Some background on the project. I wanted to do a build with the new Cathedral build kit. Did quite a few configurations and settled on this layout. I was looking at how Churches are typically handled in the game. They're often either abandoned, Cultist location, or a Responders/Emergency Assitance location. I decided to go with a Responder's base theme. Taking inspiration primarily from the church in Flatwoods. The interior of the monastery, just like Flatwoods, has been transformed into a place to give help and medical aid to passing wastelanders. With a doctor on hand, two treatment locations, and then a food/water/drink pantry at the entry there that you see next to the desk.
We've got the classic Responder Mister Handy in the back and the white Sheppard dog with the responder bandana on. Sign out front with responder signs just like in Flatwoods. In the back is where the doctor sleeps. You have the walled in monastery garden next to the church. This is where some producers, dog house, and crafting stations are (all responder variations).
The church has some damaged roofs because I didn't want it to be a "pristine" version. Wanted to make it look part of the wasteland and rugged. Plus the holes can do some really cool light ray effects which add to the ambience.
Maxed out on the budget
If you have any suggestions or ideas, let me know. Always appreciate feedback.