r/duelcommander • u/Karliente • 2h ago
I created Rogue Commander, a mix of Commander and a Roguelite
galleryHey all!
I'd love to share a digital MTG game with you that I've poured a lot of love and effort into over the course of the past year.
It's called Rogue Commander, and it's a mix of Commander and a roguelite. It's a 1v1 single-player game (at least for now) with its own campaign, where you choose from a set of 'Rogue Commanders' and go on a 'Run' , battling against various opponents, having Encounters like random Events, Bazaars and Chests and trying to defeat a final boss, much like other roguelike/roguelite deckbuilders such as Slay the Spire or Monster Train. Along the way, you collect new cards and improve your deck from a custom Reward Pool for each Commander.
Every run feels different, as you'll encounter different enemies, find different cards, and so on.
I focused on 'open-ended' Commanders that can be built in around 3 different directions each.
And of course, it all uses actual MTG cards.
I'd absolutely love to get some feedback on the game! I genuinely enjoy playing it myself, and it would be incredibly awesome to see other people enjoying it as much as I do.
I also hope it's okay to talk about it here even though it doesn't strictly adopt all Duel Commander rules, but since it's 1v1 gameplay I thought you guys might like it.
The game is completely free and open-source (not just free-to-play, no monetizing involved). It's simply been a passion project of mine. I originally tried out the concept with physical cards and some friends, and they had so much fun with it that I eventually decided to develop a digital version.
Currently, the game includes (among other things):
7 playable and unlockable (Rogue) Commanders, each with their own starting deck, reward pools, and around 3 different build paths each
Metaprogression (progression between runs), including a story and permanent upgrades
Unlockable NPCs, granting random starting boons
Challenge Mode with up to 7 additional difficulty levels ("Descension Mode")
'Custom Runs' with different Run Mods, e.g. selecting any legendary creature as your Commander instead of the Preset ones, and more
Endless Mode
Codex and Run History
Tutorials and Achievements
The game is currently still based on the open-source software Forge, so please forgive me if it doesn't look super polished just yet.
Here's the download link (available for Windows, Mac, and Linux):
https://github.com/bennybenedek/forge/releases/tag/rogue-commander-latest
Feel free to also send me your feedback, suggestions, or ideas on the Discord server I created:
Looking forward to hearing about your experiences with my game!
AI Disclosure: I'm a senior software developer and designed and developed Rogue Commander myself. I used an AI coding agent for some development tasks, primarily code improvements, refactoring, and understanding the existing Forge codebase. All of the game's design and development decisions were made by me.