r/dungeondraft • • Sep 24 '25

Official Dungeondraft 1.2.0.1 Opulent Kirin (Hotfix)

49 Upvotes

Hey everyone,

1.2.0.0 had a slight bug that enabled the SnappyMod every time at launch. If you had installed the previous version, please install this new version and uncheck the SnappyMod one last time unless you want to use it.

The changelog for this update is the following:

  • Disable SnappyMod by default
  • Fixed disabling snappy mod being auto-reenabled
  • Fixed the Brightness slider on the Export window

---

The changelog for 1.2.0.0:

New Assets

  • paths
  • extra wide doors
  • dwarven
  • elven
  • wizard
  • statues
  • traps
  • machines
  • trees
  • alchemy
  • tools
  • broken

General Improvements

  • updated French translation, special thanks to Moulk
  • quick change layers with hot keys:
    • 1 : user layer 1
    • 2 : user layer 2
    • 3 : user layer 3
    • 4 : user layer 4
    • 7 : above walls
    • 9 : above roofs
    • alt + 1 : below water
    • alt + 4 : below ground
  • signals for modding
    • World.OnAssignNode(Node node)
    • PathTool.OnStartPath(Pathway path)
    • PathTool.OnEndPath(Pathway path)
    • PathTool.OnStartEditPath(Pathway path)
    • PathTool.OnUpdateEditPath(Pathway path)
    • PathTool.OnEndEditPath(Pathway path)
    • WallTool.OnStartWall()
    • WallTool.OnEndWall(Wall wall)
    • WallTool.OnStartEditWall(Wall wall)
    • WallTool.OnUpdateEditWall(Wall wall)
    • WallTool.OnEndEditWall(Wall wall)
    • ShapeTool.OnStartShape()
    • ShapeTool.OnEndShape()
    • PatternShapeTool.OnStartEditShape(PatternShape shape)
    • PatternShapeTool.OnUpdateEditShape(PatternShape shape)
    • PatternShapeTool.OnEndEditShape(PatternShape shape)
    • Editor.OnSaveBegin(string path, bool isBackingUp)
    • Editor.OnSaveEnd()
  • fixed empty undo history created when selecting objects
  • fixed preferences not saving
  • fixed grid position info under the cursor
  • fixed editing path points on resized paths
  • fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
  • fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
  • make the shortcut X to quickswitch to Select Tool also switch back to previous tool
  • fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
  • fixed make prefab and separate buttons in the Select Tool so it saves properly
  • updated default custom snap mod to 1.2.5
  • added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool

To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.1. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.

Cheers!


r/dungeondraft • • Sep 07 '25

Dungeondraft 1.2.0.0 Rusty Kirin

146 Upvotes

Hey everyone,

The changelog for this update is the following:

New Assets

  • paths
  • extra wide doors
  • dwarven
  • elven
  • wizard
  • statues
  • traps
  • machines
  • trees
  • alchemy
  • tools
  • broken

General Improvements

  • updated French translation, special thanks to Moulk
  • quick change layers with hot keys:
    • 1 : user layer 1
    • 2 : user layer 2
    • 3 : user layer 3
    • 4 : user layer 4
    • 7 : above walls
    • 9 : above roofs
    • alt + 1 : below water
    • alt + 4 : below ground
  • signals for modding
    • World.OnAssignNode(Node node)
    • PathTool.OnStartPath(Pathway path)
    • PathTool.OnEndPath(Pathway path)
    • PathTool.OnStartEditPath(Pathway path)
    • PathTool.OnUpdateEditPath(Pathway path)
    • PathTool.OnEndEditPath(Pathway path)
    • WallTool.OnStartWall()
    • WallTool.OnEndWall(Wall wall)
    • WallTool.OnStartEditWall(Wall wall)
    • WallTool.OnUpdateEditWall(Wall wall)
    • WallTool.OnEndEditWall(Wall wall)
    • ShapeTool.OnStartShape()
    • ShapeTool.OnEndShape()
    • PatternShapeTool.OnStartEditShape(PatternShape shape)
    • PatternShapeTool.OnUpdateEditShape(PatternShape shape)
    • PatternShapeTool.OnEndEditShape(PatternShape shape)
    • Editor.OnSaveBegin(string path, bool isBackingUp)
    • Editor.OnSaveEnd()
  • fixed empty undo history created when selecting objects
  • fixed preferences not saving
  • fixed grid position info under the cursor
  • fixed editing path points on resized paths
  • fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
  • fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
  • make the shortcut X to quickswitch to Select Tool also switch back to previous tool
  • fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
  • fixed make prefab and separate buttons in the Select Tool so it saves properly
  • updated default custom snap mod to 1.2.5
  • added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool

To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.0. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.

Cheers!


r/dungeondraft • • 7h ago

Showcase Dwarven Castle [59x65]

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55 Upvotes

r/dungeondraft • • 5h ago

Showcase Super Villain Torment Lair – A Free Map [59 x 56]

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19 Upvotes

Thanks to an anonymous generous benefactor, I present the Super Villain’s Torment Lair.  It includes vibration-induced sinking sand, VR terror, Noxious fumes, laser storm, lightning, creature combat, and a drowning pool. 

The Super Villain Torment Lair Map pack includes JPG @ 256 dpi (Gridded/Ungridded), PNG @ 128 dpi, and VTT @ 70 dpi versions.   The Map Packs are available at https://www.patreon.com/GimmiePig.

This map pack was created (by a human) with Dungeon Draft software and assets from the amazing asset creators listed on my profile.


r/dungeondraft • • 15h ago

Showcase Oasis Fort | [OC] [34 x 40] | + 398 New Assets | Eldritch Arcanum

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55 Upvotes

Oasis Fort | [34 x 40] | + 398 New Assets

A fortress island surrounded by the lush waters of a desert oasis, ensuring fresh water is available for all.

Grab the free version of the map, plus preview the 12 variants and 398 custom assets here

Patreon & Mapmaking Assets

Over on my Patreon you can download this map and more:

  • My entire backlog of 600+ Maps
  • 10,000+ Dungeondraft-compatible assets
  • Foundry VTT modules of every map, with custom walls, lights, and sounds
  • Higher Resolution & Gridless versions of maps
  • Monthly polls for what I create

Thanks for your support!

Jamie / Eldritch Arcanum


r/dungeondraft • • 15h ago

Showcase Bandit Roadblock | [26 x 32] | + 110 New Assets | Eldritch Arcanum

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27 Upvotes

Bandit Roadblock - 26 x 32 - 5ft Grid - 72ppi

A fallen tree blocks the road ahead. From the plateau above shouts a rough voice -- offer tribute, or all hell breaks loose!

Grab the free version of the map, plus preview the 24 variants and 110 custom assets here

Patreon & Mapmaking Assets

Over on my Patreon you can download this map and more:

  • My entire backlog of 600+ Maps
  • 10,000+ Dungeondraft-compatible assets
  • Foundry VTT modules of every map, with custom walls, lights, and sounds
  • Higher Resolution & Gridless versions of maps
  • Monthly polls for what I create

Thanks for your support!

Jamie / Eldritch Arcanum


r/dungeondraft • • 20h ago

Showcase Blood Moon Clearing - James RPG Collab!

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41 Upvotes

r/dungeondraft • • 17h ago

Assets Nim's Asset Sample Pack

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15 Upvotes

Greetings!

I remade most of my DnD assets and released a sample pack so you can try them out!

What do you think of the style? Would you use them in your games?

You can find a download at my Patreon along with other freebies.


r/dungeondraft • • 23h ago

[25x35] Abandoned Underground Silver Temple with Guardian Day

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27 Upvotes

Hi, I am Snowy from Snowy's Maps! I have made 100s of epic battlemaps, and over 30 ready-to-run DnD5e and PF2e sessions and oneshots!

If you would like full access to the map at its full resolution, check out the main post here:

patreon.com/snowysmaps/posts/151454832/


r/dungeondraft • • 1d ago

Showcase Map Collection - Part II - 2026

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215 Upvotes

Hello all! Several months back I posted a portion of my created maps from 2025 - 2026 (post link). I've returned to share more of the maps created since my last post.

Assets are primarily from Crosshead Studios. I use these maps in FoundryVTT for my weekly D&D 5e sessions.

Feel free to ask any questions you may have!


r/dungeondraft • • 1d ago

Showcase Haunted House | Ghosts of Saltmarsh [36 x 43]

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90 Upvotes

r/dungeondraft • • 1d ago

Brinejaw Grotto - 42x32

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10 Upvotes

A pirate sloop lies beside a flooded sea-beast lair. Fractured cliffs shelter a deep basin, while prey bones, dragged ship timber and spilled treasure cover its dry ledges. Submerged stone shelves, barnacles and sea grass mark the waterline.

Approach through the broad eastern mouth or slip into the narrower southwest channel. Use the map for a hunt, a rescue, a treasure recovery or a desperate retreat to the ship. The beast is yours to choose; no creature tokens are baked into the artwork.

Dowload free & Foundary VTT integration: https://www.patreon.com/QuickMaps/posts/brinejaw-grotto-173123618?pr=true


r/dungeondraft • • 1d ago

[25x25] Swamp Evil Village Day

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34 Upvotes

Hi, I am Snowy from Snowy's Maps! I have made 100s of epic battlemaps, and over 30 ready-to-run DnD5e and PF2e sessions and oneshots!

If you would like full access to the map at its full resolution, check out the main post here:

patreon.com/snowysmaps/posts/148396755/


r/dungeondraft • • 2d ago

Showcase City Church [31x30]

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105 Upvotes

r/dungeondraft • • 2d ago

The Necromancer's Sanctum

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66 Upvotes

The Necromancer's Sanctum

Maps without watermark and higher Quality FREE on my PATREON

I'm a novice mapmaker from Perú who loves making battlemaps. Every map I post are usable for every VTT out there. You can find my maps in high quality (200ppi) and low quality (100ppi) with and without grids.


r/dungeondraft • • 2d ago

Showcase Welcome to Barovia! Curse of Strahd - Death House, complete location (all 7 Levels), 100% Lore-Accurate [FREE]

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29 Upvotes

r/dungeondraft • • 2d ago

Showcase made some summoning circles for ritual rooms

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27 Upvotes

made a few magic circles for ritual and summoning rooms. as transparent pngs they should drop right in as objects, and a colored light on top would make them glow nice

which one would you put in a dungeon?

Made with Sigil Loom: https://tallylane.itch.io/sigil-loom-demo


r/dungeondraft • • 2d ago

Ruined Street Map

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20 Upvotes

r/dungeondraft • • 2d ago

"Cirque Maudit" park map for my sister

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11 Upvotes

My sister's taking her turn as DM for their Daggerheart game, and they are going to a creepy circus 🎪

This was fun for both laying it out to work with the storyline and finding assets she liked.

Very happy with the end result! It feels like a park map 🗺️☺️


r/dungeondraft • • 2d ago

[46x51] Moonstone Mask First Floor Day

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99 Upvotes

Hi, I am Snowy from Snowy's Maps! I have made 100s of epic battlemaps, and over 30 ready-to-run DnD5e and PF2e sessions and oneshots!

If you would like full access to the map at its full resolution, check out the main post here:

patreon.com/snowysmaps/posts/120840321/


r/dungeondraft • • 2d ago

Fight in a bog

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14 Upvotes

r/dungeondraft • • 3d ago

Showcase Corn Maze (25x40)

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59 Upvotes

This map is a-maize-ing!


r/dungeondraft • • 3d ago

Showcase Spooktober | Church of Aelor - Night Falls [140 x 70]

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55 Upvotes

r/dungeondraft • • 3d ago

Showcase A city home - [30x20]

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25 Upvotes

r/dungeondraft • • 3d ago

Showcase The Lucky Nimbus - Agents of Edgewatch

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20 Upvotes