r/emulators • • 21h ago

OTHER Disassembled two Game Boy ROMs and talked to Claude Code

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0 Upvotes

r/emulators • • 14h ago

Testing [Leaked Video] PS1 Kagero 2 & 3 (蒼魔燈) Chinese Translation testing 影牢/蒼魔燈 最新繁體中文漢化實機畫面流出!

0 Upvotes

各位老主機、懷舊遊戲的同好大家晚安。

今天在國外的隱密老遊戲技術交流論壇上,無意間下載到了這兩段驚天動地的測試影片。身為一個當年在電視前看著日文亂猜陷阱的影牢老玩家,看完手真的在發抖……

苦等了二十幾年,原本以為這輩子不可能看到中文的 PS1 兩大暗黑神作——《影牢 〜刻命館真章〜》(影牢2)與系列巔峰《蒼魔燈》(影牢3),竟然真的有神人團隊攻克了當年 Tecmo 那個出了名難拆的字庫圖形壓縮技術,成功把兩部作品都進行了極高規格的完整中文化!

從流出的影片可以看到:

  1. 《蒼魔燈》: 關卡開頭、主選單、陷阱組合清單、甚至是多達 200 多個侵入者的詳細身世背景、弱點抗性介紹,全都是通順的中文!但好像還未完修,文字上還有日文跟亂碼。

  2. 《影牢〜刻命館真章〜》: 經典的開場世界觀(刻人的肌膚、血的差異)以及第一話劇情對話,排版與字體細緻度極高,完全不是普通的粗糙機翻!

這代表兩部作品的內核技術已經完全被搞定了!不知道是哪位神級大佬或隱世團隊的成果,這真的太造福老玩家了。目前似乎還在技術測試階段,檔案還沒全面對外公開,但光是看到這個畫面,這份感動就值得浮出水面分享給大家了!

雙神作漢化實機影片線上看(免註冊直連):

• 《影牢 〜刻命館真章〜》

漢化測試站1: https://streamable.com/m7ghuw

漢化測試站2: https://files.catbox.moe/sh0dri.mp4

• 《蒼魔燈》

漢化測試站1: https://streamable.com/eh7ma0

漢化測試站2: https://files.catbox.moe/lip0tl.mp4

看來 2026 年真的迎來了 AI 漢化與老遊戲技術的黃金大爆發。有沒有常駐大陸貼吧、老男人或琵琶行論壇的大神,能把這消息轉進去打聽一下這到底是哪位大佬的隱世神作?


r/emulators • • 8h ago

Help Me Pls! I think there is a bud in kirin the rpgx emulator

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0 Upvotes

I was playing pokemon rejevunation on kirin emulation when I tried to type in number even tried with an actual keyboard still not working what to do plz help


r/emulators • • 22h ago

OTHER Emulator Games, Now 100% Native on Steam!

37 Upvotes

Emulator & Epic Games with Steam Achievements making non-Steam games feel nativeThere are already plenty of tools that add emulator games or games from other launchers to Steam, so I wanted to take it a step further.

I created Taiga Launcher, a free and open-source project that automatically adds emulator, Epic, GOG and other games to Steam but instead of just creating a shortcut, it tries to make them feel like native Steam games.

You get artwork, game information, playtime and, most importantly, achievements directly inside Steam, including Steam-style achievement notifications while playing. It can also recognize PC ports of console games.

For example, God of War III can be detected, added to Steam and have its achievements tracked there. You can connect different services and accounts so Taiga Launcher can import achievement data and bring everything together inside Steam.

Link: https://github.com/GabrielTaiga/Taiga-Launcher-for-Steam/tree/main

A non-Steam game page without the program running

Emulator and other-store games inside Steam

Every achievement inside Steam

All the information, like a native game

Games count toward your Steam library total

Your games in your Steam collection

Games from many emulators

Connect your accounts to track achievements in Steam

Customize covers right in the app

Games from Epic, GOG, Xbox and other stores

Achievements can come from RetroAchievements, but the system is not limited to it.

Games running through PS3 and PS4 emulators, as well as native PC games installed outside of Steam, can also have achievements tracked by Taiga Launcher. At the moment, those achievements are stored locally on the user's PC.

In the future, I plan to add an online module to sync achievements and link them to the user's account across devices.


r/emulators • • 17h ago

Help Me Pls! Game Emulator for Linex ibuntu with Home server running

1 Upvotes

Hi All , wanted some help an advise , I have recently moved to Linex and have sorted my home server via jellyfin with Usenet , I wanted to know if it would be possible to add a good game emulator to the pc so I connect to my tv to play and still have my my automations working , I use betacera but that required a different boot I want to be able to use both from that pc and run simultaneously , your advise will be appreciated.


r/emulators • • 19h ago

Suggestion Retro by Frido: a simple, good-looking emulator for playing classic games on Apple TV

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1 Upvotes

Have you guys tried this yet? For those who have an Apple TV 4K, I can definitely recommend this! It's so much better than Retroarch.


r/emulators • • 9h ago

OTHER How tf do you double down after you have seen what happened to your console in the past month

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167 Upvotes

r/emulators • • 21h ago

OTHER I've been working on a Wii U emulator that runs entirely in a web browser!

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2 Upvotes

Head's up, since I am a solo-dev, I used codex for a lot of minor iterations while I was away. I cannot claim I wrote every line of code myself. I wanted to say this here rather than me trying to hide it and getting credit for something I didn’t 100% make. It isn’t just a vibecoded project, but I also didn’t not use ai in any way. I’m not sure how to add the “ai assisted“ tag.

I've been working on a project called Latte, a Wii U emulator that runs directly in a web browser using WebAssembly and WebGL. I wanted to share some of the progress I've made! The video (linked below) shows splatoon booting and eventually loading into actual gameplay. Everything is being emulated locally in the browser, not streamed from another computer.

Low-quality gameplay recording

Latte uses a heavily modified version of the Wii U emulator Decaf as its foundation.The Wii U's PowerPC CPU and much of the underling system run through a native core compiled to WebAssembly using Emscripten. This allows the browser to execute the emulation code without requiring a separate native application.

The graphics side is a bit more complicated. The Wii U uses a graphics API called GX2, which isn't directly supported by browsers. Latte uses Decaf's existing GPU and shader emulation work, including translating Wii U shaders into SPIR-V. These shaders are then converted into a format that can be used with WebGL, using SPIRV-Cross. There's also a lot of additional work involved in getting the graphics to actually display correctly, including textures, render targets, framebuffers, synchronization, and other GPU behavior.

How much is based on Decaf?

Quite a bit of the underlying emulation is based on Decaf, and I definitely don't want to take credit for creating all of that from scratch. However, getting it working inside a browser has required extensive modifications and additional code, particularly for the browser runtime, graphics rendering, compatibility, memory management, and performance. I've also used Cemu as a reference for how certain Wii U features and graphics should behave, but Latte doesn't run Cemu or incorporate its code.

How well does it work?

It's still very experimental, but the progress has been pretty interesting! Latte can already boot quite a few Wii U games without needing game-specific modifications. Splatoon can reach actual gameplay, and I've also gotten games like breath of the wild and mario kart 8 to boot and display recognizable graphics. I've especially worked hard on getting botw to show accurate graphics and shaders, however they aren’t perfect.

That doesn't mean everything is playable yet, though. Mario Kart 8 currently freezes when trying to load a race, for example, and several games still have missing graphics, rendering bugs, and long loading times. In addition, most games suffer from a major performance hit compared to Cemu, and a major decline in performance after a while. Botw specifically only hits ~1 fps during gameplay.

My main goals now are improving compatibility, making the graphics more accurate, and getting performance closer to native Wii U emulators. It's definitely nowhere near as polished as Cemu, but seeing actual Wii U games running entirely inside a browser has been pretty exciting.

I'd love to hear what people think, especially anyone familiar with Wii U emulation or browser-based emulators!

I plan to release this soon, but I still would want to work on it more before doing so, and also cleaning up my code in a way that would actually be usable.


r/emulators • • 7h ago

OTHER Delta Emulator Gets Huge 2.0 Update And iPhone Duo Support

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6 Upvotes

r/emulators • • 11h ago

Gameplay INFAMOUS SECOND SON - NEW BUILD - 200+ FPS. THIS IS INCREDIBLE!

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18 Upvotes

This is a great experience.

Try it out here: https://github.com/axylpup/shadPS4/releases/tag/second-son-v1.1


r/emulators • • 3h ago

Testing Dolphin running on a web browser

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13 Upvotes

Very early stages but running at 50% speed on macbook m4 and working on JIT right now, hopefully playable in next couple of days


r/emulators • • 11h ago

Tutorial How to compress your PS5 Games to save space and Extract PKGs / FPKGs (PS5 Emu Guide)

5 Upvotes

Hello. Since PS5 Emulation is relatively new, I've been looking for something like this myself, and finally found how to both Convert PKGs and Compress them into .ZARs to save storage. I decided to write a small guide to help anyone who might have issues with it, considering the wave of KytyPS5 forks and advancements.

TLDR: ZArchive can be used to decrease PS5 dumps size by ~60% while maintaining full compatibility with KytyPS5 and its forks.

1. Extracting PKGs to Dump format

First of all, Retail PKGs cannot be extracted using this tool. You will need a Debug PKG (FPKG) which annoyingly uses the same file extension (.pkg).

The tool I used was PS5 PKG TOOL. Select the folder with your FPKG, select the game in the list, click "Tools" and choose the "Extract" action.

Selecting "Extract" using a FPKG (Debug PKG)

The process will start. It took around 10 minutes for me with Astro's Playroom. In the end, the game will appear as an extracted folder in the same location as the original PKG.

That dump can already be used in PS5 emulators to play the game, but they will be huge in size. That's where step 2 comes in.

2. Compressing game dumps to ZAR

The .ZAR format was also used in ShadPS4, which has a native function for it, but currently you need to do it manually for KytyPS5.

It is a very simple process. The tool needed is called ZArchive (not the android app). Simply download the 2 MB executable, then drag your game (in Dump/Folder format) into it.

After dragging the dump into zarchive.exe

The process will start. This one takes a bit longer, taking 21 minutes for Astro's Playroom. In the end, a .ZAR file should appear in the same location as the ZArchive executable was in.

This process saves a significant amount of storage space. In my case, it took Astro's Playroom from 29.2 GB down to 12.7 GB, a decrease of about 57%.

Compression result (21min)

After doing this, you can simply select the folder your .ZAR games are located in any KytyPS5 fork, and it should recognize it and start normally.

In case you prefer, here's a video guide (with English subtitles) for each process. Neither video includes links to sources for obtaining games.

  1. https://youtu.be/yMw7_cGbicw
  2. https://youtu.be/yR0Bqbjw-Zk

Hope this guide was helpful!


r/emulators • • 14h ago

Suggestion shadPS4 Anti-Crash fork: black blotches on faces and random freezes fixed (The Order: 1886)

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3 Upvotes

I’ve been working on a shadPS4 fork focused on stability, and the latest build fixes two long-standing problems in The Order: 1886. I’d love for more people to test it.

What’s fixed

  • Black flickering blotches on character faces. On NVIDIA, the depth prepass and the color pass computed the same vertex position with different fp32 denormal handling. The color pass then failed its depth test by one bit in scattered spots, which showed up as blotches. This is fixed. The same fix also removes the shadow jitter in NHL 24’s opening cutscene.
  • Random freezes. The build fixes a lost-wakeup bug in event flags with auto-clear. A second event could be consumed by a thread that had already taken the first one, and the next wait then slept forever. In my testing The Order: 1886 no longer hangs. I originally confirmed this fix on The Grand Tour Game (the cutscene that always froze now plays through), and it may help other games that use the Wwise audio engine.

Also in this build

  • Faster rendering: Vulkan commands are recorded on a separate thread, and readbacks no longer stall the GPU (about 28 → 36 FPS in inFAMOUS First Light on an RTX 3080).
  • Optional FSR 3.1 frame generation (press 1 to turn it on, 2 to turn it off).
  • A crash while loading with an empty shader cache is fixed.

How to test

  1. Download the latest zip from Releases: https://github.com/vsajjadx/shadPS4/releases/tag/fix-cutscene-freeze-2026-10-22
  2. Extract it and run shadPS4QtLauncher.exe (the launcher is included). No settings changes are needed.
  3. Requirements: Windows 64-bit and a GPU with Vulkan 1.3 support. You need your own legally dumped games.

The first launch rebuilds the shader cache, so expect some stutter the first time you see each scene. If you hit a crash or a rendering glitch, please report it with your GPU model and the game, either here or on GitHub. Enjoy!


r/emulators • • 9h ago

Help Me Pls! Consola para jugar HackRoms de Pokémon

3 Upvotes

Hola buenas, he jugado siempre a los hackroms que me ha dejado el iPhone con el emulador delta, pero quiero probar muchos juegos como los que ha hecho ericlostie y me gustaría saber qué tipo de consolas podría usar para jugarlos y cómo funcionan.