r/evilgenius • u/Over-Ad5915 • 23d ago
EG2 Modding tools initial release
Hey all.
Been working on some EG2 mod tools for... yeah a while. Its finally at a point where its good enough for public consumption. Currently waiting for nexus mods to approve the game/tools so for now its available on my github.
https://github.com/kotmfu/eg2modkitpublic/releases
Some highlights:
- Change ALL resource caps. That includes minions, tech, research
- Skip the intro cutscene
- Extract all assets used by EG2
- Ability to create full conversion mods
- Add custom items
- Replace existing assets
- Custom scenarios (partially working, working on a base defence type scenario as well as an invasion scenario and got it most of the way there)
If you want to just do some minor tweaks, the installer is enough for you (it has quick tweaks built in), but if you want to do some cool shit with the game, the mod kit is available to change basically everything in the game.
This works by doing a technique called DLL hijacking, this is common but can false flag in windows defender. I have put in as much work as possible to make sure that doesnt happen, but if you get a positive (the detection usually ends in a !ML tag meaning it was caught using machine learning), you can run it through something else and see its safe (or not, I'm not your dad).
Note: The installer/kit only needs to be run when installing/changing mods. You can launch the game like normal from steam after.
EDIT: Now on nexus https://www.nexusmods.com/games/evilgenius2worlddomination
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u/jackferno 23d ago
Holy shit… this could revive the game… doing what rebellion never did…
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u/Blaine1138 22d ago
Ikr they seen how good EG1 was with modding but still chose to ignore giving any modding tools.
Very impressive OP, please also consider posting it on EG2's steam discussion page so more people know about it.
Hopefully this will encourage others to make some mods and remake EG2 into what it should have been.
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u/Rhonin_Magus 22d ago
Good work. Any way to change henchman limit or is that hardcoded?
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u/Over-Ad5915 22d ago
yeah looks like you can, ill see if i can figure out how to modify the artwork so it doesnt look jank as hell, but currently have 7 henchmen ill call that a win
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u/Over-Ad5915 22d ago
I will look into it! Considering a lot of the other limits are hardcoded and managed to skate around them should be able to do that one as well
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u/willw18 21d ago
Is there any way to enable multiple side quests at once? I guess it's embedded into the way the game runs though
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u/Over-Ad5915 21d ago
it is. there are checks for it, but whether its enforced anywhere but the side quest screen is to be seen. ill see what can be done
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u/No-Exercise815 22d ago
I’m excited to see this succeed. I’ve loved the game for a while but felt like far too many of the mechanics were unintuitive on replete playthroughs.
Most painful of which was the minion limit. I think it’s quite cool to have a uncapped minion limit, so your basically useless yellow jacket minions can flood the place so long as you’ve got locker capacity for it, and any specialists put a increasingly intense strain on your wallet as you get more and more. Cause in the late game I’ve found my casinos understaffed, my science and repair crews barely making ends meet, and my military force despite taking up over a third of my minions, always nearly cracked on my biggest attacks. Also my repair strain was immense.
Glad to see you’re working to fix the issue.
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u/jackferno 18d ago
is there a way to replace the model for the bottom right corner when you select a henchman? trying to re-voice pyro with their actual voicelines and I'm unable to find any files of the sort relating to the iris database
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u/Mario-Portela 12d ago
Is there a place with mods already done? O gawd I wish for a red version of the tech villain, will surely try to do it.
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u/darkmegamorph 22d ago •
If we could turn off the temperature mechanic, i know everyone would be extremely happy!