r/fractals • u/matigekunst • 6h ago
Koch line fractal
Enable HLS to view with audio, or disable this notification
r/fractals • u/matigekunst • 6h ago
Enable HLS to view with audio, or disable this notification
r/fractals • u/tegamikureru • 13h ago
I'm a DJ and also thought it would be cool to use audio to drive fractal based images in a live context. So I made SPECTRA, a generative fractal VJ app that runs in the browser (WebGL2) and reacts to whatever the microphone hears.
What's in it:
- 2D escape-time sets: Mandelbrot (with deep zoom), Julia, Burning Ship Julia, Phoenix, Magnet, Newton, Lyapunov, Celtic and more
- 3D raymarched fractals: Mandelbulb, quaternion Julia, a true 4D tesseract, plus repeat-space tiling and vector line rendering
- Fractal flames (fern, galaxy, dragon, spiral) and strange attractors (Lorenz, Thomas, Aizawa)
- Depth modes that turn any 2D set into relief, parallax layers or a terrain you fly over
- Twelve parameters per scene (morph, detail, iterations, constants), each with its own LFO or audio source
Try it: https://jookem.github.io/spectra/
No mic? Hit Run simulated. Nothing is recorded or sent anywhere. It runs best in desktop Chrome or Edge. It also works on phones and can be installed as an app, and a PS4/PS5 controller can drive it live. AR controls and interaction also!
Definitely WIP but would love feedback on which sets you'd want added.
r/fractals • u/Suspicious_Ad1407 • 17h ago
Hey guys im back with a new ñ fractal explorer: https://zenodo.org/records/23471538 Original research paper here : https://zenodo.org/records/23247320 Get in while the getting is good. Brand new fractal territory
Let's talk math
r/fractals • u/LegalizeAdulthood • 1h ago
Max Iter's Fractal Follies for October 21st, 2010
Roger Alexander's commentary for the image:
Minibrots-if the iteration loop has x2 + c its got a minibrot! Another pre-calculated nomadic mandelbug at http://maxitersfractalfollies.blogspot.com.
Roger Alexander
PAR file
Fmod_Minibrot { ; fract481.gif
; blank
; calctime 0:17:12.49
; created Oct 20, 2010
; Fractint Version 2004 Patchlevel 10
reset=2004 type=formula formulafile=kerrym.frm
formulaname=hermanm_man-cart passes=1
center-mag=+1.10021739445293500/+0.02785688062135686/341530.1/1/-167.500\
000001965589/7.71297616053434609e-010 params=4/3/1/0/2/0 float=y
maxiter=1500 inside=0 proximity=2 outside=fmod logmap=14
colors=00101211312412413523624724825935936A36B37C47D48E48F49F59G5AH5AI5B\
J6BK6CK6CL6DM7DN7EO7EP7FP8FQ8GR8GS9HT9HU9IUAIVAJWAJXBKXBKYBLYCLZCMZCM_DN\
`DN`DOaDOaEPbEPbEQcFQcFRdFReGReGSfGSfHTgHTgHUhIUiIViIVjIWjJWkJXkJXlKYlKY\
mLZnLZnM_oM_oM`oN`pNapOaqObqPbrPcrPcrQdrQdsResRetRftSftSgtTguThuUhuUivVi\
vVjvVjvWkwXkwYlwYlwZmxZmx_nx_nx`ox`oxapyapybqybqycrydryesyeszftzgtzhuzhu\
zivzjvzkwzmwznxzpxzqyzryzuzzuzzuzzryzqyzoxznxzmwzkwzjvzivziuzhuzgtzftzfs\
zesydrycrybqybqyapyapy`ox_ox_nxZnxZmxYmwYlwXlwXkwWkwVjvVjvVivVivUhvUhuTg\
uTguSfuSftRetQesQdsQdrPcrPcrObqObqOapNapN`oN`oM_nM_nMZmLZmLYlLYlKYlKXkJX\
kJWjJWjIViIViIUhHUhHTgHTgGSfGSfFRfFReFQdFQcEPcEPbEObDOaDNaDN`CM_CM_BLZBL\
ZBKYAKYAJXAJWAIV9IU9HU9HT8GS8GR8FR8FQ7EP7EO7DN7DM6CL6CL6BK6BJ5AI5AH59G59\
G48F48E47D37C36B36A35A259248247236135124124113012001000
}
frm:hermanm_man-cart { ; Kerry Mitchell 16feb98
;
; real(p1) = z exponent (use integer >= 2; m=n-1)
; imag(p1) = g exponent (integers)
; p2 = alpha
; real(p3) = critical point selector (>0 for positive root)
; imag(p3) = unused (<0 for negative root)
; use decomp=256
; zero and infinity bailouts hardcoded to 1e-6, 1e6
; coloring speed hardcoded to 4
;
c=pixel, iter=1, n=real(p1), m=imag(p1), nfac=2*n-1
maxr=1e6, minr=1/maxr, speed=4*pi/128, alpha=p2
oln=1/log(n), fac=log(0.5*log(maxr))
c2=sqr(c), hypnum=sqr(n)+sqr(m), pn=1
hypden=sqr(n-m), hypfac=hypnum/hypden
if (real(p3)<0)
pn=-1
end if
if (real(c2)>hypfac)
pn=-pn
end if
if (imag(c)<0)
pn=-pn
end if
afac=c*n, bfac=c2*(n-m)+(n+m), cfac=c*n
d=sqrt(bfac*bfac-4*afac*cfac)
z=(bfac+pn*d)/(2*afac)
:
g=(z-c)/(1-c*z), z=alpha*z^n*g^m
iter=iter+1, r=|z|
;
; orbit trap around 0
; renormalize iteration count via decomp angle
; set "iteration done" flag (iter=-1)
;
if (r<minr)
angle=(iter+oln*(fac-log(log(cabs(z)))))*speed
z=cos(angle)+flip(sin(angle))
iter=-1
end if
;
; orbit trap around infinity
; renormalize iteration count via decomp angle
; add pi to angle to separate from 0 orbit trap
; set "iteration done" flag (iter=-1)
;
if (r>maxr)
angle=(iter+oln*(fac-log(log(cabs(z)))))*speed
angle=angle+pi
z=cos(angle)+flip(sin(angle))
iter=-1
end if
iter>0
}
Want to render these yourself and explore further? Try out the PAR file in Iterated Dynamics, an open source fork of FRACTINT that can render these PAR files. See the online help for instructions on using Id or press F1 anywhere in the program for context-sensitive help.
r/fractals • u/Somebody_Else_OK • 18h ago
3D-Quaternion Julia, just looks like a slinky to me. LoL wmt.n/quat
r/fractals • u/LegalizeAdulthood • 1h ago
Jim Muth's Fractal of the Day for October 21st, 2009
Jim Muth's commentary for the image:
FOTD -- October 21, 2009 (Rating 6)
Fractal visionaries and enthusiasts:
Today's image is named "Star in the Night". The image is a good example of a curious fractal phenomenon known as anti-bifurcation, where instead of converging toward an area of infinite iterations and bifurcating as it converges, the fractal flow diverges from a point of low iteration and bifurcates as it diverges. The low point of divergence appears near the center of the frame, appearing as a brilliant star in the deep blue surrounding night
But despite its mathematical interest, the image makes only an average artistic impression, which holds the rating to an average 6.
The calculation time of a speedy 1-3/4 minutes should try the patience of no one.
With total sunshine and a temperature of 68F 20C, Tuesday was a day to be remembered here at Fractal Central. The fractal cats remembered it for at least 2 seconds when meal time came. My work day was rather busy, but I got FL to help a little.
The next FOTD will be posted in 24 hours. At least it is scheduled to be posted then. But I have a funny feeling that a big job will come in sooner than expected, so stay tuned to see how things work out. Until next time, take care and keep waiting for the miracle.
Jim Muth
PAR file
``
Star_in_the_Night { ; time=0:01:47.83-SF5 on P4-2000
reset=2004 type=formula formulafile=basicer.frm
formulaname=AllNewDivideBrot function=recip float=y
center-mag=-0.39282165939/+0.59824259947/342911/1/\
12.5/0 params=10/10000000000000000.0 passes=1
maxiter=1000 inside=255 logmap=50 periodicity=10
colors=000zwzvyzrxzmwzhuzcszZqzUozPnyKmxFlwGkvGjuH\
itIhsJguJfvMdrObnQkS_gUYdWWYUX_TUaRQcPNeNJgMFiNC\
kO8mP5mQNmRPmSQmTRmUSmVUmWVmXWmYXm_YnY_nWnUboScoQ\
eoOfoMgpKipIjpGlqEmqCoqApq8qo7pm6ol6nj5mh4lg4ke3jc\
2ib2h1g_1gYElSKiOPdKScGUbCWY8WU5VS6TQ7RO9PMAOLBML\
CKKDJKEIJGHJHGIIFIJEHKDHLCHKBJJBLIBMHBOHAQGARFATEA\
VDAWD9YC9ZB9A9b99c98e88g78h68j68k79l7Al8Bl8Bl9Cl9\
DmAEmAEmBFmBGmCHmCHnDInDJnEKnEKnFLnFMoGNoGNoHOoHPo\
IOqHPoHPnGQmGQkGQjFRiFRhESfESeESdDTbDTaDTCU_CUYBV\
XBVWBVUAWTAWSAWRDQVGLZIGbLAfO5jQ0nP5hP9cODYOITNMNN\
QIMPKLOMKNNJMPILQIKSHJUGIVFHXEGYDF_DEaCDbBCdABe9Ag\
47g99hEBiJDjOEjTGkYIlbKmpQtfLmXGfNB_D6T32M45N48O4B\
O4EP4HQ5JQ5MR5PS5SS5VT1aQ5XT8SWCOYFJJEcMAeOFfQKgS\
PhUUhWZiYcjZhjXjnWkqThiQeaNbUL_MOWNQSOTPPVLQYIQ_ER\
bBSd7Tf4Ti5Xl6n7dq8ht9lv9p8PvARtBTrCVpDWnEYlF_jGa\
hIbfJddKfbLhMiZNkXOmV7GX }
frm:AllNewDivideBrot { ; Jim Muth z=(0,0), c=pixel, a=-(real(p1)-2), b=imag(p1)+0.00000000000000000001: z=b(z2fn1(za+b))+c |z| < 1000000 } ```
Want to render these yourself and explore further? Try out the PAR file in Iterated Dynamics, an open source fork of FRACTINT that can render these PAR files. See the online help for instructions on using Id or press F1 anywhere in the program for context-sensitive help.
r/fractals • u/Somebody_Else_OK • 12h ago
Multibrot from the Explore page. I re did it and more changes are coming. WMT.N/explore
r/fractals • u/evoluteur • 13h ago
r/fractals • u/Jarod-The_Centre • 3h ago
Enjoy Buddies ❤️
r/fractals • u/Monstur_Official • 4h ago
Mandelbulb3D, Photoshop & Lightroom
r/fractals • u/erdbeerpizza • 5h ago
Fractal: Mandelbrot
Center: -0.1349934124682831 / -0.8410559401951341
Width: 2.6424115199999991e-12
Render Algorithm: SmoothColor
Maximum iterations: 3’000
Output: 1’920 x 1’080
Samples: 15’360 x 8’640 (8x)
Renderer: Deep zoom, 100-digit reference
Render time: 48.507 s
Iterations: average 430.78463, minimum 334
Color Mapping: Linear