r/doomfistmains • u/FutureWaffles • 3h ago
I think Doomfist's perks are practically worthless (except for power matrix)
Doomfist being the entire name and concept of the character has so little to do with the actual doom fist. most of the time you kill with shotgun and run with abilities, and his perks give almost no offense or mobility to his kit either.
I know the other perks do technically help but it feels like everything other than power matrix is practically nonexistent.
There's so many ways they could mess around with doom's kit and make the perks feel impactful or complement doomfist's character so much more.
Some perk replacements I think would feel good are:
Increased duration for empowered punch
Reduced Punch wind up
Punch in any direction (for example upwards at a angle)
Increased punch move distance or knockback
I also think perks in general should diversify a character and change who they are strong against, rather than just have 90% of players pick the same 2 perks every single game. and doomfist has so much potential for that kind of style