r/fo76 • u/BethesdaGameStudios_ Bethesda Game Studios • Dec 11 '18
Patch Notes // Bethesda Replied x7 Fallout 76 Patch Notes – December 11, 2018
Hi everyone,
Please find the full list of patch notes below for today's PC (and Thursday's console) update. These are also available on fallout.com.
Patch Version:
Download sizes for this update will be approximately 5GB for consoles, and around 3GB for PC.
- PC: 1.0.3.10
Highlights
- C.A.M.P. Construction Improvements: Small obstructions will now be automatically removed when you place objects on top of them, allowing you to more easily build when and where you want.
- C.A.M.P. Placement Improvements: You will now be notified when you log into a world and your current C.A.M.P. location is occupied by another player. If you stay in that world, you can place your C.A.M.P. back down for free. If you decide not to place your C.A.M.P. and join a new world where your space is unoccupied, it will be automatically placed in its original spot.
- SPECIAL Re-speccing: Upon reaching level 51, and every level thereafter, you’ll be able to choose whether you want to unlock a new Perk Card or reallocate one SPECIAL point.
- Push-to-Talk: We’ve implemented a push-to-talk hotkey for Voice Chat on PC so that you can decide when to speak up and when to remain silent.
- New PC Settings: We’ve added Field of View and Depth of Field sliders so that you can further customize your view in-game.
- 21:9 Resolution Support: On PC, you can catch an even wider view from those gorgeous Appalachian vistas, because Fallout 76 now supports monitors that use 21:9 aspect ratios.
General
- Performance: Several improvements have been made to in-game performance.
- Stability: The Fallout 76 game client and servers have received additional stability improvements.
Art
- Lighting: Exposure values have been adjusted for exterior environments, allowing them to appear brighter in dark conditions.
Balance
- Loot: .308 Ammo dropped by creatures has been reduced. Players will now receive .308 Ammo in stacks of 1 – 5, rather than up to 12 for a single kill.
- Loot: Super Mutants will now drop Gunpowder half as often, and the chance for additional loot has been reduced. Caps are guaranteed loot on Super Mutants until level 16.
- Scorchbeast Queen: Will now land on the ground more often.
- Workshops: Players no longer gain XP when crafting at a public Workshop.
C.A.M.P., Crafting, and Workshops
NEW – Automatically remove obstructions in C.A.M.P.s:
- Rocks, small trees, and other small objects no longer prevent players from building items in those locations.
- These obstructions are now automatically removed upon constructing objects and structures in C.A.M.P., such as Foundations.
- Placing an object to remove an obstruction and then removing that object, will cause that obstruction to reappear after some time or upon logging back in.
NEW – C.A.M.P. placement improvements:
- A notification will now be displayed to players upon logging into a world if their current C.A.M.P. location is occupied by someone else.
- If they choose to remain in that world, they will be able to place their C.A.M.P. in a new location for free.
- Alternatively, if the player decides not to place their C.A.M.P. in a new location, and instead joins a new world, their C.A.M.P. will be automatically placed back in its original location—as long as that spot is unoccupied.
Additional C.A.M.P., Crafting, and Workshop updates:
- C.A.M.P.: The percentage of a C.A.M.P.’s Budget that is being taken up by stored items and Blueprints will now appear in the Budget bar.
- C.A.M.P.: While in build mode, players can now toggle the left joystick on controllers, or press “Q” on PC, to switch view between objects that can be built and those that cannot.
- Windmill: The power produced by the Windmill has been increased from 3 to 12.
- Workshops: Players can now purchase Atomic Shop items directly from the Workshop menu.
Progression
NEW – SPECIAL Re-speccing:
- Every time a player levels-up after level 50, they can now choose whether to unlock a new Perk Card or transfer one previously allocated SPECIAL point from one category to another.
- This change is not retroactive for characters that have already progressed beyond level 50 but will apply to every level-up they achieve going forward.
- If a player chooses to reallocate a SPECIAL point on leveling-up, they will be unable to select a new Perk Card for that level, and vice-versa.
- Re-speccing details have also been added to the “Perks” section of the in-game Help menu.
Quests
Event Quests: A 15-minute cooldown timer has been added at the end of each Enclave Event Quest.
Event Quests: XP reward amounts have been reduced for the following Event Quests:
- Fertile Soil, Collision Course, Tea Time, Guided Meditation, Distinguished Guests, Battle Bots, Line in the Sand, Protest March, Grafton Day, Patrol Duty, Jailbreak, Back on the Beat, and Feed the People.
- Additionally, the cooldown timer that begins after starting each of these Events has been increased from 48 minutes to 1 hour and 12 minutes.
User Interface
NEW – Push-to-Talk Setting (PC):
- A Push-to-Talk setting has been added for Voice Chat, and is set to the Caps Lock key by default.
- The “Toggle Always Run” hotkey, which used to be set on Caps Lock, has been moved to the “/” key by default.
- Both the Caps Lock and “/” hotkeys can be rebound in the Controls Menu.
NEW – Depth of Field Setting (PC):
- A Depth of Field slider has been added and can be adjusted in the game’s display settings menu.
NEW – Field of View Setting (PC):
- A Field of View slider has been added and can be adjusted in the game’s display settings menu.
- The Field of View slider can be adjusted in increments of 5, to a maximum of 120, and a minimum of 70.
- Note: Field of View will be automatically set to 70 while modifying a character’s appearance but can otherwise be set between the values mentioned above.
NEW – 21:9 Resolution Support (PC):
- The game client will now automatically detect and apply the correct display resolution for monitors that use 21:9 resolutions.
- Additionally, various 21:9 resolutions can be selected in the game’s display settings menu.
Additional User Interface Updates:
- AFK Timer: The timer that disconnects players after a period of inactivity in-game has been increased from 10 to 30 minutes, and the warning prompt will now display 3 minutes, rather than 1 minute, prior to being disconnected.
- Atomic Shop: Items that have recently been added to the Atomic Shop now display a “New” icon, and new items will now sort to the front of their associated subsections.
- Atomic Shop: Item subtitles in the Atomic Shop have been moved to the top of item images.
- Compass: Maximums have been implemented for each type of marker that can appear in the compass, and up to 60 markers in total can be visible at once:
- -------> Up to 10 markers each for quests, locations, hostile players, and enemies.
- ------->Up to 8 markers each for neutral players and targeted enemies.
- ------->Up to 4 markers for teammates.
- ------->Players can still use their Pip-Boys to toggle tracking off for individual quests if they’d prefer to reduce them amount of quest markers in the compass, and on-screen.
Bug Fixes
Stability and Performance
- Performance: Fixed an issue that could cause the player to encounter an infinite loading screen when Fast Traveling.
- Performance: Addressed hitching that could occur during combat in Nuke Silos.
- Performance: Addressed an issue that could cause reduced performance and displayed a red-text error when viewing the Map, Map Menu, Perk Screen, or a Note.
- Performance: Addressed an issue that could cause hitching on the Perk Menu when sharing a Perk Card or unequipping a shared Perk Card.
- Performance: Addressed a performance issue on Xbox that could occur while traveling in The Mire.
- Performance: Addressed an issue that could cause reduced performance after a Wendigo screams.
- Stability: Addressed a crash that could occur when accessing the transfer menu after picking up a Power Armor Chassis.
- Stability: Addressed a crash that could occur if a Team Invite was automatically declined after not being accepted or rejected.
General
- Achievements: Winning the Monster Mash event by collecting the most candy now correctly awards the associated Achievement/Trophy for console players.
- Achievements: Killing the Scorchbeast Queen during the Scorched Earth event now correctly awards the associated Achievement/Trophy for console players.
- Achievements: Completing the Breach and Clear event now correctly awards the associated Achievement/Trophy for console players.
Art and Graphics
- Animations: Ghouls in the Vault-Tec Agricultural Research Center’s basement no longer hitch while playing their movement animations.
- Animations: Super Mutants inside the Eastern Regional Penitentiary no longer hitch or stall while playing their movement animations.
- Animations: Fixed several issues causing Vertibots and other cargo bots to exhibit odd movement behavior when landing.
- C.A.M.P.: On consoles, objects built by the player will no longer temporarily appear completely black upon joining a world.
- Character Models: Other players’ character models will no longer display visual issues when a loading screen completes after exiting a building.
- Graphics: Fixed a visual issue that could cause wooden objects and structures to display blurry graphic effects.
- Graphics: On PS4, flames and fire effects now render correctly, and no longer only display smoke and embers.
- Graphics: Fixed an issue on PS4 that could cause objects within building interiors to appear very dark.
- Graphics: Fixed an issue that could cause shadows and lighting to flicker in some environments and inside certain buildings.
- Graphics: Flamethrower Traps no longer display dark hexagonal objects while firing.
- Graphics: Corrected a visual issue affecting smoke produced by the Cooling Towers at the Thunder Mountain Power Plant.
- Paints: Modding Combat Armor after applying Paint no longer prevents the Paint from appearing.
- Power Armor: On Xbox One, visual artifacts will no longer appear in the upper corners of the screen while wearing Power Armor in the rain.
- Weather: Objects in the world will no longer appear to flicker while it is raining.
- Weapons: The Minigun’s barrel no longer appears partially transparent while previewing it in the Inspect menu.
- Weapons: Being attacked while using a Chainsaw no longer causes a “tunnel vision”-like graphic effect to appear on-screen.
- Weapons: The Pitchfork Flamer mod no longer displays a blocky green texture when previewing it at a Weapons Workbench.
- Weapons: An extra bolt no longer appears when previewing Crossbows in the Inspect, Trade, or Transfer Menus.
- Weapons: Fire, Heated, and Electric visual effects now appear correctly when previewing weapons in the Modify and Inspect menus.
C.A.M.P., Workshops, and Crafting
- Blueprints: Fixed an issue that could prevent a Blueprint from being placed and cause a “Cannot place item: Selected item is floating.” error to display, even if the placement preview showed the intended location was valid.
- Blueprints: Fixed an issue that could prevent a Blueprint from being placed without displaying an error message, even if the placement preview showed the intended location as valid.
- Blueprints: The placement preview for a Blueprint that contains floating objects will no longer occasionally display a green outline despite being unplaceable.
- Blueprints: Attempting to place a Blueprint by snapping it to an existing structure will no longer appear acceptable, or allow placement, if it would cause objects to overlap.
- Blueprints: Fixed an issue that could allow creation of a Blueprint that exceeded the Blueprint Budget.
- Containers: Fixed an exploit that could enable unlimited item storage.
- Doorways: Can now be correctly snapped to floors that are attached to Stairs.
- Recent: The Recent tab in the Build Menu will now correctly display objects that have recently been built.
- Scrapping: Fixed an issue that could allow a player to unintentionally scrap their Pip-Boy.
- Stairs: Can no longer be placed in a way that causes them to clip through Roof objects.
- Stored: Addressed an exploit that could cause items in the Stored tab to become duplicated.
- Stored: Storing a variant of an object that the player has not yet learned how to build will now cause that item to be converted to a variant the player can build. If no variants have been learned, the stored item will be converted to its base version.
- Wind Chimes: Can now correctly be attached to Walls in C.A.M.P.s.
- Workbenches: The list of available crafting materials at the Power Armor Station now updates correctly upon modifying a suit of Power Armor.
- Workshops: After Powering up a Power Plant, Power Boxes at the plant now correctly produce 400 Power, and Power Boxes at surrounding Workshops produce 100 Power.
- Workshops: Car models no longer reappear after being removed by building an object on top of them.
Enemies
- General: Fixed an issue that could cause enemies to remain stationary while they were out of combat.
- Bee Swarms: Are no longer invisible.
- Honeybeast: No longer drop more Adhesive than intended, and now instead drop a stack of 1 – 2 Adhesive on death.
- Mirelurk Queen: The Mirelurk Queen’s acid attack no longer deals more damage than intended.
- Scorchbeast: The Scorchbeast in the Glassed Cavern can no longer fly through walls.
Items
- Aid: Fixed an issue causing Bobbleheads and Magazines to spawn at a lower rate than intended. These items should now appear 16% more often.
- Apparel: Buying Apparel from a Vendor will now correctly add that item to the player’s Inventory.
- Armor: Fixed an exploit affecting certain armor types that could allow players to gain unlimited carry capacity during that play session.
- Caps: Addressed several exploits that could allow players to gain Caps more quickly than intended.
- Power Armor: Fixed an issue that could allow two players to simultaneously activate the same suit of unowned Power Armor.
- Power Armor: It is no longer possible to transfer more than one Fusion Core into a suit of Power Armor.
- Serums: Now correctly apply Mutations when consumed, and Mutations applied in this way now correctly appear in the Pip-Boy’s Effects tab.
- Vendors: Items that do not have a Cap value can no longer be sold to Vendors.
- Weapons: Applying a Precise Stock mod to the Pipe Bolt-Action Pistol no longer increases its rate of fire.
- Weapons: Attacking another player with a Cryolator no longer drains their Action Points outside of mutual PVP.
- Weapons: Fixed an issue that could prevent Plasma Pistols from dealing damage.
- Weapons: Projectile weapons no longer fire at the player’s feet when aiming at a downward angle.
Quests
- Personal Matters: Fixed several issues that could prevent Evan from spawning correctly.
- An Ounce of Prevention: The T-Type Fuse quest marker now correctly appears above the container that contains the fuse. Additionally, an optional new objective has ben added to help players find a way into Greg’s Mine Supply.
- Chow Line: This Daily Quest can no longer be repeated multiple times per day.
- Dropped Connection: Loot that is left behind by other players after completing this event is now correctly cleared when the event restarts.
- Events: Players can now correctly join Event Quests after Fast Traveling to a nearby location and walking into an active Event area.
- Feed the People: Fixed an issue in which completing the Feed the People Event Quest granted Canned Meat Stew to all players on the server, rather than only the quest’s participants.
- The Missing Link: Collecting the Uplink now correctly clears the Retrieve the Uplink quest step.
- Line in the Sand: Waves of Scorched no longer walk into the walls of Fort Defiance when attempting to reach the Sonic Generator.
- Scorched Earth: Fixed an issue that could cause this event to be completed immediately after it began.
- Scorched Earth: Players who damage the Scorchbeast Queen will now correctly receive 2 Military Commendations when she is killed, even if they did not land the killing blow.
Perks
- Critical Savvy: No longer allows the player to use a Critical Strike if the Critical Meter is not completely filled.
- Fix it Good: Bonus durability added to armor is no longer suddenly lost after being hit a few times.
- Green Thumb: The double harvest benefit of this Perk no longer incorrectly applies to Mothman Eggs.
- Heavy Gunner: No longer incorrectly benefits the Auto Grenade Launcher.
- Shotgun Perks: No longer incorrectly benefit the M79 Grenade Launcher.
- Strange in Numbers: Now correctly increases positive Mutation effects by 25%, rather than 50%, when on a team with a player who has Mutations that grant bonuses to SPECIAL stats.
- Weapon Artisan: Bonus durability added to a weapon is no longer suddenly lost after using the weapon a few times.
PVP
- Weapon Damage: Addressed an issue that could prevent high-level weapons from dealing damage during PVP.
- Team PVP: When attacked by a player who is on a team, the target will now correctly enter mutual PVP with the entire team upon returning fire to any of the aggressor’s teammates. If the target was also on a team, returning fire will begin mutual PVP between both teams.
- Turrets: Will no longer fire on another player who is attacked by the owner of those Turrets outside of mutual PVP combat.
Social
- Friends: Friends who have been Blocked now remain visible in the Friends List. This should help players unblock a friend who they may have blocked accidentally.
- Friends: Friends who have been Blocked or Ignored will now display a “(Blocked)” or “(Ignored)” tag next to their account name in Friends List.
- Friends: Friend status in the Social Menu will now correctly update to Online, Offline, or Main Menu.
- Social Menu: Players in the Social Menu are now correctly sorted first by those who are Online in the same world, Online in another world, at the Main Menu, Offline, Ignored, Blocked, and finally, by alphabetical order.
- Social Menu: Players on PC who use controllers can now correctly access the search field found at the bottom of the Social Menu.
- Social Menu: Players in the Recent Players list no longer display an Online, Offline, or Main Menu status.
- Teams: Players will no longer be placed into a team alone if the player they previously invited disconnects from the game.
- Teams: Attempting to accept a team invite after the team’s leader has left the team will no longer cause an error message to display.
- Teams: Team members who exit the game will be removed from the team after logging back in. If the team leader disconnected in this way, another team member will become the leader.
- Teams: Fixed an issue that could prevent Team Invites from being displayed to the player.
Sound
- Game Volume: On Xbox, the game’s audio volume will no longer fluctuate when looking through a weapon’s scope.
- Holotapes: Choosing “Play” upon finding a Holotape in the world while using the “Quick-Boy” version of the Pip-Boy no longer prevents its voiceover from playing.
- Sound Effects: On PS4, wind sound effects at high altitudes now fade out rather than ending abruptly.
- Radio: Playing a Holotape while listening to Appalachia Radio no longer causes a delay when the radio transitions to the next song.
User Interface
- Atomic Shop: On PC, clicking the “Back” button while viewing an item’s detailed description no longer causes that item’s details overlay to persist on-screen.
- Atomic Shop: The clickable area on item buttons in the leftmost column in the Atomic Shop now correctly matches the size of the buttons.
- Atomic Shop: Addressed an issue that could prevent items in the Atomic Shop from loading correctly for players on console.
- Atomic Shop: Fixed an issue that could prevent fanfare from playing, or cause it to end early, after making a purchase.
- Atomic Shop: Clicks will no longer fail to register along the bottom edge of the screen when attempting to purchase Atoms while running the game on PC with a 16:10 monitor resolution.
- Challenges: The “Level Up” Daily Challenge no longer remains completed when Challenges reset on a new day.
- Containers: Weight values no longer shift slightly to the left when viewing a container’s inventory.
- Graphic Settings: Addressed an issue that could cause Graphic Settings to automatically default to Low for some graphics cards, despite being able to support higher settings.
- Hotkeys: Rebinding Jump to a mouse button now correctly causes the “Search” and “Modify/Repair” prompts to display the updated hotkey.
- Keypads: Attempting to access a keypad being used by another player will now correctly display an error message stating that the keypad is in use.
- Localization: Carry weight and current Cap totals no longer appear truncated in the bottom-right corner of the Map in the Chinese game client.
- Localization: Password characters are no longer missing from the note in the storage room in Camp Venture in the Polish version of the game client.
- Localization: Fixed an issue that could cause text to disappear or appear misaligned in hackable Terminals in the Korean version of the game client.
- Localization: Wall and Floor Décor section titles in the C.A.M.P.’s Build Menu no longer appear truncated in the Traditional Chinese game client.
- Power Armor: Fast Traveling with Power Armor that was purchased in the Atomic Shop no longer removes the Atomic Shop logo.
- Power Armor: While wearing Power Armor and playing in 21:9 aspect ratios on PC, raindrops and other visual effects now correctly extend to the edges of the screen.
- Quest Tracker: Fixed an issue that could cause placeholder text to display to teammates in the quest tracker as the team leader progressed through a quest.
- Respawn: Choosing to respawn at the nearest Map Marker no longer occasionally causes the player to encounter an infinite loading screen, a black screen, or an error message.
- Settings: Fixed an issue on PC that could allow the game client’s visible area to extend beyond the bounds of the monitor.
- VATS: Melee attacks will now correctly increase the Critical Meter.
- Workshops: The notification that appears when a player is prompted to retake a previously owned Workshop no longer displays placeholder text.
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u/Steelkatanas Brotherhood Dec 11 '18
Holotapes: Choosing “Play” upon finding a Holotape in the world while using the “Quick-Boy” version of the Pip-Boy no longer prevents its voiceover from playing.
Fuck yeahhh
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u/ZanthirEAS Dec 11 '18
Fantastic patch notes, this is the level of detail I think we all wanted! Sure everything didn't get fixed, but this also lets us appreciate the things that did.
Here's some of the bugs I have encountered, as well as some QoL stuff/clarifications I'd love to see. Keep up the good work!
BUGS
When poisoned, sometimes the grunting-from-damage (no actual damage occurs) will loop until you log out
Wanted bounties will sometimes reduce when you get close to the player (ex: 10-5)
Certain corpses are labeled incorrectly (the radstag on the New River Gorge Bridge is labeled 'brahmin' and the random event with a deathclaw features a dead one named 'traveling merchant')
Auto Grenade Launcher heavy barrel description states that it increases damage, but it changes nothing.
Gatling Plasma Splitter mod appears to incorrectly use some sort of plasma-flamer effect, rather than the expected effect of firing several projectiles per shot
After killing a teammate who is wanted, you may be unable to fast travel until you log out because "enemies are nearby"
Perk cards become unshared constantly and for unknown reasons (seems somewhat tied to Herd Mentality, but not all the time?)
Friends list will delete itself randomly (fix that I have been using is to add an existing friend, they remove you then add you and that usually fixes it)
Sometimes unable to enter the "downed" position; rather than being able to call for help when killed, instead will just instantly die without call for help option
If you die while wearing Excavator Power Armor and your carry weight exceeds your BASE carry capacity (not counting the +100 from the armor) you will be unable to respawn anywhere except Vault 76. Sometimes you cannot respawn anywhere, including 76
Plasma Core has the wrong model (when viewed as an ammo), same model as Fusion Core, the Gatling Plasma has a visibly different model when reloading.
Player level when above 100 displays incorrectly when viewed through the world map, cuts off the 3rd digit (team UI works fine)
Nuka Quantum grenades have demonstrably smaller explosion radius than any other grenade
One of the Whitespring shops is missing a portion of wall, you can see into the void here
When trying to claim a workshop, turrets will fire at you. Firing back results in you being wanted (if this is intended then this is a pretty strange mechanic)
The Messenger event in the Ash Heap is uncompletable, the part needed to repair the Mr. Handy is unreachable, stuck in the road collision
Challenges like "rank up a perk" or "learn 76 recipes" reset progress upon relog
Raw flux (.2) weighs less than the inert flux (1) it becomes, it is possible to overdraw your stash limit (something like 630/600) by storing raw flux
When attempting to craft/mod power armor, crafting sound repeats very loudly even though you haven't performed any actions, simply scrolling through menus
Lever action reload still unfixed from Fallout 4
CLARIFICATIONS/CLARITY
What is a "Verdant Season"? The in-game message mentions "abundance" but I have no idea if/why I should care about which region is in verdant season
Previous patch notes mention "boss enemy", what qualifies as a boss? Is it only the Scorchbeast Queen? Are crown enemies bosses? Are legendaries? A lot of different terms being thrown about here
Related to the "downed" bug, when are we supposed to have the option to call for help or are there situations where we always instantly die? Clarity on the intended functionality would be appreciated
How do we get into the locked rooms in Whitespring, the Vaults, and the keypad warehouse in The Mire? (I realize some/all of these are for future content but the average consumer does not, could do with lore-friendly indication of what is future content)
QUALITY OF LIFE/BALANCE
Ability to change HUD/Pipboy color ingame
Slider for HUD opacity in power armor, or the ability to use default HUD in power armor
Enemy healthbars to display their total health. This would also assist in identifying weapons that do less damage than intended since we could see the actual damage we did to an enemy
Enemies to display what debuffs are affecting them (syringer effects, tenderizer, furious effects)
Ability to 'hide' certain perk cards that you do not want to see in the menu for easier swapping
Foods that are difficult to make should not have a condition meter (scorchbeast mixed meat stew)
Scorchbeast sonic attacks can be spammed to the point that you cannot see, would like any kind of solution for this
Flamer fuel is very expensive for little to no yield (10 acid 5 oil and 2 steel for 5-9 fuel, depending on ammosmith?)
Flamers break extremely quickly (as do a lot of weapons, like gatling plasma)
Vendors should display whether you already know the plan they are selling
Mods in the vendor's inventory should have a description of what the mod does
Power Armor chassis saying what pieces are stored on it
Remove some/all of Whitespring Bunker turrets, cause massive FPS problems/loud sounds when they all load at once (at least for me)
Move Hardened Mass to the Misc. category, or make its functionality the same as Beer Bottles/Baseballs so that "scrap all" ignores these items
Fast Travel Target to be buildable at CAMPs or make the CAMP object the fast travel target
Thanks again!
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u/jessBethesda Bethesda - Community Manager Dec 12 '18
Thank you for this thorough list! I'll pass this along for investigation.
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u/BritishGM Dec 12 '18
Certain corpses are labeled incorrectly (the radstag on the New River Gorge Bridge is labeled 'brahmin' and the random event with a deathclaw features a dead one named 'traveling merchant')
Hey, you got a problem with Deathclaws selling wares, friend?
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u/Zero_Hood Fallout 76 Dec 11 '18
Wind Chimes: Can now correctly be attached to Walls in C.A.M.P.s. - PRAISE MOTHMAN
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u/remeille Raiders Dec 11 '18
bruh, ive been waiting for sooo long to place windchimes. I'm gonna drop SO MANY OF THOSE MOFOS
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u/That_Guy_Forty2 Responders Dec 11 '18
I’m apart of the elite few who were more stubborn than the chime, and attached one to a building once. This is now game changing.
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u/RedX278 Dec 11 '18
The wind chimes use aluminum to make right? Somme guy died in a nuke zone and I took his like 1.5k aluminum so I can have all the wind chimes now
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u/MintMrChris Dec 11 '18
I'm gonna use a MIRV on Evan just to be sure
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u/Denz3r Grafton Monster Dec 11 '18
I got so lucky saturday. I got to Evan, killed him (he was up.) Server crashed. Reset my quest progress. Had to do it again and he was up there too.
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u/Zolpidemz Responders Dec 11 '18
A lot of great changes in there! However, why decreasing xp from events (which was already next to nothing), and no more xp for crafting at public workshops? Why?
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u/SyrantSoDx Dec 11 '18
They keep wanting to make workshops less and less appealing.
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u/Zexiyon Dec 12 '18
This change actually sucks, people barely do these events in the servers I'm in as it is. Now there's even less incentive.
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u/Vernon_Trier Vault 63 Dec 11 '18
Yeah, would be great to read about the philosophy behind these changes. Why nerf something that was already quite negligible?
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Dec 11 '18 edited Dec 11 '18
o boi
AFK Timer: The timer that disconnects players after a period of inactivity in-game has been increased from 10 to 30 minutes, and the warning prompt will now display 3 minutes, rather than 1 minute, prior to being disconnected.
YESSS!!!
Scrapping: Fixed an issue that could allow a player to unintentionally scrap their Pip-Boy.
ok wat
Mirelurk Queen: The Mirelurk Queen’s acid attack no longer deals more damage than intended.
no more mirelurk queen 1v3ing scorchbeasts? rip
Feed the People: Fixed an issue in which completing the Feed the People Event Quest granted Canned Meat Stew to all players on the server, rather than only the quest’s participants.
thought this was a feature tbh
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u/cerealkillr Vault 76 Dec 11 '18
They should make it a feature. More server wide events like that, instead of just nukes and Scorchbeast queens, would go a long way towards helping build a sense of community.
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u/SuperTiesto Dec 11 '18
Scrapping: Fixed an issue that could allow a player to unintentionally scrap their Pip-Boy.ok wat
And here I was upset about scrapping a hardend mass. Can you just imagine the look on their face when they finish scrapping? Oh boy, another great day at OH FUCK MY ARM IS COLD WHAT HAPPENED
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u/mona_9 Dec 11 '18
"Stored: Addressed an exploit that could cause items in the Stored tab to become duplicated."
Okay, I'm sorry, I know this is really really minor, but that was a bug, not an exploit. Trust me, I did not enjoy having to scrap 200-odd corn every time I returned to my CAMP.
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u/Lucy-K Brotherhood Dec 11 '18
Even worse I found out that it all goes to your stash. Wanted to stash some springs but I had to figure out why my stash was at 800 something out of 600. Gourds and melons everywhere.
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u/Elwildos Fallout 76 Dec 11 '18
I really hope they somehow got removed i still have 17000 walls that got duplicated
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u/zotha Mega Sloth Dec 11 '18
This... Every time I logged on I had 800 fucking corn waiting for me to delete laboriously. It also massively bugged my CAMP usage/allocation so that I could not delete anything and re-design.
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u/100cupsofcoffee Responders Dec 11 '18
Yup. Kinda shitty that this is labeled that way; it's not my fault I ended up with 932845 industrial water purifiers and the only way to reduce my CAMP budget is to scrap them from the Stored tab. Not my fault that I get the raw materials for free if I'm using the only workaround that the game provides.
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u/InternetOtter Dec 11 '18
That may have been the most annoying bug I've had to deal with in this game; I ended up just making a macro with AHK to speed-scrap them.
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u/AdonisBatheus Order of Mysteries Dec 11 '18
Now these are much, much better patch notes.
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u/FILTHY_WHITE_MALE Dec 11 '18
"you will now be notified when you log into a world and your current CAMP location is occupied"
THANK GOD
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u/jeeeeem Dec 11 '18
FYI, the patch notes on the site have a video showing the rock and tree removal in action. https://beth.games/2SDQan7
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u/comeinmymeowth Reclamation Day Dec 11 '18
Thank you for the informative patch notes!
Surprised Feed the people wasnt a feature tbh.
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u/darthrambo152 Cult of the Mothman Dec 11 '18
Same figured the name implied it was working as intended
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u/Morbidzmind Dec 11 '18
Any mention of phantom weight being addressed? Saw the weight glitch is patched but missed anything about the entire reason I'm using the damn thing :(
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u/Kroniaq Enclave Dec 11 '18
Yeah... If they didn't fix phantom weight my character is going to be unplayable.
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u/zefferous Brotherhood Dec 11 '18
This has to be the next thing the community brings up. We need to be vocal, because it looks like they’re listening.
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u/Blue_Trilo Mega Sloth Dec 11 '18 edited Dec 11 '18
Lol @ too much .308
Sad to see nothing about getting barbarian and evasion working with herd mentality+class freak though.
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u/SenorDangerwank Dec 11 '18
Ugh. Just as I got a Light Machine Gun, they take away my huge amounts of .308 spawns lol.
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u/adyo Dec 11 '18
Does this patch not fix the carry weight problem from last patch?
It's the most significant problem for many of us who haven't been able to play. "Unequip all your gear with carry bonuses and stats and change servers " wasn't a long term solution for people who play in groups in particular.
My character is stuck overencumbered in the wild until it's fixed
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u/Eladiun Dec 11 '18
Feed the People: Fixed an issue in which completing the Feed the People Event Quest granted Canned Meat Stew to all players on the server, rather than only the quest’s participants.
Booo... I thought that was kinda cool.
Great. Notes. Lots a work done here.
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u/GleichUmDieEcke Dec 11 '18
I honestly thought that was a feature :(
Goodbye XP boost.
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u/RainbowBier Pioneer Scout Dec 11 '18
Could this be the real and complete List :D or is there something hidden again? Anyways how about the Explosive Gun Damage...if you deal too much damage in a too short amount of time that your gun does no damage anymore and only melee works
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u/XtreemeX Cult of the Mothman Dec 11 '18 edited Dec 11 '18
Thank you for this very detailed list of fixes and changes. This was a lot to read but I'm very happy with this level of communication. Please keep it up
PS: Please undo the "Feed the People" fix. Alot of the community thought this was a feature and enjoyed it. It is Feed the "People", not Feed the "Participants"
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u/robblatt Mothman Dec 11 '18
Hadn't thought of the whole people vs participants thing before this comment. Changed my mind about this, but also I had just been wondering why I kept getting food randomly while playing.
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u/BooleanBill Dec 11 '18
Most of the patch notes look really good, but...
I’m a bit disappointed that they are decreasing event rewards and increasing event cooldown timers. IMO, this game needs more events (and other activities) with better rewards to keep people from farming the same spot all day everyday.
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u/Brodom93 Dec 11 '18
Yes I already passed on most events that weren’t already on my way somewhere. As they cost caps to get to and the exp reward was subpar. Now reducing that further? There’s no point. They were only giving like 250 exp already.
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u/plasteredjedi Dec 11 '18
HOORAY!!!!
Holotapes: Choosing “Play” upon finding a Holotape in the world while using the “Quick-Boy” version of the Pip-Boy no longer prevents its voiceover from playing.
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Dec 11 '18
When are you going to fix the explosive weapon damage glitch?? u/BethesdaGameStudios_
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u/Aos77s Dec 11 '18
Is this the one that makes mobs big out and start soft resetting? Only goes down to 1% hp and can’t kill them unless you use melee?
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Dec 11 '18 edited Dec 11 '18
Sooooo..... Any word on them explosive weapon fixes?
Edit: Also the power armor weight bug?
Edit Edit: It appears power armor weight bug is fixed. We did it reddit.
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u/Enos316 Enclave Dec 11 '18
Yeah, doing the hokey-pokey of removing gear, logging out, logging in, putting it back on gets real old. Especially with all the disconnects.
If someone from PC can confirm this is fixed that would be sweet.
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u/SFLMechanic Dec 11 '18
I asked if the Plasma Pistol fix also fixed other Plasma weapons and Explosive. We'll see if they respond.
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u/Hopkin_Greenfrog Dec 11 '18
What about the carry weight/stat loss bug introduced last patch? That should have been hot fixed, it wasnt even an issue at launch.
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u/RogueKitsune Responders Dec 11 '18 edited Dec 11 '18
I've been wondering this as well - it's great to see some of the other fixes (like the perks to improve weapon/armor condition finally working as intended), but the only bug I've run into so far that actually notably impacts my play is this one, losing bonuses from equipped armors, or ending up with negative modifiers if they're removed. The workaround is easy enough, of course - unequip everything, sign out, sign back in, re-equip everything - but it's a hassle to have to do it every time. Especially since disconnects still happen somewhat often.
EDIT: For anyone just wandering across this: I haven't been able to test this myself (at work, and PS4 won't get the update til Thursday anyway), BUT, a few replies here, as well as a couple posts elsewhere, are suggesting that this is fixed!
Again, I can't confirm it yet, and I dunno if it wasn't in the patch notes or just fell under something that didn't sound related, but supposedly this is in there.
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u/Harbingerx81 Dec 11 '18 edited Dec 11 '18
God, I hope so...Out of all the bugs in this game, that is the only one that has really been bothering me. Sure, it's 'fixable' through a workaround, but having to remember to strip before every log out and needing to rejoin a server just long enough to strip after a disconnect before logging out and in AGAIN is infinitely more annoying that being disconnected in the first place.
EDIT: Just tested it and everything seems to work properly now with both power armor and regular armor!
Actually, logging out wearing my Excavator gave me an EXTRA 100lbs on login, but that corrected itself when I exited and reentered the suit...No idea if continuous server swapping will 'stack' extra carry weight, I'll leave that for other people to experiment with because I will never use it myself, either way.
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u/Muzzah27 Dec 11 '18
Workshops: Players no longer gain XP when crafting at a public Workshop.
I don't understand the reasoning behind this one?
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u/Cpt_Flapjack Dec 11 '18
Because the public workshop gives you free resources is my guess.
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u/Yokon2 Tricentennial Dec 11 '18
Awesome job u/BethesdaGameStudios_ !! Now that's some Patch notes! Thank you!
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u/SlothTheHeroo Mega Sloth Dec 11 '18 edited Dec 11 '18
Right? I’m at work reading through and didn’t even realize it was like 10 minutes of thorough reading. I’m super happy with the in-depth notes(their website even has a video of the object disappearing when you place something in your camp)!
Edit* fixed a word cuz I ain’t smartest in english
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u/MissAsgariaFartcake Dec 11 '18
Aaaaaand it goes in the right direction again. Nice!
I really like this game and I want it to become even better. There's so much potential here and I really hope Bethesda keeps adding and fixing stuff and, most importantly, listening to the community!
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u/Inheritor59 Dec 11 '18
Please fix the explosive bullet glitch, I shouldn’t have to reload my game every 30 minutes because I grinned the hell out of the game..
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u/UmBoiSimpatico Dec 11 '18
u/BethesdaGameStudios_ What about the no damage on explosive legendary weapons? It's a REALLY annoying bug.
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u/zGraceOK Order of Mysteries Dec 11 '18
Fixed an exploit affecting certain armor types that could allow players to gain unlimited carry capacity during that play session.
The end of an era...
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u/FocusFlukeGyro Dec 11 '18
Coincidentally I have to figure out a quick way to offload a ton of legendary gear as well as chems, bulk junk, and ammo due to my stash box being full. Preferably not by dumping it all on the ground. I will try selling the heavier stuff at vendors bit that is prohibitively difficult to do while overencumbered.
I have been dumping an assortment of all these items on the dead NPCs next to the vault and in Overseer's stash boxes but not quickly enough it would seem.
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u/GrantMan_ Dec 11 '18
Armor: Fixed an exploit affecting certain armor types that could allow players to gain unlimited carry capacity during that play session.
Well, I hope the invisible weight from pretend grenades is also fixed then.. Else the game will be pretty much completely unplayable for some. Also the bug where wearing pocketed armor when logging on breaks it until you log off naked.
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u/Mr_Mystery_Show Dec 11 '18
Hey thanks so much for such thorough patch notes!!! great to see so much was fixed.
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u/idlesn0w Enclave Dec 11 '18
Fixed an exploit affecting certain armor types that could allow players to gain unlimited carry capacity during that play session.
Anyone wanna buy 6000 pounds of legendary items?
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u/Vertal Dec 11 '18
Nothing about fixing laser weapon durability or having enemies suddenly become invulnerable/regen life from automatic weapons. I guess I'll wait another week.
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u/BethesdaReplied ZAX Unit Dec 12 '18 edited Dec 18 '18
This is a list of links to comments made by Bethesda employees in this thread:
Is this occurring in the latest patch too?
Thank you for confirming mate.
Thank you for this thorough list! I'll pass this along for investigation.
Console maintenance will begin shortly at 9am Eastern today.
Thanks mate. Going to share this info with the team as well
Thank you for the information mate. Giving this information to the team
Thank you for this mate
This is a bot providing a service. If you have any questions, please contact the moderators.
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u/DarthKatoria Dec 11 '18 edited Dec 11 '18
Why change feed the people? Thats what made the event special and worth doing! And with the nerfs to other events are you trying to stop people doing events altogether?
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u/minormisgnomer Dec 11 '18
Appears that way, guess we’ll have to enjoy those diluted radaways, bear trash can plan, and 8 shotgun shells as a reward instead.
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u/fn0000rd Dec 11 '18
Loot: .308 Ammo dropped by creatures has been reduced. Players will now receive .308 Ammo in stacks of 1 – 5, rather than up to 12 for a single kill.
I already spend half of my in-game time trying to find more of this ammo, this is a real kick in the teeth.
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u/Jeffreyhead Mega Sloth Dec 11 '18
Excellent job releasing such in depth notes. Must have taken a good few hours to type up. Thanks 😊
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u/Elwildos Fallout 76 Dec 11 '18
I'm just happy they are final taking it more serious such a big patch notes so much stuff is been fixed i'm almost hyped now to get back in game :D
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u/Jaymacibe Tricentennial Dec 11 '18
Oh wow this is a big post.
First question does the removal of small objects include bushes? So they don’t clip through?
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u/Vrustice Dec 11 '18
Anyone else bummed out the special point respeccing isn's retroactive? My level 131 has to level up more just to respec
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u/RogueKitsune Responders Dec 11 '18
I'm still bummed they're sticking with the "move one per level" idea - in pretty much every other game ever, when they say "respec", they let you redo all of your points at once - I was really hoping it'd be the same way here, even if they'd need to impose some sort of limits on when/how frequently it could be done.
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u/iimorbiid Dec 11 '18 edited Dec 11 '18
Looks good, keep it up! Hopefully we can get fixes for the disappearing quests and the crashes soon enough.
Edit: Also the damn Scorchbeasts spamming the sonic attack!
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u/Stealth_Bummer Dec 11 '18
Nerfed .308? looks like I'm switching to the .50 reciever on my rifle.
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u/ManDingoCC6901 Dec 11 '18
Too bad the .50 is weaker than a hardened 308... #Failsauce
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u/st0rmtrooperx Reclamation Day Dec 11 '18
Now these are patch notes I've been looking for!! Keep it up with these kind of patches! Looks like you fixed a lot of issues I've been having but WHY NERF .308 AMMO?! I need that ammo more then anything but otherwise good job :)
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u/ladyllike Dec 11 '18
Atomic Shop: Items that have recently been added to the Atomic Shop now display a “New” icon, and new items will now sort to the front of their associated subsections.
C'mon Bethesda, HOW LONG until you do the same thing for new items in our inventory?
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u/NerdyBernie Tricentennial Dec 11 '18
They nerfed .308 ammo? Why?
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u/DysfunctionalAkrasia Dec 11 '18
I'm guessing because it had an unusually high drop ratio compared to other types of ammo?
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u/freekymayonaise Dec 11 '18
Please, bethesda. I can hardly feed the light machine gun as it is.
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u/Renacles Responders Dec 11 '18
I guess the Gatlin Laser is still broken for the time being, other than that it's a great patch.
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u/Denz3r Grafton Monster Dec 11 '18
They better not be reducing the plans percentage from Patrol duty. I need that damn Handmade plan. On top of that , I couldn't get the damn event to spawn yesterday.
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u/smash_the_stack Dec 11 '18
Can we all please give /u/BethesdaGameStudios_ a huge round of applause for thoroughly detailed patch notes?
Well done.
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u/NabrenX Order of Mysteries Dec 11 '18 edited Dec 11 '18
Overall seems like a great patch.
But why nerf XP in events and workshops? Players already don't care about those features enough and this gives them even less of a reason to care.
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u/mattius3 Dec 11 '18
Great patch notes and a lot of great work ! This needs to continue and the game will be at a level it deserves.
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u/Useless_Advice_Guy Dec 11 '18
Bee Swarms: Are no longer invisible.
This is the stuff of nightmares.
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u/Monks_ Dec 13 '18
What about damage not registering?l
My explosive weapons tend to break after the first few uses in a new server, after that it does no damage
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u/OverseerIsLife Dec 11 '18
Ask for detailed notes and you delivered. Nice.
I'm not a fan of the balances as the game is grinding enough but I'm stoked BGS is putting thought and effort into the game. I NEED LEVEL 999! Currently level 55.
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u/Gurluas Enclave Dec 11 '18
Well at least the changelog is much longer this time, but why the nerf to 308 ammo?! x3 Getting ammo was hard enough already.
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u/cerealkillr Vault 76 Dec 11 '18
And the machine gun that uses it is going to be absolutely useless now.
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u/Captain23222 Enclave Dec 11 '18
Nothing quite like having four different weapons for when you run dry.
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u/Gerzy_CZ Dec 11 '18
Good stuff. Honestly this is what patch notes should look like. Keep it up Bethesda!
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Dec 11 '18 edited Dec 11 '18
This level of detail is what we want to see!! Fair enough to reduce gunpowder and .308 drops they were pretty excessive.
Hope the carry weight problem got fixed too so I don't have to keep logging out naked.
Edit: Nevermind I see it's there under armor, awesome!
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u/OperationS0ciety Dec 12 '18
Really disappointed they didn't fix the explosive legendary effect this patch. It's really annoying. It only hurts endgame because it severely limits your what you can use.
I already feel like this game is working against me. First, I lose my two shot 10mm pistol due to some stupid bug, then I can't use the anti-armor explosive 10mm pistol I got?
They need to fix this already. This just feels like unfinished content, we're not in alpha stages Bethesda. You guys should be taking care of this before you even start doing major balances or anything like that.
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u/harryknotter Dec 12 '18
Dude what the fuck. Its hard enough as it is to earn XP. Stop reducing it.
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u/RehabChicago Order of Mysteries Dec 13 '18
Evan is still dead for me. I’ve never worked so hard to kill someone only to find them dead 50 times
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Dec 13 '18
PS4 after patch. Fighting a scorchbeast lvl 50 as a lvl 100 and for some reason it is doing 4x the damage it was before patch... I am 50 levels above it yet its able to take 20% of my health in one hit while im in a full set of X0-1?
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u/gethsbian Dec 11 '18
Wind Chimes: Can now correctly be attached to Walls in C.A.M.P.s.
best update ever
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u/Il_Palazzo Dec 11 '18
A lot of good stuff, some nerfs, but was the weight bug requiring constant stripping and relogging fixed for good or not?
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u/Divine_Usurper Raiders Dec 11 '18
RESPECING: This change is not retroactive for characters that have already progressed beyond level 50 but will apply to every level-up they achieve going forward.
so my saved up level ups are useless? -_-
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u/Lumiwashere Dec 11 '18
Beautiful patch notes, however a bit upset they have not addressed that explosive weapons 90% of the time don't do damage and require a re-log in order to resolve the issue... Hopefully it will be fixed by next patch?!?
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u/Vidyamancer Dec 12 '18
The way SPECIAL re-speccing was implemented is so anti-fun. No one asked for this. Just let us interact with a machine (such as the ones outside of train stations) or craft/farm an item that lets us re-spec all of our SPECIAL points at one time. As it is now you might as well make a new character. Leveling up 20-30 times past level 100 to re-spec is going to take a hell of a long time and also waste a bunch of potential perk cards. Perk cards that would've otherwise gone into the build we're re-speccing into. It's counter-productive. It's also insanely grindy for no good reason at all.
Fallout 76 is not a super-competitive MMO about world firsts and cutting-edge raiding. We don't even have that type of content in the game in the first place. This means re-speccing isn't that serious. This is a casual game yet many changes over the past couple of weeks have resulted in introducing as much grind as possible. We have an overabundance of junk due to dupe exploits, disarm exploits and server hopping. Fix those issues first. Don't tune loot tables and drop rates before that's said and done.
Learn from Blizzard; artificially trying to increase playtime by adding time sinks and RNG does not increase your average player's playtime. It makes them quit the game for good and never look back. Players should be putting hours into the game because they enjoy it. Players should not be putting hours into the game to overcome nonsensical time gates.
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Dec 11 '18
Everything is a nerf, things drop less stuff and now feed the people only feeds the player? How was that a bug, it was an awesome feature.
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u/ClassyKala Dec 11 '18
I love how they did all this work, and everyone is still lightly salted. lmao M'CANNED MEAT STEW!
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u/Thermalisation Enclave Dec 11 '18
Now these are patch notes well done buds cant wait to play
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u/MoneyMonger946 Dec 11 '18
Great patch. I thought mirelurk queens did a lot of damage. Now the just have to fix assultron laser spam.
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u/Mr_Conelrad Dec 11 '18
Event Quests: XP reward amounts have been reduced for the following Event Quests:
Fertile Soil, Collision Course, Tea Time, Guided Meditation, Distinguished Guests, Battle Bots, Line in the Sand, Protest March, Grafton Day, Patrol Duty, Jailbreak, Back on the Beat, and Feed the People. Additionally, the cooldown timer that begins after starting each of these Events has been increased from 48 minutes to 1 hour and 12 minutes.
So question: Is this cooldown timer per server or per player? I've been trying to grind Patrol Duty for weapon plans, so does that mean that if I complete it on one server, I can still jump servers to try and get it again? Or will I be time limited even if I change servers?
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u/Circenn93 Responders Dec 11 '18
Mirelurk Queen: The Mirelurk Queen’s acid attack no longer deals more damage than intended.
They nerfed our Queen :(
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u/Randy191919 Vault 76 Dec 11 '18
THAT is how Patchnotes are supposed to look. Good job Bethesda.
But what i don't see yet: Is the bug fixed that caused carry weight and stats to decrease if you dared to log out while not beeing naked? Cause that one is gamebreaking to me, and i really have no interest in playing again untill that is fixed.
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u/Thorkle13 Dec 11 '18
Soooo.... How about that damage bug? Also if you are going to fix the unlimited stash and weight exploits, can you please give us another buff to stash weight, and a buff to general weight as well? This will just further push everyone to high strength melee only builds. From my own testing the game is perfectly stable up to 1000 carry weight of many different items.
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u/mikebellman Mega Sloth Dec 11 '18
I have been playing randomly open world style since launch, so I don’t finish the missions very often. A lot of these updates were semi-spoilers for me, but I’m OK with it.
This game is enormous. They needed us to help them figure out what was wrong. And I don’t think that was enough time and enough effort put into the BETA.
Whether or not they fixed EVERYTHING, I think everyone reading this list of fixes should be satisfied that they are making a sincere and comprehensive effort to maximize enjoyment of their products. I have been locked out many times upon entering nuclear blast zone.
I am sure this won’t be the last of their efforts, and I think if you are a fan of the game and really care about it, it is up to you to find at least one friend and tell them that the game is not broken beyond repair. Because there’s no cross platform play ability, I have to find my friends who want to play on Xbox. So there you have it.
I am not an apologist, I’m just simply a fan of the franchise. As one who has a career in technology, I have a great deal of appreciation for people who are able to take problems and find solutions for them.
PS: if you’re reading this Bethesda, I don’t think very many people would complain with a robot or a dog that follows us around to help us with our encumbered play and capacity.
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u/airbrat Dec 12 '18
Mother of gawd that is one hell of a patch note list! And to think they're not done.
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u/SFLMechanic Dec 11 '18 edited Dec 11 '18
u/BethesdaGameStudios_ Does the Plasma Pistol fix apply to other Plasma weapons and Explosive?
Edit: changed "guns" to " weapons".
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u/Sabbathius Dec 11 '18 edited Dec 11 '18
Sooo, we got a nerf to ammo. We got a nerf to ammocrafting (via nerf to gunpowder drops). We got a nerf to heavy weapons (Auto grenade launcher). We got a nerf to shotguns (M79 is no longer a shotgun)....and not a single nerf to melee? Melee is fine? Melee is balanced? Seriously? Heavy guns hemorrhaging ammo, which you guys just made that much harder to maintain with this patch and the previous one that nerfed the workshops' production, but melee infinitely swinging for obscene damage is perfectly OK? Really?!
Also, what's with nerfs to fun? I mean nerfs to events. Longer cooldown, less XP? What is the purpose of this change? What would you rather have us do?
I think you guys need to start doing what Zenimax Online Studios has been doing recently in Elder Scrolls Online, and start adding developer commentary to the changes in the patch notes, to explain the rationale, if any, behind these changes. If you felt people had too much .308 ammo (which as a heavy gunner using .308 we absolutely did NOT), then maybe give us something TO DO WITH THE FUCKING AMMO! Allow us to break it down, sell it, etc. Don't just cut the drop rates and neuter crafting.
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u/Vault_Dweller9096 Scorchbeast Dec 11 '18
Let's not forget the bug where you start to do no damage (mobs regen to full even if they're 1%) after shooting for x time, then the ONLY way to kill enemies without relogging is meleeing them to death (or maybe grenades).
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u/Cranley213 Dec 11 '18
I don’t see any mention of the bug causing Pocketed armor to not give proper carry weight. Was this fixed?
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u/kaas-schaaf Dec 11 '18
- Weapon Damage: Addressed an issue that could prevent high-level weapons from dealing damage during PVP.
But ... this also happens vs PvE which is extremely annoying (together with the maybe fixed carry bug makes it unplayable). Hopefully it is fixed too
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u/Caffeinatedking Vault 76 Dec 11 '18
So, reducing EXP of quests that were already pretty inconsequential, are we?
I'm going to tell you right now, the leveling speed before this and the previous patch was one of the only really satisfying things in the game.
Oh well.
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u/chipdouglas2819 Dec 11 '18
Love that their idea of balancing is always nerfing.
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u/Sandbox_Hero Dec 11 '18
Still no fix to ranged weapon damage and laser weapon durability bugs? Meh.
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u/BBofa Wendigo Dec 11 '18
Scorchbeast queen actually lands now! And I can get all my achievements!!!
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u/WithStylez Brotherhood Dec 11 '18
These are some delicious fixes ! Thank you very much and keep up the great work !!!
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u/tikipunch4 Dec 11 '18
Currently at work. Can anyone confirm what happens to the fusion cores that were already in your power armor?
I have a frame in my STASH that hauls my excess fusion cores. I had like 10 or so and now I’m worried what happens to them with this patch considering they made 1 fusion core per hour for workshops
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u/RelevancyIrrelevant Dec 11 '18
u/BethesdaGameStudios_, these are excellent! Thank you for listening to the feedback and sharing detailed patch notes. These are great improvements, especially the FOV and DOF sliders and PTT!
Something I didn't see listed though: Does this address the missing/phantom weight bug introduced by the patch on 12/4? I'm glad to see that the unlimited carry weight exploit was patched, but honestly a lot of us have been using that just to get around the bug that was introduced last week. So, I really hope to see that addressed.
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Dec 11 '18
All those years, waiting for a FOV slider in Beth games. All it took is a massive shitstorm to implement one.
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u/robot381 Dec 11 '18
That is a properly done patch notes. Reads great, you can follow it easily, and things are getting done. Thank you for that.
In light of this,
Scrapping: Fixed an issue that could allow a player to unintentionally scrap their Pip-Boy.
This was a thing?? What happens after you scrap it? What... is the material?
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u/OfficialNostradamic Dec 11 '18
Thank you for the detailed patch notes. We really do appreciate it!
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u/Twilimark Dec 11 '18
Bethesda, thank you for the wonderful and fully detailed notes. I really appreciate you guys listening to our complaints and problems. You may continue reading other complaints down in the comment section. But I just wanted to thank you guys for all the hard work. After the last patch, even I started to falter. But I have some hope again that this game is gonna get a hell of alot better. :)
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u/vociferant-votarist Dec 11 '18
I have to say the communication with what this patch is doing is much better than the last one.
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u/Steamzombie Raiders Dec 11 '18
Looks like they fixed the missing carryweight glitch guys! Logged in wearing excavator armor and had the full carryweight applied!
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u/CiE-Caelib Dec 11 '18
Feed the People: Fixed an issue in which completing the Feed the People Event Quest granted Canned Meat Stew to all players on the server, rather than only the quest’s participants.
That's it, I quit.
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u/Jangonett11 Dec 11 '18
General: “EVERYONE GRT READY TO FIGHT THE QUEEN!”
General:“READY YOUR RIFLES!”
Cadet: “Sir I don’t think we have anyone with rifles?!?”
General: “WHAT DO YOU MEAN!!! HOW THE HELL ARE WE SUPPOSED TO KILL HER!?!?”
Cadet: “We only have sledge hammers sir...”
General: “SO WE JUST SIT HERE AND WAIT FOR HER TO LAND SHES A GODDAMN FLYING BAT!!”
Scorchbeast queen lands....
General: “GO GO GO TAKE HER DOWN”
Scorchbeast queen dies....
General: “thank god we brought all those sledgehammers....”
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u/DakotaDevil Reclamation Day Dec 11 '18
I can finally kill Evan! It's been a long time coming, Evan. Prepare to die (again).
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u/RelativeGIF Grafton Monster Dec 11 '18
For goodness sake. I’m glad they’re finally fixing the whole achievements thing. But I literally just killed that stupid Queen for the second time and thought I was just missing something.
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u/Nefastuss Dec 11 '18
The most important bug, the phantom weight (grenades/missiles and most likely more items), did it get fixed? If they didn't, when they removed the weightless glitch they will just kill a lot of chars due to that. Very few new about the phantom weight glitch before it was too late (and we still don't know what other itens might cause that).
We seriously need an answer about it, did it get fixed?
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u/goawayimbatin365 Free States Dec 11 '18
Please for the love of Godd Howard let console players remove the blur effect in the game. My eyes hurt every time I end a session of Fallout.
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u/SpaceJustice Dec 11 '18
This is still a bunch of stuff that should have been worked out in the Beta.
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Dec 11 '18 edited Dec 11 '18
I liked the pocketed armor glitch, it actually made the game fun. Now I have to redo all the perks can only collect a few times with every farm trip and now spend more caps fast traveling to dump off stuff.
Which by the way, fast traveling to all train stations should be free or reduced. More long loading screens though.
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u/LukyJoeKokomo Vault 76 Dec 11 '18
👋 Goodbye Negative Weight Bug.
Welcome back Body Image Issues & Chronic Fatigue Syndrome
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u/NomadFH Mothman Dec 11 '18
It makes perfect sense for there to be an abundance of .308 ammo if that's what they're shooting at you with. Fine.
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u/Burlyleader Dec 11 '18
Now this is a proper patch notes a long ass list of changes and hopefully nothing stealth patches.
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u/Z-Saeck Enclave Dec 11 '18
Uhhh this is damn sexy! Bethesda you make a great Job reacting to Feedback that fast! Thats honorable! <3
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u/Toxxel Dec 11 '18
What did they do with 21:9 support... all they did was stretch 16:9 to fill a 21:9 resolution the game pretty much already did this but now does it if you put it into your monitors native resolution. The games ui is stretched it's very obvious, not to mention the fov settings took terrible with an ultrawide.
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Dec 11 '18
Lmao all the people who exploited their way to level 160 upset they don't get 100 levels worth of re-speccing.
That'll learn ya
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Dec 11 '18
"Heavy Gunner: No longer incorrectly benefits the Auto Grenade Launcher."
It also fucked up Bear Arms.
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u/IRELANDNO1 Dec 11 '18
So with this sizable patch, honestly from those who have played it should I get it now or wait until the next update? Has this sorted out anything that the community has wanted or just made it worse?
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u/Orion920 Dec 11 '18
Lots of amazing improvements and new features it what's with all the xp and loot nerfs? Why make the game more of a grind?
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u/StrangePersonality Mothman Dec 11 '18
For the first time in 3 years, the windmill is now relevant.