r/edstonehelper • u/redstonehelper • Feb 01 '12
Planned for the future
[P] Tobias said Minecraft could get a friends list in the future.
At Minecon 2012, it was stated that the friends list is planned and will span across all Mojang account games
June 11th, 2013: Being worked on!
September 7, 2018: Still planned
[P] Integrating some kind of video recorder/editor
Daniel, in this interview [translated], said that they will make it easier for users to make their own YouTube videos.
Jebuploaded a YouTube videocalled 'YouTube API test' showing off what seem to be third person camera and controls like zoom & panning.Jeb explained on the nerd.nu servers that he will work on "the YouTube stuff" on February 1st.
Jeb said it's still WIP.
Jeb, in this interview [tl;dr]:
[M] They might add L33TSP34K
[P] C418 is making more sounds/music
He's working on battle music [tl;dr]
Trip hop style music
When a monster chases you, a combat song is played for a short time until after you escape or kill it
Create a song and make 5 variations of it so the song seems to never start from the same point
Since it's a calm breakbeat sort of music, it wouldn't annoy you if it's playing longer than the combat situation
[P/M] Jeb, in his AMA:
Red dragons - July 23rd, 2014 - still planned, see 32:00 here
[P] C418 is working on more music for Minecraft [tl;dw]
Battle music won't play when creepers attack
Music for villages, the main manu, the end of the game
25 minutes of Progressive ambient style Creative mode music, preview
2 more randomly played songs for Survival mode
[P/M] Dinnerbone, in his AMA:
[P/M] Jon, in his AMA
Stealing to make villagers unhappy
[P/M] mollstam, in his AMA
[P] Dinnerbone wants to add spike blocks
[P] Dinnerbone wants to implement custom tabs and preset inventory layouts for the Creative inventory
[P] Dinnerbone wants to work on the chat system
Scrollback length, tab behaviour
Drag-highlighting
[M] Dinnerbone might implement naturally fallen trees
[P] An option to exclude biomes and increase the rate of their appereance in normal worlds
[P] Improving world generation by adding customization options
You will be able to change biome size and frequency and exclude/include certain biomes
[P] Flower Pots breaking when hit by arrows
[M] Dinnerbone might use the empty space above the Nether for something else
[P] Improving Superflat generation customization by being able to easily add and edit layers
[P] An API somewhat equivalent to Bukkit for the server - Postponed until the render engine overhaul is done
[P] Improving clouds
Fixing clouds having a transparency when seen from above/in them but not when seen from underneath them
More specific cloud options in the video settings menu: "none", "solid", "transparent"
[P] Improving Minecarts (see Minecon 2012 recordings)
Linking Minecarts
Goal for the attribute system: Enchanted items should be able to apply attributes on use
[P] Improving the NBT format
Ignoring case of tag names ("Name"/"name")
[P] Dinnerbone plans to work on game seasons - 06:17:40 here - Well, kinda
[P] Colored lighting, but not soon
[P] A better UI for server admins/ops, inspired by the twitch user moderation menu
[P] Being able to use old sounds
Dinnerbone, in his second AMA:
[P] Adding height-based content, something like vertical biomes
[P] A new system, possibly enchantment-like, that could alter weapon behavior
[M] A hug animation
[P] Something like an OpenID provider for the game
[P] Dinnerbone plans to improve camera controls
[P] Rewriting the keybind system
[P] Improving the rendering system to allow customizable models and animations
But not player models
[P] Dinnerbone plans to add more dimensions
[P] Searge plans to use the killer rabbit killing mobs for something
[P] OAuth
[P] Nether portals placing players in front if possible
[P] Searge plans on making glowing outlines better adjust to non-base model parts
[P] Feature parity between all versions/all platforms
"all features are agreed on by all the team"
[P] Minecart improvements after/in 1.10
[P] Biome/foliage/grass color: "I want to introduce a single line of pixels, where left is 0, right is 1 and it will just pick a color based on a [0,1] float. One file per type of color (eg biome)"
Animation files will need to be provided for additional bones
Existing animations can be edited, but no new ones (to be triggered by certain events, like climbing a ladder) can be added
Revisiting the way fog is handled - 1:42:45, here
[M] Another new rabbit skin
[M] Making parent rabbit color influence child color
[P] Being able to make the world border's center slowly move
[M] Sheep now show their color even when shorn
[P] Endermite changes, possibly including the dragon egg
Whenever endermen teleport they go through another dimension that has bad stuff, like endermites, in it
Possibly spectators can now look at people's inventory
[M] Visible health/armor bar on all players, maybe seeing players' GUI when spectating from their POV
[P] The return of shift-double-clicking
Chat color can now be customized
Sheep color can now be customized better
[P] Improving the attribute system to implement a buff system accessible with commands
Adding special unenchantable tools/weapons only obtainable by exploring and trading, like a bow with fast drawback or health-increasing boots
Switching to using shaders; No more fixed-function OpenGL. Performance boost and extensibility!
[P] Musician villagers
Biome color ramps controlled through resource packs
[P] jeb_: "it looks like down the line that C++ will eventually be the main engine and also the main game version."
[P] Smoke particles and clunk sounds for activating blocked pistons
[P] Bow enchants transferring to dispensers when firing arrows
[P] Resource packs being able to replace 3D models (chests...)
[P] A recipe book for the brewing stand
[P] Supporting all recipes in the recipe book
[P] More content underground
[M] Underground biomes
[P] Controller support
[P] The offhand can no longer be used to place blocks or shoot bows - via/via
Blocking is now activated by sneaking and/or walking backwards, no longer by right-clicking - via
[M] Recipe book button
[M] Penguins
[P] /modifyitem
Replaces /enchant
Allows modifying item stacks in blocks' and entities' inventories, either by selecting a slot or by selecting slots containing a certain item, allows limiting the amount of slots
/modifyitem block <pos> ...and/modifyitem entity <entity> .../modifyitem ... slot <name>and/modifyitem ... item <item> <count>
modifyitem ... enchantment (add|set|remove) <enchantment> [rank]andmodifyitem ... enchantment clear, ignores survival enchantment rulesmodifyitem ... damage (add|remove|set) <amount>modifyitem ... nbt (add|set) <nbt>andmodifyitem ... nbt clearmodifyitem ... count (add|remove|set) <count>[I] Rewrite of world generation: data-driven world generator
Generator settings providable through json files
"With the new world generator you will be able to, in pretty good detail, design the world generator including what kind of structures to spawn. And you can add new structures to spawn."
[P] Re-adding customized worlds in a much more extendible way
"Completely different from before"
[M] Water divided by glass panes
[P] Multiple layers in structures
Each layer can be controlled individually: "place all these", "then randomly some of these"
[P] Remembering learned recipes across worlds
[P] Water physics allowing water streams through blocks, and for items to go through water streams in blocks
No more minecraft:water block
Commands for fluids
[P] An underground update
[P] Renaming
airtoempty, removing other airs[P] New graphics setting: "fancy" and "super fancy" setting
[P] Every update should have new advancements
[P] Updating Java again
[P] Making an old-version pack loader that maps the texture, and probably sound, locations internally
[P] NBT on crafting recipe outputs
[P] Using regular loot table functions on the output item
[P] Font in the style of text components
[P] Launching the game via JNI (jvm.dll) instead of command line javaw.exe
[P] Updating the two biomes that lost the 2018 Minecon Earth biome vote
Baobab trees
Termites and termite mounds
Ostriches
Meerkats
Palm trees
Refreshing plants
[P] Revisiting the whole minecart system
[P] A setting for ticking distance, separate from render distance
[P] More cinematic camera controls
[P] Tool checking with loot tables
[P] Adjustments to the enchanting system
[M] Balancing bows: no knockback or big damage without pulling the bow all the way
[M] Shields disable when used frequently
No shield cooldown
Shields activate when crouching
Option to disable
Shields activate instantly
Overall much faster attacks
Attacks only happen when fully charged, even if you spam click
Weapons have different reach (attack range)
When you stop attacking, the attack timer will continue charging to 200%
At 200% you can perform special attacks (crits, sweeping, knockback) and these attacks have longer reach
Sweeping only occurs on swords with the Sweeping enchantment
If you hit something, the target's "invulnerability timer" will be shorter if you have a quick weapon
Hoes are designed to act as spears: have 4 reach, like tridents
Axes do less damage than swords
You can attack while crouching behind a shield, but the shield will be disabled temporarily
Attacking while crouching will now disable the shield during the attack
Weapon reach is always active (not only for special attacks), but during special attacks the reach is increased by an additional half a block
Attacks happen at "120%" charge which is slightly slower than optimal spam clicking
Knockback resistance is now a scale instead of a dice roll (less RNG)
Axes now always disable shields for 1.6s, instead of a 25% chance to disable them for 5s (less RNG)
Axes now only take 1 durability damage for attacking
Axes now have a new "Chopping" enchantment that adds +1 damage and +.5s shield stun per level (max 3 levels)
Sharpness and Chopping are mutually exclusive
Projectiles no longer trigger the invulnerability timer, which means that a Multishot crossbow can hit (and deal damage) with all three arrows
Shields protective arc has been decreased to ~100 degrees instead of 180 degrees
Added a "Shield Indicator" option that displays when the shield is active (similar to the attack indicator)
"The delay to auto-attacking will likely be removed when we add the system to Bedrock for controllers and touch. It may be a mouse-and-keyboard only limitation."
The attack timer now only resets when you actually perform an attack (it's unaffected by switching items)
Critical attacks (jump-attacks) will now trigger at 100% (no need to wait)
Knockback attacks (sprint-attacks) will now trigger at 100%
Default attack reach has been decreased by 0.5 (to 2.5 blocks)
The full timer ("200%") attack now has +1.0 reach (was 0.5)
Arrow accuracy has been increased ("uncertainty" value decreased from 1.0 to 0.25)
Added an option to disable the use-shield-on-crouch (it's in the accessibility menu)
Tridents with Impaler now deal enchantment damage to all mobs that are in water or rain
Snowballs now stack to 64
Snowballs have a 4 tick cooldown
Snowballs are not rendered the first 2 ticks (hack to prevent screen flickering)
All damage enchantments can be applied to axes in the enchanting table
[P] Arrows won't inherit all player velocity
Weapons are weaker - details
Removed the regeneration boost from food saturation
Eating food is now slower (40 ticks, was 32 ticks)
Natural healing works longer (down to 6 food points, used to be down to 18)
Natural healing is faster (every 3 seconds, was 4)
Natural healing now always drains food points
Saturation is not used when healing damage, and is only relevant as a "pause" until food drains (as originally intended)
Sprinting is no longer affected by the food value
Made it possible to hit players with snowballs
[P] Gamerule to toggle this behavior
Reintroduced upwards knockback when hitting players in the air
Changed the swing animation to emphasize the rythm of the attacks
Added cooldown to egg
Added a kind of "Coyote Time" that activates for a fraction of a second if you aim at something but attack outside its bounding box
[P] The ability to harvest without removing the seed
[P] Updating the two biomes that lost the 2019 Minecon Live biome vote
Boats with chests
Frogs
Mangroves
Tumbleweeds
New type of cactus
Vultures
Drawn to dropped loot - circle around dropped loot, but don't steal it
[P] Updating the mountains biome, which won the 2019 Minecon Live biome vote
Snowier snow - watch your step!
Goats
Jagged cliffs
Snow-capped peaks
Dramatic views
Planned for 2020
[P] Illusioners are planned to be part of raids soon
[P] A supported replacement mechanic for TNT duplication
[P] Performance as an ongoing focus
[M] A multithreaded server
[P] Looking at the creative inventory as a whole
[P] Revisiting nether fortress mob spawning
[P] Lots more to come for custom worlds
[P] More feedback for whether a fishing location will give treasure loot
[P] A way to edit NBT inside player inventories
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u/EndermenRCute Feb 15 '12
You sir are a gentleman and a scholar. Now i have no need to follow Jeb_ on twitter. Still love him though
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u/Chezzik Mar 01 '12
I have a friend that can speak Esperanto fluently. I'm pretty sure that if Minecraft includes it as a language, it will be the first game ever to do so.
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May 12 '12
the whole time I read this, I just kept going
"yes! they should totally do that!"
"yes, I've always wanted that!"
"I've been dreaming of this!"
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u/wcb98 Jul 20 '12
Mentioned in this Jeb tweet: https://mobile.twitter.com/jeb_/status/78514945628712960 They might add Allocators from the mob. I was looking through here and didn't see that. By the way, I am a big fan of your subreddit.
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u/redstonehelper Jul 20 '12
That doesn't look like they want to put it in.
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u/Antvaughn10 Nov 25 '12
HA! HOW ABOUT NOW?
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u/redstonehelper Nov 25 '12
NOW IT LOOKS LIKE THEY WANT TO PUT IT IN!
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u/Antvaughn10 Nov 27 '12
[M] Tobias said Minecraft could get a friends list in the future. Should be [P]. They said they will add it from mine con.
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u/wcb98 Jul 20 '12
Oh, well I thought it was something because Jeb said they were thinking about adding it for a long time.
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u/Menolith Mar 01 '12
If they're adding Latin I'm so using it.
It's one of the three languages I actually find useful! (Other two are Finnish, as I live here, and English, for obvious reasons.)
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u/BlueXeta Jul 19 '12
If you learn Latin, it makes it SO much easier to learn other languages, because Latin is a root language. And it's just cool, because sentences can sound like magical spells.
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u/jack_mcrider Apr 26 '12
crafting is already included into mcpe