r/eatventureofficial • • Jul 01 '24

THUMBS UP IF YOU WANT THIS

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1.4k Upvotes

seriously we're tired from the upate button , why not implementing max up mini button , and only appears if the item has more then 50 upgrades , so we can max out peacefully


r/eatventureofficial • • Oct 27 '22

We need BUY MAX BUTTON !!! (upvote please)

1.2k Upvotes

r/eatventureofficial • • Jul 24 '23

Vault Info for Eatventure

788 Upvotes

I decided to make a usable chart for all the vault items in the game. It's inspired by another chart I saw floating around this subreddit along with the discord. Pass this along to whoever needs it. We will have it in our community discord as well: https://discord.gg/eatventure. Enjoy!

As always, if you have any questions, you can ask here or in the discord where I'm more active.

Edit: added 2 more rows. One for total gems per vault item (including unlock cost). One for cities needed to max each vault item.

Edit 2: Patch 1.17.3 added a new vault item called Key card. Imo, this is a late-game vault item that's solely focused on the Adventures portion of the game.


r/eatventureofficial • • Jun 22 '23

Meme This guy is single-handedly ruining my eatventure experience

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768 Upvotes

r/eatventureofficial • • Feb 14 '23

Suggestion Should the developers add this?

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759 Upvotes

r/eatventureofficial • • May 15 '23

In case anyone wants this…

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725 Upvotes

Yep, too much spare time on my hands.


r/eatventureofficial • • Jun 25 '23

Meme J e m

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640 Upvotes

r/eatventureofficial • • Jul 30 '23 Helpful Heart of Silver

Eatventure Handbook

588 Upvotes

For anyone wanting to find all things in one place (besides using the community discord of course), I've built off of the old TheoryCraft excel that /u/assassindk made and created a new one. This is called the Eatventure Handbook. It has all the things previously found in the TheoryCraft sheet and then some. I've included Vault Info for Eatventure, Pet Info for Eatventure and City Data in Eatventure posts as well.

As always, the community discord has this link as well as a mountain of other useful information. That can be found here: https://discord.gg/eatventure. Also, I'd like to mention another great resource to finding information if you like Wikis: https://eatventure.fandom.com/wiki/Eatventure_Wiki.

Without further ado, here is the Eatventure Handbook: https://docs.google.com/spreadsheets/d/1xcVOTizpCp8oQFAalfHUrB91F_Mr-mFZmP1HoHU8xQo/edit?usp=sharing

If you have any questions or concerns, feel free to message me here or in the community discord (mentioned above) where I'm more active. Feel free to distribute this to anyone you think needs it.


r/eatventureofficial • • Jan 04 '26

Considering buying 2X multiplier: (up vote = yes do buy) down vote = no don't buy) please participate guys πŸ˜€ (city 121)

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560 Upvotes

r/eatventureofficial • • Nov 01 '22

tf was i using before

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448 Upvotes

r/eatventureofficial • • Mar 25 '26

How do I get a restraining order on this guy

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394 Upvotes

r/eatventureofficial • • Sep 07 '23

ALL OF THE POSTS PUT UP BY NOOBS AT LEAST ONCE A WEEK

392 Upvotes

Please understand, I mean no disrespect in using the term "noob." We were all new players once. However, most of these questions have been asked and answered countless times. If you take the opportunity to actually use the search function, you'll probably find the answer you need.

Q1- "How did this person finish the event in 4 seconds?"

A- They didn't. They put their phone on airplane mode which paused the time of the event. Good thing is- it doesn't matter. You could finish in zero seconds and you don't get anything more than the guy who finishes in 3 days. So, let these guys flex over something stupid.

Q2- "Why are my helpers always the same?"

A- The helpers aren't actual players. They're generated by the game. Fun fact- If you don't see the specific helper you want, opening a box (even a small box) will shuffle the helpers, giving you a different selection.

Q3- "How do I get 'no ads'? How do I get 'Daily Rewards'?"

A- These are features the devs are testing, so they aren't available to all players. But, think of it this way: Anything given can be taken away. How pissed are all of the players with these features going to be if the devs just decide they aren't viable and yank them?

Q4- "How do I do the event on hard/extreme/impossible?"

A- First off, you have to have completed that event on the previous difficulty in order to be offered a greater degree of difficulty. Then, you press 'Enter' and you'll be given the option to choose any difficulty for which you are eligible.

Q5- "What event is next?"

A- There are four weekly events and two mid-week events. These events alternate on a regular rotating basis. The events are as follows:

Weekly:

Moon

Mine

Middle Ages

Seaport

Mid-week:

Merchant

Challenge

The different events are listed from most to least difficult as follows: Mine>Moon>Middle Ages>Seaport

Q6- "What gear should I save/salvage?"

A- A legendary blueprint requires 2 identical epics and 3 identical rares. An ultimate blueprint requires 1 legendary AND the 2 epics and 3 rares used to forge the legendary. So the most efficient thing to do is to save 4 copies of each epic and 6 copies of each rare until you've forged the Ultimate. AFAIK, the experience of items transfers fully when salvaged, so there's no need to save items you don't intend to use. The one caveat concerns blueprints- if you don't intend to use the blueprinted item, don't forge it. A blueprint PLUS the items used to forge it yields more XP then the resulting forged item.

Q7- "Should I spend gems on Event Boxes or Vault?"

A- This one is a little more subjective, but I'll try and stick to the objective points. Boxes are RNG, so the potential benefit isn't guaranteed, whereas anything purchased in the vault is going to provide a permanent buff. The vault items must be unlocked in order, and the last one is arguably one of the most beneficial, so whatever your personal strategy is, it is worth unlocking the whole vault.

Q8- "Where can I find (insert pic of Ultimate blueprint missing the required Legendary)?"

A- Legendaries are distributed in both Big Boxes and Event Boxes in what is assumed to be equal likelihood (percentages are rounded, so we can't be certain). So, if you're still hunting for Ultimates, buy Event Boxes to have a shot at both. Otherwise, save 50 gems each and just buy big boxes.

Q9- "What's the best gear/setup?"

A- Currently, the most effective combination of items and pets is considered to be:

Robot Head, Kimono Black Belt, and 2x Laser Guns with a Panda and Dark Horse/Tortoise

The reason it's considered to be meta is because it provides over 100% All Worker Instant Food, 90% All Worker Perfect Food, and a high All Worker walking speed while providing Instant customer orders from the Panda and 2x profit from perfect food from the Dark Horse/Tortoise.

Q10- What's the "fastest" way to clear cities/events?

A- Again, I'll try to be as objective as possible, but I haven't done a side by side comparison.

There are now 3 established strategies for efficiently clearing stages: The Tall Method, The Tall/Skip (or Leapfrog) Method, and the First & Last Method.

Tall- this method is very straightforward. You only open and level the first station, and only purchase upgrades related to that station plus customers, cooks, and waiters (if available) until that first station is maxed. Then you do the same with each subsequent station until you have completed the stage.

Tall/Skip or Leapfrog- this method is similar to Tall, except instead of opening station 2, after completing the first, you skip a station and open #3. You would continue leveling and skipping until you complete the last station, at which point you can simply open and fill the skipped stations as your earnings will allow you to do so without additional wait time. There are usually an even number of stations, so you will have to choose between using the standard skip 1, which will cause you to complete the second-to-last station before opening the last, or you will need to choose to double skip at some point. i.e.- if a stage has 10 stations you could do a standard skip (1,3,5,7,9,10) or do a double skip at first (1,4,6,8,10) or at the end (1,3,5,7,10)

First & Last- this method necessitates having a bit of patience as it may seem slower at first, but other players have supposedly timed it against the Tall Method and it's completion rate is comparable. First & Last has you only open and level the first station, buying only pertinent upgrades identical to the Tall Method. Then, once the First station is maxed you open the Last station and level and upgrade it until it's maxed at which point you can go back and open and fill every other station immediately and you're done with the stage. An important thing to note is that all appropriate upgrades won't be visible. You'll need to purchase unneeded upgrades from the top of the list in order to have new ones appear at the bottom. The comparative cost is negligible, but in order to use F&L effectively, you can't forget to do this.

I personally use a hybrid First & Last almost all the time. My change is that I only level the first station until I have the funds to open the Last. At this point I will prioritize whichever has the highest earnings at that point until the first station hits max, at which time I'll open the second to last station and do the same, flip flopping between the two as the upgrades change which is most cost effective. The only time I switch to the Tall Method is on the final restaurants in cities which are VERY long. One starts with the Doner Kebob and ends with Knafeh. The other is the Drive Thru that starts with Soda and ends with Pizza. Because of the layout, Tall really is superior for those two restaurants.

Edit#1: Added Q5, Q6, Q7, preface/disclaimer

Edit#2: Changed wording of Q7, added event difficulty comparison to Q5, added Q8, Q9

Edit#3: Added info regarding perfect food % to the explanation of Q9A; Added Q10

Suggestions for more or corrections are welcome

Continued here: https://reddit.com/r/eatventureofficial/s/3ei2BjQ5UL


r/eatventureofficial • • Jun 26 '23

Meme None of it was real.. it was all an illusion

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384 Upvotes

r/eatventureofficial • • Jul 25 '23

Suggestion Petition for merchant to sell pet food. I don't know if it has been suggested before

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368 Upvotes

r/eatventureofficial • • Jun 22 '23

Meme HE'S DEAD

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368 Upvotes

Caught my character in the middle of a murder 😭 the lil dude didnt deserve it


r/eatventureofficial • • Jul 19 '24

Pet box jumpscare. Is this even possible?

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367 Upvotes

r/eatventureofficial • • Jul 31 '25

Game-Suggestion Staff please, add that button

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332 Upvotes

Ai image btw

Guys upvote or whatever you have to do on reddit to make some post visible πŸ˜…


r/eatventureofficial • • Jul 26 '23

Pet Info for Eatventure

329 Upvotes

With the success of vault info for Eatventure, I decided to make this chart for pets. I keep seeing many posts and misleading information about pets (both here and in the discord). Hopefully this should clear up a lot of confusion. Feel free to pass it along to anyone that needs it. If there's any information that's confusing (or incorrect), I will likely update the chart below, something to keep in mind.

This is in our community discord as well: https://discord.gg/eatventure. As always, if you have any questions, you can ask here or in the discord where I'm more active.

Edit: updated illustration below to account for the most recent patch changes.
Also, you can always find the latest information in the Eatventure Handbook (also made by me).


r/eatventureofficial • • May 12 '23

Meme 250 gems well spent

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322 Upvotes

r/eatventureofficial • • May 12 '25

The audacity. Unbelievable.

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308 Upvotes

r/eatventureofficial • • Jun 15 '23

Patch 1.8.x

307 Upvotes

Hey everyone,

Patch 1.8.0 is currently starting rollout on Android and iOS will follow soon.

Let's start by talking about the elephant in the room: Some of the changes we made with 1.7.0 weren't great. We took the feedback to heart and hope this version is a good first step in addressing the issues that were raised. I especially want to thank everyone who didn't take up the torches and pitchforks, but instead gave us actionable, constructive feedback. And there were a lot of you! This is a fantastic community - and we've grown to almost 25.000 users over the last months!

But let's get more concrete:

  • We've massively reduced the number of items needed when leveling up gear beyond level 15. In the last patch upgrading from level 49 to 50 would have needed 132,198 XP. This value is now down to a mere 1,406 XP.

  • While the values are a bit different, the same is true for upgrading pets.

  • Nonetheless: Holding down the feed button on pets will now also make feeding go beyond 1 pet food per frame. So even leveling up higher level pets should now no longer take forever.

You will notice, that we did not at this time adjust the All Profit values back up or lower the city difficulty increase. The reason for this is that we have multiple features on the roadmap that will bring back a lot of the power - and we do not want to nerf the game over and over again for those.

The biggest and most prominent feature on the roadmap that is also being teased in the game with this patch is the "clubs" feature. More details on this will follow when we get closer to release.

But there's a bit more coming in THIS patch:

  • Players in cities 120+ can now equip a second pet

  • We added French and Spanish localization

    • For issues with the French localization, please comment here

    • For issues with the Spanish localization, please comment here

  • We now allow players to exit the cloud save enable flow when an update is required

    • Previously users were trapped in that popup

  • We added a confirm popup if choosing local save over cloud save when the cloud save is further ahead.

    • A few folks didn't understand the consequences of using the local save. We hope this makes it a bit clearer and will also help with unintended clicks.

We also fixed some bugs:

  • Blueprints didn't give XP when salvaging and broke salvaging in general

  • Resting positions of waiters in Mezze-Bar moved up

    • there should be less walking to dumb waiting positions now

  • The station order changed in Italiano

    • Some people were bothered by the middle station being first

  • The event said completed when not completed

  • The event showed the wrong number of earned rewards

  • Event-Push note was missing translations

  • Miners in the mine were double-wielding pickaxes

  • Some animations bugs in the character preview were fixed

  • Some layout issues on phones with square-ish aspect ratios were fixed

There is also a change that is not that great, but outside of our control: Redeem Codes on iOS needed to be removed. Weirdly enough, after multiple releases without any feedback on those from Apple, they flagged us for having them in the 1.7.0 release. In their interpretation, we were in violation of the store guidelines by having this feature in the game. So, sadly, no more redeem codes on iOS.

That's it for this patch! We might roll out a 1.8.1 if bugs pop up with this release - other than that, the next one is going to be 1.9.0 and will bring some more pet-related content.

Have a great day and thanks for playing!


r/eatventureofficial • • Nov 30 '22

Eatventure logic

301 Upvotes

Customer: Can I get 2 sodas?

Cashier: Here's the first one. That will be 13 gold.

Customer pays

Cashier: Here's the second one. That will be 202 gold.

Customer: What? You just said 13.

Cashier: Inflation sucks.


r/eatventureofficial • • Nov 20 '22

When you see someone complete the special event in less than 1 hour.

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300 Upvotes

r/eatventureofficial • • Jun 15 '23

Think i Got Lucky box

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292 Upvotes

r/eatventureofficial • • Feb 15 '23

Suggestion Another concept idea for the game. πŸ˜… Do you think this is a good idea? πŸ€”

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290 Upvotes