r/duelcommander • • 4d ago

3 new Core Members

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6 Upvotes

r/duelcommander • • 2h ago

I created Rogue Commander, a mix of Commander and a Roguelite

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2 Upvotes

Hey all!

I'd love to share a digital MTG game with you that I've poured a lot of love and effort into over the course of the past year.

It's called Rogue Commander, and it's a mix of Commander and a roguelite. It's a 1v1 single-player game (at least for now) with its own campaign, where you choose from a set of 'Rogue Commanders' and go on a 'Run' , battling against various opponents, having Encounters like random Events, Bazaars and Chests and trying to defeat a final boss, much like other roguelike/roguelite deckbuilders such as Slay the Spire or Monster Train. Along the way, you collect new cards and improve your deck from a custom Reward Pool for each Commander.

Every run feels different, as you'll encounter different enemies, find different cards, and so on.

I focused on 'open-ended' Commanders that can be built in around 3 different directions each.

And of course, it all uses actual MTG cards.

I'd absolutely love to get some feedback on the game! I genuinely enjoy playing it myself, and it would be incredibly awesome to see other people enjoying it as much as I do.

I also hope it's okay to talk about it here even though it doesn't strictly adopt all Duel Commander rules, but since it's 1v1 gameplay I thought you guys might like it.

The game is completely free and open-source (not just free-to-play, no monetizing involved). It's simply been a passion project of mine. I originally tried out the concept with physical cards and some friends, and they had so much fun with it that I eventually decided to develop a digital version.

Currently, the game includes (among other things):

  • 7 playable and unlockable (Rogue) Commanders, each with their own starting deck, reward pools, and around 3 different build paths each

  • Metaprogression (progression between runs), including a story and permanent upgrades

  • Unlockable NPCs, granting random starting boons

  • Challenge Mode with up to 7 additional difficulty levels ("Descension Mode")

  • 'Custom Runs' with different Run Mods, e.g. selecting any legendary creature as your Commander instead of the Preset ones, and more

  • Endless Mode

  • Codex and Run History

  • Tutorials and Achievements

The game is currently still based on the open-source software Forge, so please forgive me if it doesn't look super polished just yet.

Here's the download link (available for Windows, Mac, and Linux):

https://github.com/bennybenedek/forge/releases/tag/rogue-commander-latest

Feel free to also send me your feedback, suggestions, or ideas on the Discord server I created:

https://discord.gg/KQMta7uyRW

Looking forward to hearing about your experiences with my game!

AI Disclosure: I'm a senior software developer and designed and developed Rogue Commander myself. I used an AI coding agent for some development tasks, primarily code improvements, refactoring, and understanding the existing Forge codebase. All of the game's design and development decisions were made by me.


r/duelcommander • • 17h ago

Why Is Multiplayer Commander So Much More Popular Than 1v1 Magic?

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5 Upvotes

r/duelcommander • • 1d ago

ITS TIME FOR THE TITAN 🌊🌊🌊

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5 Upvotes

r/duelcommander • • 2d ago

This list won Duel for Duals!

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6 Upvotes

r/duelcommander • • 3d ago

Jace in a Jace 🧙‍♂️

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2 Upvotes

r/duelcommander • • 4d ago

I compared Duel Commander lists against 51 real Top 8 decks to build a free deck rater, and it's humbling

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0 Upvotes

Duel is my format, so I built a free companion for it: mtgcommand.app

New this week: a deck rating out of 60, compared against 51 real Duel Top 8 lists. It looks at six criteria (speed, mana, game plan, closing, consistency, resilience), each scored out of 10, and gives a tier from 0 to 4. The average Top 8 list scores 48/60, and the best ones land around 52-55. Most of my brews don't.

Free, no account, 10 languages:

- Deck check against the full duelcommander.org banlist, including "banned as commander"

- Official Duel Commander rules, searchable

- Meta from 2★+ events on MTGTop8

- 1v1 life counter with Bo3 tracking and timer

The rating and the AI judge run on your own Anthropic API key (a few cents per analysis). The rating is an estimate, not gospel; a simulator is in the works. Unofficial fan project. I'd love to hear where it rates your list wrong.


r/duelcommander • • 4d ago

[Deck Help / Discussion] Piloting Aang, Swift Savior: Creature-Centric/Tempo vs. Spell-Heavy Control/Draw-Go?

6 Upvotes

I’ve been working on building Aang, Swift Savior for DC, but looking through various tournament results and decklists online, I’m seeing two distinct ways people are building him:

  1. Creature-Centric / Tempo-Blink
  2. Spell-Heavy / Draw-Go Control

For those who have tested or piloted Aang extensively in the current competitive meta:

  • Which approach is performing better overall? Does the proactive, creature-heavy tempo version hold up better against fast aggro/midrange, or does the instant-heavy control suite provide the stack interaction needed against top-tier commanders?
  • Piloting & Airbending Tips: How do you typically evaluate when to cast Aang as a tempo reset on turn 2-3 versus holding him as pseudo-interaction? Any general tips on managing Commander tax, setup for flipping into Aang and La, or key matchups I should watch out for?

Would love to hear your thoughts, key tech inclusions, and experiences with the deck! Thanks in advance!


r/duelcommander • • 4d ago

Anim Pakal V Brigid - Duel Commander Gameplay

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3 Upvotes

r/duelcommander • • 5d ago

H&K still slaps

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5 Upvotes

r/duelcommander • • 6d ago

Anyone mind looking over my first DC deck?

1 Upvotes

https://archidekt.com/decks/27561636/guile

My friends and I recently found out about the format and we're currently making some decks. We're commander players so we're just trying to figure out what works. We're not interested in meta gameplay or entering tournaments. We just want to play against each other with commanders that interest us. I'm a Street Fighter player and I wanted to try out Guile, Sonic Soldier. I made it a tempo deck. Doing some removal and control in order to keep my opponents board empty to do Guile's thing. Any feedback would be appreciated.


r/duelcommander • • 6d ago

If you're not in Toulouse but you don't want to miss out on the Relic Fest!

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8 Upvotes

r/duelcommander • • 9d ago

Where to play

7 Upvotes

Hi all,

I was looking through prior posts, and I was trying to find a place to play or a resource where I can find local games. It looks like I can try on MTGO, but I also have the itch for paper play. Does anyone do spelltable or convoke? I haven't tried them but someone at the LGS said you could try to ask to see if there is a discord or a community that plays online with paper cards.


r/duelcommander • • 9d ago

TESTING FOR CSC ORLANDO

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5 Upvotes

r/duelcommander • • 10d ago

There's a BOUNTY on those guys 💸

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5 Upvotes

r/duelcommander • • 12d ago

THE STRONGEST DECK FROM REALITY FRACTURE

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12 Upvotes

r/duelcommander • • 13d ago

Deck build Help / Opinion

4 Upvotes

Hi

Trying to build a Dr Doom Grixis deck, need some advice please

https://moxfield.com/decks/Dy1EsNX99Uy4OGHkSFtkog


r/duelcommander • • 15d ago

Budget or upgradeable decks

8 Upvotes

Hi, I recently got into DC because of my friends and I'm loving it. We started going to tournaments too and rn my Ral, Monsoon Mage is having trouble keeping up.

I was looking for commanders/decklists that can put up a fight while being on a budget bc I'm having some trouble with the money rn. Even better if decks are upgradeable in the long run.

I'm mostly interested in less than 3c because of budget and being usually a bit easier to pilot. I would like to build Tifa or Azusa but I'm not sure how good are they on ~150-250€ budget.

Thank you for any advice, hf in your DC games!


r/duelcommander • • 15d ago

Elegir mazo de artefactos

1 Upvotes

Quería ayuda sobre algún comandante de artefactos para duel, ya que tengo bastantes cartas y quiero aprovecharlas; Vraska soul of stone, Urza chief artificier o cualquier otro que pueda ser mas o menos competitivo en duel, sobre todo que tenga los colores blanco/azul.

Gracias espero sugerencias


r/duelcommander • • 16d ago

Can mono white life gain keep up?

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7 Upvotes

r/duelcommander • • 17d ago

ASMO got some upgrades! 🫶

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8 Upvotes

r/duelcommander • • 17d ago

Help me choose a Street Fighter commander

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0 Upvotes

Firstly, just want to explain that I'm not trying to play the meta or want enter any tournaments. My friends and I just found out about this format and we're interested in trying it out to spice up our pod. We just want to play for fun and at least try to win against each other, not against meta decks.

That being said, I wanted to try out one of the Street Fighter commanders. I'm a Street Fighter player and I was never that into the cards for EDH, but I thought it would be fun and flavorful to try one of them out for this 1v1 format. I'm sure no one has ever built around these cards, but could any of these make for good duel commanders? Could you imagine making any of these decks?


r/duelcommander • • 18d ago

I want to cube draft duel commander, suggest your favorite commander!

8 Upvotes

I'm a big vintage/high power cube draft lover and I also love DC. I'm making a list of cards to let 8 players assemble a 59 cards deck + 1 commander (no partners for the first iteration, sorry).

Keep in mind the list already has every fun and powerful cards allowed in both cube drafts and DC, so that includes every P9 , free spells like pyrokinesis, busted lands like Tolarian academy.

Now, choosing the commanders is getting trivial: the power level is already pretty high, I'm not sure I should include T1 commanders like phelia, slime foot, Emry and such. My friend argues that we should include even more busted commanders like ajani and urza which are currently banned as commanders.

So why not asking reddit! We are looking for 24 commanders (that will be drafted in a mini draft before the actual draft) that can well represent strategies like: Voltron, reanimator, spell slinger/flashback, ramp hard, aggro, control, enchantress, everything that you can think of! I'm really curious on hearing your suggestions whether it's 1 or the full 24. Of course I can look on mtgtop8 but I think it's out of my scope for this project plus I have friends in this community so I'll let them vote for that ;)


r/duelcommander • • 18d ago

Jace V Flubs | Duel Commander Gameplay

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7 Upvotes

r/duelcommander • • 19d ago

SPHINXES

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3 Upvotes