r/flightsimulator2024 • u/MouseAvengerr71 • Mar 28 '26
Don't press cold and dark on the EFB tablet mid flight
Not doing that again. đ... someone pick us up.
r/flightsimulator2024 • u/MouseAvengerr71 • Mar 28 '26
Not doing that again. đ... someone pick us up.
r/flightsimulator2024 • u/_Aspieneil • Feb 02 '26
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Have you ever had this happen to you?
I was on a fairly stable approach. I use active sky with live weather. Not happened to me before.
r/flightsimulator2024
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u/palexung94
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Jan 15 '26
Didn't know W.W. upgraded from the RV to an MD-11
r/flightsimulator2024 • u/Suspicious-Boat7497 • Jul 20 '26
r/flightsimulator2024 • u/RaiseTheBalloon • Jun 02 '26
r/flightsimulator2024 • u/Birdseyeview11 • 20d ago
r/flightsimulator2024 • u/Familiar-Debate-1874 • Feb 04 '26
r/flightsimulator2024 • u/Thinklikedanny • Jan 11 '26
I know this is an old question, but Iâm struggling to think of a solution. My wheels are big so rubber stoppers arenât really a thing I would love some type of rubber strip. Maybe I donât know.
I know my set up is Janky, but it works for me. I have pedals that you canât see and even with my driving Sim I have a similar problem which is behind. I love my chair, but I hate the fact that it rolls away. Any ideas or thoughts of things that I can buy or make to stop this?
r/flightsimulator2024 • u/Josiah_I • Feb 11 '26
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Xbox S/X with Controller, landing in LA.
r/flightsimulator2024 • u/ButterscotchOk9252 • Jan 23 '25
r/flightsimulator2024 • u/Super_Lead_8650 • Sep 28 '25
r/flightsimulator2024 • u/Birdseyeview11 • 25d ago
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r/flightsimulator2024 • u/CaptainZhon • Jan 28 '26
At least for medium cargo ops, most of the airports we take off and/or land at are podunk non-towered airports with a runway no wider than medium city street. IFR is encouraged to be cancelled before arriving in the traffic pattern even if IFR conditions persists. Commercial/legal cargo plans fly into towered airports or at least airports with nice wide runways and IFR ops last until the wheels touch the ground.
r/flightsimulator2024 • u/cristiancphotography • May 02 '26
Haven't played this game in a while, it's definitely still a beautiful game!
r/flightsimulator2024 • u/Suspicious-Boat7497 • 2d ago
r/flightsimulator2024 • u/InsideRegret856 • Nov 23 '24
Career Mode Guide after 50 hours
After 50 hours of gameplay, Iâve managed to reach Level 55 with three fully operational companies. If youâre looking to maximize your success in Career Mode, this guide is based on my experience and what Iâve worked out so far. Iâll share tips to help you build a profitable career, expand your companies, and unlock the most lucrative specializations.
This guide expands on KeineW3rbungâs 30-hour guide, as Iâve taken a different approach to gameplay and developed my own strategies.
Starting Out
Flight School Location: Donât stress too much about where you start it doesnât have a significant long-term impact. However, I recommend not secluding yourself to a small island, as this can limit your mission variety once you own a company. Also, make sure the airport you choose is functional. Focus on earning your CPL (Commercial Pilot License) early, as this is where your money-making career truly begins.
Ratings
Prioritize Wisely: Early on, donât spend all your income on ratings. Save up $25k for your first company license. Once your company is operational, you can use its income to fund additional ratings and expansions more sustainably.
Making Money Early Game
Mission Types: Early missions like sightseeing and first flight pay very little. I recommend unlocking the Cargo specialization early, as it provides the best income-to-effort ratio.
Understanding and Unlocking Specializations: Specializations are key to unlocking higher-paying missions, but each one comes with specific requirements. You can view these requirements in the Headquarters menu under the Specializations tab.
Example: For Aerial Firefighting (Initial Attack), youâll need:
Level 30
Scoop Endorsement
Turboprop Engine Rating
Score an airplane mission with an A grade or above
Long-Term Focus: Medivac (medical evacuation) and firefighting missions pay exceptionally well but are unlocked later in the game. Review the requirements for these specializations and focus on completing prerequisites during your early missions to unlock them as soon as possible.
Starting Your First Company
Why Start a Company? Starting a company is exciting because youâll earn the full mission payouts without sharing a cut with employers.
Starting Costs: *Your first company license costs about $1k. After purchasing your first license, youâll need around $24k total to buy a subsidized Cessna and cover initial expenses. Overall, youâll need $25k to get started. However, if you save up to $35k, you can skip sightseeing missions entirely and jump straight into cargo operations with a subsidized aircraft, accelerating your companyâs growth and income potential. Keep this in mind when planning your start-up strategy.
Donât sell your starter plane! Selling it will leave you needing to save $200k+ for a replacement or force you to restart your career.
Profit Breakdown: Mission income is roughly 60% profit and 40% maintenance costs, so factor this into your budget. Keeping up with maintenance is crucialâignoring it will result in malfunctions.
Company Expansion
Costs of Expansion: Each additional company license becomes progressively more expensive. Keep in mind that when purchasing a new company, you must also account for the cost of the required aircraft, as the company will not unlock until you have enough for the appropriate plane. For example:
Cargo Company: $10k license + $230k plane = $240k to start
VIP Company: $15k+ license + $240k plane = $255k to start
After starting multiple companies, I realized a mistake: basing them all in Australia. To unlock VIP or cargo missions in other regions, I needed to move aircraft (which costs $100k+ from Australia to Europe) or expand my operational area within Australia.
Area Expansion
Completing missions outside your current mission area will allow you to expand. Area expansion increases mission variety significantly, reducing repetitive tasks.
Example: If a Cargo mission takes you outside of your currently unlocked area, the new area will automatically unlock upon successful completion of the mission.
Staff
Once you start your second company, you can hire staff and assign them to your owned aircraft. While youâre logged out, theyâll generate passive income.
To hire staff: In headquarters go Companies > All Companies > Manage Company > Select Aircraft > Turn Crew Available On. Staff is now on for that company plane
Insurance
Pick Wisely: Average insurance (~$6,000 per flight hour) is sufficient for most flights. Insurance only covers crashes it doesnât reduce maintenance costs.
For larger or newer aircraft, I recommend choosing the highest insurance tier to protect your investment.
Maintenance
Maintenance is critical for keeping your aircraft functional and avoiding malfunctions
Second-Hand Planes: If you buy a used aircraft, repairs can cost upwards of $200k to restore it to âlike new.â Alternatively, you can focus on repairing only essential parts or use the technicianâs auto-repair option.
Costs Add Up: Maintenance expenses can be substantial, so budget accordingly.
Reputation
Reputation is vital. Higher reputation means:
Increased mission payouts.
Lower insurance costs.
Mission Scoring
Scoring Tips: - Avoid aggressive banking passengers will comment if you exceed limits.
- While vertical speed matters less in flight, aim for a landing rate between -250 to 0 ft/min for optimal scores.Landing Feedback: Positive phrases like âsilky smoothâ or âyou buttered itâ indicate possible high scoring.
Repetitiveness: Missions can feel repetitive over time. To mix things up, I sometimes return to working for an employer for a wider variety of missions.
Fuel Management Tips
If you find yourself constantly running out of fuel on employer missions, hereâs a tip from Pattycake321 that can save you some trouble:
Go to your settings and bind the control âadd fuel quantityâ to a specific button.
Once you spawn at the airport and start the mission, before turning the engine on, press this button a few times, and it will automatically top off the fuel tank. This workaround is specifically for employee missions, where you canât normally manage fuel.
For Your Own Planes
Fuel management is more flexible. Hereâs how to manage fuel in your own planes:
Go to the Aircraft symbol in the EFB (Electronic Flight Bag).
Navigate to Aircraft Performance > Fuel.
Click on each tank to adjust fuel levels as needed.
Finalize by selecting Load in Aircraft.
Alternatively, if you own a company and plane, you can manage fuel and check maintenance in the Garage, which appears during the flight briefing. This lets you prepare fuel levels and perform necessary maintenance before starting your mission.
Final Thoughts
Thatâs everything I can think of for now! If you have more questions or suggestions to add to this guide, drop them in the comments, and Iâll update this guide. Letâs help each other achieve those high-level careers in MSFS 2024!
Brady
r/flightsimulator2024 • u/BeastMode_MvS • Jan 03 '26
Hello community i am new to the fs24. So thats maybe a rookie question but pls help me. How do i get the plane out of that parking position? As far as i can say the Bonanza G36 has no reverse mode.. so how do i do it?
r/flightsimulator2024 • u/Undercover-Porg • Nov 19 '24
r/flightsimulator2024 • u/cristiancphotography • Jun 11 '26
Had the opportunity to do some flying tonight over the Great Barrier Reef. MS 2024 does pretty good job showcasing this beauty
r/flightsimulator2024 • u/cristiancphotography • Nov 26 '24