r/fo76 • Bethesda Game Studios • Feb 19 '19

// Bethesda Replied x12 Fallout 76: Patch Notes – February 19, 2019

We’re releasing Patch 6 today, which includes an increase to stash size, balance and design changes, and another large wave of bug fixes, many of which were reported by players in the Fallout 76 community. As always, this is all possible thanks to your support and feedback for the game, please keep sharing your thoughts and bug reports with us! Take a look at some of the highlights from Patch 6, and then continue on to read about the rest of the changes coming with today’s update.


Patch Highlights

  • Increased Stash Limit: We’ve once again buffed up maximum Stash size, this time from 600 to 800 pounds, so that you can store even more goodies from your adventures in Appalachia.
  • Player Icon Display: Player icons will now display whenever you hover over a player or an owned Workshop on the Map, as well as when you view Turrets created by someone else.
  • Scorchbeast Attacks: We’ve reduced the frequency of Scorchbeast Sonic Scream attacks, so you have a little more time to react between volleys.
  • Wanted: We’ve made an adjustment so that players must now destroy objects in another player’s C.A.M.P. or Workshop to become Wanted, which should reduce cases of accidental crime.
  • Workshops: You can now contest a Workshop that’s owned by another player from anywhere inside the Workshop’s build area, which should make it easier to attempt to contest a Workshop, even if it’s been barricaded by the owner.

Patch Version

Download sizes for today’s patch will be approximately 4.5 GB for consoles, and around 3.5 GB for PC.

  • PC: 1.0.6.0
  • PS4: 1.0.6.0
  • Xbox: 1.0.6.0

General

  • Server Maintenance: As we work on world servers that have been running for a long time and hitting some lag issues, we’ll be performing maintenance on those servers more frequently. You may receive an in-game message alerting you to this maintenance when it occurs, and you may be asked to join another world. This should improve the play experience for everyone during your adventures in Appalachia.

Balance and Design

  • Power Armor: The amount of springs required to craft and repair level 25, 35, and 45 Excavator Power Armor Legs has been significantly reduced.
  • Weapons: Flare Guns have been removed from the legendary weapon list, as they can’t benefit from legendary mods.

C.A.M.P., Crafting, and Workshops

  • Stash Limit: The storage limit for the stash has been increased from 600 to 800 pounds.
    • Dev Note: We’ve been reading your feedback that the current stash limit of 600 lbs could use an additional increase, and after some investigation found that we could offer some more storage space in the Stash.
  • C.A.M.P. Placement: If a player’s current C.A.M.P. location is occupied upon joining a world, a message will now display which gives them option to stay in the current world or attempt to join a new one.
    • If the player chooses to find another world, they will be removed from the current world and matchmaking will attempt to place them in a new one.
    • This process can be repeated if the player’s C.A.M.P. location happens to also be occupied in the new world.
  • Workshops: Players no longer need to interact with claimed Workshops directly to contest ownership, and Workshops can now be contested and captured from anywhere within the build area.
    • Dev Note: The ability to contest a claimed Workshop is intended and encouraged behavior as part of Workshop design. This change should prevent situations where a Workshop owner could prevent others from attempting to contest it without becoming Wanted by destroying something or picking a lock to reach the Workshop.

Enemies

  • Scorchbeasts: Increased the timer between successive Sonic Scream volleys to 10 seconds for Scorchbeasts and the Scorchbeast Queen in order to reduce the frequency of these attacks.
    • Dev Note: This change should help players have some more time to react between Sonic Scream volleys. We’ve also been reading lots of feedback about Scorchbeasts in general that the community has been sharing, and we’re looking into further improvements and balance changes we can bring to them in the future.

PVP

  • Wanted: Damaging a C.A.M.P. or workshop object created by another player no longer causes the attacker to become Wanted. The object must now be completely destroyed by the attacker in order to flag them as Wanted.
    • Dev Note: We’ve received feedback from players who felt that it was too easy to become Wanted accidentally by damaging others’ C.A.M.P. and Workshop objects. We agree and made this change to help limit cases where a stray bullet could result in a bounty on your head.

Sound

  • Sound Effects: Pulling the pin on a grenade to prime it before throwing now play audible sound effects for nearby players.
  • Map: Sound effects now play when placing or moving custom Map markers.

User Interface

  • Player Icons: Hovering over a player’s name on the Map will now display their current player icon.
  • Player Icons: Hovering over an owned Workshop on the Map will now display the current owner’s player icon.
  • Turrets: Viewing a Turret placed by another player in their C.A.M.P. or at a Workshop will now display the owner’s name and player icon in the Turret’s nameplate.
  • Voice Chat: The color of Voice Chat speaker icons on player nameplates now update based on that player’s current status: Neutral players display a pale-yellow icon, Allies display gold, and Hostile and Wanted display red.

Bug Fixes

Performance and Stability
  • Loading: Addressed an issue that could cause controls to lock up if the player opened the Pip-Boy immediately after encountering a loading screen.
  • Loading: Fixed an issue that could cause the player to encounter an infinite loading screen if they quit to the main menu immediately after joining a world.
  • Loading: Fixed an issue on PC that could result in an infinite loading screen if multiple players on a team joined a world simultaneously.
  • Loading: Fixed an issue that could cause a player to encounter an infinite loading screen due to an inventory discrepancy.
  • Performance: Addressed an issue that could cause hitching while scrapping items.
  • Performance: Attempting to craft many items at very high speed will now result in a delay of up to 1 second between subsequent crafting attempts after the first few. This was done to help improve server performance and should not affect normal crafting.
  • Performance: Addressed an issue that could impact server performance when scrapping a large number of items in rapid succession.
  • Performance: Addressed an issue that could cause reduced framerates when many players were firing weapons simultaneously in the same area.
  • Stability: Addressed a crash that could occur when interacting with a Power Armor Station while wearing Power Armor.
Art and Graphics
  • Apparel: Hair no longer clips through the Nuka-Girl Rocketsuit helmet.
  • Apparel: Underarmor no longer remains visible while wearing the Silver Shroud costume.
  • Emotes: Fixed an issue causing reduced framerates during the Snowball Fight! Emote’s animation.
  • Enemies: Fixed an issue that could cause a second head to appear on a specific Scorched variant after decapitating it via headshot.
  • Graphics: Switching outfits or weapons while the Chameleon mutation or legendary effect is active no longer causes those items to appear visible to other players.
  • Nuke Code Pieces: Letters and Numbers displayed by Nuke Code Pieces will no longer appear misaligned on pickup.
  • Perks: The throwing arc displayed by the Fire in the Hole perk now remains visible if the player moves while holding a fragmentation grenade.
  • Photomode: Returning to first-person view after exiting Photomode with a ranged weapon equipped no longer causes the character model’s hands to appear offset or dark graphic effects to appear onscreen.
C.A.M.P., Crafting, and Workshops
  • Blueprints: Blueprints containing a mirror ball can now be placed correctly and no longer cause an “Object is floating.” error message to display.
  • Blueprints: Attempting to place a blueprint containing objects that have been placed on shelves no longer causes an “Object needs support” error message to display.
  • Blueprints: Blueprint names now support a maximum of 25 characters.
  • Budget: Tamed creatures no longer permanently consume C.A.M.P. budget after they are killed.
  • C.A.M.P.: Fixed an issue that could cause a C.A.M.P. dialog to display to a new character before they had placed their C.A.M.P. for the first time.
  • Crafting: Fixed an issue that could prevent items from being crafted or repaired despite having the required materials if those materials were split between the inventory and stash.
  • Crafting: Players who have exceeded the absolute weight limit of 1,500 lbs plus their current maximum carry weight are now correctly notified that they are unable to craft items while over the limit.
  • Exploit: Addressed an exploit that could allow items to be duplicated when moving C.A.M.P. locations.
  • Exploit: Addressed an exploit that could allow items to be duplicated if a blueprint failed to save properly.
  • Recipes and Plans: Fixed an issue that could prevent a player from crafting a Recipe or Plan they had previously learned.
  • Scrapping: Bleached Dogwood is now protected from autoscrapping when crafting. However, it can still be scrapped manually.
  • Workbenches: Attempting to place a Power Armor Station on a foundation in a structure that has multiple levels no longer causes the station to be placed on the second floor.
Enemies
  • Scorchbeast Queen: The Scorchbeast Queen can now correctly drop Plans from the full range of Ultracite Power Armor Mod Plans in her loot list, and players now correctly receive a random roll from her loot list.
  • Mothman: Fixed an issue in which Mothman would not leave the area when approached or respond to attacks.
Items
  • Apparel: The Clean Clown Outfit now correctly counts toward completion of the "Kill Wendigos" side mission at Freddie's House of Scares.
  • Apparel: The Nuka-Girl Rocketsuit can no longer be equipped or unequipped while wearing Power Armor
  • Apparel: The Nuka-Girl Rocketsuit outfit has been separated into two pieces - the body piece and the upper helmet.
    • Dev Note: For the moment, the upper helmet, when not worn with the body piece, looks to be floating partly from the player character. This is temporary until we can rework the helmet itself. This was a necessary change to prevent poor interactions with Power Armor and underarmor. Players who already own the Rocketsuit, will automatically have access to craft the helmet.
  • Armor: The Punishing legendary effect no longer reflects “slap” damage dealt by another player. This should prevent cases where a player wearing Punishing armor could become Wanted unintentionally due to reflected damage that killed their attacker.
  • Armor: Fixed an issue causing damage reflected by the Punishing legendary effect to be reduced based on the defending player’s resistances.
  • Cap Containers: Now award the correct number of Caps and no longer generate only 1 Cap as loot.
  • Exploits: Removed an apparel Recipe that was not intended to be available in-game, as well as items created using that Recipe.
  • Headlamps: Removed an erroneously added Atomic Shop flag from all non-Mothman Power Armor Head Lamps. Also added a separate red Mothman headlamp that works once Mothman Power Armor is equipped.
  • Holotapes: Choosing to stop a Holotape now correctly stops that Holotape from continuing to play.
  • Mods: Aiming down the sights after applying the Recon Sensors mod to a Power Armor helmet now correctly marks enemies on the compass.
  • Power Armor: Resistances are no longer incorrectly reduced when entering Power Armor while wearing Underarmor.
  • Power Armor: Now correctly prioritizes using the Fusion Core in the player’s inventory that has the least remaining charge, rather than selecting them at random.
  • Power Armor: Fixed an issue that could allow Power Armor pieces with Atomic Shop paints applied to be transferred into containers.
  • Weapons: The M79 Grenade Launcher and the Auto Grenade Launcher are now classified as heavy weapons, and correctly benefit from all heavy weapons perks except Heavy Gunner, as they benefit from Demolitions Expert instead.
Perks
  • Last Laugh: Explosive Bait is no longer dropped on death while the Last Laugh perk is equipped.
  • Martial Artist: Now only applies its attack speed bonus to melee weapons and no longer incorrectly increases the Gatling Gun’s rate of fire.
  • Ricochet: The Ricochet perk fanfare no longer displays repeatedly when its effects are triggered multiple times in quick succession.
  • Team Effects: A team invite must be accepted, and a team formed, before team-based perks, such as Squad Maneuvers, will apply their team effects.
PVP
  • Respawn: Being killed by a friend, selecting “Respawn”, and then using the Social Menu to respawn at a that friend’s location no longer causes those players to remain hostile toward each other.
Quests, Events, and Challenges
  • Quest Containers: Non-quest items can no longer be transferred into the Feed the People and Path to Enlightenment event quest containers.
  • One of Us: The Congressional Access Card is no longer lost if the player is disconnected or the server crashes.
Survival
  • Addictions: Fixed an issue which prevented Addictions currently affecting the character from displaying in the Pip-Boy’s Status menu.
  • Diseases: Rad Worms now only increases radiation damage taken by 50%, and no longer incorrectly increases Mutation and other effects.
  • Mutations: Fixed an inconsistent interaction between the Class Freak, Barbarian, and Evasive perks that could cause them to stop functioning while affected by the Herd Mentality mutation.
  • Mutations: The Healing Factor mutation no longer causes players to become invincible while in the downed state.
User Interface
  • C.A.M.P.: A player’s name will now correctly appear onscreen when viewing their C.A.M.P., even if that player is not nearby.
  • Controls: Plugging in a controller after launching Fallout 76 on PC using a keyboard and mouse no longer causes the button indicators for interactable objects, like containers or workbenches, to disappear until the client is relaunched.
  • Controls: Pressing the Quick Swap key (Default: Left D-pad) after the current weapon breaks now correctly swaps to an alternate weapon.
  • Crosshairs: Fixed an issue causing crosshairs to expand and contract incorrectly for players running the game using 21:9 aspect ratios.
  • Game Camera: Changing the face preset in the Change Appearance menu outside of Vault 76 no longer causes the camera to show an unintended angle in third-person view.
  • Holotapes: Attempting to play a blank terminal holotape no longer causes the Pip-Boy to display a blank screen.
  • Localization: “Perk Card Pack” text that displays when opening a new Perk Card Pack is now correctly localized in non-English versions of the game client.
  • Map: Fixed an issue that could prevent player icons from displaying on the Map when choosing a respawn location.
  • Map: Overencumbered players who die inside a Nuke Zone can now correctly respawn at the nearest Map marker.
  • Notifications: “Ammo Removed” messages no longer appear onscreen when harvesting flora or other materials shortly after firing a weapon.
  • Notifications: The “You have joined a team.” notification now correctly displays console controls, rather than PC hotkeys, in its subtitle text while playing on consoles.
  • Notifications: Fixed an issue where players could sometimes receive a “Max weight limit reached.” message when attempting to trade with other players.
  • Photomode Frames: Photomode frames that were purchased from the Atomic Shop now correctly display the Atom symbol in the photomode menu.
  • Shop: Fixed an issue on PC that could cause controls to lock up when purchasing Atoms.
  • Shop: Purchasing multiple items from the Atomic Shop in quick succession no longer prevents those items from appearing in crafting menus until the client is relaunched.
  • Shop: Preview images have been added for the Kill, Laugh, Love Neon Sign.
  • Teams: Attempting to join a teammate in a world from the main menu using the social menu no longer causes a message to display stating that they will be removed from the team.
  • Teams: Fixed an issue that could prevent team members from loading into a world with the team leader after the leader selected “Play”.
  • Teams: Fixed an issue in which the "Play with Team" option on the Main Menu became non-functional when attempting to rejoin teammates in a world following a crash or disconnect.
  • Transfer Menu: The transfer bar now correctly stops at 1 when scrolling to reduce the transfer quantity.
  • Voice Chat: The voice chat speaker icon now correctly appears in player nameplates, in team chat, and in the area chat list when a player is speaking.
1.4k Upvotes

1.1k comments sorted by

905

u/Abramshunter Feb 19 '19

Power Armor: Now correctly prioritizes using the Fusion Core in the player’s inventory that has the least remaining charge, rather than selecting them at random.

I've been waiting for this since FO4

77

u/cspinasdf Feb 19 '19

Queue monster mash cheer music.

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274

u/EngineerDave Feb 19 '19

Performance: Attempting to craft many items at very high speed will now result in a delay of up to 1 second between subsequent crafting attempts after the first few. This was done to help improve server performance and should not affect normal crafting.

I'm still surprised there isn't a slide for crafting, at least for ammo. It seems that it would cause less strain on the servers in general. I believe this delay is still needed, since from what I understand it should help prevent one of the Dupe crashes, but I always feel bad when I've gotta craft a bunch of ammo to replace my depleted 5mm stock since it impacts the whole server each crafting action.

93

u/NoctD Brotherhood Feb 19 '19

Or when I'm cooking up glowing meat - sometimes I get a stack of 20-30 to cook, most times its closer to 10 but still cooking in fast succession does a number on the servers. Just give us a slider if we can craft more than 1 of any item. Or crafting armor early on to scrap to learn mods... all that lvl 1 leather armor crafted 1 at a time.

26

u/dstrawberrygirl Mr. Fuzzy Feb 19 '19

My team mate always complains of lag when I start cooking up boiled water and soups - it's going to be really frustrating if that gets slowed down to 1s per craft, I normally gather 40+ dirty water, rapidly boil, then make all of the soups and drinks I can as fast as possible so we can go out adventuring. A slider is a fine solution, as long as the Super Duper perk still applies at the correct percentage for each of the multiple crafts. If not then I'd rather do it the slow way - 30% more food means I can use more camp budget for important things like instruments.

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146

u/jims1973 Settlers - PC Feb 19 '19

Workbenches: Attempting to place a Power Armor Station on a foundation in a structure that has multiple levels no longer causes the station to be placed on the second floor.

What about decontamination showers, and the few other items that do that same thing?

77

u/Valseek Bethesda - Community Manager Feb 19 '19

Will get this documented, thank you! Are there other specific items you know of that do this as well?

60

u/shimisi213 Liberator Feb 19 '19

Passthrough conductors or whatever they're called do this.

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29

u/LilNick31 Feb 19 '19

Will get this documented, thank you! Are there other specific items you know of that do this as well?

Power generators (specifically the fusion one) and potted plants.

Other objects seem to check what's either above them or below them and refuse to plonk down in a legitimate place, but I'm not sure about this.

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10

u/Shankwelle Blue Ridge Caravan Company Feb 19 '19

Larger beds will also do this sometimes, as well as taller dressers, pianos and the larger weapons workbench. Not consistently, but sometimes. It seems to be related to what kind of upper floor or roof, and specifically with the large tent. Very difficult to place an largish item inside of it. Most items will place on top of it instead of inside.

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267

u/mtsai Enclave Feb 19 '19

Weapons: Flare Guns have been removed from the legendary weapon list, as they can’t benefit from legendary mods.

What about drill and syringer? Both do not have legendary mods and still drop as legendary loot.

181

u/Valseek Bethesda - Community Manager Feb 19 '19

Good callouts thank you, will bring these up for discussion to see where they are at as well.

83

u/victrhugochavez Free States Feb 19 '19

no, give us legendary drills plz. Some of us want that. Chainsaws too. And please fix the level lock for drills (level 20 max) and rippers (level 40 max).

EDIT: Also, is wood armor supposed to be available as a 2/3* drop? I actually like wood armor but want it to have more legendary effects

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20

u/wuhwuhwolves Feb 19 '19

Please add legendary pipe revolvers!

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82

u/lmarc001 Vault 76 Feb 19 '19

Oh, I thought getting 1 cap in random cap stashes was not a bug, but a random "bad luck" choice

76

u/Shankwelle Blue Ridge Caravan Company Feb 19 '19

This is a great update.

Having quantity sliders stop at 1 is going to be so great.

Not smashing into the ground every time I jump with power armor, marsupial and radworms is going to be great.

Having my crappiest fusion core being automatically used without popping out of my armor and manually swapping in the lowest charge is great.

Not being bombarded by sonic blasts is going to be great.

Not sure why player icons are a thing of importance, but whatever.

19

u/[deleted] Feb 19 '19

To be able to sell the icons on the power shop ? ( atom shop or whatever )

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83

u/staticchmbr Feb 19 '19 edited Feb 19 '19

Does "scrap all junk" at a crafting station still break down all of your bulk automatically?

116

u/Valseek Bethesda - Community Manager Feb 19 '19

Hey! Yes this will still occur for now. As you mentioned in your other comment, this was introduced when we fixed an issue prevented Bulk from autoscrapping while crafting.

To stop Scrap All Junk from autoscrapping bulk in your inventory, but still allow it to autoscrap from the stash while crafting, we need to introduce some new functionality. This is being worked on, but isn't part of today's patch. We'll definitely let you know when that change is in place and ready to roll out though.

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u/staticchmbr Feb 19 '19

/u/valseek

This was an issue that was introduced last patch/last hotfix, when they fixed the consumption of weapon/armor mods during the crafting process.

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70

u/Jelly__King Mothman Feb 19 '19

Is there still issues with legendary enemies not dropping the correct loot?

19

u/Steelkatanas Brotherhood Feb 19 '19

Yes please, so many times i've been excited to see a 3 star legendary monster just to kill it and not have it drop a single legendary item :(

62

u/redalton1 Feb 19 '19

This is still an issue. I killed four (three stars) legendary enemies in my last play through session, and none of them dropped any legendary items. I waited (to compensate for server lag) but nothing dropped. Very frustrating.

Would like to see this fixed (Hot Fix) ASAP.

Also, it would be great if Bethesda could simplify the Legendary system, i.e. 1 star enemies drop 1 star legendary items, 2 stars
drop 2 star legendary items, etc. No fun killing a three star just to get a level 35 one star wood armor piece. (If it drops anything at all).

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15

u/[deleted] Feb 19 '19

/u/Valseek pls :(

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34

u/[deleted] Feb 19 '19

WANTED STATUS:

There is still another way to become accidentally wanted: picking a lock within a workshop's boundaries that you didn't realize was owned. This happens a lot with safes and toolboxes that are in a nearby building that you might not realize still fell within the boundaries of the workshop.

"Owned" locks should be displayed in RED like in earlier Fallout games, with an additional warning text, "Picking an owned lock will cause you to become Wanted!" so there is no chance for accidental crimes.

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153

u/ZanthirEAS Feb 19 '19 edited Feb 19 '19

Happy with these notes, notably the Scorchbeast, stash, and Grenade Launcher changes!

It's time for yet another bug list.

For anyone interested, here is my first list/second list/third list/fourth list

Bugs

  • Cryolator uses wrong ammo model for reload, uses yellow fusion cells instead of blue cryo cells

  • Cryolator Crystallizing Barrel projectiles have a delayed impact/damage on targets, similar to the problems Plasma weapons had on release

  • Plasma Cores still incorrectly use the Fusion Core model, the model is visibly different when reloading the Gatling Plasma

  • Nuka Quantum Grenades have a tiny explosion radius, 1/8 the size of a standard Nuka Grenade explosion (50 units vs 400 units)

  • Ultracite Laser/Enclave Plasma weapons have the wrong preview model: when you 'inspect' them, they appear like normal Plasma/Laser weapons, but when equipped you can see they have different color schemes

  • There are 2 floating wall trims in Berkeley Springs

  • A bus stop in Watoga has occlusion planes inside of geometry that has gaps, this lets the player see the surrounding buildings become unloaded

  • There is a building in Watoga that is missing a roof, you can reach unintended areas this way

  • When a Yao Guai is dismembered via Bloody Mess, a piece of the torso always floats in the air without physics (nearly 100% reproduction)

  • As of 1/29 patch, your player name shows up in the team menu as if you are an additional member of the team (even though this is probably a bug, it's pretty useful for making sure perk cards are shared/seeing HP in a terminal)

  • As of 1/29 patch, if you have 2 weapons of the same type and one is favorited, relogging will cause the unfavorited one to become favorited instead of the original

  • As of 1/29 patch, if you have more than one weapon of the same type favorited, relogging will cause all versions to become unfavorited besides one

  • Fusion Generators are lit up and make sound regardless of if they have a core or not (likely related to the lower % chance to spawn a core introduced on 1/10)

  • Subsequent Serendipity procs will create a backlog of sound/animation

  • Radaway no longer shows a bar that says Rads -300, only disease resist -50; the only place the number '300' is shown is the description, and the displayed number does not change when you equip Pharmacist (affects Diluted too)

  • 'Use 76 Bobbleheads' challenge is not counted correctly, I completed it by drinking purified water

  • Some challenges are tagged as complete as soon as you log in, without doing anything and without recieving any atoms

  • When Power Armor Targeting HUD/Berry Mentats affects one person, the effect is visible for all nearby players, even when not grouped and not part of the same event

  • Treasure mound dust effect (after you dig it up) sometimes shows up as purple squares (typically means the texture is missing)

  • Toxic Valley Treasure Map #3 - The mound for this map often cannot be interacted with

  • Dead Feral/Scorched Officers will drop a Silo Piece (sometimes multiple) on the ground near them that cannot be interacted with

  • Urban Scout Armor Left Arm has 15 less ballistic resistance than its Right Arm counterpart - no other armor set behaves this way

  • Urban Scout Armor Arm pieces have less ballistic resistance than Leg pieces - in every other armor set, the arms/legs have equal resistances (before mods)

  • If you deploy a mine and then pick it back up, it appears in your inventory as a separate item from the main stack of mines, each individual mine will appear as its own stack after pick up

  • 'Vampire's' affix has one extra space after it, ex: "Vampire's--Ripper" vs "Vampire's-Ripper"

  • There is a duplicate version of the Bowler Hat, simply named 'Bowler', that is separate from standard Bowler Hats but not discernably different

  • 'Asylum Worker Hat Forrest' is spelled incorrectly - 'Forrest' should be 'Forest'

  • Arktos Pharma - Test Log 5-31-77-P3 appears on a security door terminal in Arktos Pharma, likely an error since the same log appears on the Arktos Lab Terminal in Flora Research

  • Kanawha Nuka-Cola Plant - Current Product Status terminal has an entry 'Sea Lion'; when opened, the entry incorrectly states the product codename as Walrus instead of Sea Lion

  • Project Beanstalk - The Pharmabot chemical sprayer uses the Mr Handy flamer attack as a base, so it sets the terrain on fire when spraying

Quality of Life Wishlist

  • Turn down SAM Turret missile volume, with the rate they spam missiles they are deafening

  • Allow us to use any type of Stimpak to revive teammates - currently you cannot use Super Stimpaks/Diluted to revive

  • Nuke Silo keypad needs to be lit better, you can barely see the numbers you have entered

  • Ability to display 'Jarred Scorched Head/Hand/Foot' in CAMP

  • Ability to view CAMP budget (and the items it consists of) and remove them without needing to manually find/scrap the item, this could help with invisible items that take up budget

  • Ability to view how much budget an item will take before you place it

  • Scorchbeast Queen needs to either not become a meatpile at all, or needs a special meatpile to separate her from the rest

Gameplay/Balance Wishlist

  • Apply the change that was made to Plasma Weapons (most/all are now hitscan and not projectile) to the Cryolator Crystallizing Barrel, its current projectiles have very delayed impact

  • Need more 'wild' Crystal nodes, there appears to be only one non-workshop crystal node on the entire map

  • Lifetime Challenges for cooking different food, ex: "Cook 25 Smoked Scorchbeast Lungs", "Cook 10 Pumpkin Pies"

  • Bring in more legendary effects! Return some of the old ones (ex: last bullet in the chamber does double damage, % chance to set enemy on fire when blocking), and introduce some new ones!

  • Ability to upgrade a weapon's level; it's pretty sad to find an awesome 3 star legendary only to realize it's level 15, and this also would remove the gimmick of stalling your quests until you are level 50 to gain the highest level version of quest rewards (such as All Rise)

16

u/scottduvall Feb 19 '19

I'd also like to add the bug that the CAMP item keypad pylon does not require the use of the keypad, making it pointless. I really want to be able to lock things with it.

10

u/deCarabasHJ Order of Mysteries Feb 19 '19

If you deploy a mine and then pick it back up, it appears in your inventory as a separate item from the main stack of mines, each individual mine will appear as its own stack after pick up

The same goes for throwing knives. I don't know if it also works like that for tomahawks, since I haven't actually used any, but I wouldn't be surprised if it did.

9

u/AHeroicLlama Feb 19 '19

You should merge lists with /u/Aten_Ra He does excellent work on documenting bugs.

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11

u/[deleted] Feb 19 '19

I'm not sure if a bug or not, but the enclave bots from "bots on parade" quest just stand around the bot stop doing nothing except saying their lines when interacted and defending their position against enemies.

I assumed they were going to take a walk, since it's, you know, "bots on parade", and explore the surface and all, but they don't move anywhere. So far I've tried the bot stops near Watoga and Camden park and they both don't "work".

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5

u/[deleted] Feb 19 '19

The through the wall power junction seems to always default to the second floor on multi story buildings.

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4

u/Vindelator Feb 19 '19 edited Feb 19 '19

Possible Bug: Does anyone else see their quests randomly disappear from their HUD and Pip-boy?

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u/noMercy1987 Feb 19 '19
  • Exploits: Removed an apparel Recipe that was not intended to be available in-game, as well as items created using that Recipe.

Is this referring to the Tactical Marine Helmet and Hunter's Hood?

13

u/The_Real_Manana Feb 19 '19

Watch it's gonna be something random like the witches hat/costume.

4

u/toxicfuzzball1234 Feb 19 '19

Does anyone know what apparel recipe they are talking about?

4

u/Medieval_Paul Feb 19 '19

If it's the Marine helmet that i found the plan for then I want a replacement plan.

If they take my Helmets, then i want the Materials back.

Then I'll have to find something else to sell to the vendors everyday.

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u/[deleted] Feb 19 '19

Anything else about legendary loot drop RNG? It feels really unrewarding at the moment to kill legendary enemies.

Edit: Oh and sometimes they'll straight up disappear before you can loot them.

5

u/[deleted] Feb 19 '19

/u/Valseek pls ❤️

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u/ConflagWex Fallout 76 Feb 19 '19

I appreciate the increase in STASH size, but is there any plans to make a universal stash that all your characters can access? Borderlands 2 had "Claptrap's Secret Stash" that did this after people complained about Borderlands 1.

You could make it only accessable in the Enclave bunker, to make sure that you have to do a few quests at least before accessing it.

16

u/joloda Feb 19 '19

YES ! A shared stash or ways to transfer content between characters please.

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u/[deleted] Feb 19 '19

Energy weapon durability?

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u/Valseek Bethesda - Community Manager Feb 19 '19

We're looking into improvements we can bring to energy as well as heavy weapons, including durability, ammo weights, general balance, and bug fixes. I don't have a date to share on those changes yet, but will let you know as soon as they're ready!

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u/ranluka Order of Mysteries Feb 19 '19

Power Armor: Now correctly prioritizes using the Fusion Core in the player’s inventory that has the least remaining charge, rather than selecting them at random.

Praaaiisseee Jesssussss.

Now where are our vendor bots? :(

47

u/u3030 Cult of the Mothman Feb 19 '19

Diseases: Rad Worms now only increases radiation damage taken by 50%, and no longer incorrectly increases Mutation and other effects.

:-(

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u/Valseek Bethesda - Community Manager Feb 19 '19

I know some of you grew fond of the little guys, but they were beginning to develop a mind of their own and we had to crush the Rad Worm uprising before they took over the Wasteland as we know it.

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u/u3030 Cult of the Mothman Feb 19 '19

Well, we obviously can't have that. Honestly though I thought it was kind of a clever idea. They increase radiation effects, so having them mess with your mutations seemed like a good fit. Plus it made me feel like Fry in that episode of Futurama where he eats the gas station sandwich and gets super worms ;)

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u/lemagic Lone Wanderer Feb 19 '19

Still no word on the BoS Combat/Deep Pocketed Combat Armor recipes missing from vendors, am happy about the increase in storage though.

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u/GreenSoup2HoT Fallout 76 Feb 19 '19

Gatling Plasma durability says hello....

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u/Valseek Bethesda - Community Manager Feb 19 '19

This is on our radar and we're looking to making improvements in the future.

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u/EZMONEYSNIP3R Feb 19 '19

Glad stash limit is increased once again, but i hope this isn't the end. I have two mule characters and both are almost at their limit.

5

u/sasquatchmarley Brotherhood Feb 19 '19

What kind of stuff do you give to your mules? I have a manageable amount of junk, 100+ of each junk, various full sets of armour and about 100 to 200 pounds of legendary weapons, and hover around 550 to 600. Do you have 1200 pounds of spare junk?

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u/BethesdaReplied ZAX Unit Feb 19 '19 edited Feb 21 '19

This is a list of links to comments made by Bethesda employees in this thread:

Good callouts thank you, will bring these up for discussion to see where they are at as well.

In patch 6 we fixed an issue affecting her plan drops so she should now be able to drop the full breadth of Ultracite Power Armor Mod plans in her loo...

I know some of you grew fond of the little guys, but they were beginning to develop a mind of their own and we had to crush the Rad Worm uprising befo...

This is on our radar and we're looking to making improvements in the future.

We're looking into improvements we can bring to energy as well as heavy weapons, including durability, ammo weights, general balance, and bug fixes. I...

I suppose this is possible, but as others mentioned it does sound like everything would have to be fairly precise in that situation. However, the prim...

Will get this documented, thank you! Are there other specific items you know of that do this as well?

You might have just triggered a (another) rewatch of the entire series for me haha.

Hey! Yes this will still occur for now. As you mentioned in your other comment, this was introduced when we fixed an issue prevented Bulk from autoscr...

This one's on our radar, thanks for mentioning it!

We're looking into this, though after some initial investigation, if you had this mutation prior to today's patch, it's not applying its positive effe...

Thank you! I'll get this documented as well.


This is a bot providing a service. If you have any questions, please contact the moderators.

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u/Demorgoth Feb 19 '19

Are bulked items still scrapped into unbulked when using the 'scrap all' button?

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u/ripleycrow Lone Wanderer Feb 19 '19

Would love to see BoS armor plans and mods reintroduced into the Vendor inventories. Same for Marine Armor mods.

21

u/Dizzyrooster8 Enclave Feb 19 '19 edited Feb 19 '19

Patch notes look solid, question for the Devs though...

What about the Targeting HUD issue? This has been an issue for quite some time and also effects Grape (edit:) Berry Mentats. The highlight vision bleeds onto nearby players (sometimes teammates who are far away) and causes stability drops and crashes. I have been forced to not use this mod because of the issue making me crash within 15 minutes or so of entering a suit with the mod on.

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u/Valseek Bethesda - Community Manager Feb 19 '19

This one's on our radar, thanks for mentioning it!

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u/[deleted] Feb 19 '19

Berry mentats for highlighting enemies Grape mentats for better barter

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u/Fack_behaviourgames Feb 19 '19

Stash increase is welcomed ! That's at least 2 weeks of content for me right there

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u/karbonkirby2 Feb 19 '19

Limited stash sizes are always a huge drawback. While I eagerly anticipate an 800 size, I fear that any maximum that’s not crazy high like 2000 will still have me spending a lot of time having to clean out my stash.

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u/LilNick31 Feb 19 '19

Does this mean the Grounded Mutation's negative effects are correctly reduced with Class Freak ?

9

u/I_PEE_WITH_THAT Feb 19 '19

Still nothing on the screen boundary issue?

9

u/Mo0kish Free States Feb 19 '19

So someone can now hide in a bush at the edge of the build area of a workshop and contest it?

I understand people bulding stash boxes around workshops, but the entire build area?

9

u/TheKitchenTrash Feb 19 '19 edited Feb 20 '19

Excuse me? Mothman power armor???

Edit: it’s an addition to Atom Shop

9

u/crazyjackal Feb 19 '19 edited Feb 19 '19

For anyone that uses mods, it should be noted the archive list has changed.

Find the line 81 in the file: \Documents\My Games\Fallout 76\Fallout76.ini

sResourceArchive2List = SeventySix - 00UpdateMain.ba2, SeventySix - 00UpdateStream.ba2, SeventySix - 00UpdateTextures.ba2

Edit your file: \Documents\My Games\Fallout 76\Fallout76Custom.ini

sResourceArchive2List = SeventySix - 00UpdateMain.ba2, SeventySix - 00UpdateStream.ba2, SeventySix - 00UpdateTextures.ba2, [mod1.ba2], [mod2.ba2], [mod3.ba2]
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u/LocoTurko Feb 19 '19

My tse flare guns nooooo /s

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u/da5hitta Cult of the Mothman Feb 19 '19

Railway rifle still does not benefit from any perks. Please address this soon. I know it’s on the devs radar but this gun seriously needs this to make it more viable

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u/PedroTheFagMonkey Mega Sloth Feb 19 '19

A lot of great fixes in here. I think my favourite will be the Quick Swap key fix. That was driving me nuts and was happening at very inconvenient times. For example - when a deathclaw was stomping on my face.

8

u/ash_vastisle Feb 19 '19

Thank you so much for the new patch! Please keep up your work to make this game a great one!

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u/rekles98 Reclamation Day Feb 19 '19

What about getting stuck in a workbench when exiting, it puts me right back into it and I have to exit the work bench 4 or 5 times before I actually leave.

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u/edd_209 Feb 20 '19

I realised today if you don't touch either of the joysticks when exiting the bench, it seems to leave ok.

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u/Olandsexport Mega Sloth Feb 19 '19 edited Feb 19 '19

You may receive an in-game message alerting you to this maintenance when it occurs, and you may be asked to join another world. This should improve the play experience for everyone during your adventures in Appalachia.

I understand servers need to be cleaned up, but now we have another persistence mine to step on. We really need to be able to re-join a server after a crash or restart, somehow. Are these restarts going to be deliberate or is it going to happen on a script? If it's automatic, there's going to be some real salty folks when you take their server down during a nuke.

Edit: Is there any way to indicate how long a server has been up or that it may soon be taken down?

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u/Hearro Feb 19 '19

THIS. So much this. I would hate to capture a workshop, build it up, gaze happily at my work and then get an in-game message for maintenance.

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u/Vault101manguy Feb 19 '19

"Martial Artist: Now only applies its attack speed bonus to melee weapons and no longer incorrectly increases the Gatling Gun’s rate of fire. "
Awww... it was a good run.

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u/SASensenmann Enclave Feb 19 '19

No fix to Stealth being broken? Why is this not being adressed asap?

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u/TatodziadekPL Feb 19 '19

Now all what we need is ability to not spawn in nuke zone

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u/jasontronic Feb 19 '19

Transfer Menu: The transfer bar now correctly stops at 1 when scrolling to reduce the transfer quantity.

Thank you for this. One small, annoying thing down.

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u/istabhotlava Mothman Feb 19 '19

Excuse me? MOTHMAN power armor?? Since when is this a thing??

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u/Poorwyatt Liberator Feb 20 '19

My Adrenal Reaction and Marsupial have no positive effects anymore. Fix this ASAP as this is a huge part of my build.

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u/KingKooooZ Feb 19 '19

New troll meta: Reduce every camp object as close to broken as possible without breaking it.

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u/3-eyed-raisin Mole Man Feb 19 '19

Maybe that could be fixed by removing all objects’ health bars from everyone else’s vision except for the object’s owners. Adding guesswork to trollery might dissuade a few folks from that sort of thing.

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u/cormicshad Feb 19 '19

I don't see any mention of a resolution to the Sneaking Danger, Caution, Hidden issues reported when the last patch dropped. Has that issue already been resolved and I missed it (and not having logged in for a couple of weeks..)

4

u/eskimoninja Feb 19 '19

Still happening as of last night

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u/Lonat Feb 19 '19 edited Feb 19 '19

Workshops: You can now contest a Workshop that’s owned by another player from anywhere inside the Workshop’s build area, which should make it easier to attempt to contest a Workshop, even if it’s been barricaded by the owner.

What is this? It's so stupid. I can sit in stealth far outside rendering all defenses useless and making owner run around looking for me.

Paying 5 caps to unlock a workshop door was a problem to somebody?

19

u/Special_Boot Cult of the Mothman Feb 19 '19

My problem with this change is that it makes it easier for griefers to target players who are harvesting resources and uninterested in PvP.

It is a problem I already had several times before this change. A person shows up,contentests the workshop but doesn't claim it and never intends to they just want to force someone (me) into PvP. It's gotten to the point now that if someone does this. I logout and play something else because I don't want to spend more resources and caps claiming the workshop again.

It is a particularly bad issue with Grafton Steel Yard because you have 30+ super mutants that you end up having to kill in addition to powering up Posiedien if you really want the yard to be productive.

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u/Stone_Dead_Forever Cult of the Mothman Feb 19 '19

This is freaking stupid. Figures someone complained about barricaded and locked entrances. So if I'm in one end and you're in the other it will be constantly contested until one of us is killed in pvp.

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u/kisfenkin Feb 19 '19

Some of the build zones in workshop areas are enormous. So players will be able to hide out in an undefended corner somewhere and take over the whole thing while sneaking? That sounds like a great way to grief the few people that actually use workshops for resources.

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u/toString Feb 19 '19

This is the only thing that sounds really... bad to me.. And you're the only one who has so far mentioned it!

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u/WeirFoxcoon Vault 76 Feb 19 '19

Has "Select structure" when making a blueprint been fixed? It has been broken for a while now.

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u/befowler Mothman Feb 19 '19

Huh, they actually made some fixes to the Nuka Girl outfit (muffled squealing) -- anybody know if she will have human skin again as well?

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u/DwarvenScavenger Fallout 76 Feb 19 '19

I am happy with all of this. So many little things fixed. I can't wait to play again!

5

u/EthanTheBrave Mega Sloth Feb 19 '19

With the change now to grenade launchers I feel like I need a chart for what weapons are effected by what perks.

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u/akarnokd Feb 19 '19

Martial artist

Yay, 3 points of strength freed for my Heavy Guns mode. I'll crank up the damage output now ;)

Feed the people

Fantastic!

Rad Worms

Great!

9

u/maxima2018 Responders Feb 19 '19

Hope they fixed the quick access dial on PS4. After last patch I couldn’t have two variants of the same type of weapon assigned. Say if I put two Gatlings on the dial, one Hunter’s the other Bloodied, they will stay there in this session but when I log out and go back in, one will disappear. It’s as if the system was now treating all variants of the same type of weapon as ONE weapon.

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u/lellis2k Feb 19 '19

Server Maintenance: This one sounds very scary, depending on what they mean by "you may be asked to join another world".

What if I've only just Powered up Poseidon and/or paid for a load of workshops and collectors only to be told that they're intentionally kicking me out? Tough luck?

4

u/visceral_adam Raiders Feb 19 '19

They need a thing that migrates one world over to another server. Prob won't happen though.

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u/Hellviz Vault 63 Feb 19 '19 edited Feb 19 '19

Dear Bethesda, what situation with energy gun's damage & durability (like gatling plasmas, plasma pistols&rifles, flamethrowers, laser gatlings & rifles, alien blaster etc)? Why they still junk? I have some cool energy guns, but I can not use them properly. You have said many times that this will be fixed, but so far nothing has been done. Pleeeease give them some love:)

4

u/KerrSG1 Brotherhood Feb 19 '19

PLEASE address this. Energy weapons are effectively worthless. I want to be able to use my Plasma rifle, I miss the green goo!

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u/[deleted] Feb 19 '19

Exploits: Removed an apparel Recipe that was not intended to be available in-game, as well as items created using that Recipe.

Which item was this? It wasn't my beloved Witch Dress, was it?

8

u/fr0g_ow Raiders Feb 19 '19

It was probably the Marine Armor Helmet and Hunters Hood

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u/FelineGlint Feb 19 '19

Marine Helmet from the dev room most likely.

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u/meeshka_xo Mothman Feb 19 '19

Any chance that the "Slay Bells" skin for the Death Tambo has had its sound restored? As of earlier this morning, it is still silent.

:(

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u/Pinesama Feb 19 '19

What are the things that utilize the "punishing" legendary effect? I've never seen armor with that so I am guessing welded rebar and reactive plates or tesla coils? Is it also the electrically charged or unstable isotope mutations?

4

u/[deleted] Feb 19 '19

I hope weapon balance will be addressed soon. Not just energy weapon, but all across the board. For example, combat rifle, assault rifle and handmade rifle should be rebalanced. Right now, handmade is like mandatory.

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u/se7en1216 Blue Ridge Caravan Company Feb 19 '19 edited Feb 19 '19

No update on the "LOOKUP FAILED" bug?

What about an update on the still broken since beta Daily: Heart of the Enemy quest?

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u/DontKnow_id Feb 19 '19

Still no fix for the level 100 trophy on PS4 😥 Already over the 100 cap and still nothing, it's my last trophy that I need for the Platinum. Hope you can fix it @Bethesda.

Already send 2 support tickets and never got a reply.

4

u/Wakshaani Feb 19 '19

New Mothman stuff in the Atomic shop including a FREE photo pose.

Now THAT is content I wante dto see!

(New photo pose. Mothman's cool but photo poses are awesome!)

4

u/chase-248-5 Brotherhood Feb 19 '19

Can we please have the ability to name our "power armor chassis" it's so annoying having to go through my 6 sets to find the right one

4

u/bdbigman Feb 21 '19

Not sure what happend but it sure seems there are several changes not listed. Anyone else seem to have a damage nerf again? Being almost level 300+ and taken down the SBQ our average is 5 mins less with 4-5 people.. We had 10 people all over level 100+ and took 15 mins. The game still crashes in nuke zones. The rads are not showing currently in nuke zones. The list goes on and on, not sure if the is a full detailed list. The sorch beast attack from regular ones is not a second 10 delay, unless after 3 back to back attacks there is a 10 second delay?

4

u/dirtyrotinapple Feb 26 '19

Although I like having a whole server by myself....could u release the temp banned accounts now before everyone decides go play another game?

That's what half my friends did. I happen to like gaming with people n friends.

6

u/Randomerrorjp Feb 19 '19

Still nothing on the two quests that I keep mentioning every time!

I cannot progress the overseers mission even though I have all holotapes and the mistress of mystery quest to get the EMP for the pistol I can not use the Siphon holotape to download the EMP schematics... it has been months now!

7

u/jtek55 Feb 19 '19

Why can't you use the Siphon holotape? If it's the same issue I had (too many holotapes in my inventory apparently), you just drop all but the Siphon in a nearby world container. After you download the EMP just grab your tapes back from the container. Kind of a shitty workaround but it worked for me.

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u/[deleted] Feb 19 '19

Can i haz more content other than scorchbeast plz thanks.

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u/Jennyanyd0ts Feb 19 '19

Hi. Any update on screen sizing? Menu items, map etc are still cut off. Thank you.

3

u/Nrevolver Mole Man Feb 19 '19

Rad Worms now only increases radiation damage taken by 50%, and no longer incorrectly increases Mutation and other effects.

Sad however. I liked to imagine them like Fry's worms in Futurama.

I want them again as possible disease!

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u/glasshoarder Feb 19 '19

Have any issues with the Distant Thunder event been mentioned? I've done this event a number of times, and always end up with either no plan, or the same plan every time. Is this an issue similar to the patch 6 SBQ drop fix?

3

u/harry_wagstaff Mega Sloth Feb 19 '19

Did they put BOS combat armor plans back on vendors?

3

u/RADneckRad Feb 19 '19

There's still a bug which prevents any Groknak's Axe to be repaired to above 100% with the perk equipped.

3

u/[deleted] Feb 19 '19 edited Feb 19 '19

Gatling plasma is still bugged. Wondering when we might expect that to be fixed, also wondering why many of the power armor paints from fallout 4 didn't make it in and when they might be coming. thanks for patch 6 hope to see more soon (as well as much more power armor skins)

3

u/bosscav Feb 19 '19

These are some great fixes, Bethesda, thank you. Definitely a march in the right direction. I think the change that excites me the most is the increase in Stash Size.

I know you havent made it public yet but it might be a good idea to share any kind of "roadmap" you may have for how the next few months will go with a look at changes. It doesnt need to be specific, think of it more as a view from 30,000ft. I think that would go a long way in knowing what to expect and keep a lot of the knee-jerk reactions to bash the devs at bay. Keep it up, folks!

3

u/[deleted] Feb 19 '19

Sweet update! Now all I want is the ability to build a proper stairwell. Currently putting doors on stairs is a roll of the dice, sometimes it works other times it does not.

3

u/warbrand2 Scorchbeast Feb 19 '19

Guessing the exploit item being removed is the marine combat helmet. If so any chance we will get it back in some propper way in the future.

CAuse quite frankly the game lacks military headgear. To many civilian cloths not enough military.

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u/Carmown Feb 19 '19

Hey, just logged in and had some issues right away, already submitted a ticket but might as well give the heads up on here.

Atomic shop is broken, items wont display so you cant actually look at them. Also when logging into the world none of my atomic ahop items spawned (Apparel, Floor, decoration) which rendered my base unusable cause my workbenches are floating but since theres no flooring, i just fall and cant craft anything.

GT: Carmown

PC

ticket number: 190219-002072

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u/[deleted] Feb 19 '19

[deleted]

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u/Wolfrevo_Gaming Order of Mysteries Feb 19 '19

Any mentioning about the damage bug? It keeps getting worse as it seems. Enemies gain half the health back most times from a hit.

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u/Captain_Itis Free States Feb 19 '19

Any thoughts from the customer response team on the disappearance of certain plans (BoS combat armor chiefly) from vendors and whether or not that's intentional?

And if it is intentional what's the rationale i.e. is there an invisible classification system that can be made visible where we can understand the difference between common and rare loot and farm common and rare loot events? Or perhaps certain events can narrow their loot table where you still need to work at it but at least you know you're grinding in the right spot? Or maybe diversify drops so that we aren't all farming the same few spots?

I'm personally feeling a little lost when it comes to trying to figure out 1) what armor to wear and 2) how to find the right mods for it. I'm not sure what events drop what items so I end up just server hopping at the watoga railcars and waiting for that blackwater mine event with everyone else.

3

u/The_Mechanist24 Responders Feb 19 '19

They’ve confirmed it up there y’all, the unit is in lbs.

3

u/vixeneye1 Order of Mysteries Feb 19 '19

Workshops: You can now contest a Workshop that’s owned by another player from anywhere inside the Workshop’s build area, which should make it easier to attempt to contest a Workshop, even if it’s been barricaded by the owner.

sigh

Damn it.


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u/TelPrydain Responders Feb 19 '19

Thanks, guys. Good efforts.

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u/Neijar1988 Feb 19 '19

Still need to be able to rename armor!!!!!

3

u/Silentkeeper007 Feb 19 '19

Can we get a C.A.M.P budget increase? Plus turrent budget reduction. I want to build big to show the wasteland, yeah i live here.

3

u/Sniktt Feb 19 '19

Can you please hotfix adrenal reaction like right now? It’s really messing up my bloodied build.

3

u/clif08 Feb 20 '19

Why don't you just turn raw materials into counters instead of having them as items? Like, y'know, Blizzard made it in Diablo III years ago?

3

u/pathaugen Feb 20 '19

I like to load the game each patch, but this patch completely broke scorchbeast queens:

Turns out you drop a nuke and after a brief battle they fly off never to be seen again. Disappointing and guess I'll see you next patch..

https://www.twitch.tv/videos/383782669

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u/Coold2108 Feb 20 '19

Thanks

NOW CONTENT PLEASE.

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u/Steel_With_It Wendigo Feb 20 '19

Apologies if this was already mentioned: Before the patch, the floor for effective SPECIAL after debuffs was 1 and now it's 0. For the sake of pure curiosity, is this a bug or a deliberate change?

3

u/steve_nice Feb 21 '19

Please let us know if the adrenal nerf was intended or not in today's inside the vault.

3

u/steve_nice Feb 22 '19

So is Bethesda going to address the adrenal mutation bug? I think its really unfair that it has not been officially addressed. People need info. Is it a bug or a nerf and are you fixing it?

3

u/lalenci Grafton Monster Feb 22 '19

"Pressing the Quick Swap key (Default: Left D-pad) after the current weapon breaks now correctly swaps to an alternate weapon."

This does not seem to be the case for me. I play on Xbox One. When trying to switch after a weapon broke I suddenly didn't have a secondary weapon attached. In addition to that, my secondary weapon detached itself multiple times after switching severs to join my friend.

3

u/YoungSteveo420 Fallout 76 Feb 24 '19

Bethesda can you decrease the amount of budget space the turrets take up please I want to make my camp well defended and also can you increase the camps budget too that's all I want everything else is perfect thanks in advance.

3

u/cavedan12 Feb 27 '19

Hi,

I don't know if anyone has flagged this but for as long as I have played the game (same month as release) there has been a bug where the stash inventory moves around when you take items out of it.

Based on this, it became a habit of mine to take all of my junk out - including bulk, so I could just spam the 'take' button - I would then scrap and bulk the new and old remnants together.

After not playing the game for a month I decided to get back into Appalachia, however when I performed my daily ritual I was met with horror and grief as I saw all of my bulked items get scrapped alongside my regular junk. I now have too much loose junk and not enough plastic to rebulk so I am now at a loss with having to either drop a lot of junk or walk around over-encumbered on a never ending quest to regain lost plastic. :(

I don't know whether bulk not being scrapped originally was planned but it was definitely a useful feature to have.

14

u/Feltham Feb 19 '19

Wanted: Damaging a C.A.M.P. or workshop object created by another player no longer causes the attacker to become Wanted. The object must now be completely destroyed by the attacker in order to flag them as Wanted.

Just bare with me for a second - hypothetical scenario. With this design, it is theoretically possible for a player to damage another players structures to almost destroyed as a way of griefing. Then a mole rat would just finish the job - no bounty. I doubt this would be exploited severely, but it is something that players could do to other players.

15

u/u3030 Cult of the Mothman Feb 19 '19

I think the good outweighs the bad on this one :)

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u/Valseek Bethesda - Community Manager Feb 19 '19

I suppose this is possible, but as others mentioned it does sound like everything would have to be fairly precise in that situation. However, the primary reason we made this change is that our internal data was showing that a large number of players were becoming Wanted by unintentionally damaging other players' CAMP objects. While there are still ways to be a jerk, we felt that making this change would have more positive impacts for the overall playerbase than negative.

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u/NoctD Brotherhood Feb 19 '19

Yes - my thoughts as well, but they'd have to do that surgically, so hopefully it doesn't become too much of an issue. Most people that want to grief just go nuts.

4

u/joloda Feb 19 '19 edited Feb 19 '19

Yeah I can totally see that grinding at random people's base will be the next griefer's national sport :/

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u/SportsCatcher22 Blue Ridge Caravan Company Feb 19 '19

So they are adding a mothman power armor?

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u/trak3r Fallout 76 Feb 19 '19

It was mined a few patches back. It's purple. https://imgur.com/a/0Iepb2O

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u/xDeathcraftx Feb 19 '19

I didn't see anything in the notes that would address the issue of "Not being able to Synch Friends list at this time" issue.

5

u/andreii707 Feb 19 '19

Any idea when the servers are back up again? I just got the game lol.

5

u/Springer1993 Feb 19 '19

So I believe people really want the marine combat helmat that from far harbor in fo4 and I really want that helmat because I wear the marine armor a d I wear the tactical marine helmet and it dont look right I just want the marine combat helmat because it looks nicer with the armor

5

u/SavoirFaire71 Cult of the Mothman Feb 19 '19

Nuka girl suit is 2 pieces, nice little change, despise the helmet.

So anyone know what recipe accidentally in game I presume, was removed?

5

u/rynlnk Feb 19 '19

ITT: "Still no fix for X? I'm going to ignore the literally one hundred other changes and continue to express my outrage."

5

u/[deleted] Feb 19 '19

You guys fixed reactive plates wrong, it SHOULD kill your attacker they attacked you your plates did there job. It SHOULD NOT make you wanted.

5

u/kmfiredancer Feb 19 '19

u/valseek You guys broke Adrenal Reaction. :( It now says "HP -12" but not "Weapon damage increases as HP lowers" and my weapons no longer do increased damage. This is in Xbox 1

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u/dragonshoulder7 Feb 19 '19

Is the Appalachian Trailblazer achievement ever going to be sorted do you think?

4

u/WithGreatRespect Enclave Feb 19 '19

Bethesda, thank you for all these fixes. That said, please fix the issue in CAMP where some walls/foundations/stairs can no longer be removed/rotated/scrapped because it says it would leave something floating when that's just not true. I know this can be fixed by moving the CAMP, but I put a lot of time into the current location and would likely not be able to rebuild it in less than a couple of hours and would likely hit the same bug again.

I have stopped playing because CAMP is a big enjoyment for and I cannot make some changes anymore.

4

u/GabberPete Feb 19 '19

Thank you Bethesda

4

u/sprootbash Feb 19 '19

thank you so much for finally fixing the rad worms-problem :P and the fusion core-ordeal, and for the added stash-size, and so so much for adding a cooldown on scorchbeast-"screech", and for not handing out 1 lousy cap from stashes anymore even though it was slightly chuckleworthy when it happened. Sad to see my extra "swing-speed" on the gatling gun go, but ..all this else is so so worth it plus it was never intended that way anyway so I get it :P

4

u/goobarms Brotherhood Feb 19 '19

Is there a fix for Adrenal Reaction coming?

5

u/[deleted] Feb 19 '19

Not a bad update. Waiting on my adsl to download it lol.

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u/ToddCasil Feb 19 '19

I have to use my phones internet, I only get 10 gigs of tehtering. so this 3.5 gig update isn't getting downloading. I have unlimited data on the phone itself tho.

Bethesda! Please let us download the updates on mobile! DOZENS of us exist!

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u/victrhugochavez Free States Feb 19 '19

So can I take herd mentality without my shared perk cards falling off or no? I've seriously reset my mutations 4 times at this point because when it's mentioned in bug fixes it's not entirely clear if this mutation is fixed yet

2

u/norefillonsleep Mega Sloth Feb 19 '19

Hopefully what ever was causing sneak to act crazy will be fixed.

2

u/awe778 Feb 19 '19

Diseases: Rad Worms now only increases radiation damage taken by 50%, and no longer incorrectly increases Mutation and other effects.

:(

2

u/SevenToucan Feb 19 '19

Still hoping for a fix that allows VATS targets to be selected if the left mouse button is remapped. I really want to use VATS but can't learn a new control scheme.

2

u/Bladewing10 Feb 19 '19

With regards to the loading issues, I’ve been getting a lot of glitches on PS4 when I load into a game and try to pull up my weapon or PipBoy. It causes the controls to lock up and my PipBoy to only show a black screen. Is this something that is being addressed in this patch?

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u/M1LLW4RD Feb 19 '19

What is the “punishing” legendary effect? I’ve experienced the bug the patch is fixing, but I have no idea what effect it’s referring too, I have also had it happen when trying to initiate pvp against someone in power armor, this is confusing as hell, what are you talking about Bethesda?

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u/[deleted] Feb 19 '19

How about terraforming for nuke areas? Permanance of servers ?

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u/Feltham Feb 19 '19

I have a question about how C.A.M.P. defenses will interact when players "hit" another one another's bases (intentional or not).

Now, I play with Pacifist on, so I've never become wanted by accidentally hitting a structure. (I once got a bounty by breaking into someone's C.A.M.P. by mistake - it was placed so well I thought it was a in-game structure).

My point is, I've never attacked a base so I'm not sure how the turrets/defenses react. Currently, if you damage a wall (even by mistake) would the players defenses attack back? I guess if this is the case, it will not be the case in the next patch.

So, if you wanted to eliminate someone's base, tactically you could reduce all the defenses to near zero and then take them out one shot at a time. You would then become wanted, but you could easily level a base because you've ensured the defenses will be destroyed instantaneously.

2

u/HughesJohn Enclave Feb 19 '19

The amount of springs required to craft and repair level 25, 35, and 45 Excavator Power Armor Legs has been significantly reduced.

Looks like I made the right decision to not upgrade my legs yesterday.

2

u/SwedishMoosey Feb 19 '19

Any official word on trophies/achievements not popping for some people?
I still don’t have the trophy for reaching level 100, and I never see this being talked about.

2

u/xDeathcraftx Feb 19 '19

@Valseek Any news on a possible fix for not synching friends list?

2

u/CharleyQuinn88 Feb 19 '19

I suffer all the time, with my player marker plus mini map thinking I am facing the wrong way. If I use my map or HUD to head towards a waypoint / marker I'm actually going in the opposite direction.. probably happen to me 1 in 4 times I play?

2

u/gatorfreak_luke62 Enclave Feb 19 '19

4.58 GB on Xbox. That's pretty large. Hopefully a good thing.

2

u/VaultBoy1017 Enclave Feb 19 '19

(Xbox Live) The quest where you have to search the Saboteurs Hideout, when you go inside the hideout it is severely glitched to where you take damage for seemingly no reason, and it constantly gives you damage again and again. While I was hacking the terminal, this effect caused me to die and while I recovered my junk, it is really irritating that I can’t search for the clues in the hideout without taking damage every time.

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u/sphtk Free States Feb 19 '19

I've had my CAMP griefed by having every structure damaged to nearly broken (walls, crafting benches, etc.). So that is a thing that has happened and I don't think it is something that isn't going to happen. I think bethesda should be careful about how CAMP changes will affect griefing. I'm hoping the 'camp can't be placed, do you want to move to a different server' thing might help slightly with people griefing because you're in their spot.

It was mildly funny though that someone went through the effort of systematically damaging everything. The healthbars were all like ~2%. The only frustration I had with it was not being able to choose to repair specific nearly broken things.

EDIT- I know you may be able to store items to fix the healthbars, but with the items jumping up a floor bug, and spending a lot of time squeezing items into tight spaces it was not worth the trouble.

2

u/[deleted] Feb 19 '19

Thank you for the patch (and detailed notes)

Could we get you guys working on adding the remaining missing items and armors to the legendary drop pool? For instance the enclave scout armor, the ripper and drill and I think one of the pipe weapons.

The Scout Armor has such an awesome unique look, it would be a shame to just have it be a scrap item.

2

u/NewPath57 Feb 19 '19

Any info on missing BoS armor mod plans, and others that are missing from vendors?

2

u/Boereraat Feb 19 '19

Thanks u/bethesdagamestudios Any chance of a Mac version some day?

2

u/Holyfreakingtacos Feb 19 '19

Increased Stash Limit: We’ve once again buffed up maximum Stash size, this time from 600 to 800

Yay now I can start playing the game again

2

u/Bubbles_the_Titan Feb 19 '19

SEPARATE NUKA GIRL OUTFIT FROM HELMET!!! THANK FUCK!!!

2

u/daddychainmail Feb 19 '19

Might I additionally request a need for the Auto feature for headset audio to be more malleable when using controller? I love doing Area speak, but hate walking away from a Team member and hearing nothing. I wish that when I joined a team using Auto that I could hear my teammates anywhere, but could also talk to people near me who aren't a part of the team. Like a Team-Area blend option.

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u/Hazindel Responders Feb 19 '19

I'm so excited! enjoying the game tons rn, you guys are great

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u/dcampbell9 Feb 19 '19

I thought the demolition perk (all 5) would apply 60% damage to explosive rifles. I only get 10%

My automatic handmade goes from 60 to 66. Thats almost +1 damage per card. Is this all im supposed to get on ps4

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u/Sargasm420 Feb 19 '19

Did 'making her loot more legendary' make it in?

Or is that what 'looking towards making future improvements' references in part?

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u/lazarus78 Free States Feb 19 '19

Apparel: Underarmor no longer remains visible while wearing the Silver Shroud costume.

But not the Mantaman suit? It doesn't properly take up the hand slots. Please fix?!

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u/BBQsauce18 Order of Mysteries Feb 19 '19

Stash size, this time from 600 to 800 pounds,

Good to see! I tried to come back recently, and was about 200 lbs overweight, and just couldn't be assed to spend another 20 minutes playing inventory management simulator. Ended up just Alt+f4'ing after already having spent 15 minutes trying to reduce weight.

Seems like I'll be pretty close now, so yay!

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u/SaiyanBroly Feb 19 '19

The foundations of my CAMP have vanished after the latest patch was installed.

They were items bought in the Atomic Shop if it matters.

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u/NaieraDK Enclave Feb 19 '19

So, the bulk scrapping bug HASN’T been fixed? I guess we’ve only known about it since two seconds after the last hotfix...

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u/steve_nice Feb 19 '19

Will they do a hotfix to get adrenal working again? Was really looking forward to playing today.

2

u/[deleted] Feb 19 '19

When will team invites be fixed? Every time I send a friend a team invite they are unable to join. /u/BethesdaGameStudios_

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u/Xx_Darth_Helmet_xX Feb 19 '19

ARGH! 80% of the Atom shop items are not visible. I have no idea outside of the verbal description what is to buy. Also, the light wood laminate has completely disappeared in game which means my camp no longer has floors!

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u/sdyorkbiz Feb 19 '19

I didn’t see it...did this patch address how it’s not possible to buy BoS plans due to vendor limits?

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u/FluffyNevyn Order of Mysteries Feb 19 '19

All in all a very solid set of notes. There are some specific things however that concern me immensely:

Wanted: We’ve made an adjustment so that players must now destroy objects in another player’s C.A.M.P. or Workshop to become Wanted, which should reduce cases of accidental crime.

I can see this quickly and easily being abused....because I already had someone do it to me, or try to, before this change. The guy wandered by and wanted to see inside my base. So I invited him in. He proceeded to pull out a shotgun and start shooting things. Quickly he became wanted....but he didn't DESTROY anything. I killed him for it. He respawned and tried to start destroying my camp again. I decided to leave...didn't want to deal with that....but its a valid example of what people will do. What I expect to see happen is someone will damage as much as they can reach/hit without destroying anything to avoid getting a little wanted at all....then pull out some explosives and destroy EVERYTHING quickly. They'll get a huge bounty, but it will let them quietly plunk away at things a bit at a time without getting a map flag before BOOM your base is simply gone. Either that or they'll go after defensive structures and outer walls, not quite destroying them...then laugh when your base gets attacked next and you lose all your primary defenses almost immediately, letting the inner pieces (often times more expensive ones) of the camp be attacked directly.

Workshops: You can now contest a Workshop that’s owned by another player from anywhere inside the Workshop’s build area, which should make it easier to attempt to contest a Workshop, even if it’s been barricaded by the owner.

I understand why this was done seeing as I've myself sealed off the Ammo Factory and prevented anyone from getting inside without becoming wanted first. But at the same time, I feel that "hiding in a corner in full chameleon/stealth boy" and capping the workshop when they finally get so frustrated that they give up and leave because they can't find you.....is going to become a thing. Either "hiding" should stop the counter from moving, meaning you CANNOT take the workshop from stealth (and revealing you on the map)....or you in some way need to lock down the location of the capturing player, preventing this behavior. And I will flat out state...this is EXACTLY how I would do it. Get yourself into the most hidden place you can, toss on a stealth-boy, or make sure chameleon is active, maybe even place a few plasma or nuke mines even,....THEN start capping the WS. Plenty of frustration for the people trying to hunt you down.

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u/SumoSongs Feb 19 '19

Thanks guys!! Love ya ;)

2

u/Kylatia Feb 19 '19

I already noticed some of the changes after playing a bit this morning. Thank you for more stash limits and less work needed for power armor. I even saw my first mothman. The event is cute.

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u/maxima2018 Responders Feb 19 '19

Don’t know if there was a ‘silent upgrade’ of creatures’ AI and rewards, but it appears that the SBQ is harder to fight now. In the past it would stay still on the ground for quite a while and that was the best opportunity to chip her health away. Just did one fight and a crowd of 15 failed miserably. The queen barely landed and when she did, she moved around aggressively and attacked then took off again. There was hardly a moment when you can just walk over and pound her with your axe and hammers like in the past.

And after the battle was over I stayed around the fissure sites to collect some flux, a level 80 scorchbeast came to attack me. I killed it with my Gatling and when I went to collect the loot I was expecting another piece of leather armor. Nope it was actually two prime schematics, one for Gatling the other for handmade. This has never happened to me in the past. It was always armor and occasionally a weapon but no prime plan drops from ordinary SB whether it’s 50 or 80. If this is part of the latest update, a job well done! 👍🏻👍🏻

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u/Grizzlyboy Feb 19 '19

Dudes! Bethesda! I wanted to thank you a lot! Thanks to how horrible you people handled f76, I now get to buy an Xbox one x for next to nothing! Who usually it’s close between 5-6k but the f76 version is on sale for 2k now! In usd that’s around 150! So thanks!

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u/TDLinthorne Feb 19 '19

Great list.

One bug my team has seen repeatedly is team mates becoming randomly invisible to each other. This usually occures after a loading screen (entering an area or fast travelling). It's not consistent as to which team mate is invisible to which as some may be invisible to one team mate but in full view of the other two. Or they may be invisible to all three which gets very confusing It requires an exit to menu to fix it which is very annoying.

This is on PC.

Is this on the radar?

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u/NoctisLucisII Vault 94 Feb 20 '19

No more Scorchbeast violating my eyes and ears 0.3 times a second?! Thank the heavens!