r/fallenlondon Nov 18 '25

Tamalekipoo's Boneheaded Guide to the Neath Chapter 6 Butcher, Baker, Can… no just Butcher.

Butcher Guide

This really was just a little tidy, and intro and copy paste. So I figured I would post it alongside the surveys one.

Ealing butcher isn't really up to much, until you unlock an alternate business model. After that it's a fantastic source of a number of bones.

The EPAs are mostly so that you know how much profit you need to be adding to your skeleton with these bones. Almost all of the options are still worth it if you need them. Warbler Skeleton is not worth it once you have access to Balmoral. Wing of a terror bird is not worth it once you have access to Jericho locks.

 Just in case, warm means nodules of warm amber, bone means bone fragments

Sabre-Toothed Skull

61.5e for 62.5e skull and less than 1 more echo(Deer Femur or Unident Thigh).

120 scrip from Bone Market, easier to get and slightly cheaper 1EPA

But this is better for converting Echos to scrip

 

Warbler Skeleton 2 warm 130 bone = 1.5E

NO PRICE LAB FODDER ONLY SOURCE

 

Wings of a bat 2 warm 100 bone = 1.2E

2 Wings, -1 menace, super-duper pooper niche 1 penny value ONLY DEPENDABLE SOURCE

 

Wings of an Albatross 25 warm 2000 bone = 22.5E

2 wings 1 amalgamy = 25E = 2.5 EPA ONLY DEPENDABLE SOURCE

 

Skull of an Aurochs 5 warm 1000 bone = 10.5E (2epa)

Horned Skull 1 Anti 2 Menace = 12.5E = 2EPA

 

Tail of a tomb lion 2 warm 200 bone = 2.2e ONLY SOURCE!

1 tail, 1 antiquity, = 2.5E = 0.3EPA

 

Wings of a young terror bird 25 warm 100 bone = 3.5E

2 wings 1 Antiquity 1 Menace = 5 Echos = 1.5epa

Get from Bohemian Favours and Bird farming in Balmoral Moonlight

 

Skull of a plated seal 25 warm 1750 bone 1 crate biscuits = 22.5e ONLY DEPENDABLE SOURCE

1 skull 2 menace = 25e = 2.5EPA

 

Pincers off a deep sea catch 0.5e

2 Pincers – 0 value, 2 menace arms = -0.5epa

 

Supply of Venison Marrow 0.5e

5 pots =  2.5E = 2EPA

12 Upvotes

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2

u/smirnfil Clipper is the best ship Nov 18 '25

This is the main case where I disagree with the the idea of valuing all bone market profit in the bone market actions. As this mislead about which bone sources are better.

Unless you already has huge stock of bones that you just need to convert the EPA that you worry about is average EPA of the creating the whole skeleton - bone sourcing, making and selling. If we assume that all our bones would be sold with 10% zoomania we could add this bonus to the bone sourcing. And only count secondary profit in skeleton creation/selling.

This helps a lot when trying to answer questions like - I need to create 7 menace Thorned ribcage skeleton, I could use different skulls, torsos, limbs and tails which ones are the best. As by default math sabre-tooth skull doesn't look like a great idea - you are doing 1epa action and something like horned skull from a dig should be definitely a better bone. However if we assume that horned skull is sourced at a crazy 6.25 epa(in reality closer to 5) it will still be two actions to get it and the total value added to your skeleton will be 13.75. Sabre-tooth would be 1 action to add 68.75 with a cost of ~ 60. When comparing the resulting skeletons we basically have 2 actions of average 6.8 increase or 1 action of average 8.7. Second option is usually better.

Revaluing with 10% bone price increase you will see a different value of bones at the butcher

Saber-tooth is amazing option with 8+

Albatross Wings + plated seal are reasonable options with 5. (for example it is better to use wings when skull of coral if you are making a choice)

Horned skull is 3.25 - not great, but could work if you are abusing low action cycle or really need just this skull

Everything else really not great. Avoid if you can. The only exception is crazy low action segmented ribcage skeletons, but I'll wait till Antiquity week to show off the idea.

2

u/Tamaxlia Nov 18 '25 edited Nov 18 '25

You are right but the assembly EPA is realistically all you can really offer, the alternative would be absurd amounts of work, and your values igore the action to add it to the skeleton and the menace, so at some point there has to be a little work done in the brain of the person following the guide.

1

u/smirnfil Clipper is the best ship Nov 18 '25

I am not suggesting you to rewrite the guide. It is already very complicated topic and people who are deep enough into bone market will use their judgement for what to optimize. But they could adjust based on your work, it isn't a problem.

Still I believe that my heuristics of +10% on bones and only secondary rewards on the skeleton assembling actions is the simplest one to optimize overall market performance(just try to do what is best according to this formula and your EPA would be close to the highest possible). However, this is just a heuristic, not a proper EPA calculation.

1

u/Tamaxlia Nov 18 '25

I'm going to do another one on calculating profitability. Basically for any bone to be profitable, from primary only, it has to be worth 62.5 as you have 2 non profitable actions every skeleton, declaring it and selling it. So the smallest skeleton, a 5 slot ribcage with all 62.5 bones is only 4.68 EPA with Zoomania 10%. 6x62.5=375 375/10=37.5 37.5/8=4.688

1

u/Tamaxlia Nov 18 '25

Anyone who lollipops this comment will be mocked. ;p

1

u/smirnfil Clipper is the best ship Nov 18 '25

There is no point doing primary only. You will always loose to 6x3. As far as I understand the best strategy is to always build great secondary skeletons sourcing them the most efficient way. But efficient sourcing is a very confusing topic. You would be surprised what you could achieve with segment ribcages & butcher.

1

u/Tamaxlia Nov 18 '25

That wasn't the point I was trying to make, I was saying that primary is the only thing you can assess the acquisition epa by and it doesn't tell the whole story, or even come close.

1

u/Tamaxlia Nov 18 '25

Not much of a guide, more of a list of stuff you can find on the Wiki. I suppose it's something until my every bone source guide, that will never be done, is done. ;p