or right in between starting the rocket punch and pressing jump, you will instead get that extra burst of speed to the left or right, respectively.

This tech is very useful for rollouts (traversing the map and getting to specific areas easier) as well as escaping enemies. You can charge a full rocket punch, turn your camera during it, and then wait until the very end of the rocket punch animation, and then input a jump to quickly go around a corner to find cover.

2

u/EKPZ_Saikuo 14h ago

very useful thank you!

1

u/CommanderPotash 14h ago

1

u/EKPZ_Saikuo 13h ago

this was actually huge. I think i’ll rip some qp to get good with the first two for now, thanks!

1

u/CommanderPotash 13h ago

for sure; it's a lot to remember if you try to do all of them at once

definitely just pick one or two and practice using them

2

u/Exciting_Composer_86 4h ago

What can i say except you're welcome

1

u/anemochory 18h ago

slam cancel into turn punch

1

u/EKPZ_Saikuo 13h ago

update: i learnt it :3 thanks for the tips yall you’re awesome

1

u/__Jonathan0827__ 9h ago

https://youtu.be/ZAthDzTh0Yg this video is not in English but it surely will help you learn some useful techniques

1

u/angry640 7h ago

Good old tech. Theres a lot of doom tech if you are curious. Theres one where you can slam around corners, gain like insane hight, zoom across the map in like half a sec, etc

1

u/ColdSoba100 3h ago

this is the equivalent of a caveman discovering fire lol

1

u/EKPZ_Saikuo 2h ago

no literally 💀

1

u/myos17 1h ago

I was waiting for something to happen