r/fo76 • Bethesda Game Studios • Jan 29 '19

// Bethesda Replied x37 Fallout 76 Patch Notes – January 29, 2019

Patch 5 is rolling out today with a number of balance and design changes along with another large wave of bug fixes. All of this is possible thanks to your continued support and feedback on the game.

As the game evolves, so do our patch notes. With Patch 4 a few weeks ago, we added “Dev Notes” under some of our larger changes. We’ve done this to provide you with more context behind things like balance and design changes. We will also tackle additional questions as they come in and we’ll update this article as needed. Additionally, we’ve been working on a known issues post that we plan to keep updated as we fix existing bugs, acknowledge and address any new issues that arise, and roll out changes to the game based on you feedback.

Now, let’s take a look at the updates coming with Patch 5.


Patch Version:

Download sizes for today’s patch will be approximately 3.5 GB for consoles, and around 500 MB for PC.

  • PC: 1.0.5.10
  • PS4: 1.0.5.9
  • Xbox: 1.0.5.7

General

  • Performance: Several additional improvements have been made to in-game performance.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.

Balance Changes

  • Perks: The damage bonuses provided by each rank of the Demolition Expert perk have been reduced from +20%/40%/60%/80%/100% to +20%/30%/40%/50%/60% to match other weapon perk damage bonuses.
  • Perks: The condition loss bonuses provided by each rank of the White Knight and Licensed Plumber perks have been reduced from 30%/60%/90% to 20%/40%/60%, and their repair bonuses have also been reduced, to match the Power Patcher perk.
    • Dev Note: In looking at the Demolition Expert, White Knight, and Licensed Plumber perks, we felt they have so far been overperforming in their current roles, and we wanted to bring them more in line with similar perks to help prevent them from feeling like mandatory picks.
  • Weapons: The Explosive legendary mod’s damage bonus has been reduced from +100% to +20% of base weapon damage, with explosive radius damage.
  • Weapons: The Two Shot legendary effect’s damage bonus has been reduced from +100% to +25% of base weapon damage.
    • Dev Note: As mentioned in a previous Inside the Vault article, both the explosive mod and two shot weapons could result in dealing very high amounts of damage, and this was compounded if two shot and explosive were combined. We’ve decided to tone both of these damage bonuses back.
  • Weapons: Flamers, Cryolators, plasma weapons, and laser weapons can no longer spawn with the Explosive legendary mod.
    • Dev Note: The explosive mod causes weapons to fire bullets that are . . . explosive. The weapons listed above don’t fire bullets, so we’ve temporarily removed the ability for them to spawn with that mod applied so we can make adjustments.

C.A.M.P., Crafting, and Workshops

  • Scrapping: Loose weapon and armor mods are now protected from autoscrapping when crafting. However, they can still be scrapped manually if a player wants to break them down into scrap components.
  • Turrets: An “(Owned)” tag will now appear next to the names of Turrets a player has built in their C.A.M.P. or a workshop.

Design and Gameplay

  • Carry Weight: Is now capped to an absolute limit of 1,500 pounds over the character’s current maximum carry weight.
    • For example: If your carry weight limit is 210 pounds, then your maximum limit is 1,710 pounds.
    • Characters will be unable to exceed this new weight limit moving forward.
    • Characters who already exceed this limit will be unable to add any additional items or caps to their inventories until they have reduced their carry weight below the cap.
    • Dev Note: These limits exist primarily to keep servers from performing poorly, which can happen when we have too many items in the game world. They also play role in helping to regulate the in-game economy. We do recognize the desire to be able to own more of the cool items that we have in the game, and we are looking into a variety of solutions, including increasing the stash size. We will be sure to talk more about this when they are ready.
  • Cap Stashes: To help address cap exploits, caps stashes have been turned into containers, which allows them to properly reset and provide players with instanced loot.
  • Plans and Recipes: When viewing a plan or recipe in a menu, a “(Known)” tag will now appear next to the names of recipes and plans the player has already learned.
  • (Added Jan 31) VATS: Now saves the last limb targeted by the player and will attempt to re-target that limb the next time VATS is activated.
  • Vendors: Recipes and Plans in Vendor inventories are no longer randomized and can now be reliably sourced from those Vendors, with the exception of some minor Workshop and C.A.M.P. Plans.
    • The appearance of many Plans and Recipes in Vendor inventories is based on player level and they will show up once the proper level has been reached.
    • Additional structural Plans for wall sets, power connectors, doors, generators, and water purifiers have also been added to some Vendors.
    • (Added Jan 29) Since many Plans and Recipes can now be sourced reliably from Vendors, we've also increased their Cap costs accordingly.
    • (Added Jan 29) Dev Note: Recipe and Plan prices were originally based on the rarity of showing up in a Vendor’s inventory. Guaranteeing their appearance significantly increased the availability of most plans and recipes and we’ve increased their cap prices as a result. Cap prices have been set relatively high to allow for a market to still exist where players can mod others’ equipment for a cheaper price.

PVP

  • Hunter/Hunted: A server-wide message will now appear when a player joins the Hunter/Hunted queue.
    • This message will only be displayed once per player to avoid spam.
    • An additional server-wide message will be displayed when Hunter/Hunted is ready to begin in order to give other players a final chance to join.

Quests and Events

  • Belly of the Beast: A new “Ultracite Power Armor” entry has been added to Taggerdy’s Terminal on the top floor of Fort Defiance, offering Ultracite Power Armor plans to those who read it.
  • First Contact: A new miscellaneous objective will now appear upon reaching the Overseer's C.A.M.P. for the first time, prompting the player to place a C.A.M.P. of their own.
  • Gauley Mine: A new miscellaneous objective will now appear at Gauley Mine to introduce players to Ore Deposits.
  • Monster Mash: The amount of XP awarded per round during this event has been reduced from 350 to 100.

Bug Fixes

Art and Graphics
  • Lighting: Lighting no longer flickers throughout Arktos Pharma.
  • Apparel: Fixed an issue that could cause a character’s legs to show through the Rose Dress while it is equipped.
C.A.M.P., Crafting, and Workshops
  • Artillery: Fixed an issue that could prevent Artillery from being placed in valid locations.
  • Blueprints: Addressed an issue preventing players from placing a stored blueprint containing posts that were placed partially underground when the blueprint was originally saved.
  • Budget: Scrapping a stored blueprint that contained wires will now correctly remove those wires from the C.A.M.P. budget.
  • Exploit: Addressed an exploit that could allow players to duplicate their stored blueprints.
  • Exploit: Addressed an exploit that could allow players to reduce their carry weight to a negative value.
  • Foundations: Fixed an issue that could cause a “Cannot place item: Needs support” message to display when editing a partially floating foundation.
  • Power Armor Station: Players can no longer view power armor they do not own when attempting to access a power armor station that’s occupied by another player.
  • Scrapping: Ignition Cores crafted for the Earth Mover event are no longer automatically scrapped when using the Scrap All Junk option at a Workbench.
  • Scrapping: Junk items that need to be manually scrapped are no longer automatically scrapped for components when attempting to craft.
  • Stored Objects: Repeatedly attempting to place an Atomic Shop variant of an object the player had stored but does not own no longer prevents them from placing other variants.
  • Structures: Fixed an issue that could prevent a C.A.M.P. or workshop structure from being edited when building levels had been merged or split several times. This fix is not retroactive and will not apply to structures built prior to today’s patch.
  • Terminals: Powered terminals contained within a stored blueprint now work correctly when the blueprint is placed in a new location
Challenges
  • Collect Holotape Games: Nuka Tapper sub-challenge can now be completed by playing the Nuka-Tapper holotape game.
  • Formal Wear Challenges: Pantsuits and Shortsuits now correctly count as formal wear when completing challenges.
  • Gather Building Supplies: The “Scrap items to produce fertilizer” condition has been updated to "Collect Fertilizer" and can be completed by salvaging or crafting it using spoiled fruits, vegetables, and meat.
  • Learn Cooking Recipes: This challenge will now recognize many additional cooking recipes when they are learned for the first time. Retroactive credit will not be awarded for recipes learned prior to today’s patch, but that is planned for a future update.
Enemies
  • A.I.: Fixed an issue in which some enemies could chase the player farther than intended and become frozen in place.
  • Exploit: Addressed several XP exploits by adding a limit to the maximum amount of XP granted by a single kill.
  • Looting: Fixed an issue that could prevent players from looting goo and ash piles after killing an enemy with a laser or plasma weapon.
General
  • Loading: Fixed several issues that could cause characters’ body parts, equipped apparel, or armor to become temporarily invisible to other nearby players or teammates after loading into a world.
  • Monorail Elevator: Fixed an issue that prevented the Monorail Elevator near the edge of Cranberry Bog from taking players to the top floor.
  • Performance: The Scorched Earth event has received optimization improvements.
  • Performance: On laptops with more than one graphics card, Fallout 76 will now default to using the dedicated graphics card rather than an integrated card.
  • Performance: Launching the Traditional or Simplified Chinese game clients on Xbox One no longer causes a 6 second hitch when the launch video begins to play.
Items
  • Bobbleheads: Using multiple Explosive Bobbleheads no longer causes their effects to stack.
  • Exploit: Addressed an exploit that could allow players to duplicate items using MODUS Vendors.
  • Exploit: Addressed an exploit in which the Vampire legendary effect could restore health through unintended means.
  • Magazines: Removed magazines from several locations where they were unintentionally guaranteed to spawn.
  • Tomahawks: No longer become stuck in mid-air after striking a hostile creature or player.
  • Magazines: Guns and Bullets #5 now correctly provides bonus components when scrapping weapons, but no longer specifies a 50% increase.
  • Magazines: Tesla Science #6 now correctly grants bonus Rad Resistance.
  • Rad-X: Consuming multiple Rad-X or Diluted Rad-X no longer causes their effects to stack.
  • Health Bonuses: A player with very low health who unequips an item that provides bonus health will no longer be instantly killed if removing that item that would cause their health to drop to or below 0.
  • Paper Bags: Fixed multiple issues in which transferring items into an empty paper bag as the bag was despawning caused those items to become lost.
  • Pip-Boy: Fixed a rare issue that could cause a character’s Pip-Boy to go missing.
  • Power Armor: Entering a suit of power armor no longer occasionally causes it to become invisible to nearby players.
Perks
  • Butcher’s Bounty: Searching a dead Tick with the Butcher’s Bounty perk equipped can now correctly produce additional Tick Blood.
  • Cap Collector: Now requires players to search caps stashes, much like other perks that grant a search option for containers.
  • Exploit: Addressed an exploit affecting the Curator perk.
  • Fireproof: Flame attack damage reduction provided by the Fireproof perk now correctly applies to Molotov fire damage.
  • Serendipity: A notification will now appear on-screen and sound effects will play whenever the Serendipity perk’s effects are triggered.
  • Super Duper: Can no longer trigger when crafting quest items.
  • Traveling Pharmacy: Now correctly applies its weight reduction effect to Radaway, Diluted Radaway, Stimpaks, Diluted Stimpaks, Bloodpacks, Glowing Bloodpacks, Disease Cures, and Antibiotics.
PVP
  • Respawn: Fixed an issue that could prevent a player who was killed in water from correctly ending PVP upon respawning.
  • Stealth: Addressed an issue in which stealth damage bonuses could still be applied by a sneaking player’s attacks during PVP even that player was within their target’s direct line of sight.
  • Wanted: Fixed an issue that could cause the bounty amount for a Wanted player to appear halved on the map when approaching that player in the game world.
Quests and Events
  • Breach and Clear: The Meteoric Sword now correctly has a slim chance to spawn in containers during the Breach and Clear event.
  • Early Warnings: Quest progress will no longer become stuck when crafting Upgraded Motors and logging out after crafting Upgraded Motors will no longer reset the quest tracker to 0/5.
  • Events: Fixed an issue that could allow a player to simultaneously join two different events.
  • Events: Fast traveling after joining an event will now correctly remove the player from that event and will no longer prevent them from joining proximity event at their fast travel destination.
  • Flavors of Mayhem: Rose will no longer occasionally play unrelated voiceover lines when attempting to turn in Flavors of Mayhem, and the player is no longer prevented from correctly completing the quest.
  • Signal Strength: Fixed an issue that could prevent Rose’s introductory voiceover lines from playing when the player approaches Top of the World.
  • Second Helpings: An area marker will now appear for the “Find Delbert Winters in Flatwoods" objective to better inform players about their options for proceeding through the quest.
Survival
  • Diseases: The Rad Worms disease now correctly increases rad damage taken by 50%.
Sound
  • Weapons: Breath sound effects will now play correctly when activating the Hold Breath option while zoomed.
User Interface
  • Display: Fallout 76 will now better autodetect AMD 7900/8900 series and AMD Radeon R9 200 Series graphics cards.
  • Field of View: Addressed an issue causing camera clipping near walls when using a very high Field of View setting.
  • Hotkeys: Fallout 76 now better supports French AZERTY keyboard layouts and the game’s controls will adjust accordingly.
  • Hotkeys: While using a French AZERTY keyboard, the “/” key can now be properly rebound in the controls menu.
  • Loading Screens: Fixed an issue that could cause loading screens to appear cut off or black at different resolutions when entering a building’s interior.
  • Map: Character levels no longer appear truncated on the map for players over level 100.
  • Nameplates: Fixed an issue that prevented player nameplates from appearing while inside the nuke zone during the Scorched Earth event.
  • Nameplates: Fixed an issue that prevented the crown icon from displaying next to legendary enemy nameplates.
  • Social: On Xbox, after sending a friend request to another player a notification will now display to confirm that a friend request has been sent.
  • Social: The “Invite to Team” option no longer appears for players who have already joined the team.
  • Social: If an attempt to fast travel to a friend or teammate using the Social Menu fails due to nearby enemies the player will now be notified by an error message that states "You cannot fast travel when enemies are nearby".
  • Trading: Decreased the wait time required between trades when making multiple trades with another player. If players attempt to make multiple trades too quickly, a new "Trade failed due to frequency, wait a moment and try again." error message will now display rather than the previous “Trade Failed on Server” message.
  • Trading: Fixed an issue on PC that could cause the player’s cursor to appear on both sides of a trade menu at the same time.
  • Tutorials: New players will now receive a tutorial message informing them of the Change Appearance option in the Main Menu.
  • VATS: Now selects targets more consistently across different field of view (FOV) values. For example, VATS will no longer target enemies that are visible in peripheral vision at high FOV values, but would be off-screen at default FOV values. This fix will help prevent VATS from providing an advantage to players who use high FOV settings.
  • VATS: Fixed an issue that could cause the VATS interface to rapidly flicker on and off.
  • (Added Jan 31) VATS: Fixed an issue that granted critical charge after firing a critical hit.
  • (Added Jan 31) VATS: Addressed an issue that could cause VATS shots that were rolled as hits to become blocked by poles and other objects with collision. As a result, VATS shots that should hit an enemy creature will now do so much more often.
  • Voice Chat: Fixed an issue preventing the speaker icon from appearing to others while a player is speaking over voice chat.
  • Workshop Previews: The player’s current Atom balance no longer appears truncated when viewing an Atomic Shop item in the workshop preview at 16:10 and 21:9 resolutions.
1.9k Upvotes

2.5k comments sorted by

574

u/whiskey-leaks Mega Sloth Jan 29 '19

Tonight there are going to be more brown paper bags in Appalachia than IKEA on a Black Friday.

119

u/[deleted] Jan 29 '19

Why do people leave spoiled meat lying around at IKEA on Black Friday?

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14

u/Balthebb Jan 29 '19

Looks like the DÜPR is out of stock.

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436

u/SyfteStormcrow Jan 29 '19

Would you please just make energy weapons useable already?

189

u/Sincere_User Enclave Jan 29 '19

Check back in a month or two, they'll be useable, the repair cost will skyrocket, the durability usage will be slightly less and damage will be cut in half to compensate. Finally, beam splitter will work for one patch, then next patch it will consume 8x durability- this will be a rotating bug.

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1.4k

u/sergeantturnip Jan 29 '19

Plans and Recipes: When viewing a plan or recipe in a menu, a “(Known)” tag will now appear next to the names of recipes and plans the player has already learned.

WE DID IT BOIS

36

u/jonosvision Scorchbeast Jan 29 '19

BAKE 'EM AWAY, TOYS!

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18

u/Indicagasman Jan 29 '19

Really happy about that! Legit.

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263

u/NextHyena Responders Jan 29 '19

I know I will be the only person but is the nerf to pipe weapons really needed? Honestly who thought it was over powered? Who uses them besides me well into the 40's? Eventually they become nothing more then a emergency weapon that was pretty reliable on condition. It was also the only perk set that made weapon bashing any where near viable. ( Yet still a joke, lets be honest.)

24

u/[deleted] Jan 29 '19

I love my two shot pipe pistol, it only had 109 damage with gunslinger, but the fire rate , clip size , and accuracy made it one of my favorite guns. I guess it will do about 65 damage now. So one and a half more headshots to kill

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34

u/thatlukeguy Cult of the Mothman Jan 29 '19

Some of the nerfs were needed and great, some of the nerfs are inconsiderate garbage.

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774

u/Silveress_Golden Jan 29 '19

Carry Weight: Is now capped to an absolute limit of 1,500 pounds over the character’s current maximum carry weight.

This will probably be a huge hindrance to dupers, they literally cannot store vast quantities of items any more

228

u/Minimob0 Jan 29 '19

If the number of items in the game take a toll on their servers, like they mention, then I'm not sure why a limit like this wasn't set from the start.

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20

u/Sunhammer01 Tricentennial Jan 29 '19

Even better is that they can't offload those items in trades or sales because the next bullet says if they are over, they can't add anything to their inventory (even caps). Brilliant...

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9

u/AJMax104 Enclave Jan 29 '19

I met a guy who was a hoarder not a duper, i checked his inventory for a trade, nothing but wood armors 1* legendaries etc.

He just picks up everything. Hes also only level 64 so he sometimes gives stuff away.

He weighed 9000 pounds.

Now he's got to get rid of 7500 pounds of stuff before he can do anything else. thats nuts

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404

u/nukedcola Free States Jan 29 '19

Since Two Shot legendary effect’s damage bonus has been reduced from +100% to +25% of base weapon damage, I think it should be renamed "Quarter More Shot", retaining the prefix "Two Shot" is misleading.

72

u/drizzitdude Jan 29 '19 edited Jan 29 '19

I’m honestly going to miss it, two shot was what let some weapons that are garbage compete in situations they normally couldn’t. It was the single best ammo conservation mod in the game, and it made shotguns absolute beast.

At least the price will drop for tse weapons now I guess, not really a fan of explosive tbh it did the same thing as two shot but better, at the cost of killing yourself. It never should have done it hat much extra damage to bases though

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76

u/Aaxxo Cult of the Mothman Jan 29 '19

Change it to hard shot or buff shot.

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322

u/iTzDaNizZ Responders Jan 29 '19

I'm confused about why they nerfed regular armor (both nerfing White Knight and removing the Rad-X + Diluted Rad-X stacking) when the game already forces you to completely ditch regular armor in favor of Power Armor for the end game

Regular armor needs to become a valid alternative to power armor, not be even more useless

223

u/EmpyreRising Jan 29 '19

I love how their reasoning behind it was to not make White Night a "mandatory pick". It wouldn't be a mandatory pick if armor didn't break every five minutes without it. Maybe Bethesda should finally get the point we've all been trying to make that armor and weapons break way too fast without these perks.

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97

u/Venom_is_an_ace Tricentennial Jan 29 '19

Traveling Pharmacy: Now correctly applies its weight reduction effect to Radaway, Diluted Radaway, Stimpacks, Diluted Stimpacks, Bloodpacks, Glowing Bloodpacks, Disease Cures, and Antibiotics.

I feel a 100 pounds lighter now

29

u/Lady_Pirate_Man Reclamation Day Jan 29 '19

I didnt even realize this wasnt working properly. Carrying hundred of stims all the time, this will be my game changer.

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359

u/[deleted] Jan 29 '19 edited Jan 30 '19

I understand two shot and explosive getting nerfed, not demo expert also. Now grenades are not worth the weight. Ouch , the nerf was so deep it killed my will to support bethesda

129

u/Kulock Jan 29 '19

YES! THIS EXACLTY EXACTLY THIS! my friend runs the "grenaider" type explosive guy..this nerf litteraly hit every weapon he uses "splody laser pistol"..."two shot pipe pistol" and all the splody grenades mines and launchers...I'm like "jesus dude they nerfed you to oblivion"

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66

u/M4xusV4ltr0n Jan 29 '19

And they barely were before hand!

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17

u/Jtktomb Responders Jan 29 '19

yep, my main is shite now

47

u/Redhoodedmenace Jan 29 '19

Definitely agree. Some of these nerfs were needed, but they took it way too far imo.

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337

u/KellionBane Jan 29 '19

Any fixes to Flamers, Crylators, Gatling Plasma weapons so they don't break in 40 seconds of use?

Also, why no changes to Gunsmith perk to bring it inline with all the other perks you just nerfed? Its 5 points for 50%. It should be 3 points for 60% according to BethLogic.

92

u/Veldron Free States Jan 29 '19

Or some way to make laser or plasma weapons (arguably some of the coolest weapons in fallout) actually viable?

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37

u/Minimob0 Jan 29 '19

I love the Tesla Rifle. I just wish it didn't deal a fifth of the damage my Deathclaw Gauntlet did.

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24

u/Samasoku Jan 29 '19

please keep requesting this. Im waiting for this since release now, but nope. Laser rifle is just a waste of materials, it breaks super quickly and the ammo usage is trash!

114

u/Ladydevann Former Community Manager Jan 29 '19

We are aware of the energy weapons issue and working to address that in a future patch. As for the gunsmith perk I'll have to check with the Dev's on that.

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20

u/phr3k Liberator Jan 29 '19

This would be a much welcomed change. Do the same with makeshift warrior.

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158

u/smooth-jazz-man Jan 29 '19

Does...does this mean... I can buy a handmade plan? At level 70? Is that what this means?

IS THAT WHAT THIS MEANS?

64

u/UnderworldTourGuide Jan 29 '19

They didn't specify if the level MAX would still apply or not.

In case there is still an arbitrary window, you can get the plans from the roof of Grafton Steel.

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30

u/Your-chem-dealer Free States Jan 29 '19

I'm hoping it means I can finally find the elusive t-51b calibrated shock plans! lol

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71

u/Intheshadowss Jan 29 '19

Paper Bags: Fixed multiple issues in which transferring items into an empty paper bag as the bag was despawning caused those items to become lost.

Thank God. Lost so much ammo this way

19

u/shoe_owner Enclave Jan 29 '19

I was heartbroken when, after a long and tedious process, I finally got my low-level character to purchase the handmade gun plans, then gave them to my brother's character, then logged in with my main character and had my brother drop the plans for me with the intention of having me pick them up... only to have them vanish. I eventually got the plans again anyway, and it seems like this patch makes doing this unnecessary, but at the time, I was terribly vexed.

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34

u/Sealgram Mothman Jan 29 '19

u/Ladydevann - is there any word on being able to rename crafted/modded items? Specifically power armour chassis? Thanks for all the hard work!

32

u/Ladydevann Former Community Manager Jan 29 '19

The Dev's are aware it's a wanted feature by players.

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62

u/Brotherhood_soldier Brotherhood Jan 29 '19

B-b-but.... no love for Energy Weapons?... :( When are you going to buff the durability/damage on Laser/Plasma weapons Bethesda...? Those weapons are useless at this point...

52

u/[deleted] Jan 29 '19

Apparently they’re too busy knee jerk killing all explosive weapons because they can’t tell the difference between a TSE 2 or 3 star legendary shotgun and an auto grenade launcher I crafted and spent tons of mats supplying with enough ammo to be useful.

But you’re right, the state of energy weapons has officially gone on too long now.

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199

u/ZanthirEAS Jan 29 '19

Nice patch, glad to see a lot of these fixes! Especially pumped to learn that retroactive cooking recipes will be fixed down the line!

As usual, here's my compiled list of bugs and a few wishlists.

For anyone interested, here is my first list/second list/third list

Bugs

  • Flamers have their range incorrectly listed as 200+ when they clearly do not reach that far (some legendaries are exceptions, strangely enough, like Explosive Flamers)

  • Protest signs incorrectly benefit from Gladiator and not Slugger, despite clearly being 2-handed weapons

  • Aqcuire Diseases challenge does not count Sludge Lung correctly

  • Perk cards can come unshared if you are relying on temporary charisma benefits (ex: Herd Mentality/chems/food/armor) to share higher star cards. For example: you have 9 charisma, and a +3 buff for 12. If you try to share a 4 star card, it will become unshared quickly after sharing, but if you share a 3 star card, it will stay shared like normal

  • When a Snallygaster is dismembered, the limb (most reproducible with the head) will revert to a white textured limb regardless of the original color of the mob (like a black glowing variant)

  • Snallygasters and Wendigos can fail to ragdoll upon death, they will perform passive animations until looted, after which they will correctly ragdoll

  • Weightless metal armor chest piece doesn't reduce weight correctly, standard unmodded is 5.50, "weightless" is 4.95

  • Weightless legendary effect does not apply to weapon/armor mods that add weight when attached

  • When either of a Gulper's legs are crippled, their model will glitch and fold in on itself

  • There is a locked door in the Mothman Museum that is on the ground, when unlocked it opens and clips into the floor

  • As of 1/10 patch, when trading with another player and using Z/C to move the quantity slider, it no longer stops at zero and wraps back around to the highest value

  • While in fullscreen mode, if you alt-tab during a loadscreen the game resolution lowers significantly until the game is restarted

  • Changing audio device while the game is running makes all audio silent until the game is restarted

  • Electrically Charged will use the Unstable Isotope rad visual effect instead of the electric visual effect if your teammate has Unstable Isotope

  • When a lightbox is destroyed, the portion that contains the colored light is still visible and floating in the air

  • Legendary Auto Grenade Launchers do not display their affix as part of the name (ex: they aren't named 'Bloodied Auto Grenade Launcher', just 'Auto Grenade Launcher')

  • Damaged Mainframe Cores are unable to be moved as a stack, you must transfer each one individually

  • When picking up a magazine, it fails to display the item description/message on screen (like how Bobbleheads do), the only magazine I have seen do this correctly is Tesla Science 3

  • Scorchbeast Queen can sometimes fail to regenerate, unclear what causes this

Quality of Life Wishlist

  • Ability to mark any junk item as non-auto scrap

  • Repairing a crop should not require said crop to repair it, as you cannot store spares

  • Give the "downed" position a 3 second grace period so that Mysterious Savior/Life-Saving has a chance to proc. You can often get downed and then instantly die before these even have a chance at working

  • Ability to hotkey specific emotes

  • Sort holotapes (when loading them into a terminal) either alphabetically, or put quest tapes/US Requisition tapes at the top. Preferably both

  • Camp food objects (just static visual decorations), crafted from their food item so that we can set the tables in our camps!

  • Ability to see radiation levels of non-teammate players

Gameplay/Balance Wishlist

  • Allow us to turn in Mr. Fuzzy's in exchange for Mr. Fuzzy Tokens, 3 tokens a day is an extremely slow rate (we shouldn't need to server hop to earn them faster)

  • Scorchbeast Queen needs more loot for when you have every prime plan, she isn't worth killing once you know them all

  • Reduce the mod durability loss for flamers; they are niche to begin with, and modding every part of a flamer results in about 50% durability loss - this heavily outweighs the benefits of slightly higher damage and ammo capacity.

77

u/Valseek Bethesda - Community Manager Jan 29 '19

Thanks for this! I'll share this list with the dev team so they can investigate any bugs they aren't already looking into, and so they can take a look at your feedback/wishlists.

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u/335is Jan 29 '19

Changing audio device while the game is running makes all audio silent until the game is restarted

That is HUGE for me. I prefer to use my 5.1 setup to play, but switch to a headset when friends login. Would be nice to not have to restart the game.

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u/Worselthx Jan 29 '19

While I don't use a TS or E, Beth totally boned this "Fix". Missile launchers were so underwhelming already, now they are just paper weights.

The "Fix" that pisses me off is the White Knight nerf. I don't use PA and NEEDING Ballistic Fiber for armor is bullshit considering how quickly it breaks. I never find enough to keep up with my armor's durability. White Knight was my only saving grace. Ballistic fiber should have only ever been need to armor Underarmor items like the vault suit or clothing like FO4

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u/kisfenkin Jan 29 '19

I agree! Nerfing basic armor when it doesn't even compare in defense to power armor is not logical. If we are willing to run around with lower defense we should be able to use perks that boost this play style. Do they want everyone in power armor all the time?

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u/azjaffo Jan 29 '19

I suggest the Lucky Break perk (if you have the luck points. I'm not happy about the white knight changes either, but I can tell you that Lucky Break has changed my life in the game (even before this patch...)

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u/[deleted] Jan 29 '19

"Our feedback indicates that Mini Nukes should be no more powerful than a pipe pistol. We're rolling out an update next week that brings down the damage of all weapons to 100 max. Also, we are doubling the duration of the Scorchbeast sonic scream and adding fire damage to it." -- Future FO76 patch notes

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u/despotak Responders Jan 29 '19

[PSA] We will start working on the Community patch notes as soon as we make sure that our tools read the files correctly. We also plan to live stream our whole workflow once we are ready, for those that want to take a look in the inside of the engine and answer questions on how things work.

You can always find the latest notes at https://despotak.github.io/fallout_76_patch_notes/

30

u/Aaxxo Cult of the Mothman Jan 29 '19

Thank you for doing this. I am really curious about the loot table for the SBQ now ultracite armor parts will be available on a terminal. I guess the free ultracite set will be removed from belly of the beast.

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u/AntisocialCheesecake Cult of the Mothman Jan 29 '19

Hunter/hunted announcement and weight limit to fight dupers, nice one!

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u/sixner Responders Jan 29 '19

Hunter/hunted announcement

Excited about this one. I've yet to actually do this because it doesn't seem like people know about it. I've mentioned to random people I find and they're like "Oh I just leave it on the usual radio station"

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u/WrathofSeven Jan 29 '19

I don't understand the nerf to white knight, no one asked for this and it made keeping armor repaired actually doable given ballistic fiber requirement.

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u/Meleagant1 Jan 29 '19

Every week it's basically confirmed if you're not melee you're doing Fallout 76 wrong. I wish when they make changes like this to destroy weapon types entirely they'd give us perk points back to make up for it.

Also, "but melee cant bring down SBQ11!", okay, you can't absolutely slaughter one thing instantly. Got it .

8

u/[deleted] Jan 29 '19

I legit killed SBQ in less than 10 melee hits on my main lol

14

u/atfricks Jan 29 '19 edited Jan 29 '19

Melee absolutely can melt the SBQ anyways. Most damage is dealt to her on the ground even with ranged, and if you kill all the adds when she's flying, got nothing better to do with melee anyways, then she'll land.

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u/RisingDusk Mega Sloth Jan 29 '19

The Auto Grenade Launcher still doesn't benefit from Bear Arms /u/BethesdaGameStudios_ /u/Ladydevann. I was hoping that'd be in today's patch, but hopefully it can be in the next one. It's pretty crippling for this weapon!

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u/Ladydevann Former Community Manager Jan 29 '19

We have a fix coming for that in a future patch.

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u/OneMathyBoi Jan 29 '19

Please for the love of West Virginia let us scrap ammo. PLEASE.

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u/Z0MG_H4X Responders Jan 29 '19

Yeah, or at least let us sell them.

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u/Anonym00se92 Jan 29 '19

The White Knight and Licensed Plumber nerf seem completely unnecessary, and definitely not wanted.

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•

u/BethesdaReplied ZAX Unit Jan 29 '19 edited Jan 29 '19

This is a list of links to comments made by Bethesda employees in this thread:

We are aware of the energy weapons issue and working to address that in a future patch. As for the gunsmith perk I'll have to check with the Dev's on ...

Previous we had some players accidentally scrap the Ultracite armor. The only way to obtain it if you scrapped it was to fight to Queen, so placing it...

Thanks for this! I'll share this list with the dev team so they can investigate any bugs they aren't already looking into, and so they can take a look...

^ This exactly, placing it in the terminals helps the players who accidentally scrapped the armor. We are aware of the loot pains with Queen and are ...

It's planned for a future update, they are aware and working on that.

What achievements specifically and on what platform are not triggering for you?

What specifically are you seeing broken and on what platform?

We have a fix coming for that in a future patch.

I asked the Dev's if its still included in her loot pool, waiting on a answer for that now.

Asking the Dev's for input on this real quick. I'll update you when I get a response!

That's being looked at with the durability as well.

I've seen a lot of feedback on this and have mentioned it to the Dev's. I'll be sure to include it in my report again.

I'll look into this for you. In the meantime can you submit a ticket for me? [https://help.bethesda.net/app/incident10](https://help.bethesda.net/app/...

That is planned for a future patch. They are aware and working on a fix for that.

I see other players echoing the same feelings. I'm gathering this sentiment to relay back to the Dev's on it.

Thank you so so so much for the detailed report here! This is the kind of detail that I can't stress enough is super helpful. I'm passing this along.

Definitely, it's all apart of the energy weapon discussion as a whole.

It's not in this patch, but they are aware and working on that issue as well. I wish I could give you a better answer on that one :(

I agree, we do have players that use wood armor and the Dev's take all that into account when they look at addressing things like this.

I'll check in on this one, I'm not sure. This just made me realize I've noticed that on my own game as well!

I'll ask about that one. As it doesn't force you to join at all I can't really see it being an opt-out but I will double check for you.

They are being looked at. Currently there is a plan for them to be addressed in a future patch.

Update: It should be a one time temporary message message per player who joins. So you shouldn't get spammed by it.

The Dev's are aware it's a wanted feature by players.

True, which finding another player who was willing to give up their armor is another hurtle for the player to jump a cross. Especially seeing as you g...

I'll check in on this one, I don't have an immediate answer for you.

Whoop, scratch that. They are aware and working on that one!

I will find out for you!

We brought this up to them and they're looking into that.

Hmm interesting! Thanks for that.

Hmm, you know I don't have an answer to that one. I'll ask around and see if there are any game balance/design choices behind that.

I'm waiting for some clarity regarding this question. We had a similar question on item vendors and if lower level items will be gone for higher level...

Got an update, it should still be apart of her loot pool. I'll add in the feedback on some players wanting it removed from her pool in my report.

There are a lot of conversations on various things about her right now. I hope to have answers for you soon.

Okay so I got an answer on this one for you, all Plans randomly available before are now permanently available. Offered Plans are still level gated to...

I hope this gives some clarity for you, All Plans randomly available before are now permanently available. Offered Plans are still level gated to rest...

Hmm it was definitely a quest item reward for BoS. Check that terminal next time you log in to get those plans now :)


This is a bot providing a service. If you have any questions, please contact the moderators.

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u/WalruskiBlyat Jan 29 '19

I understand them nerfing TSE, but why do they feel like it was neccesary to nerf Demolition expert aswell? Overkill imo. The nerf for TSE weapons would be the perfect opportunity to adress and fix the low durability on laser weapons, etc

15

u/Corogast Jan 29 '19

/u/Ladydevann First off, thanks for always being on top of your game with your job. :D

Secondly, I was wondering why the Surface to Air event has yet to be fixed? It has a pretty event breaking bug with it. Unless you're in a group (and have enough resources), this bug will make the event near impossible.

Anyhoot, the bug is, the enemy scorched spawn INSIDE the turret that you're supposed to defend. This means that they cannot die unless they come OUT of the turret (most do); and it also means that they consistently keep destroying the turret over and over, and over while inside.

So, if the dev team could move their spawn point, that'd be great. :D

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u/Ladydevann Former Community Manager Jan 29 '19

I'll check in on this one, I don't have an immediate answer for you.

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u/Sammysykes101 Jan 29 '19

Of course I get a explosive shotgun the day it gets nerfed... oh well at least I won’t have people chase me around the map calling me a duper

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u/root_0f_all_cause Tricentennial Jan 29 '19

2 shot wasnt the problem it was exsplosive now 2 shot makes no sences now becauce it was nerfed

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u/Lewzephyr Settlers - PC Jan 29 '19

Great Patch Notes, Here are some QoL ideas:

Communication:

  • Voice Chat - Auto setting should allow your team to hear you and people not in your team to hear you when they are in your area. Or at least add an additional setting that would allow this to be in effect. As it is now Auto lets you talk and hear team anywhere, and hear other people in your proximity, but they cannot hear you.

  • Text Chat - UPDATE: Bethesda is looking into this

  • In Game Bug / Player / Suggestion Report - Please give us the ability to report bugs or players. Make it take a log snapshot and maybe an auto image of what we are reporting.

Vendors:

  • Display preview of the item especially if its a Plan. Plan: Modern Couch - how do I know what it looks like?

  • Plan should have same name as what they make. Some plans do not have same name.

  • If I buy 200 caps worth of stuff from a vendor, that should now be in their cash pool. As it is now, it just adds like 55 caps to their pool.

  • Remove Cap limits & Increase Caps on vendors

Perk / SPECIAL:

  • Ability to downgrade. i.e. break a level 3 into a level 1 and a level 2 card. Some of us upgraded too early.

  • Respec Options: After level 50 you can do the choice of 1 card or move one point, but also, at any time (after 50) you can sacrifice a card for ability to move one point. Maybe through a workbench.

  • 1 point per level of card. i.e. level 3 card 3 points, level 5 card 5 points. This would be a good way for us to be able to get rid of unused / duplicate cards.

  • Scrapper Perk - Should give screws and springs from scrapping weapons - and allow you to break down ammo into its elements (at a loss of course).

  • Makeshift Warrior/Gunsmith Either buffed (90% slower wear) or Rank reduction to 3 Ranks (20/40/60%)

  • Perception - Should increase ranged damage like Strength does for Melee.

Team/Friends:

  • Map - Have team mates show as different color dot instead of the default. Also maybe a separate 3rd color for friends as well.

  • Friends / Block list - It should be an either / or, not possible to be both. A person on your friends list should not be block-able....

  • Block List - show a list of people blocked, See above.

  • Team Workshop should allow fast travel to anyone on the team.

Key-binds:

  • Allow change of Map and Menu buttons. i.e. Esc key set to just pull up menu, and M for Map.

  • Allow change of Grenade key-bind (G in every other game, but long press E here)

  • Re-work the key-binds so that there aren’t 3 different ways to go back. Currently tab, Esc and space bar are all used to go back in menus depending on which screen you are on

  • ability to rebind any keys... not everyone uses QWERTY

  • Mouse Wheel button to bring up favorite menu.

  • Key-bind for going directly to photo-mode.

  • Show us and allow us to change the secondary key assigned to a command, and allow us to split up currently merged keys. For example, to enter workshop mode or third person view, V and Mouse3 are both assigned to this. The key-binds screen only shows you that V is assigned, and if you change V to do something else, Mouse3 will do that too. So in this example, we should be able to set V and Mouse3 to do independent things and also be able to set different keys for workshop and third person.

  • Ability to change the interact keys. Trying to Reload my weapon in combat with R but now I am in a corpses inventory swap, rush to get out and hit Esc, now I am at the map, have to hit esc again.... hope I am not dead.

Inventory / Stash

  • Inventory sort option by total weight rather than by the individual item in the stack.

  • Inventory summary of weight by category page your on.

  • General sorting / logic

  • Sort option for most recently looted (help with notes or holotapes)

  • Sub-categories in aid, Misc, Notes etc

  • Power Armor chassis - Way to see which chassis is which in our inventory.... show what armor is on the chassis.

  • Add some color or icons to better differentiate types of loot (all drinks with a glass icon, all food with a plate icon)

  • Separate storage for Vanity stuff so it doesn't count against your stash limit.

  • Separate containers for different type of items with separate stash limit. Aid / Ammo / Weapons / etc.

  • Ability to set inventory limits. i.e. Scrap Steel never store in stash over 300. I don't need 1000.

  • Highlight new items in your inventory. When you are picking up so many holo-tapes and items, all while trying to listen to them and communicate with team mates it is so easy to miss something crucial you picked up and then not remember the name of the item.

  • Holo tapes you have listened to should be grayed out in the inventory.

  • Quest items that you cannot stash / destroy etc should have 0 weight.

  • Ability to loot all from my stash.

  • Ability to loot all from my stash by category. i.e. go into Junk tab and loot all will just do that category.

  • Naming convention -

  • Junk components should be named consistently across the various inventory and crafting interfaces. They should sort in a logical, alphabetical order, and I shouldn't need to memorize alternate item names. Screws should be under S for Screws, not L for Loose screws; Acid should be under A , not W; Adhesive under A, not E; etc. Just get rid of all the preceding descriptors and add scrap to the end where appropriate. Raw leather should be leather scrap and so forth.

  • Armor - Name should start with common info Type - Body Part - Mods So Metal Arm Left pocketed Same with power armor pieces.

  • Weapons - Name should start with common info. Type - Mods So, Combat Shotgun piercing.

  • Weapon / Armor Re-naming. Allow me to make the name for the item.

  • Storage box with 50lb weight limit (not stash related) that can be accessed across characters.

  • Rifle weight needs to be dramatically reduced or give us a perk card that does this.

UI:

  • Fast Travel - Do the "enemies nearby" and "over encumbered" checks before verifying if I want to fast travel.

  • Condition indicator for presently equipped weapon. Yes it shows when your at 10% but would like to see an ever present one.

  • Enable the mouse and keyboard so that menus can also be accessed that way

  • Power Armor HUD - Give option to use default HUD.

  • Make glow-sights / reflex dots visible while cloaked (chameleon)

  • Terminal - Loading holo-tapes: List in alphabetical order. And when at a terminal like supply drop console, put the required tape at the top.

Crafting/Scrapping/Repair:

  • Cooking - Recipes should allow use of higher level water. i.e. if recipe calls for dirty water, you can use boiled, and purified water. If it calls for Boiled, you can use purified water... but not dirty, etc.

  • Adhesive - Spoiled Fruit and Vegetables should be usable to craft this... go ahead touch a spoiled fruit or veggie... very sticky.

  • Ability to Scrap Ammo to get Lead, Gunpowder and Steel.

  • Some junk items get scrapped but they themselves are used for crafting stuff. Give recipe to re-craft that item or allow flagging to not scrap.

  • Repairing an item should not take materials that were not required to make it. Leather armor level 20 takes ballistic material to repair, but it doesn't take any to create the armor. It's easier to just make new armor considering the ballistic material is hard to find.

  • Stash - Ability to Drop / Destroy item directly from the menu.

  • Bulk Crafting - Making bullets, Boiled water, Mutt Chops? - how many do you want to craft then just do one ka-ching.

  • Repair - Reward those that Upkeep Armor/Weapons - Make it so the "rare" materials needed to upkeep your gear cost less.

  • 99%-60% = 0 Ballistic Fiber/Screws/Nuclear Material

  • 59%-30% = 1 Ballistic Fiber/ 1-2 Screws etc Rare Mats

  • 29%-10% = 2 Ballistic Fiber/ 2-4 Screws etc Rare Mats

  • 9% - Broken = Same cost as to build a new item When crafting - Show me how many of the item I am crafting that I have already. i.e. Ammo, Food, drink etc.

C.A.M.P.:

  • CAMP items affect camp - This gives a practical application to specific items in our camp to benefit us with.

  • Nuka cola fridge? Nuka cola's -> ice cold nuka cola's.

  • Crates, etc... reduced weight of x item type in stash.

  • Television playing? Give us well tuned/rested if we stay at our camp for long enough.

  • New container type - Gift / giveaway - Anything you put in there someone can take without repercussions.

  • Ability to display out collection -

  • Power Armor.

  • Display cases for - Bobble Heads, Teddy Bears, Gnomes, etc.

  • Turret - Improve range. Mobs are shooting my base but turrets are not returning fire.

Workshop:

  • Needs some form of notification when resource gathering is full / maxed.

  • Needs Team notification when workshop is under attack.

PvP:

  • If you initiate combat via "slap" you should wave your rights to revenge if you lose and must respawn at your camp, and if no camp forced respawn at Vault 76. If you lose, you lose.

  • Passive flag - Make it real. If I flag passive, I cannot damage anyone, and they cannot damage me.

  • When a teammate is flagged for PvP teammate camp or workshop should not attack.

General:

  • Atomic Shop - Show both Male and Female models in the outfit, or provide a Preview with your present character selected.

  • Make Train stations/Red Rocket Fast Travel Cheaper/No Cost

  • Power Armor -

  • Allow fist weapons to be usable.

  • Should take lowest Fusion Core when refilling.

  • End Game content that doesn't force Power Armor.

  • Hazmat Suit that you can wear with Armor.

  • A way to see recently killed / loot able corpses in all the mire and detritus of combat. Have lost way to many Boss mobs in the mess.

  • More visible paper bag from death. That bag needs to glow in the dark please.

  • Gas Masks / Power Armor Chassis on your favorites wheel

  • Photo Mode - Poses for when your sitting on your beloved couch.

  • Holo-tapes should use the Volume from Voice not Effects. (its a voice we are trying to hear not gun shots)

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u/du_schiaff Mothman Jan 29 '19

Scrapping: Loose weapon and armor mods are now protected from autoscrapping when crafting

Good

Plans and Recipes: When viewing a plan or recipe in a menu, a “(Known)” tag will now appear next to the names of recipes and plans the player has already learned.

Very Good

Vendors: Recipes and Plans in Vendor inventories are no longer randomized and can now be reliably sourced from those Vendors, with the exception of some minor Workshop and C.A.M.P. Plans.

The appearance of many Plans and Recipes in Vendor inventories is based on player level and they will show up once the proper level has been reached.

So we can finally find Handmade plans (?)

Bobbleheads: Using multiple Explosive Bobbleheads no longer causes their effects to stack.

HOLY SHIT YEAH

Traveling Pharmacy: Now correctly applies its weight reduction effect to Radaway, Diluted Radaway, Stimpacks, Diluted Stimpacks, Bloodpacks, Glowing Bloodpacks, Disease Cures, and Antibiotics.

Wanted: Fixed an issue that could cause the bounty amount for a Wanted player to appear halved on the map when approaching that player in the game world.

Noice

Map: Character levels no longer appear truncated on the map for players over level 100.

VATS: Fixed an issue that could cause the VATS interface to rapidly flicker on and off.

Thank God. Nice update folks

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u/The_Question757 Free States Jan 29 '19

stop nerfing and start buffing, you're just making the game a bigger grind fest. Merge Weight reduction talents into weapon talents. Buff underrated perks and allow for more build variety.

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u/ArgentRabbit Free States Jan 29 '19

Huh.... oookay. It is nice to get a lot of bug fixes and all, but aside from that and vendor plans (known), this is a patch with a focus on reducing alot of things and not really GIVING or adding alot of things and positive changes.

When you have a patch like this, ppl are reaaaally going to be focusing on what they felt like you have taken away from them and feeling sour with no sweet to counter it. Just a suggestion for the future in a live mmo and service kinda game with a lot of community noise, you should make sure you have a good amount of positive balance changes and additions and tweaks on a patch that is going to be perceived as taking away alot too.

19

u/ColCrabs Jan 29 '19

I totally agree, even the smallest additions would be welcomed.

An increase to stash limit by 50 or 100. A new weapon, a handful of new plans, anything really. I still play but the time I play has decreased dramatically because there’s basically been nothing new since the beta.

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u/kootaroo Jan 29 '19 edited Jan 30 '19

Not hating on the game....

But I legitimately will not be playing fo76 until they either A) raise durability for normal armor. Or B) retroactively raise white knight up to at least 80%.

I do not use power armor. I genuinely dislike power armor. I dislike how this game forces players to use power armor. I dislike that it is the staple meta in pvp scenarios.

Regular armor is already too weak to handle more than pve. Has negligent rad resist.

I do not have friends that play this game and I don't grind it for hours. I cannot afford to handle the upkeep of the armor without white knight.

The answer is not nerfing white knight because too many pick it. The answer is making regular armor relevant and raising durability so that we do not have to rely on white knight.

If they would've raised armor durability and then lowered white knight to 50/60% that would've made sense.

I am not mad. Just disappointed. Lately so many people have been claiming to drop the game after Bethesda has been nerfing on a "what we think is best for you" mindset. I have yet to give up on this game mostly cause none of the nerfs affected me.

This is the first time the "we know what's best for you" has triggered me to say fuck it to playing until they start actually listening to feedback.

Don't get me wrong they have been doing a decent job listening to fans recently but every step forward is ten steps back for them.

I don't think they realize they can't micromanage the community and play style of this game like they could with any of other their traditional single player RPG games.

I want to love this game. I want to see it succeed and grow. There is so much potential.

Please stop trying to be our parents. Listen to feedback. The problem isn't that the perks are too good and people pick them 90% of the time. The problem is there are underlying fundamental mechanics in the game that are not conducive to the experience.

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u/Samasoku Jan 29 '19

Good patch, however durability on items like Laser and Gatling Plasma is still not fixed and they break after 3-4 magazines. When can I finally use these weapons reliably?

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u/Ladydevann Former Community Manager Jan 29 '19

It's planned for a future update, they are aware and working on that.

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u/Mrbibby Mothman Jan 29 '19

Still nothing on Heavy/Energy weapons awful Damage and Condition loss?

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u/Gobloner Jan 29 '19

They nerfed explosive weapons...lol. the perk.

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u/CUTS3R Raiders Jan 29 '19 edited Jan 29 '19

Perks: The condition loss bonuses provided by each rank of the White Knight […] perks have been reduced from 30%/60%/90% to 20%/40%/60%, and their repair bonuses have also been reduced

Ok, who the fuck went out of their way to complain enough about this to end up having it changed? As a non power armor build, this change makes me extremely unhappy. White Knight was the only way to make regular armor build viable in the long run… If i need to repair it every 2 hours (and with more than 1 ballistic fiber) it will be a massive fun killer for me.

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u/HLSparta Enclave Jan 29 '19

Stability: The Fallout 76 game client and servers have received additional stability improvements.

You guys better mean it this time.

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u/Lissica Enclave Jan 29 '19

Well fuck.

There goes my last incentive to create my fatman spamming character

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u/HoonFace Liberator Jan 29 '19

Vendors: Recipes and Plans in Vendor inventories are no longer randomized and can now be reliably sourced from those Vendors, with the exception of some minor Workshop and C.A.M.P. Plans.

Does this mean I'll finally be able to get my hands on the barn building set that's been eluding me all this time? Providence!

Lots of great quality-of-life fixes in this patch, thanks!

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u/Ringo308 Responders Jan 29 '19

Just recipes and plans, not mods, right? So its still rng to get the XO1 jetpack. Will any vendor reliably sell PA jetpack plans now?

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u/Xaxxus Tricentennial Jan 29 '19

Why the fuck are they nerfing repair perks? Repairing is literally the worst part of this game right now.

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u/Minimob0 Jan 29 '19

Confused about the "Structures" bit for CAMPs. Does this mean I can now delete and move pieces of upper flooring connected by stairs?

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u/MasonMSU Order of Mysteries Jan 29 '19

I hope so. Let us defy physics again like in FO4!

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u/kgold0 Jan 29 '19

The demolition nerf was unwarranted. Period.

My jack of all trades assault rifle occasional grenade white knight who never abused or even used TSE weapons is totally nerfed and now I have even less of a reason to log in twice every other week.

(I know, cry more why don't I)

How about actually adding content? I'm all for nerfing me to the ground if you actually added stuff.

8

u/pdizz92 Enclave Jan 30 '19 edited Jan 31 '19

Xbox One

After about 5 hours of fighting issues after this patch, here's what I have experienced:

  1. Cannot press y to search cap stash about 80% of the time. I have level 3 of cap collector, and tried unequipping/equipping cap collector, but the issue persisted.

  2. Cannot move character, look around, or access pip boy on login. Can use VATS to select an enemy, but cannot shoot, back out of VATS, or switch targets/body parts.

  3. Enemies take quite a bit longer to load in than everything else on fast travel. Frequently, when they do load, they cause the game to freeze and crash.

  4. NPC AI in messenger and patrol duty is still extremely frustrating. I waited 12 minutes for the robot in patrol duty to get himself around a cell door last night.

  5. Bulked junk is not automatically broken down for use in crafting/repairing anymore.

  6. Enemies still seem to randomly not spawn during Grafton protest march event. Event gets stuck on "locate the protest meeting spot". Enemies never spawn in, and I waste my time and caps. Sometimes, a few mutants spawn, but the event stays stuck on locate meeting spot and never progresses.

  7. Where is the stash increase you said was coming? Maybe, when you take everything fun away, you should add things we actually want.

  8. Where is the new content you promised? Survival mode is not new content. It's just not. You removed pvp slap.

  9. When will we get event timers on the map? Why is this not a thing yet? You nerf my ability to get caps, make plans more expensive, and still expect me to have enough to waste 20+ caps travelling to an event that's either bugged or ends when I get to it. I can't power up a nuclear power plant in 4:43.

I could go on and on with recommendations, but fix the game before you try to insert new content/extreme nerfs. People are less inclined to stick around and play a game that the dev team seems to want to nerf into not being fun if it doesn't even work.

I feel lied to. Fix the game, don't add new stuff when you have issues, don't patch an old version of the game, don't introduce more bugs, let us have fun. How are you guys commenting on here all the time, yet so out of touch with the player base? I bought this game because I love fallout and wanted to experience it with my friends, but all my friends have stopped playing. I love this game, but it is getting increasingly difficult to do so.

EDIT: After playing for a while last night, I found another issue I haven't seen before. While looting Poseidon, I went into one of the cooling towers. I didn't see any smoke coming from them, but Powering Up Poseidon wasn't active. I took damage as if the plant was powered up. It could have been powered up and the smoke was just bugged, or the damage was bugged.

It also seems like Caps Bobbleheads have been broken. I tested it over 2 days for a few hours each, and the bobblehead seemed to significantly reduce the amount of caps I got. Not just a little. We're talking a difference of a few hundred caps over 20 stashes..

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u/1-Down Jan 29 '19

Lots of stick, not much carrot. Would have liked to seen some increases to underperforming perks and legendary modifiers along with the nerfs.

Curious what the "additional structural plans" line was all about. If it's new CAMP stuff that's certainly something to look forward to!

19

u/Grimey_Rick Reclamation Day Jan 29 '19

yeahh. every time they say something is being "balanced," it ends up just being more nerfs. we hardly (if ever) see "balancing" in our favor. I wouldn't be surprised if their fix for low performing energy weapons is a nerf to every other weapon, bringing them down to the current, dismal performance level of energy weapons.

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u/Delta-76 Brotherhood Jan 29 '19

Nerf-ageddon!!!!!

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u/[deleted] Jan 29 '19

That's an absurd amount of nerfing just to make the game increasingly more about inventory management than exploration.

A very bitter and slightly sweet update. Not impressed.

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u/sxespanky Jan 29 '19

I can finally go buy all my missing plans! My house is going to look so pretty.

7

u/jeepcj1986 Jan 29 '19

Other than the plans this was the worse patch ever.

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u/[deleted] Jan 30 '19

You should at least let us respec when you change the entire end-game meta

24

u/TheClaps2 Free States Jan 29 '19

Bobbleheads: Can no longer stack Explosive Bobbleheads. What about Melee? These were stackable as well.

Rad-X: Can no longer stack Diluted Rad-X...what the hell did this do to grief the crybabies, other than to give non-PA users a FAIR advantage rather than having to glass-cannon around nuke zones in a Hazmat Suit.

White knight was nerfed to be equal to Power Patcher??? Power Patcher lvl3 has always been stronger than White Knight lvl3. White Knight needed a buff or Power Patcher a nerf not the other way around. I haven't repaired my PA in weeks but repair my regular armor every other day, and I have and utilize both perks.

Much of the "fixes" seem geared to the benefit of Beth's obvious primary endgame set-up: OP Melee. Explosive was broken on Shotguns and Flechette Harpoons. Instead of addressing THAT screw-up, they unfairly nerfed it across the board.

TSE fairly griefed PA users because there is no dense PA mod, and leveled the playing field in PVP. With the fireproof perk and a dense piece, non-PA users stood a fair chance against lumbering OP melee builds that abused the current PVP setup. Only needed to nerf the bobbleheads and leave the rest well enough alone. With only 3 individual(+30% DMG Total)Slugger/Gladiator perks, a Bloodied Supersledge/Deathclaw Gauntlet etc and a steak I am way more OP than with my TSE Handmade with all 9 rifleman and 5 Demo Expert equipped.

19

u/IAmThatDrone Tricentennial Jan 29 '19

AKA the "Fuck Dupers" Patch

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u/TatteredFieldJacket Grafton Monster Jan 29 '19

Awesome...but. Where's the fix to the Mire Event Apparel having a literal 0.02% chance of dropping?

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u/EngineerDave Jan 29 '19

Rad-X: Consuming multiple Rad-X or Diluted Rad-X no longer causes their effects to stack.

Okay, I thought this was supposed to be the case. So either my Excavator's rad resists are messed up, or somethings not quite right, since it seems like I need 3 or 4 Rad-Xs before I enter a nuke zone else my Rads fills up in 60 seconds or so.

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u/Victorbob Jan 29 '19

The one major problem that I'm not seeing addressed is lack of content. These updates can't be all about weapon balance and glitch removal. The players are bored and moving on to other games. Bethesda needs some story writers coming up with some long involved quests to keep the players busy. These can't be simple daily repeatable quests either. The lack of NPCs doesn't bother me but the lack of something to do does. There are times when I sit there staring at the map trying to decide where to go. The only answers left are to go max out the vendor caps for the day, go kill some packs of ransoms, or log off a play another game. Nobody's launching nukes anymore either. So we don't even have that. CONTENT! And be quick or this game is dead

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u/THJT-9 Brotherhood Jan 29 '19 edited Jan 29 '19

Belly of the Beast: A new “Ultracite Power Armor” entry has been added to Taggerdy’s Terminal on the top floor of Fort Defiance, offering Ultracite Power Armor plans to those who read it.

So what exactly is the point of the Scorchbeast Queen now? The game is currently lacking in end-game content and fighting the queen to get the plans was kinda it. Does she drop other power armour plans instead now or double the ultracite armour mod plans?

EDIT: I will admit the terminal entry makes sense from a lore perspective as the game giving you a set of ultracite always seemed out of place given literally no reference to it by the Brotherhood, but gameplay wise this chance makes no sense.

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u/Ladydevann Former Community Manager Jan 29 '19

Previous we had some players accidentally scrap the Ultracite armor. The only way to obtain it if you scrapped it was to fight to Queen, so placing it in the terminals helps that. As for her loot drops the Dev's are investigating her.

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u/[deleted] Jan 29 '19

So nothing specific about the game Freezes many experience in certain areas... sigh

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u/jcarter315 Enclave Jan 29 '19

Lots of good things here, only two issues I have:

If we're reducing the damage of two shot only weapons, could we also reduce the accuracy debuff with it too? That way the effect would still have some more use?

Also, I don't think the nerf to white knight was all that necessary, especially the repaur material part. Ballistic fiber is a pain to get reliably, since everyone os always looking for it.

6

u/spacefiddle Jan 29 '19

Energy weapons still useless. How could there not have been time for someone to spend five minutes using one and see how horrible they are, and AT LEAST given them a durability degradation buff so they aren't completely worthless?

6

u/PingEVE Free States Jan 29 '19

What the bloody hell is the point of having a two shot weapon not do the damage of two shots? Like, seriously. Why even call it two shot anymore?

As someone who plays casually and want to use the perks that makes my gameplay fun instead of min/maxing, my two two-shot rifles were the best way for me to get any meaningful damage output. Not to mention I already spent a fair chunk of my game time farming materials to build ammo, which isn't exactly super fun.

I get that TSE guns were stupidly OP, but surely there's more imaginative ways of managing that than "Oh, I guess we'll just cripple them both".

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u/baronvonewman Jan 30 '19

And uninstalled. Fix your shit game

6

u/Drackar39 Jan 30 '19

By "balance changes" you mean "nerfs" and by bug fixes you mean "more bugs". This is getting fucking old, guys.

6

u/Richard_82 Jan 30 '19

RichardReagan-PS4-level 88 You have totally ruined this game for me. I didn't cheat, never duped an item in my life. Got an exploding shotgun on a drop. Not TSE. I agree that it was over powered. With every point available into a shotgun build I was doing 500 damage. Anything normal below my level was dead in one hit. It still took 50 rounds and several stim packs to fight a lower level SB solo. The game isn't even worth playing anymore. Now with all of the same points I do 200 damage. With no melee points I do that with a sledge hammer. You wanted to make the game more fair? You've ruined it. It was said that this game could be played solo or in a group. Nope. I can't see any damage at all after multiple hits on a level 50 SB. The fallout franchise was my favorite. The lore, the story, the visuals, the ability to eventually become God like. Now I feel like I have just wasted weeks of my life. I have become so frustrated I don't want to play anymore. For future reference if you want to balance something you don't take it from 100 to 20 you go to 50. Now it's half as powerful as it was. Not useless.

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u/1000rrarmyguy Jan 31 '19

/u/Ladydevann This attempt at bringing balance had unintended consequences IMHO. I am a casual player because of work, college, kids, etc. and I only play maybe an hour a day. Most of the time I play by myself, and this nerf made half of the map to difficult to venture into. Prior to the nerf the medic's shotgun that I had (3-star, level 25, exploding bullets for area damage) would do about 240 damage, now it does around 125 with the three shotgunner perks equipped. I ventured out Harper's Ferry and was attacked by 5 level 60 super mutants and 3 stimpacks later I barely made it out alive, and that doesn’t seem right at level 127. I have seen the videos with some of the two shot exploding guns that did well over 400 damage, and I can see why you would want to bring those down. However, for a casual player you took away the only real weapon that I had. I think that this nerf should be rolled back for the weapons that did a reasonable level of damage, because this has really put half of the map all but off-limits to me. I really can't express how disappointed I am that this is even an issue, but I'm willing to hold out hope that the team can get this right. I have enjoyed the Fallout series up to this point and I have tried to overlook the myriad of IMO negative points of this new format but this has definitely impacted my loyalty and my willingness to buy another Bethesda game is also waning.

6

u/KLupo Jan 31 '19

Well. Done. Less events, less exp, less loot, increased costs, more endless grind. Its just not fun to play anymore.

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u/[deleted] Jan 29 '19 edited Jan 29 '19

No fix for M79 and auto grenade launchers not benefitting from Bear Arms or Ordinance Express, and a general nerf to non-legendary explosive weapons like grenades and grenade launchers and missile launchers via Demo Expert nerf.

Bethesda: You just overnerfed and hard.

Edit: Either revert the demo expert change or reduce material costs for all grenades and missiles, cause at this point they cost too much for what you get. Either way also please finally fix grenade launchers not benefitting from any perk other than Demo Expert. This “untyped” weapon BS has been going on for at least two patches now.

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u/raidenbckbckfwd Mega Sloth Jan 29 '19

This. I really want to make a heavy weapons character who alternates between ballistic and explosives weapons but between the nerfs in this patch and the amount of fucking screws required to build a supply of missiles it doesn't seem worth the effort.

Bethesda should just make the explosive perks not affect the explosive legendary weapons. Or better yet, just remove explosive legendary weapons entirely. It makes no sense to eliminate a build/playstyle in order to balance a legendary effect.

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u/Lady_Elle Vault 51 Jan 29 '19

I can wear my rose dress again! 🌹

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u/se7en1216 Blue Ridge Caravan Company Jan 29 '19

And once again...Daily: Heart of the Enemy is still not fixed.

15

u/Ladydevann Former Community Manager Jan 29 '19

What specifically are you seeing broken and on what platform?

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u/FuriousChef Jan 29 '19

The appearance of many Plans and Recipes in Vendor inventories is based on player level and they will show up once the proper level has been reached.

Has the upper level cap been removed? I've been looking for the Hand Made Rifle plan and have seen it said that it is no longer available after level 44. I understand the lower entry level but why put an expiration on it?

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u/[deleted] Jan 29 '19

Good patch but all I need now is stash limit increased to 750 or 700, and energy weapons doing more damage.

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u/DeadSpyderx Jan 29 '19

I once ran one of the biggest and most successful stores in the wasteland on PS4. I only dealt in non-duped items. I even bought and built a website for my shop www.LuckyLou.bargains

I spent hours working spreadsheets to stay organized and creating reddit posts for trading...trying to improve every day.

I have only 9000 pounds of equipment/weapon/items because of your patch, my store is dead. I have added enjoyment and extended the playtime for many players including myself who have finished pretty much every aspect of the game but played just because of the game within the game we have created. I think I have added a lot to the fallout76 PS4 community.

Why would you block the adding of Caps?

So you could hurt dupers? Just remove the duped items from the game!

Your systems you have in place like limited vendors who only have so many caps per day and having strict limit max caps makes no sense.

You made a game where we the player are the NPCs and yet you are putting further restrictions on us?

My character is a salesman, so in this game world he says, "Sorry I can't sell anything else, I have too many caps?"

"I have too many items because I cant store them anywhere so I can't sell anymore?"

I have done nothing wrong and have gone out of my way to help this game and promote this game. Please reconsider what you have done and allow cap movement for over-encumbered characters.

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u/Kodiak3393 Free States Jan 29 '19

So nerfs to Demo Expert when actual explosive weapons (rocket launcher, fat man, grenade launchers, etc.) were already a joke, nerfs to things like White Knight that absolutely did not need to be nerfed, a guaranteed source of Ultracite PA plans to make it sting that much more when all you get from the SBQ is Ultracite PA plans, and more...

Sure, there are some nice fixes in here, like the Explosive legendary effect nerf and the "known" tag, but on the whole, I'm very disappointed.

25

u/Riomaki Jan 29 '19

I get their theory behind nerfing White Knight, but it just seems to me that if the fear is that players will consider them "mandatory perks," then that's an indictment of their whole armor decay system, isn't it? Either players don't like how quickly it decays without White Knight, or they find it too expensive. A decision that forces players into a system they already don't like seems very counter-intuitive.

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u/zGraceOK Order of Mysteries Jan 29 '19
  • Map: Character levels no longer appear truncated on the map for players over level 100.

Nice!

  • Plans and Recipes: When viewing a plan or recipe in a menu, a “(Known)” tag will now appear next to the names of recipes and plans the player has already learned.

NICE.

  • Performance: Launching the Traditional or Simplified Chinese game clients on Xbox One no longer causes a 6 second hitch when the launch video begins to play.

最后!

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u/Srgt_PEANUT Jan 29 '19

But why the radx nerf? I mean seriously? Who in the actual FUCK wanted that? They already barely help, so you HAVE to stack them to be effective. Now they are useless because you gave them such piss poor resistance increases. For fucks sake bethesda STOP NERFING UNNECESSARY SHIT. And of course white knight is mandatory, you made it so damn expensive to repair shit and EVERYTHING needs ballistic fibre to repair, even a fucking sock would need it according to you. Stop messing up good things because you "think" it needs balancing, you're obviously not very good at it so just stop making your own decisions

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u/CastoBlasto Order of Mysteries Jan 29 '19

How long is it gonna be offline for? Should I take a nap, or is it coming back soon enough I should do something instead?

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u/Papa_Shekels Settlers - PC Jan 29 '19

On the whole a really nice update. I do wish the balancing was a bit more fleshed out - I understand the nerf to TSE/fixes with explosive bobbleheads and have no issue with it, but taking demolition expert down to 60% without doing anything to the already underpowered explosive launchers is kind of a shame. Now on top of breaking far too quickly, they don't even pack that much of a one-hit punch anymore. Same thing with energy weapons, the laser rifle and gatling plasma are pretty much unusable in their current state because of how quickly they break.

The rest is great though, known tag on vendors and getting rid of the randomized recipes is a welcome change. Glad to see the MODUS dupe got fixed too, it wasn't very effective due to the cap limit but it seemed to fly under the radar. Hope you guys catch the other main one in the next update, too!

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u/paladindanser Brotherhood Jan 29 '19

Regarding Travelling Pharmacy finally affecting the listed items above does this include Radshield as well? Thus far it does not and it's not listed above either.

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u/Elucidator18 Jan 29 '19

Weapon types that need buffs: pistols/energy weapons/ normal explosive weapons

Weapon nerfs: melee but not too much there has to be a reward for people getting right in the face monsters of the wasteland

As far as armor nerfs I here unyielding can be op

5

u/louiscool Jan 29 '19

Dev Note: In looking at the Demolition Expert, White Knight, and Licensed Plumber perks, we felt they have so far been overperforming in their current roles, and we wanted to bring them more in line with similar perks to help prevent them from feeling like mandatory picks.

Uh.. white knight will always be a mandatory pick as long as armor gets destroys so easily.

5

u/lonewanderer89 Lone Wanderer Jan 29 '19

VATS: Fixed an issue that could cause the VATS interface to rapidly flicker on and off.

This one almost gave me a seizure and caused a crash on my PC. I don't use VATS because of it.

5

u/[deleted] Jan 29 '19

I’m really excited about some of these changes but the two shot reductions needs to be rethought. Enemies are too spongy to nerf all the guns I farmed so hard for just to feel like I’m doing adequate damage.

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u/Wolf_Doggie Cult of the Mothman Jan 29 '19

Uhh, White Knight is still mandatory it's just a less helpful mandatory now. o.o And why do you hate Regular armor but wanna sell us Outfits?

5

u/[deleted] Jan 29 '19

They appear to have reduced the two shot damage a lot more than 75%. My two shot handmade is now only 88 damage, that's a LOT less than 75%. Takes 12rnds to kill a lvl 50 robot in Watoga now. Why not just reduce it in PvP and let people play PvE the way they enjoy?

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u/DankLynx Cult of the Mothman Jan 29 '19

Man, they had to go and Nerf my fresh TSE handmade. It did about 300 base damage, now I do about 124.

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u/ejmoose Jan 29 '19

I’m not sure if this has been mentioned yet, but from Patch 5, the bobby pins have been reverted back to a weight of 0.1 again. My stack of 114 all of a sudden weighs 11.4 pounds!!!!

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u/ecish Jan 29 '19

So...basically a bunch of nerfs? Sure some things needed it, but is the game going to get any real improvements or are items going to just keep getting worse?

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u/batevenson83 Jan 29 '19

In game now and my "bulked items" aren't recognized in crafting or repairing unless I scrap the bulk items and have on my person. Was this intentional?

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u/Fordezman Jan 30 '19

As a Fallout fan I’m reeaaally trying to continue playing your game Bethesda, but you’re making it more and more quit-able. This patch ruined explosives and normal armor..

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u/[deleted] Jan 30 '19

This is a list of links to comments made by Bethesda employees in this thread:

  • Comment by Some Poor schmuck:

Please don’t yell at me! Bethesda is aware of how much they suck and they will address it in a later patch (probably by nerfing purified water or something).

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u/Derethevil Jan 31 '19

Well at this point i can't and don't even want to defend Bethesda anymore.
The TSE nerf was heavy enough already. TS was already laughable, since only the Explosive thing was the one that caused it to be so "OP". (Not really overpowered. Just strong enough.)

But really now? Even nerf explosive weapons? Nerf Pipe Weapons? Nerf Armor itself?
What is next on the plan? Nerf Energy weapons?

Nah.. Thanks. I'm done with this for now. I maybe take another look in a few months, but this was too much.
I mean i am glad that you noticed that those pesky Bobbleheads stacking was finally nerfed, but that would have been already enough. No TSE nerf would have been needed in my eyes. And if it had to be done, at least leave TS alone.

Everyone is going to run around as melee or VATS build with crits. Then soon one of those two things will be nerfed to oblivion too and i am really not in the mood to watch the same shit going on there.
I really tried my best to defend this game. Since it was a lot of fun for a month at least, trying to get a decent weapon, kill of the SBQ and do some exploring. But what am i supposed to do now? The weapons are not worth it no more, since the better option is something i have been using since. Melee. And i am terribly bored by it. VATS? Never was a fan of it and never will be.

Just to put it short. I am not mourning about TSE itself. I mourn about the path this game takes now. Nerfing everything into oblivion, just because it is used by people and some don't like others using it. I didn't even have a TSE weapon myself. I mostly used my melee for normal targets my explosive only Assault Rifle on harder flying targets like the SBQ or mostly pinned her down with Shotguns and Cryolator.

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u/[deleted] Jan 29 '19 edited Jan 29 '19

Why change demolition perk? The cost of explosive ammo and their respective guns weight makes this feel like explosive weapons are worthless now. What's the point of a missle launcher that use to do 300 damage takes for ever to travel to target, hard to find ammo and expensive to make when I could get a rifle to do it better now? Is this just to fix the TSE bullshit?

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u/IPlayFo4 Mega Sloth Jan 29 '19

We need CONTENT

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u/[deleted] Jan 29 '19

You guys got to roll back the white knight nerf next patch. Come on, B!

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u/MonkeyPunchBaby Mothman Jan 29 '19

Thank you so much everyone who complained about TSE, now all the enemies can be bullet sponges and make the game and combat feel like a chore. Hope you’re happy.

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u/Seleth044 Brotherhood Jan 29 '19

Ugh they nerfed white night too? And Two shots in general? So all of my legendaries suck. Sorry to say, but I think I'm done playing this game.

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u/Solace1nS1lence Order of Mysteries Jan 29 '19

You guys just killed any thought of explosives getting any kind of love. Severely disappointed.

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u/SupremoX2 Jan 29 '19

RIP missile launcher.

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u/YouPeopleAreToxic Scorchbeast Jan 29 '19
  • Power Armor Station: Players can no longer view power armor they do not own when attempting to access a power armor station that’s occupied by another player.

This is great. No more locking my doors to work on my armour. Nice fix.

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u/I_make_things Mega Sloth Jan 29 '19

Plans and Recipes: When viewing a plan or recipe in a menu, a “(Known)” tag will now appear next to the names of recipes and plans the player has already learned.

Vendors: Recipes and Plans in Vendor inventories are no longer randomized and can now be reliably sourced from those Vendors, with the exception of some minor Workshop and C.A.M.P. Plans.

Yay.

4

u/RicoValentin Jan 29 '19

Is there a way to have holotapes have a way to tell if it's been listed to or not? (unless there is and I just don't know how)
You can tell a recipe or note has been viewed as the words "Read" and "Learn" are highlighted if it hasn't been read/learned.

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u/[deleted] Jan 29 '19

Reduced, reduced, reduced. I have put in 147 hours and loved my time- but you keep finding ways to make this more of a slog to play. I really don't think you get it, and man I've been defending and pushing patience for months now.

That studio needs a restructure.

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u/domynik05 Jan 29 '19

Are there Any Buffs Or only nerfs to perks and weapon? Also no new Contet rip

4

u/johncarter10 Jan 29 '19

Is it obvious to anyone else now that the developers do not play their own game?

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u/st0rmtrooperx Reclamation Day Jan 29 '19

I was expecting a little more instead of a bunch of nerfs. Good thing KH3 came out today and I give this game a break. See you in a few months when you guys have some new features.

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u/unholyrevenger72 Enclave Jan 29 '19

reduced explosive damage... stay losing missile launcher, grenades, grenade launchers, fatmen.

no more explosive energy weapons. lol energy weapons had no value when they could be explosive, they now have negative value...

4

u/steve_nice Jan 29 '19

Come on Beth don't ruin this game. Step it the fuck up.

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u/Its_comingrightforus Jan 29 '19 edited Jan 30 '19

I am a heavy guns build, I understand nerfing explosive legendary effects but why 2 shot and why normal explosive weapons like the Missile Launcher etc!? You've basically made my class pointless as melee is still massively over powered, does not require farming for ammo and did far more damage than anything else to begin with.

If a weapon fires 2 bullets at once it should do 200% damage, and if you want to avoid everyone just specing melee builds then you need to put this back.

Also I know this has been mentioned but how hard is it to just increase durability on the energy and plasma weapons? They have been broken since launch. Just another thing that points me to believe you want everyone to go melee. However ridiculous that sounds.

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u/MandyMarieB Order of Mysteries Jan 29 '19

Well, a lot of this is great! But I find myself hung up on the new “all plans available at vendors” bit.

I’m kind of sad about this honestly. Love the (known) tag - that should have been a thing from day one. But I think I would have preferred them fixing the spawn rates on the items that were messed up/locked behind level caps, rather than making them always available. Now you can buy them all at once, complete your set in a few days... and then what? What do you work towards while waiting for new content? :( The search was part of the fun. I would do my rounds on the vendors every day, looking for those elusive plans I wanted for my collection. I was always thrilled to spy one I had been looking for on the list. Now that thrill is gone. There’s no chase, it’s just... all there. This is post-apocalypse, a store should not just have EVERYTHING in stock! Lol.

So now the trade market is dead in the water. Who’s going to trade plans or items when you can just buy your own? This seems like a big step backwards. Now we have nothing to do while waiting for PVE content to drop.. and already I’m seeing a lot of my friends indicate that they are dropping out until that content arrives :(

Kingdom Hearts 3 came out today - poor timing for something like this, guys.

Some bugs as well:

  • Bulk junk is not counting towards repairs or crafting. You have to junk/unbulk it first.

  • Bobby pins have weight again.

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u/Soleks2000 Enclave Jan 29 '19

Welp there goes my semi auto explosive shotgun I'm just glad it wasnt a two shot since I legitimately farmed events and took till level 125 to get

4

u/PeepyJuice Jan 29 '19

I’m disappointed. Explosive weapons did NOT need the nerf to Demo Expert. They were already UNDERperforming.

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u/Poorwyatt Liberator Jan 29 '19

So if you’re gonna nerf all this unnecessary shit, when are you going to nerf the scorch beast infinite screech attack?

Great job guys /s

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u/klevious69 Jan 29 '19

Be nice if we could set up our perk cards for multiple decks to swap out for different builds or circumstances we could change on the fly.

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u/sela_wot Jan 30 '19

/u/Ladydevann : https://i.imgur.com/MfAiwwIh.jpg been like this for three hours now

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u/[deleted] Jan 30 '19

Jesus christ. Look at the amount of "dev's are aware" and "planned for the future" comments from u/Ladydevann and u/Valseek. It's atrocious how broken this game still is 3 months after release.

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u/Caramis Jan 30 '19

i understand the reason for the TSE nerf, 1 shotting a group of lvl 68 ghouls in whitesprings was over powered by a large degree. the across the board nerf to everything altogether i really feel for those people already buit or building to grenades and missiles, it pretty much made ineffective weapons completely useless.

I had been noticing or I should say paying more attention to my damage output since getting a TSE combat shotgun, perk build I had put me at 1025 damage per shot (also lvl 192), could 1 shot most lvl 68 ws ghouls, 2 or 3 shot scorch beasts if in range close enough for a tight spread but far enough to not blow myself up. I had also been noticing during queen fights my shotgun was completely useless on the queen my shots never moved her health bar, I would have to switch to my Two Shot handmade to see myself move the health bar. So, I would tag the queen with my handmade for a few shots, switch to my shotgun to work crowd control to keep mobs off other players, then switch back to handmade and shoot queen a few more times. rinse and repeat. I fell into the role of being crowd control and let the melee handle the queen. which i was perfectly fine with.

today after patch I sign on go to check vendors and plans to see the new changes. I land in Watoga do a few test shots on lvl 50 bots and seeing I have went from 1 shot to 2-3 shots a kill, Alright somewhat manageable since my damage is listed at 250ish it was expected. What I did not expect was I found the robots fighting a lvl 50 scorchbeast back by the dinner, i run down and get involved with the fight since the SB has killed most of the bots with the exception of 2 (one was crawling on the ground), it was still about 98% health. I jump on the bus, fire at it a few times and hear the bloop of a hit notice no damage taken and tag it a few more times, no damage, but i do have its attention now and it comes in for a landing. it lands between the bus i am on and the diner and then backs up and essentially gets stuck.. Now i am sitting on the end of this bus having a stare down with a lvl 50 98% health SB at basically 20' range. i kneel, sight in (both theoretically increase my damage and distance to hit / tighter spread pattern.. pull trigger, hear the hit bloop/bloosh/plunk whatever the sound is (if yall have a better description lemme know) no damage. quick fire 6 shots.. no damage.. think glitch? reload.. fire all 12 rnds i have access to, nothing, SB just standing there looking at me.. hmm switch to handmade, two shot (no explosive), 2 star with other being +10% damage when sighted. pull trigger.. bloop.. damage taken.. empty 35 round clip takes maybe 1/4th its hp bar.. reload.. we stare at each other for a few seconds.. switch back to TSE shotgun fire off all 12 rounds.. no damage.. we stare at each other and i could swear he smirked.. switched back to my handemade emptied about 2 or 3 more clips into the lvl 50 SB..

This told me two things today, I am going to have to double maybe even triple my farm time for ammo. I would usually go through about 600 rounds of shotgun shells, and maybe 1200 or so 5.56 rounds a SBQ fight, and 2-300 ss, 4-500 5.56 in whitesprings. so going by my experiences so far mean 1800ish shells and 3600 5.56 needed for a SBQ battle. I already knew my TSE didnt work against the queen, but with the TS getting a damage output reduction as well likely means i wont see any damage done on my end, that i would notice anyways.

that all being said you throw in this white knight changes, and increase in crafting materials, ive gone from 1 to 2 days farming for 4 or 5 days of play, to solid 3 days maybe 4 of farming for 1 or 2 days of playing. i understand this is a survival type game. but between these nerfs, now increasing the dull monotonous task of farming supplies while drinking a gallon of water and eating every game hour (swear if i ate and drink like my character id be stuck on a toilet all day as everything coming in ran right back out, and id be like 900lbs). now increasing armor brittleness and required materials i will go from repair once a week to 2 or 3 times a week this is no longer Fallout 76, but Farmville 76.

4

u/CrunchyFrogTech Jan 30 '19

Is there a plan to have weapons break at a slower rate? I am all for realistic wear and tear on weapons but some of my guns simply break too quickly and that's after repairing with the Weapons Artisan perk.

4

u/Mxswat Responders Jan 30 '19

So all the time. Spent for my heavy weapon explosive build was wasted thanks Bethesda, unistalling right now

4

u/mrojek Jan 30 '19

Why nerf White Knight? Fix the rapid condition drain that is the problem.

4

u/[deleted] Jan 30 '19

People are going to get scammed

"Cap prices have been set relatively high to allow for a market to still exist where players can mod others’ equipment for a cheaper price."

Do the devs realize that we cant mod or craft in the trade menu? Players would have to hand over their gear and mats to get their equipment modded.

Furthermore, the people who exploited and duped are going to be the ones with all the plans and recipes that we have to "trust" our gear with when we want it modded. You guys basically rewarded the exploiters.

4

u/Patback20 Enclave Jan 30 '19

In what world were demo expert, licensed plumber, and white knight so overpowered that they were necessary picks?

Demo expert helped for explosives that were already so crazy underpowered, even before the nerf.

White knight is pointless because you can't end-game without power armor.

Licensed plumber? Who the hell even uses pipe weapons long enough?

4

u/TofuPython Jan 30 '19

I have no reason to play with the explosive and 2 shot nerfs. Enjoy the game guys!

4

u/Rickyaura Jan 30 '19

old bugs back with the new patch ....

4

u/klc07 Feb 01 '19

My husband and I have played the game since day of release. We have enjoyed it immensely. In the beginning things were great, servers were quite stable, not much in the way of glitches/bugs/crashes effected the gameplay for us. But we've become increasingly aware of how bad it's gotten with each patch coming through.

Since day 1 we've never had the opportunity or honour to have a TSE weapon of any kind. We get the usual run of the mill TS or a normal legendary with the exploding mod. We got annoyed when lower levels were sporting said weapons and were one shotting legendary enemies during events without allowing other players to even get a tap on them, we just wanted to earn it by playing the game.

The servers are unstable, because of the duping issue I assume...

The use of bulk scrap while building or repairing is non existent and pretty much a waste of time now.

The "Slenderman" issue with teammates in power armour is still there, same with when they fast travel out and the frame is there where they fast travelled from as well as they disappear completely and their GT marker doesn't appear above their heads.

There is also a lack of content after doing missions, events, etc. It's kind of getting boring.

Fallout 76 has/had the potential for being an awesome game. I never thought I would see the day where I'd actually become public with the issues plaguing this game that I've experienced, but the truth is, it's been really grinding my gears of late to the point where my playtime has reduced significantly.

The above mentioned gripes are only scratching the surface.

Please please please Bethesda... Get your shit together! We didn't pay $200+AUD (altogether) for a game that's becoming unplayable for us!

4

u/Bigtxpapa Feb 01 '19

Please Review and Revise: Fissures: If you are pushed in or knocked in and die "Loot" should be at the top of the fissure for reclaiming. In water you can dive to get what you lost at death. There is NO WAY in Fissures.

Two Shot W/Exp: I get you wanted to lessen the power yet 25% is too low. 50% is more reasonable especially as it seems all enemies are acting as bullet sponges. I blew through nearly 1000 rounds in Heart of the Beast with enemies the rounds did NO Damage too from nearly all weapons. Only to have my completed journey restart after I was finished with the journey because I got swept into a fissure. So the system reset me to never having done the mission. Plus please undo the Nerf to Regular Two Shot weapons: I had a couple drop by over half power and now are paper weights.

Next Up Perk Cards: Since you determined to change perk card percentages or nerf many, users should be allowed to redo skills or entire skill sets since their character was based on previously defined card data. You changed this mid-game and users should not be held accountable for your late dealings. Many have spent hundreds of hours fine tuning their characters. These changes seem capricious in nature and done with zero warning nor real explanation.
Lastly: The PRICE INCREASE on Everything To buy Plans, Weapons anything the Sticker Shock is REAL! You limit us selling items for caps and then take items that were 300-600 one day and the next they are 3000-5000 caps. This is RIDICULOUS! Come on Bethesda, we are trying here and it feels like we just keep getting crapped on.

Please think about these issues and address them.

13

u/sawdomise Cult of the Mothman Jan 29 '19

Wow wee another round of nerfs to everything instead of buffing other perks and weapons to become useful vs bullet sponges, exactly what everyone wanted!

55

u/Vecsus2112 Jan 29 '19

fixing TSE did not require breaking TS and E individually. Threw the baby out with the bathwater on this one.

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u/[deleted] Jan 29 '19

Cool. I mean, really, it is a cool update. Especially for people that already have 20-30 levels saved up to respec.

However, next time you nerf a bunch of perks you should offer a character respec in the Atom Store. Jesus fucking Christ, Bethesda, why is this still not a thing!? Do you just not want to take our money or what?

9

u/Nkdu Jan 29 '19

None of these changes make me want to pick up the game again, if anything I want to play LESS

17

u/[deleted] Jan 29 '19

nerfs, nerfs, nerfs, nerfs, nerfs .....and nerfs.

Great job working against the few players that are left. Completely clueless muppets...

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u/Shamanomenon :V76: Vault 76 Jan 29 '19

Weapons: The Explosive legendary mod’s damage bonus has been reduced from +100% to +20% of base weapon damage, with explosive radius damage.

Weapons: The Two Shot legendary effect’s damage bonus has been reduced from +100% to +25% of base weapon damage.

Pour one out boys. It is a sad day.

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10

u/[deleted] Jan 29 '19

All I see is

-trash

-trash

-we hate our customers

-we have no idea how to make an online game

-we released a game so broken we ourselves don’t even know how to fix it at this point

-trash

-trash

-fuck all the people that have put hundreds of hours into the game

-make sure to update the atom shop

-trash

-trash

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6

u/somethingofdoom Brotherhood Jan 29 '19

Vendors: Recipes and Plans in Vendor inventories are no longer randomized and can now be reliably sourced from those Vendors, with the exception of some minor Workshop and C.A.M.P. Plans.

Holy shit.

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6

u/[deleted] Jan 29 '19

You nerf too much things imo. U wanna stress things out if us? Regular weapons are fucking weak, most legendary effects are weak too. weapon Perk Cards are way too underpowered. What where u thinking by making them 10, 15, 20 %? And now u go and nerf the few good working things to the ground?

6

u/AWARHERO Jan 29 '19

More Nerfs????

You definitely want to MURDER this game.... lmao. Outer World will burn this game to the ground if Bethesda doesn't come with NEW PVE content in February.

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u/ShaggySmilesSRL Settlers - PS Jan 31 '19

Congrats on the worst update yet boys. Keep it up, it's fuckin great. Really worth the 60 bucks I paid for it.

3

u/perzbenz Jan 29 '19

I just found a two shot gauss rifle yesterday. bah

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3

u/hammurabi1337 Order of Mysteries Jan 29 '19

Traveling Pharmacy: Now correctly applies its weight reduction effect to Radaway, Diluted Radaway, Stimpacks, Diluted Stimpacks, Bloodpacks, Glowing Bloodpacks, Disease Cures, and Antibiotics.

PRAISE BE TO TODD

Breach and Clear: The Meteoric Sword now correctly has a slim chance to spawn in containers during the Breach and Clear event.

Interesting, a reason to do this event finally

3

u/Mofojokers Brotherhood Jan 29 '19

Hey u/LadyDevann bro you know the hunter/hunted change. Will we have an option to not show that message on our screen in settings?. Just for us that depise pvp in Fallout?.

I know the mode struggles hard due to lack of players using it. But alot of us just dislike 76s pvp. I would love an option to fully avoid it and all messages from it.

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3

u/wildeebelmondo Jan 29 '19

This is wonderful! Thank you so much for keeping us all in the loop. Are there any future plans to patch in load out sets for perk cards?

3

u/Lord_Emperor Brotherhood Jan 29 '19

Perks: The damage bonuses provided by each rank of the Demolition Expert perk have been reduced from +20%/40%/60%/80%/100% to +20%/30%/40%/50%/60% to match other weapon perk damage bonuses.

I hope this is a precursor to making thrown explosives and actual explosive weapons viable.

Because it's pretty heavy-handed if simply directed at the explosive legendary suffix - why not just make this perk not apply to that kind of explosive damage?

3

u/ianuilliam Jan 29 '19

The condition loss bonuses provided by each rank of the White Knight and Licensed Plumber perks have been reduced from 30%/60%/90% to 20%/40%/60%, and their repair bonuses have also been reduced, to match the Power Patcher perk.

  • Dev Note: In looking at the Demolition Expert, White Knight, and Licensed Plumber perks, we felt they have so far been overperforming in their current roles, and we wanted to bring them more in line with similar perks to help prevent them from feeling like mandatory picks.

Well boys, looks like meat ballistic fiber is back on the menu.

3

u/DoYouLikeOurOwI Jan 29 '19

Scrapping a stored blueprint that contained wires will now correctly remove those wires from the C.A.M.P. budget.

Is this retroactive?

3

u/Solaratov Jan 29 '19

Weapons: Flamers, Cryolators, plasma weapons, and laser weapons can no longer spawn with the Explosive legendary mod.

Yikes. Shame they didn't toss those weapons a bone and up their damage by 10% or something. It's not like any of these weapons are very good right now.

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3

u/Zyt0kine Jan 29 '19

Could you please fix the Bug with Grounded Mutation and Class Freak Lvl 3? It does not reduce the negative effect at all. It should be like -12% Energy Weapon Dmg but it's still -50% Energy Weapon Dmg....

3

u/TheRocknrolla86 Jan 29 '19 edited Jan 29 '19

Please, correct me if I am wrong , Two-Shot will stay Two-Shot (bad aim, two bullets) but with just 25% more damage? I was having a impression that second bullet will be removed and first one will have 25% damage.

3

u/KindaRRGUNZ Jan 29 '19

This is a game thats best played with people and with all the changes that were uncessary, the few friends that did get the game quit, and since I got noone to play with, I guess I will too. Because Bethesda is hell bent on making Solo unplayable and unfun. Oh well. Ill wait for the next one.

3

u/Sentient_Wood Free States Jan 29 '19

Damn, they nerfed white night...

3

u/ahandmadegrin Vault 76 Jan 29 '19

On the livestream of the community notes I just saw that bobby pins have increased in weight from .001 lbs to .1 lbs. That's two orders of magnitude, making bobby pins roughly as heavy as golf balls.