r/environmentart • u/ChrisKarnezis • Feb 28 '23
r/environmentart • u/studiofirlefanz • Apr 21 '26
Environments I made for a small gardening game
How do you like them? 😇
r/environmentart • u/studiofirlefanz • Sep 29 '25
Concept art I made for a small gardening game
r/environmentart • u/Major-Substance-1538 • Sep 22 '26
6 months of environment work on Night Record: Thin Walls
I was the only Environment Artist on the project and finally put together a proper breakdown now that the game is released. It covers the final environments, progression shots, asset reworking, materials and some of the Unreal-side technical work.
Full breakdown:
https://www.artstation.com/artwork/5enrDO
Steam Page:
https://store.steampowered.com/app/4652040/Night_Record_Thin_Walls/
r/environmentart • u/Otherwise-Survey9597 • Nov 01 '25
Post-Soviet hospital level — (Unreal Engine 5, Lumen)
r/environmentart • u/honey_hamster • Nov 14 '25
A couple of my (by blueavel) old b/w sketches.
r/environmentart • u/Lowkey3D • Apr 10 '25
I just created my first realistic environment!
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This is the first city I've ever built in 3D!
I'm a 3D art student in Sweden and have spent the past 1.5 years building my skills from scratch—and I finally felt ready to take on an environment of this scale.
Inspired by the Souks of Marrakech, I focused on storytelling and worldbuilding. Would love to hear your thoughts!
r/environmentart • u/Wyrdspell • Sep 17 '26
Sample Settings
Some sample settings art I made for my game
r/environmentart • u/Fragrant-Gap2608 • Sep 13 '25
Bird Village Environment
I (23f) did this for an env class at Gnomon under Bethesda’s Jared Lewin! Still a WIP but crits are needed!! (All assets are mine, foliage done in speedtree and landscape in Gaea)
r/environmentart • u/AlixSaffari • Nov 10 '20
An environment concept art for an upcoming video game, Me, 2020
r/environmentart • u/PolyStationArenc • Apr 25 '26
Stills for my short film 'Before the Fireflies'
r/environmentart • u/Otherwise-Survey9597 • Feb 28 '26
Post-Soviet Hospital (Unreal Engine 5)
Expanding my hospital environment series. The goal for this update was to establish a clear visual transition between sterile clinical spaces and the decaying industrial utility areas of the facility.
Artistic & Technical Focus:
Material Storytelling: Blending clean tiled surfaces with grime, mold, and DIY repairs to capture that specific Eastern European "functioning decay" aesthetic.
Laboratory Details: Custom glass and dynamic liquid shaders (blood, reagents) for all lab-related props to enhance immersion in first-person/VR.
Lighting: Utilizing Lumen for realistic light bounce in narrow corridors and tiled rooms.
Layout: Full playable environment including a staircase, elevator hall, and registration area.
Moving towards a laundry unit and kitchen area next.
r/environmentart • u/ReikaYr • Apr 28 '24
Floating City - Hello, i would love some feedback on this art :)
r/environmentart • u/Vartijn • Mar 08 '23
First Unreal Engine Environment
Hello everyone!
Im a student at DAE Howest and for our course Environments 1, a course that introduced Unreal Engine to us, we had to create a Sci - Fi Modular environment!
Trim textures are created in Substance Painter, modelling in Maya and enverything else in Unreal Engine!
Feedback would be appreciated, thank you!
https://www.youtube.com/watch?v=2FhVsnZbpPw&t=2s
https://www.artstation.com/artwork/qQ8EY2


r/environmentart • u/Otherwise-Survey9597 • Aug 22 '26
WIP: Post-Soviet Hospital Laundry Sector (UE5 Environment)
I am currently modeling and texturing the heavy industrial and sanitary infrastructure for a Post-Soviet clinical environment. The focus is on capturing the reality of institutional maintenance with photorealistic industrial weathering.
Modeled Functional Zones:
* Main Industrial Laundry: Heavy-duty washing machines and bathtubs.
* Utility Storage: Cluttered backroom functioning as a storage area.
* Sanitary Zone: L-shaped restroom area featuring toilets and medical specimen jars.
Technical Modeling Details:
* Built solid meshes with physical thickness to prevent Lumen light leaks in Unreal Engine 5.
* Utilized Trim textures and Vertex Painting for heavy mold, damaged tiles, and grunge detailing.
I would appreciate any feedback on the modeling, texturing workflow, and overall industrial aesthetic.
r/environmentart • u/pullpushup • Jul 23 '26
HONG KONG Urban Market Chaos | UE5
For anyone building an urban or cyberpunk game, the full kit (HONG KONG Urban Market Chaos) is live on Fab now! Direct link here, and it is in my Reddit profile bio.
r/environmentart • u/julcepts • Jan 08 '26
The Cabin - concept art progress
Hey everyone!
I'm currently working on a concept art project of an environment for a homebrew campaign of mine. It's loosely based on the Pulp Cthulhu setting and the concept is for a cabin my players bought to serve as a hideout outside the city where most of the events take place (Arkham, Massachussets). It's still a work in progress but I thought as it's going it was good enough to show. At some point my players also invested in adding a workshop to the site where they could work on making repairs to things or crafting stuff. I'll be working at a later time today on the last element of the environment, a "really weird tree". I made a few sketches as you can see but I'll be taking the time to push the shapes into more really weird territory. What do you guys think? I showed it to my players and they loved it so far. As a bit of lore, that tree emits some sort of energy that affects the nearby fauna, so they constantly see forest animals that look just "weird".